project_files/HedgewarsMobile/Classes/CGPointUtils.c
author koda
Sun, 17 Apr 2011 20:52:56 +0200
changeset 5154 851f36579ed4
parent 4976 088d40d8aba2
child 6832 fae8fd118da9
permissions -rw-r--r--
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
     1
/*
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     2
 * Hedgewars-iOS, a Hedgewars port for iOS devices
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     3
 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     4
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
     8
 *
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    12
 * GNU General Public License for more details.
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    13
 *
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    14
 * You should have received a copy of the GNU General Public License
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    15
 * along with this program; if not, write to the Free Software
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    17
 *
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    18
 * File created on 03/10/2010.
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    19
 */
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    20
4976
088d40d8aba2 Happy 2011 :)
koda
parents: 4476
diff changeset
    21
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    22
#include "CGPointUtils.h"
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3547
diff changeset
    23
#include "math.h"
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    24
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    25
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    26
CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    27
    CGFloat deltaX = second.x - first.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    28
    CGFloat deltaY = second.y - first.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    29
    return sqrt(deltaX*deltaX + deltaY*deltaY );
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    30
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    31
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    32
CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    33
    CGFloat height = second.y - first.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    34
    CGFloat width = first.x - second.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    35
    CGFloat rads = atan(height/width);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    36
    return radiansToDegrees(rads);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    37
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    38
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    39
CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    40
    CGFloat a = line1End.x - line1Start.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    41
    CGFloat b = line1End.y - line1Start.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    42
    CGFloat c = line2End.x - line2Start.x;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    43
    CGFloat d = line2End.y - line2Start.y;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    44
    CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    45
    return radiansToDegrees(rads);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
    46
}
4476
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    47
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    48
CGFloat CGPointDot(CGPoint a,CGPoint b) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    49
    return a.x*b.x+a.y*b.y;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    50
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    51
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    52
CGFloat CGPointLen(CGPoint a) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    53
    return sqrtf(a.x*a.x+a.y*a.y);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    54
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    55
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    56
CGPoint CGPointSub(CGPoint a,CGPoint b) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    57
    CGPoint c = {a.x-b.x,a.y-b.y};
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    58
    return c;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    59
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    60
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    61
CGFloat CGPointDist(CGPoint a,CGPoint b) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    62
    CGPoint c = CGPointSub(a,b);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    63
    return CGPointLen(c);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    64
}
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    65
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    66
CGPoint CGPointNorm(CGPoint a) {
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    67
    CGFloat m = sqrtf(a.x*a.x+a.y*a.y);
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    68
    CGPoint c;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    69
    c.x = a.x/m;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    70
    c.y = a.y/m;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    71
    return c;
4bf74e158f44 team selection completely refactored, now has animation and more performance
koda
parents: 3922
diff changeset
    72
}