author | koda |
Sat, 15 Jan 2011 21:32:44 +0100 | |
branch | 0.9.15 |
changeset 4751 | 849740a91d36 |
parent 4546 | a6402b8c2b24 |
child 4748 | ce9b48de1f52 |
permissions | -rw-r--r-- |
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1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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2599 | 19 |
{$INCLUDE "options.inc"} |
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unit uVisualGears; |
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interface |
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uses uConsts, uFloat, GLunit, uTypes; |
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3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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|
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0; Critical: Boolean = false): PVisualGear; |
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procedure ProcessVisualGears(Steps: Longword); |
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procedure KickFlakes(Radius, X, Y: LongInt); |
1045 | 31 |
procedure DrawVisualGears(Layer: LongWord); |
1041 | 32 |
procedure DeleteVisualGear(Gear: PVisualGear); |
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function VisualGearByUID(uid : Longword) : PVisualGear; |
803 | 34 |
procedure AddClouds; |
1505 | 35 |
procedure AddDamageTag(X, Y, Damage, Color: LongWord); |
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implementation |
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uses uSound, uMobile, uVariables, uTextures, uRender, Math, uRenderUtils; |
4368 | 39 |
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1047 | 40 |
const cExplFrameTicks = 110; |
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{$INCLUDE "VGSHandlers.inc"} |
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procedure AddDamageTag(X, Y, Damage, Color: LongWord); |
45 |
var s: shortstring; |
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Gear: PVisualGear; |
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begin |
48 |
if cAltDamage then |
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begin |
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Gear:= AddVisualGear(X, Y, vgtSmallDamageTag); |
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if Gear <> nil then |
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with Gear^ do |
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begin |
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str(Damage, s); |
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Tex:= RenderStringTex(s, Color, fntSmall); |
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end |
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end |
1505 | 58 |
end; |
59 |
||
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||
803 | 61 |
// ================================================================== |
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803 | 63 |
// ================================================================== |
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const doStepHandlers: array[TVisualGearType] of TVGearStepProcedure = |
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( |
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@doStepFlake, |
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@doStepCloud, |
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@doStepExpl, |
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@doStepExpl, |
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@doStepFire, |
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@doStepSmallDamage, |
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@doStepTeamHealthSorter, |
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@doStepSpeechBubble, |
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@doStepBubble, |
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@doStepSteam, |
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@doStepAmmo, |
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@doStepSmoke, |
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@doStepSmoke, |
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@doStepHealth, |
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@doStepShell, |
2974 | 81 |
@doStepDust, |
2982 | 82 |
@doStepSplash, |
3032 | 83 |
@doStepDroplet, |
3080 | 84 |
@doStepSmokeRing, |
3115 | 85 |
@doStepBeeTrace, |
3145 | 86 |
@doStepEgg, |
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@doStepFeather, |
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@doStepHealthTag, |
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@doStepSmokeTrace, |
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@doStepSmokeTrace, |
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@doStepExplosion, |
3689 | 92 |
@doStepBigExplosion, |
3704 | 93 |
@doStepChunk, |
4279 | 94 |
@doStepNote, |
4327 | 95 |
@doStepLineTrail, |
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@doStepBulletHit, |
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@doStepCircle |
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); |
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99 |
|
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100 |
function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0; Critical: Boolean = false): PVisualGear; |
4422 | 101 |
const VGCounter: Longword = 0; |
2695 | 102 |
var gear: PVisualGear; |
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t: Longword; |
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104 |
sp: real; |
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105 |
begin |
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106 |
if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then // we are scrolling now |
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107 |
if (Kind <> vgtCloud) and not Critical then |
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108 |
begin |
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AddVisualGear:= nil; |
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110 |
exit |
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111 |
end; |
1642 | 112 |
|
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113 |
if ((cReducedQuality and rqFancyBoom) <> 0) and |
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114 |
not Critical and |
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115 |
not (Kind in |
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116 |
[vgtTeamHealthSorter, |
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117 |
vgtSmallDamageTag, |
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118 |
vgtSpeechBubble, |
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119 |
vgtHealthTag, |
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120 |
vgtExplosion, |
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121 |
vgtSmokeTrace, |
3704 | 122 |
vgtEvilTrace, |
123 |
vgtNote]) then |
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124 |
begin |
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125 |
AddVisualGear:= nil; |
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126 |
exit |
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127 |
end; |
1812 | 128 |
|
4422 | 129 |
inc(VGCounter); |
2695 | 130 |
New(gear); |
131 |
FillChar(gear^, sizeof(TVisualGear), 0); |
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132 |
gear^.X:= real(X); |
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133 |
gear^.Y:= real(Y); |
2695 | 134 |
gear^.Kind := Kind; |
135 |
gear^.doStep:= doStepHandlers[Kind]; |
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136 |
gear^.State:= 0; |
3475 | 137 |
gear^.Tint:= $FFFFFFFF; |
4422 | 138 |
gear^.uid:= VGCounter; |
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139 |
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2695 | 140 |
with gear^ do |
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141 |
case Kind of |
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142 |
vgtFlake: begin |
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143 |
Timer:= 0; |
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144 |
tdX:= 0; |
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145 |
tdY:= 0; |
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146 |
FrameTicks:= random(vobFrameTicks); |
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147 |
Frame:= random(vobFramesCount); |
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148 |
Angle:= random * 360; |
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149 |
dx:= 0.0000038654705 * random(10000); |
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150 |
dy:= 0.000003506096 * random(7000); |
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151 |
if random(2) = 0 then dx := -dx; |
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152 |
dAngle:= (random(2) * 2 - 1) * (1 + random) * vobVelocity / 1000 |
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153 |
end; |
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154 |
vgtCloud: begin |
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155 |
Frame:= random(4); |
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156 |
dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind |
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157 |
timer:= random(4096); |
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158 |
end; |
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159 |
vgtExplPart, |
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160 |
vgtExplPart2: begin |
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161 |
t:= random(1024); |
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162 |
sp:= 0.001 * (random(95) + 70); |
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163 |
dx:= AngleSin(t).QWordValue/4294967296 * sp; |
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164 |
dy:= AngleCos(t).QWordValue/4294967296 * sp; |
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165 |
if random(2) = 0 then dx := -dx; |
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166 |
if random(2) = 0 then dy := -dy; |
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167 |
Frame:= 7 - random(3); |
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168 |
FrameTicks:= cExplFrameTicks |
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169 |
end; |
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170 |
vgtFire: begin |
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171 |
t:= random(1024); |
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172 |
sp:= 0.001 * (random(85) + 95); |
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173 |
dx:= AngleSin(t).QWordValue/4294967296 * sp; |
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174 |
dy:= AngleCos(t).QWordValue/4294967296 * sp; |
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175 |
if random(2) = 0 then dx := -dx; |
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176 |
if random(2) = 0 then dy := -dy; |
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177 |
FrameTicks:= 650 + random(250); |
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178 |
Frame:= random(8) |
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179 |
end; |
3115 | 180 |
vgtEgg: begin |
181 |
t:= random(1024); |
|
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182 |
sp:= 0.001 * (random(85) + 95); |
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183 |
dx:= AngleSin(t).QWordValue/4294967296 * sp; |
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184 |
dy:= AngleCos(t).QWordValue/4294967296 * sp; |
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|
185 |
if random(2) = 0 then dx := -dx; |
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186 |
if random(2) = 0 then dy := -dy; |
3115 | 187 |
FrameTicks:= 650 + random(250); |
188 |
Frame:= 1 |
|
189 |
end; |
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190 |
vgtShell: FrameTicks:= 500; |
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191 |
vgtSmallDamageTag: begin |
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192 |
gear^.FrameTicks:= 1100 |
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193 |
end; |
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194 |
vgtBubble: begin |
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195 |
dx:= 0.0000038654705 * random(10000); |
3909
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remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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196 |
dy:= 0; |
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197 |
if random(2) = 0 then dx := -dx; |
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198 |
FrameTicks:= 250 + random(1751); |
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199 |
Frame:= random(5) |
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200 |
end; |
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201 |
vgtSteam: begin |
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202 |
dx:= 0.0000038654705 * random(10000); |
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203 |
dy:= 0.001 * (random(85) + 95); |
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204 |
if random(2) = 0 then dx := -dx; |
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205 |
Frame:= 7 - random(3); |
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206 |
FrameTicks:= cExplFrameTicks * 2; |
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207 |
end; |
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208 |
vgtAmmo: begin |
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209 |
alpha:= 1.0; |
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210 |
scale:= 1.0 |
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211 |
end; |
3697 | 212 |
vgtSmokeWhite, |
2713 | 213 |
vgtSmoke: begin |
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214 |
dx:= 0.0002 * (random(45) + 10); |
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|
215 |
dy:= 0.0002 * (random(45) + 10); |
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|
216 |
if random(2) = 0 then dx := -dx; |
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217 |
Frame:= 7 - random(2); |
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218 |
FrameTicks:= cExplFrameTicks * 2; |
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219 |
end; |
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220 |
vgtHealth: begin |
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|
221 |
dx:= 0.001 * random(45); |
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|
222 |
dy:= 0.001 * (random(20) + 25); |
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223 |
if random(2) = 0 then dx := -dx; |
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224 |
Frame:= 0; |
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225 |
FrameTicks:= random(750) + 1250; |
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226 |
end; |
2848 | 227 |
vgtDust: begin |
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228 |
dx:= 0.005 * (random(15) + 10); |
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229 |
dy:= 0.001 * (random(40) + 20); |
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230 |
if random(2) = 0 then dx := -dx; |
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231 |
Frame:= 7 - random(2); |
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232 |
FrameTicks:= random(20) + 15; |
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233 |
end; |
2974 | 234 |
vgtSplash: begin |
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235 |
dx:= 0; |
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|
236 |
dy:= 0; |
2974 | 237 |
FrameTicks:= 740; |
238 |
Frame:= 19; |
|
239 |
end; |
|
2982 | 240 |
vgtDroplet: begin |
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|
241 |
dx:= 0.001 * (random(75) + 15); |
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|
242 |
dy:= -0.001 * (random(80) + 120); |
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|
243 |
if random(2) = 0 then dx := -dx; |
2982 | 244 |
FrameTicks:= 250 + random(1751); |
245 |
Frame:= random(3) |
|
246 |
end; |
|
3080 | 247 |
vgtBeeTrace: begin |
248 |
FrameTicks:= 1000; |
|
249 |
Frame:= random(16); |
|
250 |
end; |
|
3032 | 251 |
vgtSmokeRing: begin |
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|
252 |
dx:= 0; |
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|
253 |
dy:= 0; |
3032 | 254 |
FrameTicks:= 600; |
255 |
Timer:= 0; |
|
256 |
Frame:= 0; |
|
257 |
scale:= 0.6; |
|
258 |
alpha:= 1; |
|
259 |
angle:= random(360); |
|
260 |
end; |
|
3145 | 261 |
vgtFeather: begin |
262 |
t:= random(1024); |
|
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|
263 |
sp:= 0.001 * (random(85) + 95); |
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|
264 |
dx:= AngleSin(t).QWordValue/4294967296 * sp; |
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|
265 |
dy:= AngleCos(t).QWordValue/4294967296 * sp; |
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|
266 |
if random(2) = 0 then dx := -dx; |
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|
267 |
if random(2) = 0 then dy := -dy; |
3145 | 268 |
FrameTicks:= 650 + random(250); |
269 |
Frame:= 1 |
|
270 |
end; |
|
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271 |
vgtHealthTag: begin |
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|
272 |
gear^.Timer:= 1500; |
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|
273 |
//gear^.Z:= 2002; |
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|
274 |
end; |
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275 |
vgtSmokeTrace, |
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|
276 |
vgtEvilTrace: begin |
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|
277 |
gear^.X:= gear^.X - 16; |
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|
278 |
gear^.Y:= gear^.Y - 16; |
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|
279 |
gear^.State:= 8; |
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|
280 |
//gear^.Z:= cSmokeZ |
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|
281 |
end; |
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|
282 |
vgtBigExplosion: begin |
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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parents:
3420
diff
changeset
|
283 |
gear^.Angle:= random(360); |
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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parents:
3420
diff
changeset
|
284 |
end; |
3689 | 285 |
vgtChunk: begin |
286 |
gear^.Frame:= random(4); |
|
287 |
t:= random(1024); |
|
288 |
sp:= 0.001 * (random(85) + 47); |
|
289 |
dx:= AngleSin(t).QWordValue/4294967296 * sp; |
|
3706 | 290 |
dy:= AngleCos(t).QWordValue/4294967296 * sp * -2; |
3689 | 291 |
if random(2) = 0 then dx := -dx; |
292 |
end; |
|
3704 | 293 |
vgtNote: begin |
294 |
dx:= 0.005 * (random(15) + 10); |
|
3706 | 295 |
dy:= -0.001 * (random(40) + 20); |
3704 | 296 |
if random(2) = 0 then dx := -dx; |
297 |
Frame:= random(4); |
|
298 |
FrameTicks:= random(2000) + 1500; |
|
299 |
end; |
|
4327 | 300 |
vgtBulletHit: begin |
301 |
dx:= 0; |
|
302 |
dy:= 0; |
|
303 |
FrameTicks:= 350; |
|
304 |
Frame:= 7; |
|
305 |
Angle := 0; |
|
306 |
end; |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
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parents:
2941
diff
changeset
|
307 |
end; |
803 | 308 |
|
3440
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents:
3420
diff
changeset
|
309 |
if State <> 0 then gear^.State:= State; |
dee31c5149e0
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents:
3420
diff
changeset
|
310 |
|
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
311 |
if VisualGearsList <> nil then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2941
diff
changeset
|
312 |
begin |
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Replace tabs with spaces using 'expand -t 4' command
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2941
diff
changeset
|
313 |
VisualGearsList^.PrevGear:= gear; |
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diff
changeset
|
314 |
gear^.NextGear:= VisualGearsList |
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2941
diff
changeset
|
315 |
end; |
2695 | 316 |
VisualGearsList:= gear; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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parents:
diff
changeset
|
317 |
|
2695 | 318 |
AddVisualGear:= gear; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
319 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
320 |
|
1041 | 321 |
procedure DeleteVisualGear(Gear: PVisualGear); |
322 |
begin |
|
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3475
diff
changeset
|
323 |
if Gear^.Tex <> nil then |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3475
diff
changeset
|
324 |
FreeTexture(Gear^.Tex); |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3475
diff
changeset
|
325 |
Gear^.Tex:= nil; |
1505 | 326 |
|
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3475
diff
changeset
|
327 |
if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear; |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3475
diff
changeset
|
328 |
if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear |
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3475
diff
changeset
|
329 |
else VisualGearsList:= Gear^.NextGear; |
1041 | 330 |
|
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3475
diff
changeset
|
331 |
Dispose(Gear); |
1041 | 332 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
333 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
334 |
procedure ProcessVisualGears(Steps: Longword); |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
335 |
var Gear, t: PVisualGear; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
336 |
begin |
803 | 337 |
if Steps = 0 then exit; |
338 |
||
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
339 |
t:= VisualGearsList; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
340 |
while t <> nil do |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
341 |
begin |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
342 |
Gear:= t; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
343 |
t:= Gear^.NextGear; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
344 |
Gear^.doStep(Gear, Steps) |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
345 |
end |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
346 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
347 |
|
3083
8da8f2515221
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo
parents:
3080
diff
changeset
|
348 |
procedure KickFlakes(Radius, X, Y: LongInt); |
2985
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
349 |
var Gear, t: PVisualGear; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
350 |
dmg: LongInt; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
351 |
begin |
3641 | 352 |
if (vobCount = 0) or (vobCount > 200) then exit; |
2985
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
353 |
t:= VisualGearsList; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
354 |
while t <> nil do |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
355 |
begin |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
356 |
Gear:= t; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
357 |
if Gear^.Kind = vgtFlake then |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
358 |
begin |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
359 |
// Damage calc from doMakeExplosion |
4379
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4378
diff
changeset
|
360 |
dmg:= Min(101, Radius + cHHRadius div 2 - LongInt(abs(round(Gear^.X) - X) + abs(round(Gear^.Y) - Y)) div 5); |
2985
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
361 |
if dmg > 1 then |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
362 |
begin |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
363 |
Gear^.tdX:= 0.02 * dmg + 0.01; |
3597
978c30ef50fc
visual gears: fixing nemo's c-style assignment/multiplications
sheepluva
parents:
3594
diff
changeset
|
364 |
if Gear^.X - X < 0 then Gear^.tdX := -Gear^.tdX; |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
365 |
Gear^.tdY:= 0.02 * dmg + 0.01; |
3597
978c30ef50fc
visual gears: fixing nemo's c-style assignment/multiplications
sheepluva
parents:
3594
diff
changeset
|
366 |
if Gear^.Y - Y < 0 then Gear^.tdY := -Gear^.tdY; |
2986 | 367 |
Gear^.Timer:= 200 |
2985
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
368 |
end |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
369 |
end; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
370 |
t:= Gear^.NextGear |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
371 |
end |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
372 |
end; |
d268a7fbb868
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo
parents:
2982
diff
changeset
|
373 |
|
1045 | 374 |
procedure DrawVisualGears(Layer: LongWord); |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
375 |
var Gear: PVisualGear; |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
376 |
tinted: boolean; |
4545 | 377 |
tmp: real; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
378 |
begin |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
379 |
Gear:= VisualGearsList; |
1045 | 380 |
case Layer of |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
381 |
0: while Gear <> nil do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
382 |
begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
383 |
if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
384 |
case Gear^.Kind of |
3641 | 385 |
vgtFlake: if vobVelocity = 0 then |
386 |
DrawSprite(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
|
387 |
else |
|
388 |
DrawRotatedF(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle); |
|
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
389 |
vgtCloud: DrawSprite(sprCloud, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
390 |
end; |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
391 |
if Gear^.Tint <> $FFFFFFFF then Tint($FF,$FF,$FF,$FF); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
392 |
Gear:= Gear^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
393 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
394 |
1: while Gear <> nil do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
395 |
begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
396 |
tinted:= false; |
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
397 |
if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint); |
3447
2f1c2b7215e6
make some of the newly migrated visual gears visible in reduced quality mode
sheepluva
parents:
3443
diff
changeset
|
398 |
case Gear^.Kind of |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
399 |
vgtSmokeTrace: if Gear^.State < 8 then DrawSprite(sprSmokeTrace, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.State); |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
400 |
vgtEvilTrace: if Gear^.State < 8 then DrawSprite(sprEvilTrace, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.State); |
4279 | 401 |
vgtLineTrail: DrawLine(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 1.0, $FF, min(Gear^.Timer, $C0), min(Gear^.Timer, $80), min(Gear^.Timer, $FF)); |
4521
96066d42c3f9
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
nemo
parents:
4475
diff
changeset
|
402 |
vgtSpeechBubble: if (Gear^.Tex <> nil) and (((Gear^.State = 0) and (Gear^.Hedgehog^.Team <> CurrentTeam)) or (Gear^.State = 1)) then |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4452
diff
changeset
|
403 |
begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
404 |
tinted:= true; |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4452
diff
changeset
|
405 |
Tint($FF, $FF, $FF, $66); |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4452
diff
changeset
|
406 |
DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex) |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4452
diff
changeset
|
407 |
end |
3447
2f1c2b7215e6
make some of the newly migrated visual gears visible in reduced quality mode
sheepluva
parents:
3443
diff
changeset
|
408 |
end; |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3593
diff
changeset
|
409 |
if (cReducedQuality and rqFancyBoom) = 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
410 |
case Gear^.Kind of |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
411 |
vgtSmoke: DrawSprite(sprSmoke, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
412 |
vgtSmokeWhite: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
413 |
vgtDust: DrawSprite(sprDust, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); |
3148 | 414 |
vgtFeather: begin |
3376 | 415 |
if Gear^.FrameTicks < 255 then |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
416 |
begin |
3376 | 417 |
Tint($FF, $FF, $FF, Gear^.FrameTicks); |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
418 |
tinted:= true |
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
419 |
end; |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
420 |
DrawRotatedF(sprFeather, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
3148 | 421 |
end; |
3443
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
422 |
end; |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
423 |
if (Gear^.Tint <> $FFFFFFFF) or tinted then Tint($FF,$FF,$FF,$FF); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
424 |
Gear:= Gear^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
425 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
426 |
2: while Gear <> nil do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
427 |
begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
428 |
tinted:= false; |
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
429 |
if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint); |
3443
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
430 |
case Gear^.Kind of |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
431 |
vgtExplosion: DrawSprite(sprExplosion50, round(Gear^.X) - 32 + WorldDx, round(Gear^.Y) - 32 + WorldDy, Gear^.State); |
3443
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
432 |
vgtBigExplosion: begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
433 |
tinted:= true; |
4379
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4378
diff
changeset
|
434 |
Tint($FF, $FF, $FF, round($FF * (1 - power(Gear^.Timer / 250, 4)))); |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
435 |
DrawRotatedTextureF(SpritesData[sprBigExplosion].Texture, 0.85 * (-power(2, -10 * Int(Gear^.Timer)/250) + 1) + 0.4, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 385, 385, Gear^.Angle); |
3443
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
436 |
end; |
14d12df0d363
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva
parents:
3440
diff
changeset
|
437 |
end; |
3594
aeca3d8f1b29
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda
parents:
3593
diff
changeset
|
438 |
if (cReducedQuality and rqFancyBoom) = 0 then |
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2045
diff
changeset
|
439 |
case Gear^.Kind of |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
440 |
vgtExplPart: DrawSprite(sprExplPart, round(Gear^.X) + WorldDx - 16, round(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame); |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
441 |
vgtExplPart2: DrawSprite(sprExplPart2, round(Gear^.X) + WorldDx - 16, round(Gear^.Y) + WorldDy - 16, 7 - Gear^.Frame); |
3751 | 442 |
vgtFire: if (Gear^.State and gstTmpFlag) = 0 then |
443 |
DrawSprite(sprFlame, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy, (RealTicks shr 6 + Gear^.Frame) mod 8) |
|
444 |
else |
|
445 |
DrawTextureF(SpritesData[sprFlame].Texture, Gear^.FrameTicks / 900, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, (RealTicks shr 7 + Gear^.Frame) mod 8, 1, 16, 16); |
|
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
446 |
vgtBubble: DrawSprite(sprBubbles, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame);//(RealTicks div 64 + Gear^.Frame) mod 8); |
3754 | 447 |
vgtSteam: DrawSprite(sprSmokeWhite, round(Gear^.X) + WorldDx - 11, round(Gear^.Y) + WorldDy - 11, 7 - Gear^.Frame); |
2972
82828fd23dea
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr
parents:
2948
diff
changeset
|
448 |
vgtAmmo: begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
449 |
tinted:= true; |
4379
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4378
diff
changeset
|
450 |
Tint($FF, $FF, $FF, round(Gear^.alpha * $FF)); |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
451 |
DrawTextureF(ropeIconTex, Gear^.scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 32, 32); |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
452 |
DrawTextureF(SpritesData[sprAMAmmos].Texture, Gear^.scale * 0.90, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame - 1, 1, 32, 32); |
2972
82828fd23dea
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
unc0rr
parents:
2948
diff
changeset
|
453 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
454 |
vgtHealth: begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
455 |
tinted:= true; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
456 |
case Gear^.Frame div 10 of |
4379
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4378
diff
changeset
|
457 |
0:Tint(0, $FF, 0, round(Gear^.FrameTicks * $FF / 1000)); |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4378
diff
changeset
|
458 |
1:Tint($FF, 0, 0, round(Gear^.FrameTicks * $FF / 1000)); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
459 |
end; |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
460 |
DrawSprite(sprHealth, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, 0); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
461 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
462 |
vgtShell: begin |
3376 | 463 |
if Gear^.FrameTicks < $FF then |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
464 |
begin |
3376 | 465 |
Tint($FF, $FF, $FF, Gear^.FrameTicks); |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
466 |
tinted:= true |
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
467 |
end; |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
468 |
DrawRotatedF(sprShell, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
469 |
end; |
3115 | 470 |
vgtEgg: begin |
3376 | 471 |
if Gear^.FrameTicks < $FF then |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
472 |
begin |
3376 | 473 |
Tint($FF, $FF, $FF, Gear^.FrameTicks); |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
474 |
tinted:= true |
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
475 |
end; |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
476 |
DrawRotatedF(sprEgg, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
3115 | 477 |
end; |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
478 |
vgtSplash: DrawSprite(sprSplash, round(Gear^.X) + WorldDx - 40, round(Gear^.Y) + WorldDy - 58, 19 - (Gear^.FrameTicks div 37)); |
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
479 |
vgtDroplet: DrawSprite(sprDroplet, round(Gear^.X) + WorldDx - 8, round(Gear^.Y) + WorldDy - 8, Gear^.Frame); |
3080 | 480 |
vgtBeeTrace: begin |
3376 | 481 |
if Gear^.FrameTicks < $FF then |
482 |
Tint($FF, $FF, $FF, Gear^.FrameTicks div 2) |
|
3080 | 483 |
else |
3390 | 484 |
Tint($FF, $FF, $FF, $80); |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
485 |
tinted:= true; |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
486 |
DrawRotatedF(sprBeeTrace, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, (RealTicks shr 4) mod cMaxAngle); |
3080 | 487 |
end; |
3032 | 488 |
vgtSmokeRing: begin |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
489 |
tinted:= true; |
4379
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4378
diff
changeset
|
490 |
Tint($FF, $FF, $FF, round(Gear^.alpha * $FF)); |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
491 |
DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle); |
3032 | 492 |
end; |
3689 | 493 |
vgtChunk: DrawRotatedF(sprChunk, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
3704 | 494 |
vgtNote: DrawRotatedF(sprNote, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
4327 | 495 |
vgtBulletHit: DrawRotatedF(sprBulletHit, round(Gear^.X) + WorldDx - 0, round(Gear^.Y) + WorldDy - 0, 7 - (Gear^.FrameTicks div 50), 1, Gear^.Angle); |
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2045
diff
changeset
|
496 |
end; |
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2045
diff
changeset
|
497 |
case Gear^.Kind of |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
498 |
vgtSmallDamageTag: DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex); |
4521
96066d42c3f9
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
nemo
parents:
4475
diff
changeset
|
499 |
vgtSpeechBubble: if (Gear^.Tex <> nil) and (((Gear^.State = 0) and (Gear^.Hedgehog^.Team = CurrentTeam)) or (Gear^.State = 2)) then DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex); |
3593
ae50f63e4fa9
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents:
3592
diff
changeset
|
500 |
vgtHealthTag: if Gear^.Tex <> nil then DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex); |
4545 | 501 |
vgtCircle: if gear^.Angle = 1 then |
502 |
begin |
|
503 |
tmp:= Gear^.State / 100; |
|
4546
a6402b8c2b24
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
nemo
parents:
4545
diff
changeset
|
504 |
DrawTexture(round(Gear^.X-24*tmp) + WorldDx, round(Gear^.Y-24*tmp) + WorldDy, SpritesData[sprVampiric].Texture, tmp) |
4545 | 505 |
end |
4544
d999e3221e3d
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
nemo
parents:
4521
diff
changeset
|
506 |
else DrawCircle(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.State, Gear^.Timer); |
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2045
diff
changeset
|
507 |
end; |
4475
54e78c40970b
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents:
4465
diff
changeset
|
508 |
if (Gear^.Tint <> $FFFFFFFF) or tinted then Tint($FF,$FF,$FF,$FF); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
509 |
Gear:= Gear^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
510 |
end |
4452 | 511 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
512 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
513 |
|
4443
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
514 |
function VisualGearByUID(uid : Longword) : PVisualGear; |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
515 |
var vg: PVisualGear; |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
516 |
begin |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
517 |
VisualGearByUID:= nil; |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
518 |
vg:= VisualGearsList; |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
519 |
while vg <> nil do |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
520 |
begin |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
521 |
if vg^.uid = uid then |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
522 |
begin |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
523 |
VisualGearByUID:= vg; |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
524 |
exit |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
525 |
end; |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
526 |
vg:= vg^.NextGear |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
527 |
end |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
528 |
end; |
d393b9ccd328
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents:
4422
diff
changeset
|
529 |
|
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
530 |
procedure AddClouds; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
531 |
var i: LongInt; |
803 | 532 |
begin |
1132 | 533 |
for i:= 0 to cCloudsNumber - 1 do |
3764 | 534 |
AddVisualGear(cLeftScreenBorder + i * cScreenSpace div (cCloudsNumber + 1), LAND_HEIGHT-1184, vgtCloud) |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
535 |
end; |
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
536 |
|
3038 | 537 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
538 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2941
diff
changeset
|
539 |
VisualGearsList:= nil; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
540 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
541 |
|
3038 | 542 |
procedure freeModule; |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2713
diff
changeset
|
543 |
begin |
3615 | 544 |
while VisualGearsList <> nil do DeleteVisualGear(VisualGearsList); |
2715
0e4e0db79e2a
Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents:
2713
diff
changeset
|
545 |
end; |
802
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
546 |
|
ed5450a89b96
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr
parents:
diff
changeset
|
547 |
end. |