hedgewars/uLand.pas
author unC0Rr
Wed, 17 Nov 2010 17:45:55 +0300
changeset 4359 83ef50815535
parent 4357 a1fcfc341a52
child 4367 f4a0ec067601
permissions -rw-r--r--
Move variables from uMisc to uVariables
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLand;
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interface
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uses SDLh, uLandTemplates, uFloat, uConsts, GLunit;
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type
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    TLandArray = packed array of array of LongWord;
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    TCollisionArray = packed array of array of Word;
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    TPreview  = packed array[0..127, 0..31] of byte;
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    TDirtyTag = packed array of array of byte;
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var Land: TCollisionArray;
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    LandPixels: TLandArray;
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    LandDirty: TDirtyTag;
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    hasBorder: boolean;
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    hasGirders: boolean;
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    isMap: boolean;
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    playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword;  // idea is that a template can specify height/width.  Or, a map, a height/width by the dimensions of the image.  If the map has pixels near top of image, it triggers border.
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    LandBackSurface: PSDL_Surface;
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    digest: shortstring;
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type direction = record x, y: LongInt; end;
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const DIR_N: direction = (x: 0; y: -1);
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    DIR_E: direction = (x: 1; y: 0);
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    DIR_S: direction = (x: 0; y: 1);
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    DIR_W: direction = (x: -1; y: 0);
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procedure initModule;
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procedure freeModule;
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procedure GenMap;
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function  GenPreview: TPreview;
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procedure CheckLandDigest(s: shortstring);
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function  LandBackPixel(x, y: LongInt): LongWord;
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implementation
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uses uConsole, uStore, uMisc, uRandom, uTeams, uLandObjects, Adler32, uIO, uLandTexture, sysutils,
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    uTypes, uVariables;
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operator=(const a, b: direction) c: Boolean;
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begin
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    c := (a.x = b.x) and (a.y = b.y);
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end;
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type TPixAr = record
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              Count: Longword;
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              ar: array[0..Pred(cMaxEdgePoints)] of TPoint;
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              end;
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procedure LogLandDigest;
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var s: shortstring;
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    adler, i: LongInt;
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begin
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adler:= 1;
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for i:= 0 to LAND_HEIGHT-1 do
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    Adler32Update(adler, @Land[i,0], LAND_WIDTH);
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s:= 'M'+inttostr(adler);
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CheckLandDigest(s);
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SendIPCRaw(@s[0], Length(s) + 1)
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end;
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procedure CheckLandDigest(s: shortstring);
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begin
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{$IFDEF DEBUGFILE}
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    AddFileLog('CheckLandDigest: ' + s + ' digest : ' + digest);
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{$ENDIF}
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    if digest = '' then
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        digest:= s
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    else
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        TryDo(s = digest, 'Different maps generated, sorry', true);
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end;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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var
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  eX, eY, dX, dY: LongInt;
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  i, sX, sY, x, y, d: LongInt;
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begin
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eX:= 0;
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eY:= 0;
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dX:= X2 - X1;
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dY:= Y2 - Y1;
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if (dX > 0) then sX:= 1
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else
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  if (dX < 0) then
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     begin
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     sX:= -1;
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     dX:= -dX
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     end else sX:= dX;
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if (dY > 0) then sY:= 1
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  else
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  if (dY < 0) then
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     begin
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     sY:= -1;
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     dY:= -dY
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     end else sY:= dY;
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if (dX > dY) then d:= dX
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             else d:= dY;
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x:= X1;
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y:= Y1;
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for i:= 0 to d do
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    begin
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    inc(eX, dX);
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    inc(eY, dY);
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    if (eX > d) then
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       begin
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       dec(eX, d);
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       inc(x, sX);
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       end;
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    if (eY > d) then
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       begin
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       dec(eY, d);
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       inc(y, sY);
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       end;
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    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
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       Land[y, x]:= Color;
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    end
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end;
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procedure DrawEdge(var pa: TPixAr; Color: Longword);
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var i: LongInt;
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begin
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i:= 0;
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with pa do
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while i < LongInt(Count) - 1 do
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    if (ar[i + 1].X = NTPX) then inc(i, 2)
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       else begin
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       DrawLine(ar[i].x, ar[i].y, ar[i + 1].x, ar[i + 1].y, Color);
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       inc(i)
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       end
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end;
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procedure Vector(p1, p2, p3: TPoint; var Vx, Vy: hwFloat);
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var d1, d2, d: hwFloat;
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begin
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Vx:= int2hwFloat(p1.X - p3.X);
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Vy:= int2hwFloat(p1.Y - p3.Y);
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d:= DistanceI(p2.X - p1.X, p2.Y - p1.Y);
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d1:= DistanceI(p2.X - p3.X, p2.Y - p3.Y);
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d2:= Distance(Vx, Vy);
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if d1 < d then d:= d1;
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if d2 < d then d:= d2;
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d:= d * _1div3;
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if d2.QWordValue = 0 then
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   begin
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   Vx:= _0;
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   Vy:= _0
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   end else
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   begin
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   d2:= _1 / d2;
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   Vx:= Vx * d2;
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   Vy:= Vy * d2;
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   Vx:= Vx * d;
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   Vy:= Vy * d
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   end
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end;
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procedure AddLoopPoints(var pa, opa: TPixAr; StartI, EndI: LongInt; Delta: hwFloat);
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var i, pi, ni: LongInt;
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    NVx, NVy, PVx, PVy: hwFloat;
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    x1, x2, y1, y2: LongInt;
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    tsq, tcb, t, r1, r2, r3, cx1, cx2, cy1, cy2: hwFloat;
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    X, Y: LongInt;
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begin
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pi:= EndI;
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i:= StartI;
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ni:= Succ(StartI);
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{$HINTS OFF}
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Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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{$HINTS ON}
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repeat
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    inc(pi);
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    if pi > EndI then pi:= StartI;
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    inc(i);
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    if i > EndI then i:= StartI;
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    inc(ni);
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    if ni > EndI then ni:= StartI;
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    PVx:= NVx;
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    PVy:= NVy;
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    Vector(opa.ar[pi], opa.ar[i], opa.ar[ni], NVx, NVy);
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    x1:= opa.ar[pi].x;
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    y1:= opa.ar[pi].y;
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    x2:= opa.ar[i].x;
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    y2:= opa.ar[i].y;
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    cx1:= int2hwFloat(x1) - PVx;
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    cy1:= int2hwFloat(y1) - PVy;
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    cx2:= int2hwFloat(x2) + NVx;
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    cy2:= int2hwFloat(y2) + NVy;
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    t:= _0;
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    while t.Round = 0 do
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          begin
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          tsq:= t * t;
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          tcb:= tsq * t;
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          r1:= (_1 - t*3 + tsq*3 - tcb);
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          r2:= (     t*3 - tsq*6 + tcb*3);
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          r3:= (           tsq*3 - tcb*3);
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          X:= hwRound(r1 * x1 + r2 * cx1 + r3 * cx2 + tcb * x2);
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          Y:= hwRound(r1 * y1 + r2 * cy1 + r3 * cy2 + tcb * y2);
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          t:= t + Delta;
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          pa.ar[pa.Count].x:= X;
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          pa.ar[pa.Count].y:= Y;
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          inc(pa.Count);
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          TryDo(pa.Count <= cMaxEdgePoints, 'Edge points overflow', true)
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          end;
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until i = StartI;
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pa.ar[pa.Count].x:= opa.ar[StartI].X;
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pa.ar[pa.Count].y:= opa.ar[StartI].Y;
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inc(pa.Count)
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end;
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procedure BezierizeEdge(var pa: TPixAr; Delta: hwFloat);
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var i, StartLoop: LongInt;
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    opa: TPixAr;
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begin
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opa:= pa;
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pa.Count:= 0;
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i:= 0;
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StartLoop:= 0;
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while i < LongInt(opa.Count) do
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    if (opa.ar[i + 1].X = NTPX) then
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       begin
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       AddLoopPoints(pa, opa, StartLoop, i, Delta);
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       inc(i, 2);
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       StartLoop:= i;
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       pa.ar[pa.Count].X:= NTPX;
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f5f4c611bcac possible map gen desync "fix" -- test please
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       pa.ar[pa.Count].Y:= 0;
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       inc(pa.Count);
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   254
       end else inc(i)
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   255
end;
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procedure FillLand(x, y: LongInt);
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var Stack: record
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   259
           Count: Longword;
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           points: array[0..8192] of record
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                                     xl, xr, y, dir: LongInt;
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                                     end
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           end;
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731ad6d27bd1 integer -> LongInt
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   265
    procedure Push(_xl, _xr, _y, _dir: LongInt);
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   266
    begin
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    TryDo(Stack.Count <= 8192, 'FillLand: stack overflow', true);
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    _y:= _y + _dir;
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    if (_y < 0) or (_y >= LAND_HEIGHT) then exit;
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    with Stack.points[Stack.Count] do
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         begin
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         xl:= _xl;
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         xr:= _xr;
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         y:= _y;
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         dir:= _dir
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   276
         end;
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    inc(Stack.Count)
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    end;
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371
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   280
    procedure Pop(var _xl, _xr, _y, _dir: LongInt);
4
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   281
    begin
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   282
    dec(Stack.Count);
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   283
    with Stack.points[Stack.Count] do
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         begin
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   285
         _xl:= xl;
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   286
         _xr:= xr;
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   287
         _y:= y;
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         _dir:= dir
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   289
         end
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    end;
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371
731ad6d27bd1 integer -> LongInt
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   292
var xl, xr, dir: LongInt;
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29bc9c36ad5f Fixed-point arithmetics in engine.
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   293
begin
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Stack.Count:= 0;
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   295
xl:= x - 1;
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   296
xr:= x;
23
16322d14f068 - Land generator uses templates to generate
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   297
Push(xl, xr, y, -1);
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   298
Push(xl, xr, y,  1);
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dir:= 0;
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   300
while Stack.Count > 0 do
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   301
      begin
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      Pop(xl, xr, y, dir);
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   303
      while (xl > 0) and (Land[y, xl] <> 0) do dec(xl);
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   304
      while (xr < LAND_WIDTH - 1) and (Land[y, xr] <> 0) do inc(xr);
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   305
      while (xl < xr) do
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   306
            begin
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   307
            while (xl <= xr) and (Land[y, xl] = 0) do inc(xl);
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   308
            x:= xl;
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diff changeset
   309
            while (xl <= xr) and (Land[y, xl] <> 0) do
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   310
                  begin
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   311
                  Land[y, xl]:= 0;
4
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                  inc(xl)
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   313
                  end;
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517be8dc5b76 - Fixed spawning boxes under water
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   314
            if x < xl then
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   315
               begin
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   316
               Push(x, Pred(xl), y, dir);
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   317
               Push(x, Pred(xl), y,-dir);
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   318
               end;
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   319
            end;
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   320
      end;
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   321
end;
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   322
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0e1208e92dfe Smaxx patch with tuning by me:
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   323
function LandBackPixel(x, y: LongInt): LongWord;
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parents: 2619
diff changeset
   324
var p: PLongWordArray;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2619
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   325
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   326
    if LandBackSurface = nil then LandBackPixel:= 0
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   327
    else
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   328
    begin
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   329
        p:= LandBackSurface^.pixels;
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   330
        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
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   331
    end
2647
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parents: 2619
diff changeset
   332
end;
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2619
diff changeset
   333
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   334
procedure ColorizeLand(Surface: PSDL_Surface);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   335
var tmpsurf: PSDL_Surface;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
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   336
    r, rr: TSDL_Rect;
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
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   337
    x, yd, yu: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
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   338
begin
2948
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   339
    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/LandTex', ifCritical or ifIgnoreCaps);
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diff changeset
   340
    r.y:= 0;
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parents: 2905
diff changeset
   341
    while r.y < LAND_HEIGHT do
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unc0rr
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diff changeset
   342
    begin
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   343
        r.x:= 0;
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diff changeset
   344
        while r.x < LAND_WIDTH do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   345
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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parents: 2905
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   346
            SDL_UpperBlit(tmpsurf, nil, Surface, @r);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   347
            inc(r.x, tmpsurf^.w)
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diff changeset
   348
        end;
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   349
        inc(r.y, tmpsurf^.h)
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   350
    end;
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   351
    SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   352
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
   353
    // freed in freeModule() below
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   354
    LandBackSurface:= LoadImage(Pathz[ptCurrTheme] + '/LandBackTex', ifIgnoreCaps or ifTransparent);
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2619
diff changeset
   355
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   356
    tmpsurf:= LoadImage(Pathz[ptCurrTheme] + '/Border', ifCritical or ifIgnoreCaps or ifTransparent);
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unc0rr
parents: 2905
diff changeset
   357
    for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   358
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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parents: 2905
diff changeset
   359
        yd:= LAND_HEIGHT - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   360
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   361
            while (yd > 0) and (Land[yd, x] =  0) do dec(yd);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   362
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   363
            if (yd < 0) then yd:= 0;
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   364
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   365
            while (yd < LAND_HEIGHT) and (Land[yd, x] <> 0) do inc(yd);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   366
            dec(yd);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   367
            yu:= yd;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   368
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   369
            while (yu > 0  ) and (Land[yu, x] <> 0) do dec(yu);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   370
            while (yu < yd ) and (Land[yu, x] =  0) do inc(yu);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   371
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   372
            if (yd < LAND_HEIGHT - 1) and ((yd - yu) >= 16) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   373
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   374
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   375
                rr.y:= yd - 15;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   376
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   377
                r.y:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   378
                r.w:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   379
                r.h:= 16;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   380
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   381
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   382
            if (yu > 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   383
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   384
                rr.x:= x;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   385
                rr.y:= yu;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   386
                r.x:= x mod tmpsurf^.w;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   387
                r.y:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   388
                r.w:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   389
                r.h:= min(16, yd - yu + 1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   390
                SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   391
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   392
            yd:= yu - 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   393
        until yd < 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   394
    end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   395
    SDL_FreeSurface(tmpsurf);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   396
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   398
procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   399
var i: LongInt;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   400
begin
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   401
with Template do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   402
     begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   403
     pa.Count:= BasePointsCount;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   404
     for i:= 0 to pred(pa.Count) do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   405
         begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   406
         pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   407
         if pa.ar[i].x <> NTPX then
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   408
            pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   409
         pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight)
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   410
         end;
1183
540cea859395 Step 4: repair girder rendering (girder is 32bit now)
unc0rr
parents: 1182
diff changeset
   411
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   412
     if canMirror then
360
ab6a94334d6d - Two more templates
unc0rr
parents: 359
diff changeset
   413
        if getrandom(2) = 0 then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   414
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   415
           for i:= 0 to pred(BasePointsCount) do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   416
             if pa.ar[i].x <> NTPX then
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   417
               pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   418
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   419
               FillPoints^[i].x:= LAND_WIDTH - 1 - FillPoints^[i].x;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   420
           end;
22
517be8dc5b76 - Fixed spawning boxes under water
unc0rr
parents: 10
diff changeset
   421
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   422
(*  Experiment in making this option more useful
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   423
     if ((not isNegative) and (cTemplateFilter = 4)) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   424
        (canFlip and (getrandom(2) = 0)) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   425
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   426
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   427
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   428
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   429
               if pa.ar[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   430
                   pa.ar[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   431
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   432
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   433
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   434
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   435
               if FillPoints^[i].y > LAND_HEIGHT - 1 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   436
                   FillPoints^[i].y:= LAND_HEIGHT - 1;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   437
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   438
           end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   439
     end
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   440
*)
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   441
// template recycling.  Pull these off the floor a bit
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   442
     if (not isNegative) and (cTemplateFilter = 4) then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   443
           begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   444
           for i:= 0 to pred(BasePointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   445
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   446
               dec(pa.ar[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   447
               if pa.ar[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   448
                   pa.ar[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   449
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   450
           for i:= 0 to pred(FillPointsCount) do
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   451
               begin
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   452
               dec(FillPoints^[i].y, 100);
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   453
               if FillPoints^[i].y < 0 then
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   454
                   FillPoints^[i].y:= 0;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   455
               end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   456
           end;
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   457
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   458
     if (canFlip and (getrandom(2) = 0)) then
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   459
           begin
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   460
           for i:= 0 to pred(BasePointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   461
               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   462
           for i:= 0 to pred(FillPointsCount) do
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   463
               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   464
           end;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   465
     end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
end;
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   467
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   468
function CheckIntersect(V1, V2, V3, V4: TPoint): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   469
var c1, c2, dm: LongInt;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   470
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   471
dm:= (V4.y - V3.y) * (V2.x - V1.x) - (V4.x - V3.x) * (V2.y - V1.y);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   472
c1:= (V4.x - V3.x) * (V1.y - V3.y) - (V4.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   473
if dm = 0 then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   474
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   475
c2:= (V2.x - V3.x) * (V1.y - V3.y) - (V2.y - V3.y) * (V1.x - V3.x);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   476
if dm > 0 then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   477
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   478
   if (c1 < 0) or (c1 > dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   479
   if (c2 < 0) or (c2 > dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   480
   end else
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   481
   begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   482
   if (c1 > 0) or (c1 < dm) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   483
   if (c2 > 0) or (c2 < dm) then exit(false)
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   484
   end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   485
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   486
//AddFileLog('1  (' + inttostr(V1.x) + ',' + inttostr(V1.y) + ')x(' + inttostr(V2.x) + ',' + inttostr(V2.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   487
//AddFileLog('2  (' + inttostr(V3.x) + ',' + inttostr(V3.y) + ')x(' + inttostr(V4.x) + ',' + inttostr(V4.y) + ')');
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   488
CheckIntersect:= true
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   489
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   490
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   491
function CheckSelfIntersect(var pa: TPixAr; ind: Longword): boolean;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   492
var i: Longword;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   493
begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   494
if (ind <= 0) or (ind >= Pred(pa.Count)) then exit(false);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   495
for i:= 1 to pa.Count - 3 do
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   496
    if (i <= ind - 1) or (i >= ind + 2) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   497
      begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   498
      if (i <> ind - 1) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   499
         CheckIntersect(pa.ar[ind], pa.ar[ind - 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   500
      if (i <> ind + 2) and
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   501
         CheckIntersect(pa.ar[ind], pa.ar[ind + 1], pa.ar[i], pa.ar[i - 1]) then exit(true);
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   502
      end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   503
CheckSelfIntersect:= false
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   504
end;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   505
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   506
procedure RandomizePoints(var pa: TPixAr);
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   507
const cEdge = 55;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   508
      cMinDist = 8;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   509
var radz: array[0..Pred(cMaxEdgePoints)] of LongInt;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   510
    i, k, dist, px, py: LongInt;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   511
begin
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   512
for i:= 0 to Pred(pa.Count) do
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   513
  begin
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   514
  radz[i]:= 0;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   515
  with pa.ar[i] do
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   516
    if x <> NTPX then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   517
      begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   518
      radz[i]:= Min(Max(x - cEdge, 0), Max(LAND_WIDTH - cEdge - x, 0));
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   519
      radz[i]:= Min(radz[i], Min(Max(y - cEdge, 0), Max(LAND_HEIGHT - cEdge - y, 0)));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   520
      if radz[i] > 0 then
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   521
        for k:= 0 to Pred(i) do
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   522
          begin
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   523
          dist:= Max(abs(x - pa.ar[k].x), abs(y - pa.ar[k].y));
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   524
          radz[k]:= Max(0, Min((dist - cMinDist) div 2, radz[k]));
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   525
          radz[i]:= Max(0, Min(dist - radz[k] - cMinDist, radz[i]))
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   526
        end
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   527
      end;
3225
5d8f4737b6cd another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo
parents: 3224
diff changeset
   528
  end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   529
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   530
for i:= 0 to Pred(pa.Count) do
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   531
  with pa.ar[i] do
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
   532
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   533
      begin
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   534
      px:= x;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   535
      py:= y;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   536
      x:= x + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   537
      y:= y + LongInt(GetRandom(7) - 3) * (radz[i] * 5 div 7) div 3;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   538
      if CheckSelfIntersect(pa, i) then
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   539
         begin
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   540
         x:= px;
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   541
         y:= py
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   542
         end;
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   543
      end
67
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   544
end;
3101306251e5 - 2 more Land templates
unc0rr
parents: 64
diff changeset
   545
364
52cb4d6f84b7 - Better land generator
unc0rr
parents: 360
diff changeset
   546
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   547
procedure GenBlank(var Template: TEdgeTemplate);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   548
var pa: TPixAr;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   549
    i: Longword;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   550
    y, x: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   551
begin
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   552
for y:= 0 to LAND_HEIGHT - 1 do
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   553
    for x:= 0 to LAND_WIDTH - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   554
        Land[y, x]:= lfBasic;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   555
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   556
{$HINTS OFF}
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   557
SetPoints(Template, pa);
3407
dcc129c4352e Engine:
smxx
parents: 3369
diff changeset
   558
{$HINTS ON}
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   559
for i:= 1 to Template.BezierizeCount do
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   560
    begin
431
79ac59673df3 - Two more land templates
unc0rr
parents: 430
diff changeset
   561
    BezierizeEdge(pa, _0_5);
561
19d2d422ff84 Improve land generator
unc0rr
parents: 547
diff changeset
   562
    RandomizePoints(pa);
429
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   563
    RandomizePoints(pa)
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   564
    end;
7f69c7ac2e97 One more land template + some templates tuning
unc0rr
parents: 393
diff changeset
   565
for i:= 1 to Template.RandPassesCount do RandomizePoints(pa);
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   566
BezierizeEdge(pa, _0_1);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   567
365
a26cec847dd7 - New land generator feature: islands in the sky
unc0rr
parents: 364
diff changeset
   568
DrawEdge(pa, 0);
27
c374fe590272 - improve land generation
unc0rr
parents: 24
diff changeset
   569
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   570
with Template do
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   571
     for i:= 0 to pred(FillPointsCount) do
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   572
         with FillPoints^[i] do
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   573
              FillLand(x, y);
f9db56409a86 - Fix various bugs
unc0rr
parents: 80
diff changeset
   574
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   575
DrawEdge(pa, lfBasic);
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   576
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
   577
MaxHedgehogs:= Template.MaxHedgehogs;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   578
hasGirders:= Template.hasGirders;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   579
playHeight:= Template.TemplateHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   580
playWidth:= Template.TemplateWidth;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   581
leftX:= ((LAND_WIDTH - playWidth) div 2);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   582
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   583
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   584
1797
fedd8649fdd9 Templates filter by nemo
unc0rr
parents: 1795
diff changeset
   585
// force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   586
if (cTemplateFilter = 4) or
2338
8f6508c97f3f An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
nemo
parents: 2308
diff changeset
   587
   (Template.canInvert and (getrandom(2) = 0)) or
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   588
    (not Template.canInvert and Template.isNegative) then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   589
    begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   590
    hasBorder:= true;
1773
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   591
    for y:= 0 to LAND_HEIGHT - 1 do
bc6ad6136675 nemo's template patch (invertion)
unc0rr
parents: 1772
diff changeset
   592
        for x:= 0 to LAND_WIDTH - 1 do
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   593
            if (y < topY) or (x < leftX) or (x > rightX) then
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   594
                Land[y, x]:= 0
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   595
            else
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   596
            begin
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   597
               if Land[y, x] = 0 then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   598
                   Land[y, x]:= lfBasic
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   599
               else if Land[y, x] = lfBasic then
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   600
                   Land[y, x]:= 0;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   601
            end;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
   602
    end;
23
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   603
end;
16322d14f068 - Land generator uses templates to generate
unc0rr
parents: 22
diff changeset
   604
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 368
diff changeset
   605
function SelectTemplate: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   606
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   607
    if (cReducedQuality and rqLowRes) <> 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   608
        SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))]
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   609
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   610
        case cTemplateFilter of
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   611
        0: SelectTemplate:= getrandom(Succ(High(EdgeTemplates)));
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   612
        1: SelectTemplate:= SmallTemplates[getrandom(Succ(High(SmallTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   613
        2: SelectTemplate:= MediumTemplates[getrandom(Succ(High(MediumTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   614
        3: SelectTemplate:= LargeTemplates[getrandom(Succ(High(LargeTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   615
        4: SelectTemplate:= CavernTemplates[getrandom(Succ(High(CavernTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   616
        5: SelectTemplate:= WackyTemplates[getrandom(Succ(High(WackyTemplates)))];
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   617
    end;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   618
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
   619
    WriteLnToConsole('Selected template #'+inttostr(SelectTemplate)+' using filter #'+inttostr(cTemplateFilter));
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   620
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 160
diff changeset
   621
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   622
procedure LandSurface2LandPixels(Surface: PSDL_Surface);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   623
var x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   624
    p: PLongwordArray;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   625
begin
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   626
TryDo(Surface <> nil, 'Assert (LandSurface <> nil) failed', true);
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   627
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   628
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   629
    SDLTry(SDL_LockSurface(Surface) >= 0, true);
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   630
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   631
p:= Surface^.pixels;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
   632
for y:= 0 to LAND_HEIGHT - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   633
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   634
    for x:= 0 to LAND_WIDTH - 1 do
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   635
    if Land[y, x] <> 0 then
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   636
        if (cReducedQuality and rqBlurryLand) = 0 then
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   637
             LandPixels[y, x]:= p^[x] or AMask
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
   638
        else
3598
a8aa06bae895 tiy new overlay graphics
koda
parents: 3595
diff changeset
   639
             LandPixels[y div 2, x div 2]:= p^[x] or AMask;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
   640
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   641
    p:= @(p^[Surface^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   642
    end;
1180
e56317fdf78d Start implementing support for 32bit sprites concerned in map generation process.
unc0rr
parents: 1085
diff changeset
   643
1182
e2e13aa055c1 Step 3: Maps are rendered correctly, but without objects yet
unc0rr
parents: 1181
diff changeset
   644
if SDL_MustLock(Surface) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   645
    SDL_UnlockSurface(Surface);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   646
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
   647
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   648
procedure GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   649
const small_cell_size = 128;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   650
    medium_cell_size = 192;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   651
    large_cell_size = 256;
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   652
    braidness = 10;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   653
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   654
var x, y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   655
    cellsize: LongInt; //selected by the user in the gui
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   656
    seen_cells_x, seen_cells_y: LongInt; //number of cells that can be visited by the generator, that is every second cell in x and y direction. the cells between there are walls that will be removed when we move from one cell to another
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   657
    num_edges_x, num_edges_y: LongInt; //number of resulting edges that need to be vertexificated
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   658
    num_cells_x, num_cells_y: LongInt; //actual number of cells, depending on cell size
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   659
    seen_list: array of array of LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   660
    xwalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   661
    ywalls: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   662
    x_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   663
    y_edge_list: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   664
    maze: array of array of Boolean;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   665
    pa: TPixAr;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   666
    num_vertices: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   667
    off_y: LongInt;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   668
    num_steps: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   669
    current_step: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   670
    step_done: array of Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   671
    done: Boolean;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   672
    last_cell: array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   673
    came_from: array of array of record x, y: LongInt; end;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   674
    came_from_pos: array of LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   675
    maze_inverted: Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   676
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   677
function when_seen(x: LongInt; y: LongInt): LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   678
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   679
if (x < 0) or (x >= seen_cells_x) or (y < 0) or (y >= seen_cells_y) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   680
    when_seen := current_step
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   681
else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   682
    when_seen := seen_list[x, y];
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   683
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   684
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   685
function is_x_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   686
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   687
if (x < 0) or (x > num_edges_x) or (y < 0) or (y > num_cells_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   688
    is_x_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   689
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   690
    is_x_edge := x_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   691
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   692
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   693
function is_y_edge(x, y: LongInt): Boolean;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   694
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   695
if (x < 0) or (x > num_cells_x) or (y < 0) or (y > num_edges_y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   696
    is_y_edge := false
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   697
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   698
    is_y_edge := y_edge_list[x, y];
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   699
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   700
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   701
procedure see_cell;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   702
var dir: direction;
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   703
    tries: LongInt;
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   704
    x, y: LongInt;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   705
    found_cell: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   706
    next_dir_clockwise: Boolean;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   707
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   708
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   709
x := last_cell[current_step].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   710
y := last_cell[current_step].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   711
seen_list[x, y] := current_step;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   712
case GetRandom(4) of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   713
    0: dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   714
    1: dir := DIR_E;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   715
    2: dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   716
    3: dir := DIR_W;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   717
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   718
tries := 0;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   719
found_cell := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   720
if getrandom(2) = 1 then next_dir_clockwise := true
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   721
else next_dir_clockwise := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   722
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   723
while (tries < 5) and not found_cell do
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   724
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   725
    if when_seen(x + dir.x, y + dir.y) = current_step then //we are seeing ourselves, try another direction
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   726
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   727
        //we have already seen the target cell, decide if we should remove the wall anyway
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   728
        //(or put a wall there if maze_inverted, but we are not doing that right now)
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   729
        if not maze_inverted and (GetRandom(braidness) = 0) then
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   730
        //or just warn that inverted+braid+indestructible terrain != good idea
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   731
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   732
            case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   733
                -1: if x > 0 then ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   734
                1: if x < seen_cells_x - 1 then ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   735
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   736
            case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   737
                -1: if y > 0 then xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   738
                1: if y < seen_cells_y - 1 then xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   739
            end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   740
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   741
        if next_dir_clockwise then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   742
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   743
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   744
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   745
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   746
                dir := DIR_S
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   747
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   748
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   749
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   750
                dir := DIR_N;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   751
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   752
        else
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   753
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   754
            if dir = DIR_N then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   755
                dir := DIR_W
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   756
            else if dir = DIR_E then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   757
                dir := DIR_N
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   758
            else if dir = DIR_S then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   759
                dir := DIR_E
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   760
            else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   761
                dir := DIR_S;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   762
        end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   763
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   764
    else if when_seen(x + dir.x, y + dir.y) = -1 then //cell was not seen yet, go there
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   765
    begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   766
        case dir.y of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   767
            -1: xwalls[x, y-1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   768
            1: xwalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   769
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   770
        case dir.x of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   771
            -1: ywalls[x-1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   772
            1: ywalls[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   773
        end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   774
        last_cell[current_step].x := x+dir.x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   775
        last_cell[current_step].y := y+dir.y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   776
        came_from_pos[current_step] := came_from_pos[current_step] + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   777
        came_from[current_step, came_from_pos[current_step]].x := x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   778
        came_from[current_step, came_from_pos[current_step]].y := y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   779
        found_cell := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   780
    end
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
   781
    else //we are seeing someone else, quit
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   782
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   783
        step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   784
        found_cell := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   785
    end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   786
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   787
    tries := tries + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   788
end;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   789
if not found_cell then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   790
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   791
    last_cell[current_step].x := came_from[current_step, came_from_pos[current_step]].x;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   792
    last_cell[current_step].y := came_from[current_step, came_from_pos[current_step]].y;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   793
    came_from_pos[current_step] := came_from_pos[current_step] - 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   794
    if came_from_pos[current_step] >= 0 then see_cell
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   795
    else step_done[current_step] := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   796
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   797
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   798
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   799
procedure add_vertex(x, y: LongInt);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   800
var tmp_x, tmp_y: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   801
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   802
if x = NTPX then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   803
begin
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   804
    if pa.ar[num_vertices - 6].x = NTPX then
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   805
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   806
        num_vertices := num_vertices - 6;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   807
    end
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   808
    else
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   809
    begin
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   810
        pa.ar[num_vertices].x := NTPX;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   811
        pa.ar[num_vertices].y := 0;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   812
    end
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   813
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   814
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   815
begin
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   816
    if maze_inverted or (x mod 2 = 0) then tmp_x := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   817
    else tmp_x := cellsize * 2 div 3;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   818
    if maze_inverted or (y mod 2 = 0) then tmp_y := cellsize
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   819
    else tmp_y := cellsize * 2 div 3;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   820
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   821
    pa.ar[num_vertices].x := (x-1)*cellsize + tmp_x;
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
   822
    pa.ar[num_vertices].y := (y-1)*cellsize + tmp_y + off_y;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   823
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   824
num_vertices := num_vertices + 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   825
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   826
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   827
procedure add_edge(x, y: LongInt; dir: direction);
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   828
var i: LongInt;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   829
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   830
if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   831
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   832
    dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   833
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   834
else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   835
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   836
    dir := DIR_N
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   837
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   838
else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   839
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   840
    dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   841
end
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   842
else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   843
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   844
    dir := DIR_S;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   845
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   846
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   847
for i := 0 to 3 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   848
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   849
        if dir = DIR_N then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   850
            dir := DIR_E
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   851
        else if dir = DIR_E then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   852
            dir := DIR_S
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   853
        else if dir = DIR_S then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   854
            dir := DIR_W
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   855
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   856
            dir := DIR_N;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   857
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   858
    if (dir = DIR_N) and is_x_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   859
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   860
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   861
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   862
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   863
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   864
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   865
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   866
    if (dir = DIR_E) and is_y_edge(x+1, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   867
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   868
            y_edge_list[x+1, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   869
            add_vertex(x+2, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   870
            add_edge(x+1, y, DIR_E);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   871
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   872
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   873
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   874
    if (dir = DIR_S) and is_x_edge(x, y+1) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   875
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   876
            x_edge_list[x, y+1] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   877
            add_vertex(x+1, y+2);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   878
            add_edge(x, y+1, DIR_S);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   879
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   880
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   881
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   882
    if (dir = DIR_W) and is_y_edge(x, y) then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   883
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   884
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   885
            add_vertex(x, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   886
            add_edge(x-1, y, DIR_W);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   887
            break;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   888
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   889
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   890
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   891
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   892
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   893
begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   894
case cMazeSize of
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   895
    0: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   896
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   897
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   898
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   899
    1: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   900
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   901
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   902
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   903
    2: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   904
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   905
        maze_inverted := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   906
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   907
    3: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   908
        cellsize := small_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   909
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   910
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   911
    4: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   912
        cellsize := medium_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   913
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   914
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   915
    5: begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   916
        cellsize := large_cell_size;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   917
        maze_inverted := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   918
    end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   919
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   920
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   921
num_cells_x := LAND_WIDTH div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   922
if not odd(num_cells_x) then num_cells_x := num_cells_x - 1; //needs to be odd
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   923
num_cells_y := LAND_HEIGHT div cellsize;
3228
44a59edc7bac - update russian translation a bit
unc0rr
parents: 3225
diff changeset
   924
if not odd(num_cells_y) then num_cells_y := num_cells_y - 1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   925
num_edges_x := num_cells_x - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   926
num_edges_y := num_cells_y - 1;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   927
seen_cells_x := num_cells_x div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   928
seen_cells_y := num_cells_y div 2;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   929
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   930
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   931
    num_steps := 3 //TODO randomize, between 3 and 5?
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   932
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   933
    num_steps := 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   934
SetLength(step_done, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   935
SetLength(last_cell, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   936
SetLength(came_from_pos, num_steps);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   937
SetLength(came_from, num_steps, num_cells_x*num_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   938
done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   939
for current_step := 0 to num_steps - 1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   940
    step_done[current_step] := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   941
    came_from_pos[current_step] := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   942
current_step := 0;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   943
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   944
SetLength(seen_list, seen_cells_x, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   945
SetLength(xwalls, seen_cells_x, seen_cells_y - 1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   946
SetLength(ywalls, seen_cells_x - 1, seen_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   947
SetLength(x_edge_list, num_edges_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   948
SetLength(y_edge_list, num_cells_x, num_edges_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   949
SetLength(maze, num_cells_x, num_cells_y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   950
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   951
num_vertices := 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   952
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   953
playHeight := num_cells_y * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   954
playWidth := num_cells_x * cellsize;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   955
off_y := LAND_HEIGHT - playHeight;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   956
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   957
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   958
    for y := 0 to off_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   959
        Land[y, x] := 0;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   960
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   961
for x := 0 to playWidth do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   962
    for y := off_y to LAND_HEIGHT - 1 do
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
   963
        Land[y, x] := lfBasic;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   964
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   965
for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   966
    for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   967
        maze[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   968
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   969
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   970
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   971
        xwalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   972
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   973
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   974
    for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   975
        ywalls[x, y] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   976
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   977
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   978
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   979
        seen_list[x, y] := -1;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   980
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   981
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   982
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   983
        x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   984
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   985
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   986
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   987
        y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
   988
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   989
for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   990
begin
3242
d8adb26ea6a9 Suppress warning
nemo
parents: 3239
diff changeset
   991
    x := GetRandom(seen_cells_x - 1) div LongWord(num_steps);
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   992
    last_cell[current_step].x := x + current_step * seen_cells_x div num_steps;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   993
    last_cell[current_step].y := GetRandom(seen_cells_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   994
end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   995
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   996
while not done do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   997
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   998
    done := true;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
   999
    for current_step := 0 to num_steps-1 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1000
    begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1001
        if not step_done[current_step] then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1002
        begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1003
            see_cell;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1004
            done := false;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1005
        end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1006
    end;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1007
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1008
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1009
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1010
    for y := 0 to seen_cells_y - 1 do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1011
        if seen_list[x, y] > -1 then
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1012
            maze[(x+1)*2-1, (y+1)*2-1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1013
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1014
for x := 0 to seen_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1015
    for y := 0 to seen_cells_y - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1016
        if not xwalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1017
            maze[x*2 + 1, y*2 + 2] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1018
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1019
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1020
for x := 0 to seen_cells_x - 2 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1021
     for y := 0 to seen_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1022
        if not ywalls[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1023
            maze[x*2 + 2, y*2 + 1] := true;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1024
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1025
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1026
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1027
        if maze[x, y] xor maze[x+1, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1028
            x_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1029
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1030
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1031
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1032
for x := 0 to num_cells_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1033
    for y := 0 to num_edges_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1034
        if maze[x, y] xor maze[x, y+1] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1035
            y_edge_list[x, y] := true
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1036
        else
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1037
            y_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1038
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1039
for x := 0 to num_edges_x - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1040
    for y := 0 to num_cells_y - 1 do
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1041
        if x_edge_list[x, y] then
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1042
        begin
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1043
            x_edge_list[x, y] := false;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1044
            add_vertex(x+1, y+1);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1045
            add_vertex(x+1, y);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1046
            add_edge(x, y-1, DIR_N);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1047
            add_vertex(NTPX, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1048
        end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1049
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1050
pa.count := num_vertices;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1051
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1052
RandomizePoints(pa);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1053
BezierizeEdge(pa, _0_25);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1054
RandomizePoints(pa);
3138
1798518e1d73 prg tweaks maze
nemo
parents: 3133
diff changeset
  1055
BezierizeEdge(pa, _0_25);
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1056
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1057
DrawEdge(pa, 0);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1058
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1059
if maze_inverted then
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1060
    FillLand(1, 1+off_y)
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1061
else
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1062
begin
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1063
    x := 0;
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1064
    while Land[cellsize div 2 + cellsize + off_y, x] = lfBasic do
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1065
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1066
    while Land[cellsize div 2 + cellsize + off_y, x] = 0 do
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1067
        x := x + 1;
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1068
    FillLand(x+1, cellsize div 2 + cellsize + off_y);
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1069
end;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1070
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1071
MaxHedgehogs:= 32;
3141
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1072
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false
70d65353bd60 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo
parents: 3138
diff changeset
  1073
else hasGirders := true;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1074
leftX:= 0;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1075
rightX:= playWidth;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1076
topY:= off_y;
3181
5c350b6c38f4 Engine/Frontend:
smxx
parents: 3165
diff changeset
  1077
hasBorder := false;
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1078
end;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1079
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1080
procedure GenLandSurface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1081
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1082
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1083
    WriteLnToConsole('Generating land...');
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1084
    case cMapGen of
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1085
        0: GenBlank(EdgeTemplates[SelectTemplate]);
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1086
        1: GenMaze;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3058
diff changeset
  1087
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1088
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1089
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1090
    tmpsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, LAND_WIDTH, LAND_HEIGHT, 32, RMask, GMask, BMask, 0);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1091
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1092
    TryDo(tmpsurf <> nil, 'Error creating pre-land surface', true);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1093
    ColorizeLand(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1094
    AddOnLandObjects(tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1095
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1096
    LandSurface2LandPixels(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1097
    SDL_FreeSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1098
    AddProgress();
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1099
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1100
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1101
procedure MakeFortsMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1102
var tmpsurf: PSDL_Surface;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1103
begin
2866
450ca0afcd58 Set 32 hog limit for fort maps
nemo
parents: 2747
diff changeset
  1104
MaxHedgehogs:= 32;
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1105
// For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1106
playHeight:= 1200;
2096
356468481e74 set Minefield to 150%, reduce fort distance by 512px
nemo
parents: 1906
diff changeset
  1107
playWidth:= 2560;
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1108
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1109
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1110
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1111
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1112
WriteLnToConsole('Generating forts land...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1113
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1114
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[0]^.Teams[0]^.FortName + 'L', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1115
BlitImageAndGenerateCollisionInfo(leftX+150, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1116
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1117
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2163
diff changeset
  1118
tmpsurf:= LoadImage(Pathz[ptForts] + '/' + ClansArray[1]^.Teams[0]^.FortName + 'R', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1119
BlitImageAndGenerateCollisionInfo(rightX - 150 - tmpsurf^.w, LAND_HEIGHT - tmpsurf^.h, tmpsurf^.w, tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1120
SDL_FreeSurface(tmpsurf);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1121
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1122
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1123
// Hi unC0Rr.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1124
// This is a function that Tiy assures me would not be good for gameplay.
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1125
// It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank.
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1126
// He said I could add it here only when I swore it would not impact gameplay.  Which, as far as I can tell, is true.
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1127
// I would just like to play with it with my friends if you do not mind.
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1128
// Can allow for amusing maps.
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1129
procedure LoadMask(mapName: shortstring);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1130
var tmpsurf: PSDL_Surface;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1131
    p: PLongwordArray;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1132
    x, y, cpX, cpY: Longword;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1133
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1134
    tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1135
    if (tmpsurf = nil) and (mapName <> '') then
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1136
        tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName +'/mask', ifAlpha or ifTransparent or ifIgnoreCaps);
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1137
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1138
    if (tmpsurf <> nil) and (tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT) and (tmpsurf^.format^.BytesPerPixel = 4) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1139
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1140
        cpX:= (LAND_WIDTH - tmpsurf^.w) div 2;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1141
        cpY:= LAND_HEIGHT - tmpsurf^.h;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1142
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1143
            SDLTry(SDL_LockSurface(tmpsurf) >= 0, true);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2338
diff changeset
  1144
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1145
            p:= tmpsurf^.pixels;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1146
            for y:= 0 to Pred(tmpsurf^.h) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1147
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1148
                for x:= 0 to Pred(tmpsurf^.w) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1149
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1150
                    if ((AMask and p^[x]) = 0) then  // Tiy was having trouble generating transparent black
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1151
                        Land[cpY + y, cpX + x]:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1152
                    else if p^[x] = (AMask or RMask) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1153
                        Land[cpY + y, cpX + x]:= lfIndestructible
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1154
                    else if p^[x] = $FFFFFFFF then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1155
                        Land[cpY + y, cpX + x]:= lfBasic;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1156
                end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1157
                p:= @(p^[tmpsurf^.pitch div 4]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1158
            end;
2243
b4764993f833 additional touch support and nemo's reduced land array size
koda
parents: 2240
diff changeset
  1159
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1160
        if SDL_MustLock(tmpsurf) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1161
            SDL_UnlockSurface(tmpsurf);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1162
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1163
    if (tmpsurf <> nil) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1164
        SDL_FreeSurface(tmpsurf);
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3509
diff changeset
  1165
    tmpsurf:= nil;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1166
end;
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1167
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1168
procedure LoadMap;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1169
var tmpsurf: PSDL_Surface;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1170
    s: shortstring;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1171
    f: textfile;
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1172
    mapName: shortstring = '';
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1173
begin
2981
d0471586a616 Fix basketball map and hog cannon.
nemo
parents: 2948
diff changeset
  1174
isMap:= true;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1175
WriteLnToConsole('Loading land from file...');
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1176
AddProgress;
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1177
tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1178
if tmpsurf = nil then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1179
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1180
    mapName:= ExtractFileName(Pathz[ptMapCurrent]);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1181
    tmpsurf:= LoadImage(Pathz[ptMissionMaps] + '/' + mapName + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1182
end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1183
TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1184
2154
3d2917be12c3 Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
nemo
parents: 2152
diff changeset
  1185
// unC0Rr - should this be passed from the GUI? I am not sure which layer does what
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1186
s:= Pathz[ptMapCurrent] + '/map.cfg';
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1187
WriteLnToConsole('Fetching map HH limit');
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1188
{$I-}
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1189
Assign(f, s);
2747
7889a3a9724f Server:
smxx
parents: 2705
diff changeset
  1190
filemode:= 0; // readonly
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1191
Reset(f);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1192
if IOResult <> 0 then
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1193
begin
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1194
    s:= Pathz[ptMissionMaps] + '/' + mapName + '/map.cfg';
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1195
    Assign(f, s);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1196
    Reset(f);
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1197
end;
1795
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1198
Readln(f);
2457fcc0dcd9 - Set bamboo plinko hedgehogs limit to 48
unc0rr
parents: 1792
diff changeset
  1199
if not eof(f) then Readln(f, MaxHedgehogs);
3912
e11df2de6af2 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents: 3836
diff changeset
  1200
{$I+}
2705
2b5625c4ec16 fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents: 2699
diff changeset
  1201
if (MaxHedgehogs = 0) then MaxHedgehogs:= 18;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1202
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1203
playHeight:= tmpsurf^.h;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1204
playWidth:= tmpsurf^.w;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1205
leftX:= (LAND_WIDTH - playWidth) div 2;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1206
rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1207
topY:= LAND_HEIGHT - playHeight;
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1208
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1209
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Map should be 32bit', true);
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1210
1772
0fe436fb5f81 Allow loading maps and forts
unc0rr
parents: 1768
diff changeset
  1211
BlitImageAndGenerateCollisionInfo(
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1212
    (LAND_WIDTH - tmpsurf^.w) div 2,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1213
    LAND_HEIGHT - tmpsurf^.h,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1214
    tmpsurf^.w,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1215
    tmpsurf);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1216
SDL_FreeSurface(tmpsurf);
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1784
diff changeset
  1217
3920
a54ca6185307 updated lua loading in the ifrontend and also fixed masked maps
koda
parents: 3912
diff changeset
  1218
LoadMask(mapname);
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1219
end;
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1220
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1221
procedure GenMap;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1222
var x, y, w, c: Longword;
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1223
begin
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1224
    hasBorder:= false;
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1225
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1226
    LoadThemeConfig;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1227
    isMap:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1228
3630
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1229
    // is this not needed any more? let's hope setlength sets also 0s
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1230
    //if ((GameFlags and gfForts) <> 0) or (Pathz[ptMapCurrent] <> '') then
2c7a9d5aa18c fix static land loading on desktop
koda
parents: 3617
diff changeset
  1231
    //    FillChar(Land,SizeOf(TCollisionArray),0);*)
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3632
diff changeset
  1232
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1233
    if (GameFlags and gfForts) = 0 then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1234
        if Pathz[ptMapCurrent] <> '' then
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1235
            LoadMap
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1236
        else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1237
            GenLandSurface
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1238
    else
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1239
        MakeFortsMap;
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1240
23c50be687a9 update sdl functions to latest revision
koda
parents: 3407
diff changeset
  1241
    AddProgress;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1754
diff changeset
  1242
1754
a37392548124 Some fixes by nemo
unc0rr
parents: 1753
diff changeset
  1243
{$IFDEF DEBUGFILE}LogLandDigest;{$ENDIF}
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1738
diff changeset
  1244
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1245
// check for land near top
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1246
c:= 0;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1247
if (GameFlags and gfBorder) <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1248
    hasBorder:= true
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1249
else
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1250
    for y:= topY to topY + 5 do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1251
        for x:= leftX to rightX do
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1252
            if Land[y, x] <> 0 then
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1253
                begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1254
                inc(c);
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1255
                if c > 200 then // avoid accidental triggering
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1256
                    begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1257
                    hasBorder:= true;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1258
                    break;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1259
                    end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1779
diff changeset
  1260
                end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1261
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1262
if hasBorder then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1263
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1264
    for y:= 0 to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1265
        for x:= 0 to LAND_WIDTH - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1266
            if (y < topY) or (x < leftX) or (x > rightX) then
3519
56cbc035b74b rename flags
nemo
parents: 3513
diff changeset
  1267
                Land[y, x]:= lfIndestructible;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1268
    // experiment hardcoding cave
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1269
    // also try basing cave dimensions on map/template dimensions, if they exist
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1270
    for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1271
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1272
        for y:= topY to LAND_HEIGHT - 1 do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1273
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1274
                Land[y, leftX + w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1275
                Land[y, rightX - w]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1276
                if (y + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1277
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1278
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1279
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1280
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1281
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1282
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1283
                    LandPixels[y, leftX + w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1284
                    LandPixels[y, rightX - w]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1285
                end
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1286
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1287
                begin
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1288
                    LandPixels[y div 2, (leftX + w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1289
                    LandPixels[y div 2, (rightX - w) div 2]:= c;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1290
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1291
            end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1292
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1293
        for x:= leftX to rightX do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1294
            begin
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1295
                Land[topY + w, x]:= lfIndestructible;
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1296
                if (x + w) mod 32 < 16 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1297
                    c:= AMask
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1298
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1299
                    c:= AMask or RMask or GMask; // FF00FFFF
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1300
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1301
                if (cReducedQuality and rqBlurryLand) = 0 then
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1302
                    LandPixels[topY + w, x]:= c
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1303
                else
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3551
diff changeset
  1304
                    LandPixels[(topY + w) div 2, x div 2]:= c;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1305
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1306
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1307
    end;
1768
9f83102b11ca That was wrong place for the patch
unc0rr
parents: 1767
diff changeset
  1308
2891
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1309
if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false;
e1f902eb0cfe Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo
parents: 2866
diff changeset
  1310
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1311
if ((GameFlags and gfForts) = 0)
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3242
diff changeset
  1312
    and (Pathz[ptMapCurrent] = '')
3936
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1313
    then AddObjects
0b982d340633 bug #83 - move test of disabled land objects into AddObjects
nemo
parents: 3920
diff changeset
  1314
else AddProgress();
1776
dd5648e250e4 - nemo's patch for custom cave map dimensions
unc0rr
parents: 1773
diff changeset
  1315
3058
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1316
FreeLandObjects;
2ebc20485344 Engine:
smxx
parents: 3055
diff changeset
  1317
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
  1318
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT);
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1319
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 35
diff changeset
  1320
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1321
function GenPreview: TPreview;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1322
var x, y, xx, yy, t, bit, cbit, lh, lw: LongInt;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1323
    Preview: TPreview;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1324
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1325
    WriteLnToConsole('Generating preview...');
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1326
    case cMapGen of
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1327
        0: GenBlank(EdgeTemplates[SelectTemplate]);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1328
        1: GenMaze;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1329
    end;
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1330
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1331
    lh:= LAND_HEIGHT div 128;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1332
    lw:= LAND_WIDTH div 32;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1333
    for y:= 0 to 127 do
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1334
        for x:= 0 to 31 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1335
        begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1336
            Preview[y, x]:= 0;
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1337
            for bit:= 0 to 7 do
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1338
            begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1339
                t:= 0;
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1340
                cbit:= bit * 8;
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1341
                for yy:= y * lh to y * lh + 7 do
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3612
diff changeset
  1342
                    for xx:= x * lw + cbit to x * lw + cbit + 7 do
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1343
                        if Land[yy, xx] <> 0 then inc(t);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1344
                if t > 8 then
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1345
                    Preview[y, x]:= Preview[y, x] or ($80 shr bit);
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1346
            end;
566
1c1cb593cb81 Save some memory
unc0rr
parents: 561
diff changeset
  1347
        end;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1348
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3287
diff changeset
  1349
    GenPreview:= Preview
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1350
end;
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
  1351
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1352
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1353
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
  1354
    LandBackSurface:= nil;
3369
c7289e42f0ee add other controls for map preview, also fix a bug in digest
koda
parents: 3365
diff changeset
  1355
    digest:= '';
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1356
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1357
    if (cReducedQuality and rqBlurryLand) = 0 then
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1358
        SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1359
    else
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1360
        SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1361
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1362
    SetLength(Land, LAND_HEIGHT, LAND_WIDTH);
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1363
    SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1364
end;
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 37
diff changeset
  1365
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3017
diff changeset
  1366
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1367
begin
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1368
    Land:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1369
    LandPixels:= nil;
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3608
diff changeset
  1370
    LandDirty:= nil;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1371
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2692
diff changeset
  1372
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1373
end.