author | alfadur |
Wed, 10 Apr 2019 19:30:08 +0300 | |
changeset 14805 | 8390d5e4e39c |
parent 13267 | 48b23e6f26d9 |
child 14849 | 8ed0c3761640 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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||
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/** |
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* @file |
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* @brief ThemeModel class implementation |
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*/ |
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#include "physfs.h" |
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#include "ThemeModel.h" |
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#include "hwconsts.h" |
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ThemeModel::ThemeModel(QObject *parent) : |
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QAbstractListModel(parent) |
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{ |
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m_data = QList<QMap<int, QVariant> >(); |
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m_themesLoaded = false; |
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|
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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m_filteredNoDLC = NULL; |
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m_filteredNoHidden = NULL; |
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m_filteredNoDLCOrHidden = NULL; |
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} |
6874644a2d00
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva
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// Filters out DLC themes, e.g. themes which do not come by default |
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ThemeFilterProxyModel * ThemeModel::withoutDLC() |
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{ |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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if (m_filteredNoDLC == NULL) |
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{ |
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m_filteredNoDLC = new ThemeFilterProxyModel(this); |
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m_filteredNoDLC->setSourceModel(this); |
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m_filteredNoDLC->setFilterDLC(true); |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva
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} |
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return m_filteredNoDLC; |
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} |
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// Filters out hidden themes, these are themes which are not supposed to be |
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// seen by the user. |
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ThemeFilterProxyModel * ThemeModel::withoutHidden() |
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{ |
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if (m_filteredNoHidden == NULL) |
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{ |
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m_filteredNoHidden = new ThemeFilterProxyModel(this); |
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m_filteredNoHidden->setSourceModel(this); |
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m_filteredNoHidden->setFilterHidden(true); |
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} |
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return m_filteredNoHidden; |
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} |
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// Combination of the two above for convenience |
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ThemeFilterProxyModel * ThemeModel::withoutDLCOrHidden() |
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{ |
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if (m_filteredNoDLCOrHidden == NULL) |
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{ |
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m_filteredNoDLCOrHidden = new ThemeFilterProxyModel(this); |
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m_filteredNoDLCOrHidden->setSourceModel(this); |
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m_filteredNoDLCOrHidden->setFilterDLC(true); |
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m_filteredNoDLCOrHidden->setFilterHidden(true); |
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} |
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return m_filteredNoDLCOrHidden; |
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} |
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int ThemeModel::rowCount(const QModelIndex &parent) const |
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{ |
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if(parent.isValid()) |
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return 0; |
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else |
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{ |
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if(!m_themesLoaded) |
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loadThemes(); |
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return m_data.size(); |
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} |
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} |
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QVariant ThemeModel::data(const QModelIndex &index, int role) const |
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{ |
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if(index.column() > 0 || index.row() >= m_data.size()) |
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return QVariant(); |
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else |
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{ |
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if(!m_themesLoaded) |
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loadThemes(); |
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||
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return m_data.at(index.row()).value(role); |
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} |
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} |
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void ThemeModel::loadThemes() const |
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{ |
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qDebug("[LAZINESS] ThemeModel::loadThemes()"); |
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m_themesLoaded = true; |
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||
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DataManager & datamgr = DataManager::instance(); |
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QStringList themes = |
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datamgr.entryList("Themes", QDir::AllDirs | QDir::NoDotAndDotDot); |
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m_data.clear(); |
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#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0) |
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m_data.reserve(themes.size()); |
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#endif |
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foreach (QString theme, themes) |
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{ |
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QMap<int, QVariant> dataset; |
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// themes without icon are supposed to be hidden |
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QString iconpath = QString("physfs://Themes/%1/icon.png").arg(theme); |
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if (!QFile::exists(iconpath)) |
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{ |
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dataset.insert(IsHiddenRole, true); |
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} |
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else |
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{ |
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// themes with the key “hidden” in theme.cfg are hidden, too |
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QFile themeCfgFile(QString("physfs://Themes/%1/theme.cfg").arg(theme)); |
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if (themeCfgFile.open(QFile::ReadOnly)) |
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{ |
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QTextStream stream(&themeCfgFile); |
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141 |
QString line = stream.readLine(); |
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142 |
QString key; |
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143 |
while (!line.isNull()) |
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144 |
{ |
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145 |
key = QString(line); |
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146 |
int equalsPos = line.indexOf('='); |
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147 |
key.truncate(equalsPos - 1); |
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148 |
key = key.simplified(); |
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149 |
if (!line.startsWith(';') && key == "hidden") |
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150 |
{ |
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151 |
dataset.insert(IsHiddenRole, true); |
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152 |
break; |
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153 |
} |
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154 |
line = stream.readLine(); |
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155 |
} |
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156 |
} |
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157 |
} |
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9d18b61bd3eb
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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158 |
|
8419
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Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue 515)
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159 |
// detect if theme is dlc |
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160 |
QString themeDir = PHYSFS_getRealDir(QString("Themes/%1").arg(theme).toLocal8Bit().data()); |
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161 |
bool isDLC = !themeDir.startsWith(datadir->absolutePath()); |
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162 |
dataset.insert(IsDlcRole, isDLC); |
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163 |
|
8377 | 164 |
// set icon path |
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165 |
dataset.insert(IconPathRole, iconpath); |
8377 | 166 |
|
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167 |
// set name |
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168 |
dataset.insert(ActualNameRole, theme); |
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169 |
|
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170 |
// set displayed name |
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171 |
dataset.insert(Qt::DisplayRole, (isDLC ? "*" : "") + theme); |
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|
172 |
|
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173 |
// load and set preview icon |
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174 |
iconpath = QString("physfs://Themes/%1/icon@2x.png").arg(theme); |
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175 |
if (QFile::exists(iconpath)) |
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176 |
{ |
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177 |
QIcon preview(QString("physfs://Themes/%1/icon@2x.png").arg(theme)); |
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178 |
dataset.insert(Qt::DecorationRole, preview); |
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179 |
} |
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|
180 |
|
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|
181 |
m_data.append(dataset); |
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|
182 |
} |
8436
b89aacebb9db
- Also pass unknown cmds to the server when in room
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183 |
} |