author | nemo |
Wed, 09 Oct 2013 20:23:06 -0400 | |
changeset 9507 | 821452415337 |
parent 8441 | a00b0fa0dbd7 |
child 11115 | 3729ac42189b |
permissions | -rwxr-xr-x |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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1 |
// |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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// MGSplitCornersView.m |
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// MGSplitView |
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4 |
// |
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// Created by Matt Gemmell on 28/07/2010. |
2cccf6b2b89d
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// Copyright 2010 Instinctive Code. |
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// |
2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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|
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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#import "MGSplitCornersView.h" |
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ios: turn on more warning messages and start correcting them
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#import "CGPointUtils.h" |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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@implementation MGSplitCornersView |
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2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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|
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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#pragma mark - |
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#pragma mark Setup and teardown |
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|
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- (id)initWithFrame:(CGRect)frame |
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{ |
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if ((self = [super initWithFrame:frame])) { |
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self.contentMode = UIViewContentModeRedraw; |
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self.userInteractionEnabled = NO; |
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self.opaque = NO; |
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self.backgroundColor = [UIColor clearColor]; |
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cornerRadius = 0.0; // actual value is set by the splitViewController. |
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cornersPosition = MGCornersPositionLeadingVertical; |
|
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} |
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|
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return self; |
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} |
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|
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|
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- (void)dealloc |
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{ |
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self.cornerBackgroundColor = nil; |
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||
38 |
[super dealloc]; |
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} |
2cccf6b2b89d
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#pragma mark - |
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#pragma mark Drawing |
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added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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parents:
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45 |
|
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- (void)drawRect:(CGRect)rect |
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47 |
{ |
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// Draw two appropriate corners, with cornerBackgroundColor behind them. |
49 |
if (cornerRadius > 0) { |
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if (NO) { // just for debugging. |
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[[UIColor redColor] set]; |
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UIRectFill(self.bounds); |
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} |
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||
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float maxX = CGRectGetMaxX(self.bounds); |
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float maxY = CGRectGetMaxY(self.bounds); |
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UIBezierPath *path = [UIBezierPath bezierPath]; |
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CGPoint pt = CGPointZero; |
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switch (cornersPosition) { |
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case MGCornersPositionLeadingVertical: // top of screen for a left/right split |
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[path moveToPoint:pt]; |
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pt.y += cornerRadius; |
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(90) endAngle:0 clockwise:YES]]; |
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pt.x += cornerRadius; |
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pt.y -= cornerRadius; |
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[path addLineToPoint:pt]; |
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[path addLineToPoint:CGPointZero]; |
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[path closePath]; |
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||
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pt.x = maxX - cornerRadius; |
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pt.y = 0; |
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[path moveToPoint:pt]; |
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pt.y = maxY; |
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[path addLineToPoint:pt]; |
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pt.x += cornerRadius; |
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(90) clockwise:YES]]; |
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pt.y -= cornerRadius; |
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[path addLineToPoint:pt]; |
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pt.x -= cornerRadius; |
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[path addLineToPoint:pt]; |
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[path closePath]; |
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||
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break; |
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||
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case MGCornersPositionTrailingVertical: // bottom of screen for a left/right split |
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pt.y = maxY; |
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[path moveToPoint:pt]; |
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pt.y -= cornerRadius; |
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(270) endAngle:degreesToRadians(360) clockwise:NO]]; |
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pt.x += cornerRadius; |
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pt.y += cornerRadius; |
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[path addLineToPoint:pt]; |
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pt.x -= cornerRadius; |
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[path addLineToPoint:pt]; |
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[path closePath]; |
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||
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pt.x = maxX - cornerRadius; |
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pt.y = maxY; |
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[path moveToPoint:pt]; |
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pt.y -= cornerRadius; |
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[path addLineToPoint:pt]; |
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pt.x += cornerRadius; |
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(270) clockwise:NO]]; |
|
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pt.y += cornerRadius; |
|
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[path addLineToPoint:pt]; |
|
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pt.x -= cornerRadius; |
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[path addLineToPoint:pt]; |
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[path closePath]; |
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109 |
||
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break; |
|
111 |
||
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case MGCornersPositionLeadingHorizontal: // left of screen for a top/bottom split |
|
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pt.x = 0; |
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pt.y = cornerRadius; |
|
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[path moveToPoint:pt]; |
|
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pt.y -= cornerRadius; |
|
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[path addLineToPoint:pt]; |
|
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pt.x += cornerRadius; |
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(270) clockwise:NO]]; |
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pt.y += cornerRadius; |
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[path addLineToPoint:pt]; |
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pt.x -= cornerRadius; |
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[path addLineToPoint:pt]; |
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[path closePath]; |
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125 |
||
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pt.x = 0; |
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pt.y = maxY - cornerRadius; |
|
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[path moveToPoint:pt]; |
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pt.y = maxY; |
|
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[path addLineToPoint:pt]; |
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pt.x += cornerRadius; |
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(180) endAngle:degreesToRadians(90) clockwise:YES]]; |
|
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pt.y -= cornerRadius; |
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[path addLineToPoint:pt]; |
|
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pt.x -= cornerRadius; |
|
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[path addLineToPoint:pt]; |
|
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[path closePath]; |
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||
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break; |
|
140 |
||
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case MGCornersPositionTrailingHorizontal: // right of screen for a top/bottom split |
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pt.y = cornerRadius; |
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[path moveToPoint:pt]; |
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pt.y -= cornerRadius; |
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(270) endAngle:degreesToRadians(360) clockwise:NO]]; |
|
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pt.x += cornerRadius; |
|
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pt.y += cornerRadius; |
|
148 |
[path addLineToPoint:pt]; |
|
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pt.x -= cornerRadius; |
|
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[path addLineToPoint:pt]; |
|
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[path closePath]; |
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||
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pt.y = maxY - cornerRadius; |
|
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[path moveToPoint:pt]; |
|
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pt.y += cornerRadius; |
|
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[path appendPath:[UIBezierPath bezierPathWithArcCenter:pt radius:cornerRadius startAngle:degreesToRadians(90) endAngle:0 clockwise:YES]]; |
|
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pt.x += cornerRadius; |
|
158 |
pt.y -= cornerRadius; |
|
159 |
[path addLineToPoint:pt]; |
|
160 |
pt.x -= cornerRadius; |
|
161 |
[path addLineToPoint:pt]; |
|
162 |
[path closePath]; |
|
163 |
||
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break; |
|
165 |
||
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default: |
|
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break; |
|
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} |
|
169 |
||
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[self.cornerBackgroundColor set]; |
|
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[path fill]; |
|
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} |
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2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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} |
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#pragma mark - |
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#pragma mark Accessors and properties |
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- (void)setCornerRadius:(float)newRadius |
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181 |
{ |
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if (newRadius != cornerRadius) { |
183 |
cornerRadius = newRadius; |
|
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[self setNeedsDisplay]; |
|
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} |
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} |
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189 |
- (void)setSplitViewController:(MGSplitViewController *)theController |
2cccf6b2b89d
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190 |
{ |
8441 | 191 |
if (theController != splitViewController) { |
192 |
splitViewController = theController; |
|
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[self setNeedsDisplay]; |
|
194 |
} |
|
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} |
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198 |
- (void)setCornersPosition:(MGCornersPosition)posn |
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199 |
{ |
8441 | 200 |
if (cornersPosition != posn) { |
201 |
cornersPosition = posn; |
|
202 |
[self setNeedsDisplay]; |
|
203 |
} |
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204 |
} |
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207 |
- (void)setCornerBackgroundColor:(UIColor *)color |
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|
208 |
{ |
8441 | 209 |
if (color != cornerBackgroundColor) { |
210 |
[cornerBackgroundColor release]; |
|
211 |
cornerBackgroundColor = [color retain]; |
|
212 |
[self setNeedsDisplay]; |
|
213 |
} |
|
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214 |
} |
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|
217 |
@synthesize cornerRadius; |
2cccf6b2b89d
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|
218 |
@synthesize splitViewController; |
2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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parents:
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|
219 |
@synthesize cornersPosition; |
2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
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220 |
@synthesize cornerBackgroundColor; |
2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
diff
changeset
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221 |
|
2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
diff
changeset
|
222 |
|
2cccf6b2b89d
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda
parents:
diff
changeset
|
223 |
@end |