QTfrontend/ui/widget/gamecfgwidget.cpp
author Xeli
Tue, 24 Jan 2012 18:11:56 +0100
changeset 6597 814683bbd230
parent 6174 2d5717595471
child 6616 f77bb02b669f
permissions -rw-r--r--
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QPushButton>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "HWDataManager.h"
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#include "hwconsts.h"
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#include "ammoSchemeModel.h"
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#include "proto.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent) :
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  QGroupBox(parent)
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  , mainLayout(this)
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  , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
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{
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    mainLayout.setMargin(0);
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//  mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
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    pMapContainer = new HWMapContainer(this);
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    mainLayout.addWidget(pMapContainer, 0, 0);
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    IconedGroupBox *GBoxOptions = new IconedGroupBox(this);
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    GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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    mainLayout.addWidget(GBoxOptions, 1, 0);
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    QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
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    GBoxOptions->setTitle(tr("Game Options"));
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    GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0);
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    Scripts = new QComboBox(GBoxOptions);
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    GBoxOptionsLayout->addWidget(Scripts, 1, 1);
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    Scripts->addItem("Normal");
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    Scripts->insertSeparator(1);
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    for (int i = 0; i < scriptList->size(); ++i) {
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        QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive);
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        QList<QVariant> scriptInfo;
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        scriptInfo.push_back(script);
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        QFile scriptCfgFile(HWDataManager::instance().findFileForRead(
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            QString("Scripts/Multiplayer/%2.cfg").arg(script)));
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        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) {
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            QString scheme;
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            QString weapons;
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            QTextStream input(&scriptCfgFile);
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            input >> scheme;
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            input >> weapons;
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            if (scheme.isEmpty())
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                scheme = "locked";
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            scheme.replace("_", " ");
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            if (weapons.isEmpty())
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                weapons = "locked";
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            weapons.replace("_", " ");
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            scriptInfo.push_back(scheme);
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            scriptInfo.push_back(weapons);
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            scriptCfgFile.close();
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        }
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        else
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        {
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            scriptInfo.push_back("locked");
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            scriptInfo.push_back("locked");
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        }
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        Scripts->addItem(script.replace("_", " "), scriptInfo);
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    }
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    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
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    QWidget *SchemeWidget = new QWidget(GBoxOptions);
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    GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
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    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
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    SchemeWidgetLayout->setMargin(0);
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    GameSchemes = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0);
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    QPixmap pmEdit(":/res/edit.png");
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    QPushButton * goToSchemePage = new QPushButton(SchemeWidget);
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    goToSchemePage->setToolTip(tr("Edit schemes"));
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    goToSchemePage->setIconSize(pmEdit.size());
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    goToSchemePage->setIcon(pmEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
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    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
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    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
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    SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0);
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    WeaponsName = new QComboBox(SchemeWidget);
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    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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    QPushButton * goToWeaponPage = new QPushButton(SchemeWidget);
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    goToWeaponPage->setToolTip(tr("Edit weapons"));
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    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
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    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
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    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
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    bindEntries = new QCheckBox(SchemeWidget);
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    bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
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    bindEntries->setChecked(true);
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    bindEntries->setMaximumWidth(42);
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    bindEntries->setStyleSheet( "QCheckBox::indicator:checked   { image: url(\":/res/lock.png\"); }"
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                                "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\");   }" );
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    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
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    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   140
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   141
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   142
    connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   143
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   144
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
4511
df827e70ae63 Pretension to switch to draw map page
unc0rr
parents: 4494
diff changeset
   145
    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   146
    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
184
f97a7a3dc8f6 - Update more headers
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diff changeset
   147
}
f97a7a3dc8f6 - Update more headers
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parents: 183
diff changeset
   148
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   149
void GameCFGWidget::jumpToSchemes()
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   150
{
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   151
    emit goToSchemes(GameSchemes->currentIndex());
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
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   152
}
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   153
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   154
void GameCFGWidget::jumpToWeapons()
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unc0rr
parents: 1979
diff changeset
   155
{
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4410
diff changeset
   156
    emit goToWeapons(WeaponsName->currentIndex());
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   157
}
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   158
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   159
QVariant GameCFGWidget::schemeData(int column) const
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
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   160
{
2948
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unc0rr
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   161
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   162
}
de5cfe3beb22 Scheme options work now
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parents: 1887
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   163
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   164
quint32 GameCFGWidget::getGameFlags() const
184
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parents: 183
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   165
{
2948
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   166
    quint32 result = 0;
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   167
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   168
    if (schemeData(1).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   169
        result |= 0x00001000;       // fort
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   170
    if (schemeData(2).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   171
        result |= 0x00000010;       // divide teams
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   172
    if (schemeData(3).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   173
        result |= 0x00000004;       // solid land
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   174
    if (schemeData(4).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   175
        result |= 0x00000008;       // border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   176
    if (schemeData(5).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   177
        result |= 0x00000020;       // low gravity
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   178
    if (schemeData(6).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   179
        result |= 0x00000040;       // laser sight
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   180
    if (schemeData(7).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   181
        result |= 0x00000080;       // invulnerable
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   182
    if (schemeData(8).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   183
        result |= 0x00000100;       // mines
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   184
    if (schemeData(9).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   185
        result |= 0x00000200;       // vampirism
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   186
    if (schemeData(10).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   187
        result |= 0x00000400;       // karma
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   188
    if (schemeData(11).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   189
        result |= 0x00000800;       // artillery
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   190
    if (schemeData(12).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   191
        result |= 0x00002000;       // random
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   192
    if (schemeData(13).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   193
        result |= 0x00004000;       // king
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   194
    if (schemeData(14).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   195
        result |= 0x00008000;       // place hogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   196
    if (schemeData(15).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   197
        result |= 0x00010000;       // shared ammo
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   198
    if (schemeData(16).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   199
        result |= 0x00020000;       // disable girders
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3236
diff changeset
   200
    if (schemeData(17).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   201
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
parents: 3697
diff changeset
   202
    if (schemeData(18).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   203
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   204
    if (schemeData(19).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   205
        result |= 0x00100000;       // infinite attacks
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   206
    if (schemeData(20).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   207
        result |= 0x00200000;       // reset weaps
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   208
    if (schemeData(21).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   209
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   210
    if (schemeData(22).toBool())
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   211
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   212
    if (schemeData(23).toBool())
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   213
        result |= 0x01000000;       // more wind
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   214
    if (schemeData(24).toBool())
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   215
        result |= 0x02000000;       // tag team
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   216
    if (schemeData(25).toBool())
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   217
        result |= 0x04000000;       // bottom border
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   218
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   219
    return result;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   220
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   221
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   222
quint32 GameCFGWidget::getInitHealth() const
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   223
{
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   224
    return schemeData(28).toInt();
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   225
}
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   226
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   227
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   228
{
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   229
    QList<QByteArray> bcfg;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   230
    int mapgen = pMapContainer->get_mapgen();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   231
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   232
    QString currentMap = pMapContainer->getCurrentMap();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   233
    if (currentMap.size() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   234
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   235
        bcfg << QString("emap " + currentMap).toUtf8();
6088
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   236
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   237
// engine should figure it out on its own
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   238
//        if(pMapContainer->getCurrentIsMission())
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   239
//            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   240
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   241
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   242
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   243
    if (Scripts->currentIndex() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   244
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   245
        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   246
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   247
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   248
    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   249
    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   250
    bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   251
    bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   252
    bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   253
    bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   254
    bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   255
    bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   256
    bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   257
    bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   258
    bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   259
    bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   260
    bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   261
    bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   262
    bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   263
    bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   264
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
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   265
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
4489
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   266
c4ca9ced258b - Pass map drawing data to engine
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   267
    switch (mapgen)
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   268
    {
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   269
        case MAPGEN_MAZE:
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   270
            bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
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diff changeset
   271
            break;
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   272
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   273
        case MAPGEN_DRAWN:
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   274
        {
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   275
            QByteArray data = pMapContainer->getDrawnMapData();
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   276
            while(data.size() > 0)
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   277
            {
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   278
                QByteArray tmp = data;
4494
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   279
                tmp.truncate(200);
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   280
                tmp.prepend("edraw ");
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   281
                bcfg << tmp;
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   282
                data.remove(0, 200);
4489
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diff changeset
   283
            }
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66bc6e45be83 Add those stupid breaks
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   284
            break;
4489
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diff changeset
   285
        }
c4ca9ced258b - Pass map drawing data to engine
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   286
        default: ;
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diff changeset
   287
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
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diff changeset
   288
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   289
    QByteArray result;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   290
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   291
    foreach(QByteArray ba, bcfg)
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   292
        HWProto::addByteArrayToBuffer(result, ba);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   293
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
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   294
    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
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diff changeset
   295
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
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diff changeset
   296
703
424297e3165a weapon names transmitted over network
displacer
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   297
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 696
diff changeset
   298
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   299
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
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   300
    if (illegal)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   301
        QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme"));
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   302
2948
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unc0rr
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   303
    int pos = WeaponsName->findText(name);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   304
    if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   305
        WeaponsName->addItem(name, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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parents: 2915
diff changeset
   306
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   307
    } else {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   308
        WeaponsName->setItemData(pos, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   309
        WeaponsName->setCurrentIndex(pos);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   310
    }
1530
3b8d723661b2 Implement Solid Land checkbox
unc0rr
parents: 1517
diff changeset
   311
}
1531
f404233b6d9b - Less crossclass dependancies
unc0rr
parents: 1530
diff changeset
   312
1875
189370d394db - Send initial room config
unc0rr
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diff changeset
   313
void GameCFGWidget::fullNetConfig()
189370d394db - Send initial room config
unc0rr
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diff changeset
   314
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   315
    ammoChanged(WeaponsName->currentIndex());
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   316
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   317
    seedChanged(pMapContainer->getCurrentSeed());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   318
    templateFilterChanged(pMapContainer->getTemplateFilter());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   319
    themeChanged(pMapContainer->getCurrentTheme());
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   320
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   321
    schemeChanged(GameSchemes->currentIndex());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   322
    scriptChanged(Scripts->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
parents: 1898
diff changeset
   323
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   324
    mapgenChanged(pMapContainer->get_mapgen());
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   325
    maze_sizeChanged(pMapContainer->getMazeSize());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   326
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   327
    // map must be the last
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   328
    QString map = pMapContainer->getCurrentMap();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   329
    if (map.size())
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   330
        mapChanged(map);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   331
}
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   332
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   333
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   334
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   335
    if (slValue.size() == 1)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   336
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   337
        QString value = slValue[0];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   338
        if (param == "MAP") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   339
            pMapContainer->setMap(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   340
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   341
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   342
        if (param == "SEED") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   343
            pMapContainer->setSeed(value);
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   344
            if (!seedRegexp.exactMatch(value)) {
4720
a9f9c96db60c Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents: 4709
diff changeset
   345
                pMapContainer->seedEdit->setVisible(true);
a9f9c96db60c Allow people to see my clever seed names if I set to something other than random seed hash.
nemo
parents: 4709
diff changeset
   346
                }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   347
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   348
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   349
        if (param == "THEME") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   350
            pMapContainer->setTheme(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   351
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   352
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   353
        if (param == "TEMPLATE") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   354
            pMapContainer->setTemplateFilter(value.toUInt());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   355
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   356
        }
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   357
        if (param == "MAPGEN") {
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   358
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   359
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   360
        }
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   361
        if (param == "MAZE_SIZE") {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   362
            pMapContainer->setMazeSize(value.toUInt());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   363
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   364
        }
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   365
        if (param == "SCRIPT") {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   366
            Scripts->setCurrentIndex(Scripts->findText(value));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   367
            return;
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   368
        }
4537
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   369
        if (param == "DRAWNMAP") {
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   370
            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   371
            return;
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   372
        }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   373
    }
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   374
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   375
    if (slValue.size() == 2)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   376
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   377
        if (param == "AMMO") {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   378
            setNetAmmo(slValue[0], slValue[1]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   379
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   380
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   381
    }
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   382
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   383
    if (slValue.size() == 5)
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   384
    {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   385
        if (param == "FULLMAPCONFIG")
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   386
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   387
            QString seed = slValue[3];
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   388
            if (!seedRegexp.exactMatch(seed))
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   389
                pMapContainer->seedEdit->setVisible(true);
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   390
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   391
            pMapContainer->setAllMapParameters(
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   392
                    slValue[0],
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   393
                    (MapGenerator)slValue[1].toUInt(),
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   394
                    slValue[2].toUInt(),
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   395
                    seed,
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   396
                    slValue[4].toUInt()
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   397
                    );
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   398
            return;
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   399
        }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   400
    }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   401
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   402
    qWarning("Got bad config param from net");
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   403
}
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   404
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   405
void GameCFGWidget::ammoChanged(int index)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   406
{
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   407
    if (index >= 0) {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   408
        emit paramChanged(
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   409
            "AMMO",
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   410
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   411
        );
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   412
    }
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   413
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   414
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   415
void GameCFGWidget::mapChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   416
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   417
    if(isEnabled() && pMapContainer->getCurrentIsMission())
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   418
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   419
        Scripts->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   420
        Scripts->setCurrentIndex(0);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   421
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   422
        if (pMapContainer->getCurrentScheme() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   423
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   424
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   425
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   426
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   427
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   428
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   429
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   430
            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   431
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   432
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   433
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   434
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   435
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   436
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   437
        if (pMapContainer->getCurrentWeapons() == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   438
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   439
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   440
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   441
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   442
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   443
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   444
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   445
            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   446
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   447
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   448
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   449
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   450
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   451
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   452
        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   453
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   454
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   455
            bindEntries->setEnabled(false);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   456
    }
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   457
    else
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   458
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   459
        Scripts->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   460
        GameSchemes->setEnabled(true);
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   461
        WeaponsName->setEnabled(true);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   462
        bindEntries->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   463
    }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   464
    emit paramChanged("MAP", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   465
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   466
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   467
void GameCFGWidget::templateFilterChanged(int value)
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   468
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   469
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   470
}
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   471
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   472
void GameCFGWidget::seedChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   473
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   474
    emit paramChanged("SEED", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   475
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   476
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   477
void GameCFGWidget::themeChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   478
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   479
    emit paramChanged("THEME", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   480
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   481
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   482
void GameCFGWidget::schemeChanged(int index)
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   483
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   484
    QStringList sl;
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   485
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   486
    int size = GameSchemes->model()->columnCount();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   487
    for(int i = 0; i < size; ++i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   488
        sl << schemeData(i).toString();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   489
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   490
    emit paramChanged("SCHEME", sl);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   491
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   492
    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) {
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   493
        QString schemeName = GameSchemes->itemText(index);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   494
        for (int i = 0; i < WeaponsName->count(); i++) {
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   495
             QString weapName = WeaponsName->itemText(i);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   496
             int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   497
             if (0 == res) {
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   498
                 WeaponsName->setCurrentIndex(i);
4410
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   499
                 emit ammoChanged(i);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   500
                 break;
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   501
             }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   502
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   503
    }
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   504
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   505
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   506
void GameCFGWidget::scriptChanged(int index)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   507
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   508
    if(isEnabled() && index > 0)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   509
    {
4551
05c32ee166b6 added replacement of "_" to " " in gameplay scripts
Henek
parents: 4537
diff changeset
   510
        QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString();
05c32ee166b6 added replacement of "_" to " " in gameplay scripts
Henek
parents: 4537
diff changeset
   511
        QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString();
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   512
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   513
        if (scheme == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   514
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   515
            GameSchemes->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   516
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   517
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   518
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   519
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   520
            GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   521
            int num = GameSchemes->findText(scheme);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   522
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   523
                GameSchemes->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   524
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   525
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   526
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   527
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   528
        if (weapons == "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   529
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   530
            WeaponsName->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   531
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   532
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   533
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   534
        {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   535
            WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   536
            int num = WeaponsName->findText(weapons);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   537
            if (num != -1)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   538
                WeaponsName->setCurrentIndex(num);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   539
            else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   540
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   541
        }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   542
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   543
        if (scheme != "locked" && weapons != "locked")
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   544
            bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   545
        else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   546
            bindEntries->setEnabled(false);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   547
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   548
    else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   549
    {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   550
        GameSchemes->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   551
        WeaponsName->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   552
        bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   553
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   554
    emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index)));
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   555
}
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   556
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   557
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   558
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   559
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   560
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   561
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   562
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   563
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   564
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   565
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   566
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   567
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   568
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   569
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   570
}
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   571
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   572
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   573
{
4527
d5d563a0ca54 Compess at highest ratio
unc0rr
parents: 4526
diff changeset
   574
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
4526
38afca1e4248 Debug messages
unc0rr
parents: 4525
diff changeset
   575
}