author | koda |
Mon, 02 May 2016 23:28:58 -0400 | |
changeset 11793 | 80fe306460b2 |
parent 7991 | 1e5da73a3149 |
child 15316 | f382ec6dba11 |
permissions | -rw-r--r-- |
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#pragma once |
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#if defined(__APPLE__) && !defined(EMSCRIPTEN) |
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#include <OpenGL/gl.h> |
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#else |
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#include "GL/gl.h" |
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#endif |
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/* emscripten cannot find these functions */ |
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#ifdef EMSCRIPTEN |
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void glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); |
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void glLinkProgram(GLuint program); |
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void glUniform1i(GLint location, GLint v0); |
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GLuint glCreateProgram(void); |
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void glUseProgram(GLuint program); |
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void glDeleteProgram(GLuint program); |
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void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
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void glDeleteShader(GLuint shader); |
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void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
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void glAttachShader(GLuint program, GLuint shader); |
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void glBindBuffer(GLenum target, GLuint buffer); |
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void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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void glEnableVertexAttribArray(GLuint index); |
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void glDisableVertexAttribArray(GLuint index); |
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void glGenBuffers(GLsizei n, GLuint * buffers); |
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void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
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void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
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void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
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void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); |
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void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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GLint glGetUniformLocation(GLuint program, const GLchar *name); |
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void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); |
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void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
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GLuint glCreateShader(GLenum shaderType); |
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void glCompileShader(GLuint shader); |
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void glShaderSource(GLuint shader, GLsizei count,/* const dropped for pas2c compat */ GLchar **string, const GLint *length); |
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#endif |