author | raptor <buckyballreaction@gmail.com> |
Tue, 13 Aug 2019 13:20:28 -0600 | |
changeset 15334 | 7e3bd4030aa5 |
parent 13314 | fe85ba81b01b |
child 15616 | fdca2af677a9 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _SELECT_WEAPON_INCLUDED |
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#define _SELECT_WEAPON_INCLUDED |
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#include <QFrame> |
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#include <QMap> |
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#include <QList> |
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class QGridLayout; |
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class WeaponItem; |
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class QLineEdit; |
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class QSettings; |
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class SelWeaponItem : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0); |
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unsigned char getItemsNum() const; |
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void setItemsNum(const unsigned char num); |
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void setEnabled(bool value); |
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private: |
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WeaponItem* item; |
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}; |
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class SelWeaponWidget : public QFrame |
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{ |
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Q_OBJECT |
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public: |
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SelWeaponWidget(int numItems, QWidget* parent=0); |
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QString getWeaponsString(const QString& name) const; |
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QStringList getWeaponNames() const; |
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void deletionDone(); |
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void init(); |
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public slots: |
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void setDefault(); |
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void setWeapons(const QString& ammo); |
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//sets the name of the current set |
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void setWeaponsName(const QString& name); |
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void switchWeapons(const QString& name); |
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void deleteWeaponsName(); |
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void newWeaponsName(); |
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void save(); |
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void copy(); |
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signals: |
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void weaponsDeleted(QString weaponsName); |
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void weaponsAdded(QString weaponsName, QString ammo); |
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void weaponsEdited(QString oldWeaponsName, QString newWeaponsName, QString ammo); |
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private: |
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//the name of the current weapon set |
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QString curWeaponsName; |
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//set to true while an entry is deleted. Used to avoid duplicate saving due to combobox change |
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bool isDeleting; |
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QLineEdit* m_name; |
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//storage for all the weapons sets |
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QMap<QString, QString>* wconf; |
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const int m_numItems; |
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int operator [] (unsigned int weaponIndex) const; |
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typedef QList<SelWeaponItem*> ItemsList; |
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typedef QMap<int, ItemsList> twi; |
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twi weaponItems; |
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//layout element for each tab: |
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QGridLayout* p1Layout; |
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QGridLayout* p2Layout; |
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QGridLayout* p3Layout; |
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QGridLayout* p4Layout; |
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QString fixWeaponSet(const QString & s); |
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}; |
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#endif // _SELECT_WEAPON_INCLUDED |