author | Wuzzy <almikes@aol.com> |
Sun, 20 Nov 2016 04:21:24 +0100 | |
changeset 11967 | 7dd85fe00de3 |
parent 11528 | 8826ee0afe01 |
permissions | -rw-r--r-- |
11015 | 1 |
-- Hedgewars SniperRifle Training |
2 |
-- Scripting Example |
|
3 |
||
4 |
-- Lines such as this one are comments - they are ignored |
|
5 |
-- by the game, no matter what kind of text is in there. |
|
6 |
-- It's also possible to place a comment after some real |
|
7 |
-- instruction as you see below. In short, everything |
|
8 |
-- following "--" is ignored. |
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9 |
||
10 |
--------------------------------------------------------------- |
|
11 |
-- At first we implement the localization library using loadfile. |
|
12 |
-- This allows us to localize strings without needing to think |
|
13 |
-- about translations. |
|
14 |
-- We can use the function loc(text) to localize a string. |
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15 |
||
16 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
|
17 |
||
18 |
-- This variable will hold the number of destroyed targets. |
|
19 |
local score = 0 |
|
20 |
-- This variable will hold the number of shots from the sniper rifle |
|
21 |
local shots = 0 |
|
22 |
-- This variable represents the number of targets to destroy. |
|
23 |
local score_goal = 31 |
|
24 |
-- This variable controls how many milliseconds/ticks we'd |
|
25 |
-- like to wait before we end the round once all targets |
|
26 |
-- have been destroyed. |
|
27 |
local end_timer = 1000 -- 1000 ms = 1 s |
|
28 |
-- This variable is set to true if the game is lost (i.e. |
|
29 |
-- time runs out). |
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30 |
local game_lost = false |
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31 |
-- This variable will point to the hog's gear |
|
32 |
local player = nil |
|
33 |
-- This variable will grab the time left at the end of the round |
|
34 |
local time_goal = 0 |
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35 |
||
36 |
local target = nil |
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37 |
||
38 |
local last_hit_time = 0 |
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11528 | 39 |
|
40 |
local cinematic = false |
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41 |
||
11015 | 42 |
-- This is a custom function to make it easier to |
43 |
-- spawn more targets with just one line of code |
|
44 |
-- You may define as many custom functions as you |
|
45 |
-- like. |
|
46 |
function spawnTarget(x, y) |
|
47 |
-- add a new target gear |
|
48 |
target = AddGear(x, y, gtTarget, 0, 0, 0, 0) |
|
49 |
-- have the camera move to the target so the player knows where it is |
|
50 |
FollowGear(target) |
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51 |
end |
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52 |
||
53 |
function blowUp(x, y) |
|
11528 | 54 |
if cinematic == false then |
55 |
cinematic = true |
|
56 |
SetCinematicMode(true) |
|
57 |
end |
|
11015 | 58 |
-- adds some TNT |
59 |
gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) |
|
60 |
end |
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61 |
||
62 |
function onNewTurn() |
|
63 |
SetWeapon(amSniperRifle) |
|
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end |
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65 |
||
66 |
-- This function is called before the game loads its |
|
67 |
-- resources. |
|
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-- It's one of the predefined function names that will |
|
69 |
-- be called by the game. They give you entry points |
|
70 |
-- where you're able to call your own code using either |
|
71 |
-- provided instructions or custom functions. |
|
72 |
function onGameInit() |
|
73 |
-- At first we have to overwrite/set some global variables |
|
74 |
-- that define the map, the game has to load, as well as |
|
75 |
-- other things such as the game rules to use, etc. |
|
76 |
-- Things we don't modify here will use their default values. |
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77 |
||
78 |
-- The base number for the random number generator |
|
79 |
Seed = 0 |
|
80 |
-- Game settings and rules |
|
81 |
GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery |
|
82 |
-- The time the player has to move each round (in ms) |
|
83 |
TurnTime = 150000 |
|
84 |
-- The frequency of crate drops |
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85 |
CaseFreq = 0 |
|
86 |
-- The number of mines being placed |
|
87 |
MinesNum = 0 |
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-- The number of explosives being placed |
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Explosives = 0 |
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-- The delay between each round |
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Delay = 0 |
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-- The map to be played |
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Map = "Ropes" |
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94 |
-- The theme to be used |
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11017
16c47a5573e4
change theme used by sniper training, for performance reasons
sheepluva
parents:
11015
diff
changeset
|
95 |
Theme = "Golf" |
11015 | 96 |
|
97 |
-- Create the player team |
|
98 |
AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default") |
|
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-- And add a hog to it |
|
100 |
player = AddHog(loc("Hunter"), 0, 1, "Sniper") |
|
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SetGearPosition(player, 602, 1465) |
|
102 |
end |
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103 |
||
104 |
-- This function is called when the round starts |
|
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-- it spawns the first target that has to be destroyed. |
|
106 |
-- In addition it shows the scenario goal(s). |
|
107 |
function onGameStart() |
|
108 |
-- Disable graph in stats screen |
|
109 |
SendHealthStatsOff() |
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110 |
-- Spawn the first target. |
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111 |
spawnTarget(860,1020) |
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11017
16c47a5573e4
change theme used by sniper training, for performance reasons
sheepluva
parents:
11015
diff
changeset
|
112 |
|
11015 | 113 |
-- Show some nice mission goals. |
114 |
-- Parameters are: caption, sub caption, description, |
|
115 |
-- extra text, icon and time to show. |
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116 |
-- A negative icon parameter (-n) represents the n-th weapon icon |
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-- A positive icon paramter (n) represents the (n+1)-th mission icon |
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-- A timeframe of 0 is replaced with the default time to show. |
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119 |
ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0) |
|
120 |
end |
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121 |
||
122 |
-- This function is called every game tick. |
|
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-- Note that there are 1000 ticks within one second. |
|
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-- You shouldn't try to calculate too complicated |
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125 |
-- code here as this might slow down your game. |
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function onGameTick20() |
|
127 |
if game_lost then |
|
128 |
return |
|
129 |
end |
|
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-- after a target is destroyed, show hog, then target |
|
131 |
if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then |
|
132 |
-- move camera to the target |
|
133 |
FollowGear(target) |
|
134 |
elseif TurnTimeLeft + 300 < last_hit_time then |
|
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-- move camera to the hog |
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136 |
FollowGear(player) |
|
137 |
end |
|
138 |
-- If time's up, set the game to be lost. |
|
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-- We actually check the time to be "1 ms" as it |
|
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-- will be at "0 ms" right at the start of the game. |
|
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if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal and game_lost == false then |
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game_lost = true |
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-- ... and show a short message. |
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AddCaption(loc("Time's up!")) |
|
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ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
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146 |
-- and generate the stats and go to the stats screen |
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generateStats() |
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148 |
EndGame() |
|
149 |
-- Just to be sure set the goal time to 1 ms |
|
150 |
time_goal = 1 |
|
151 |
end |
|
152 |
-- If the goal is reached or we've lost ... |
|
153 |
if score == score_goal or game_lost then |
|
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-- ... check to see if the time we'd like to |
|
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-- wait has passed and then ... |
|
156 |
if end_timer == 0 then |
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-- ... end the game ... |
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generateStats() |
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EndGame() |
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160 |
else |
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161 |
-- ... or just lower the timer by 1. |
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162 |
-- Reset the time left to stop the timer |
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163 |
TurnTimeLeft = time_goal |
|
164 |
end |
|
165 |
end_timer = end_timer - 20 |
|
166 |
end |
|
167 |
end |
|
168 |
||
169 |
-- This function is called when the game is initialized |
|
170 |
-- to request the available ammo and probabilities |
|
171 |
function onAmmoStoreInit() |
|
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-- add an unlimited supply of shotgun ammo |
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SetAmmo(amSniperRifle, 9, 0, 0, 0) |
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end |
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175 |
||
176 |
-- This function is called when a new gear is added. |
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-- We use it to count the number of shots, which we |
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-- in turn use to calculate the final score and stats |
|
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function onGearAdd(gear) |
|
180 |
if GetGearType(gear) == gtSniperRifleShot then |
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181 |
shots = shots + 1 |
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182 |
end |
|
183 |
end |
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184 |
||
185 |
-- This function is called before a gear is destroyed. |
|
186 |
-- We use it to count the number of targets destroyed. |
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187 |
function onGearDelete(gear) |
|
11528 | 188 |
local gt = GetGearType(gear) |
11017
16c47a5573e4
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sheepluva
parents:
11015
diff
changeset
|
189 |
|
11528 | 190 |
if gt == gtCase then |
11015 | 191 |
game_lost = true |
192 |
return |
|
193 |
end |
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11017
16c47a5573e4
change theme used by sniper training, for performance reasons
sheepluva
parents:
11015
diff
changeset
|
194 |
|
11528 | 195 |
if (gt == gtDynamite) and cinematic then |
196 |
cinematic = false |
|
197 |
SetCinematicMode(false) |
|
198 |
return |
|
199 |
end |
|
200 |
||
201 |
if gt == gtTarget then |
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11015 | 202 |
-- remember when the target was hit for adjusting the camera |
203 |
last_hit_time = TurnTimeLeft |
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204 |
-- Add one point to our score/counter |
|
205 |
score = score + 1 |
|
206 |
-- If we haven't reached the goal ... |
|
207 |
if score < score_goal then |
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-- ... spawn another target. |
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if score == 1 then |
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spawnTarget(1520,1350) |
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elseif score == 2 then |
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spawnTarget(1730,1040) |
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elseif score == 3 then |
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spawnTarget(2080,780) |
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elseif score == 4 then |
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AddCaption(loc("Good so far!") .. " " .. loc("Keep it up!")); |
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blowUp(1730,1226) |
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blowUp(1440,1595) |
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blowUp(1527,1575) |
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blowUp(1614,1595) |
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blowUp(1420,1675) |
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blowUp(1527,1675) |
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blowUp(1634,1675) |
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blowUp(1440,1755) |
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blowUp(1527,1775) |
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blowUp(1614,1755) |
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spawnTarget(1527,1667) |
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elseif score == 5 then |
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spawnTarget(1527,1667) |
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elseif score == 6 then |
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spawnTarget(2175,1300) |
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elseif score == 7 then |
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spawnTarget(2250,940) |
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elseif score == 8 then |
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spawnTarget(2665,1540) |
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elseif score == 9 then |
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spawnTarget(3040,1160) |
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elseif score == 10 then |
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spawnTarget(2930,1500) |
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elseif score == 11 then |
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AddCaption(loc("This one's tricky.")); |
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spawnTarget(700,720) |
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elseif score == 12 then |
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AddCaption(loc("Well done.")); |
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blowUp(914,1222) |
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blowUp(1050,1222) |
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blowUp(1160,1008) |
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blowUp(1160,1093) |
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blowUp(1160,1188) |
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blowUp(375,911) |
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blowUp(510,911) |
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blowUp(640,911) |
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blowUp(780,911) |
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blowUp(920,911) |
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blowUp(1060,913) |
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blowUp(1198,913) |
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spawnTarget(1200,730) |
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elseif score == 13 then |
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spawnTarget(1200,830) |
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elseif score == 14 then |
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spawnTarget(1430,450) |
|
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elseif score == 15 then |
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spawnTarget(796,240) |
|
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elseif score == 16 then |
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spawnTarget(300,10) |
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elseif score == 17 then |
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spawnTarget(2080,820) |
|
268 |
elseif score == 18 then |
|
269 |
AddCaption(loc("Demolition is fun!")); |
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blowUp(2110,920) |
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blowUp(2210,920) |
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blowUp(2200,305) |
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blowUp(2300,305) |
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blowUp(2300,400) |
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blowUp(2300,500) |
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blowUp(2300,600) |
|
277 |
blowUp(2300,700) |
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blowUp(2300,800) |
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blowUp(2300,900) |
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blowUp(2401,305) |
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blowUp(2532,305) |
|
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blowUp(2663,305) |
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283 |
spawnTarget(2300,760) |
|
284 |
elseif score == 19 then |
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285 |
spawnTarget(2300,760) |
|
286 |
elseif score == 20 then |
|
287 |
spawnTarget(2738,190) |
|
288 |
elseif score == 21 then |
|
289 |
spawnTarget(2590,-100) |
|
290 |
elseif score == 22 then |
|
291 |
AddCaption(loc("Will this ever end?")); |
|
292 |
blowUp(2790,305) |
|
293 |
blowUp(2930,305) |
|
294 |
blowUp(3060,305) |
|
295 |
blowUp(3190,305) |
|
296 |
blowUp(3310,305) |
|
297 |
blowUp(3393,613) |
|
298 |
blowUp(2805,370) |
|
299 |
blowUp(2805,500) |
|
300 |
blowUp(2805,630) |
|
301 |
blowUp(2805,760) |
|
302 |
blowUp(2805,890) |
|
303 |
blowUp(3258,370) |
|
304 |
blowUp(3258,475) |
|
305 |
blowUp(3264,575) |
|
306 |
spawnTarget(3230,240) |
|
307 |
elseif score == 23 then |
|
308 |
spawnTarget(3230,290) |
|
309 |
elseif score == 24 then |
|
310 |
spawnTarget(3670,250) |
|
311 |
elseif score == 25 then |
|
312 |
spawnTarget(2620,-100) |
|
313 |
elseif score == 26 then |
|
314 |
spawnTarget(2870,300) |
|
315 |
elseif score == 27 then |
|
316 |
spawnTarget(3850,900) |
|
317 |
elseif score == 28 then |
|
318 |
spawnTarget(3780,300) |
|
319 |
elseif score == 29 then |
|
320 |
spawnTarget(3670,0) |
|
321 |
elseif score == 30 then |
|
322 |
AddCaption(loc("Last Target!")); |
|
323 |
spawnTarget(3480,1200) |
|
324 |
end |
|
325 |
else |
|
326 |
if not game_lost then |
|
327 |
-- Otherwise show that the goal was accomplished |
|
328 |
ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) |
|
329 |
-- Also let the hogs shout "victory!" |
|
330 |
PlaySound(sndVictory) |
|
331 |
-- Save the time left so we may keep it. |
|
332 |
time_goal = TurnTimeLeft |
|
333 |
end |
|
334 |
end |
|
335 |
end |
|
336 |
end |
|
337 |
||
338 |
-- This function calculates the final score of the player and provides some texts and |
|
339 |
-- data for the final stats screen |
|
340 |
function generateStats() |
|
341 |
local accuracy = (score/shots)*100 |
|
342 |
local end_score_targets = (score * 200) |
|
343 |
local end_score_overall |
|
344 |
if not game_lost then |
|
345 |
local end_score_time = math.ceil(time_goal/5) |
|
346 |
local end_score_accuracy = math.ceil(accuracy * 100) |
|
347 |
end_score_overall = end_score_time + end_score_targets + end_score_accuracy |
|
348 |
||
349 |
SendStat(siGameResult, loc("You have successfully finished the sniper rifle training!")) |
|
350 |
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), score, score_goal, end_score_targets)) |
|
351 |
SendStat(siCustomAchievement, string.format(loc("You have made %d shots."), shots)) |
|
352 |
SendStat(siCustomAchievement, string.format(loc("Accuracy bonus: +%d points"), end_score_accuracy)) |
|
353 |
SendStat(siCustomAchievement, string.format(loc("You had %.2fs remaining on the clock (+%d points)."), (time_goal/1000), end_score_time)) |
|
354 |
else |
|
355 |
SendStat(siGameResult, loc("You lose!")) |
|
11017
16c47a5573e4
change theme used by sniper training, for performance reasons
sheepluva
parents:
11015
diff
changeset
|
356 |
|
11015 | 357 |
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), score, score_goal, end_score_targets)) |
358 |
SendStat(siCustomAchievement, string.format(loc("You have made %d shots."), shots)) |
|
359 |
end_score_overall = end_score_targets |
|
360 |
end |
|
361 |
SendStat(siPlayerKills, tostring(end_score_overall), loc("Sniperz")) |
|
362 |
SendStat(siPointType, loc("points")) |
|
363 |
end |