11015
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1 |
---------------------------------------------------------
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2 |
--- LE CONSTRUCTION MODE 0.7 (badly adapted from Hedge Editor 0.5)
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---------------------------------------------------------
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-- a hedgewars gameplay mode by mikade
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-- special thanks to all who helped test and offered suggestions
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-- additional thanks to sheepluva/nemo for adding some extra hooks
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-- (to do)
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-- investigate loc not working on addcaptions
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10 |
-- check for parsecommands before porting to dev
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-- test onUpDown more extensively as it may need revision (check for amRubber etc)
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-- test localization of weapons and utils and stuff
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13 |
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14 |
-- try posistion grenades in Harmer so it blows hogs away from the struc
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-- and don't explode too close to the struc
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-- additional/previous balance ideas
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-- based on your money?
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-- based on the number of strucs/gens you own?
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-- based on your existing arsenal?
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-- limit number of crates spawned per round perhaps (done)
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-- limit number of generators?
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23 |
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------------------------------------------------------------------------------
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--version history
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------------------------------------------------------------------------------
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--v0.1
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-- concept test
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29 |
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--v0.2
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31 |
-- improved documentation (in script and in game)
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-- improved localisation (or is it? at any rate, crate placement should now say e.g. Bazooka and not amBazooka)
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-- added variable weapon costs (based on the values from Vatten's Consumerism script)
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-- added reflector shield (still needs work and balancing)
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-- added weapon-filter (probably ok)
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37 |
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38 |
-- enabled super weapons like ballgun, rcplane, watermelon, hellish to test balance
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-- reduce max money to 1000
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40 |
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41 |
--v0.3
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-- some /s removed
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43 |
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--v0.4
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-- added support for per hog ammo (hopefully)
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46 |
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--v0.5 (dev)
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-- added somewhat horribly implemented support for different structure sprites
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-- added override pictures for ammo menu
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-- added override message on wep select to aid understanding
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-- split menu into/between weps/parts: struc, crates, gears
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-- add a limit on crates per turn
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-- add a limit on extra time per turn
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-- add a test level
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-- restored rubber placement
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56 |
-- cleaned up some of the code a bit and removed about 280 lines of code I didn't need, lol
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57 |
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--v0.6 (dev)
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-- added magic dance
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--v.07 (pushed to repo)
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-- added a cfg file
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-- removed another 903 lines of code we weren't using (lol)
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--------------------------------
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-- STRUCTURES LIST / IDEAS
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--------------------------------
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--Healing Station: heals hogs to 150 life
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--Teleportation Node: allows teleporting to any other teleporter nodes
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--Bio-filter: explodes enemy hogs
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--Respawner: if you have one of these, any slain hogs are resurrected here :D
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--Generator: generates energy (used to buy stuff, and possibly later other strucs might have upkeep costs)
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--Support Station: allows purchasing of weapons, utilities, and med-crates
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--Construction Station: allows purchasing of girders, rubber, mines, sticky mines, barrels
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--Reflector Shield: reflect projectiles
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--Weapon Filter: kill all equipement of enemy hogs passing through this area.
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--to make the grill more attractive make it vaporize flying saucers
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--and also rope, and maybe incoming gears
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-- make healing thing also cure poison
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-- maybe make poison more virulent and dangerous
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--(not implemented / abandoned ideas)
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-- Core: allows construction of other structures.
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-- Automated Turret (think red drones from space invasion)
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-- Canon (gives access to 3 fireballs per turn while near)
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-- something that allows control of wind/water
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-- Gravity Field generator : triggers world gravity change
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-- structures consume power over time and
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-- maybe you can turn structures OFF/ON, manually to save power.
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-- hacking
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-- allow hacking of structures, either being able to use enemy structures,
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-- or turning a team's structures against them.
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-- pylons
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-- allow hogs to put down a pylon-like gear which then allows the core
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-- to place other structures/objects within the pylon's sphere of influence
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-- this would allow aggressive structure advancement
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-- resouce mining?
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-- you could designate something like mines, that you could get close to,
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-- "pick up", and then "drop" back at a central location to simulate
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-- resource mining. bit complicated/meh, normal power generators probably easier
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-- it would be cool to have a red mask we could apply over girders
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-- that would indicate they were Indestructible
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112 |
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113 |
HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Tracker.lua")
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----------------------------------------------
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117 |
-- STRUC CRAP
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----------------------------------------------
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strucID = {}
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strucGear = {}
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strucClan = {}
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strucType = {}
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strucCost = {}
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strucHealth = {}
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strucCirc = {}
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strucCircCol = {}
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strucCircRadius = {}
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strucCircType = {}
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strucAltDisplay = {}
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placedExpense = 0
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tempID = nil
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sUID = 0
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colorRed = 0xff0000ff
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colorGreen = 0x00ff00ff
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141 |
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clanBoundsSX = {}
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clanBoundsSY = {}
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clanBoundsEX = {}
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clanBoundsEY = {}
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clanPower = {}
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clanBoon = {}
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clanID = {}
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clanLStrucIndex = {}
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clanLWepIndex = {} -- for ease of use let's track this stuff
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clanLUtilIndex = {}
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clanLGearIndex = {}
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clanUsedExtraTime = {}
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clanCratesSpawned = {}
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effectTimer = 0
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wallsVisible = false
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wX = {}
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wY = {}
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wWidth = {}
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wHeight = {}
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wCol = {}
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margin = 20
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tauntString = ""
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170 |
vTag = {}
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lastWep = nil
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172 |
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173 |
function HideTags()
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for i = 0, 2 do
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SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
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end
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end
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180 |
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181 |
function DrawTag(i)
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zoomL = 1.3
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xOffset = 40
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if i == 0 then
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yOffset = 40
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tCol = 0xffba00ff
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tValue = 30--TimeLeft
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elseif i == 1 then
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zoomL = 1.1
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xOffset = 45
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yOffset = 70
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tCol = 0x00ff00ff
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tValue = clanPower[GetHogClan(CurrentHedgehog)]
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elseif i == 2 then
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zoomL = 1.1
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xOffset = 60 + 35
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yOffset = 70
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tCol = 0xa800ffff
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tValue = 10--shieldHealth - 80
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end
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DeleteVisualGear(vTag[i])
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vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
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g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
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SetVisualGearValues (
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vTag[i], --id
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-div(ScreenWidth,2) + xOffset, --xoffset
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ScreenHeight - yOffset, --yoffset
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0, --dx
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0, --dy
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zoomL, --zoom
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1, --~= 0 means align to screen
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g7, --frameticks
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tValue, --value
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240000, --timer
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tCol --GetClanColor( GetHogClan(CurrentHedgehog) )
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)
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end
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function onScreenResize()
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-- redraw Tags so that their screen locations are updated
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if (CurrentHedgehog ~= nil) then
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DrawTag(0)
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DrawTag(1)
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DrawTag(2)
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end
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end
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234 |
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function XYisInRect(px, py, psx, psy, pex, pey)
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if (px > psx) and (px < pex) and (py > psy) and (py < pey) then
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return(true)
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else
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return(false)
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end
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end
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function AddWall(zXMin,zYMin, zWidth, zHeight, zCol)
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table.insert(wX, zXMin)
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table.insert(wY, zYMin)
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table.insert(wWidth, zWidth)
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table.insert(wHeight, zHeight)
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table.insert(wCol, zCol)
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end
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254 |
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function BorderSpark(zXMin,zYMin, zWidth, zHeight, bCol)
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eX = zXMin + GetRandom(zWidth+10)
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eY = zYMin + GetRandom(zHeight+10)
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259 |
tempE = AddVisualGear(eX, eY, vgtDust, 0, false)
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if tempE ~= 0 then
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g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
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SetVisualGearValues(tempE, eX, eY, g3, g4, g5, g6, g7, 1, g9, bCol )
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end
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264 |
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end
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266 |
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267 |
function HandleBorderEffects()
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268 |
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effectTimer = effectTimer + 1
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if effectTimer > 15 then --25
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271 |
effectTimer = 1
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272 |
for i = 1, #wX do
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273 |
BorderSpark(wX[i],wY[i],wWidth[i],wHeight[i], wCol[i])
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274 |
end
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275 |
end
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276 |
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end
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278 |
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279 |
----
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280 |
-- old reflecting stuff from like 3 years ago lol
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281 |
---
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282 |
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function gearCanBeDeflected(gear)
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284 |
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285 |
if (GetGearType(gear) == gtShell) or
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--(GetGearType(gear) == gtBee) or
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(GetGearType(gear) == gtGrenade) or
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288 |
(GetGearType(gear) == gtAirBomb) or
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289 |
--(GetGearType(gear) == gtRCPlane) or
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290 |
--(GetGearType(gear) == gtRope) or
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(GetGearType(gear) == gtClusterBomb) or
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292 |
(GetGearType(gear) == gtCluster) or
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293 |
(GetGearType(gear) == gtGasBomb) or
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294 |
--(GetGearType(gear) == gtSeduction) or
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295 |
(GetGearType(gear) == gtMine) or -------
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296 |
(GetGearType(gear) == gtMortar) or
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297 |
(GetGearType(gear) == gtHellishBomb) or
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298 |
(GetGearType(gear) == gtWatermelon) or
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299 |
(GetGearType(gear) == gtMelonPiece) or
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300 |
(GetGearType(gear) == gtEgg) or
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301 |
(GetGearType(gear) == gtDrill) or
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302 |
(GetGearType(gear) == gtBall) or
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303 |
(GetGearType(gear) == gtExplosives) or ------
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304 |
(GetGearType(gear) == gtFlame) or
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305 |
(GetGearType(gear) == gtPortal) or
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306 |
(GetGearType(gear) == gtDynamite) or
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307 |
(GetGearType(gear) == gtSMine) or
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308 |
--(GetGearType(gear) == gtKamikaze) or
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309 |
--(GetGearType(gear) == gtRCPlane) or
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310 |
--(GetGearType(gear) == gtCake) or
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311 |
--(GetGearType(gear) == gtHedgehog) or ------
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312 |
(GetGearType(gear) == gtKnife) or
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313 |
(GetGearType(gear) == gtJetpack) or -- test this and birdy plz
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314 |
(GetGearType(gear) == gtBirdy) or -- test this and birdy plz
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315 |
(GetGearType(gear) == gtSnowball) or
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316 |
(GetGearType(gear) == gtMolotov)
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317 |
then
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318 |
return(true)
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319 |
else
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320 |
return(false)
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321 |
end
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322 |
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323 |
end
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324 |
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325 |
function getThreatDamage(gear)
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326 |
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327 |
--- damage amounts for weapons
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328 |
if (GetGearType(gear) == gtGrenade) or
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329 |
(GetGearType(gear) == gtClusterBomb) or
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330 |
(GetGearType(gear) == gtGasBomb) or
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331 |
(GetGearType(gear) == gtKnife) or
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332 |
(GetGearType(gear) == gtEgg) or
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333 |
(GetGearType(gear) == gtMolotov) or
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334 |
(GetGearType(gear) == gtHellishBomb) or
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335 |
(GetGearType(gear) == gtWatermelon) or
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336 |
(GetGearType(gear) == gtSMine)
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337 |
then
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338 |
dmg = 30
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339 |
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340 |
elseif (GetGearType(gear) == gtMelonPiece) then
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341 |
dmg = 40
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342 |
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343 |
elseif (GetGearType(gear) == gtAirBomb) or
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344 |
(GetGearType(gear) == gtDrill) or
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345 |
(GetGearType(gear) == gtMine) or
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346 |
(GetGearType(gear) == gtCluster) then
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347 |
dmg = 20
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348 |
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349 |
elseif (GetGearType(gear) == gtFlame) or
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350 |
(GetGearType(gear) == gtPortal) or
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351 |
(GetGearType(gear) == gtDynamite)
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352 |
--(GetGearType(gear) == gtKamikaze) or
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353 |
--(GetGearType(gear) == gtRCPlane) or
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354 |
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355 |
--(GetGearType(gear) == gtCake)
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356 |
then
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357 |
dmg = 0
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358 |
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359 |
elseif (GetGearType(gear) == gtBall) then
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360 |
dmg = 1
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361 |
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362 |
else --normal shell, snowball etc
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363 |
dmg = 65
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364 |
end
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365 |
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366 |
return(dmg)
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367 |
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|
368 |
end
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369 |
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370 |
function setGearReflectionValues(gear)
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371 |
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|
372 |
dmg = getThreatDamage(gear)
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|
373 |
setGearValue(gear,"damage",dmg)
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|
374 |
setGearValue(gear,"deflects",0)
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375 |
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376 |
if (CurrentHedgehog ~= nil) then --and (gameStarted == true) then
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377 |
setGearValue(gear,"owner",GetHogClan(CurrentHedgehog)) -- NEW NEEDS CHANGE?
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378 |
else
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379 |
setGearValue(gear,"owner",10) -- nil
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|
380 |
end
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381 |
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382 |
end
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|
383 |
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|
384 |
function AddStruc(pX,pY, pType, pClan)
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|
385 |
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|
386 |
sUID = sUID + 1
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387 |
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|
388 |
tempG = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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389 |
SetGearPosition(tempG, pX, pY)
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|
390 |
setGearValue(tempG, "sUID", sUID)
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391 |
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|
392 |
tempCirc = AddVisualGear(0,0,vgtCircle,0,true)
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393 |
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|
394 |
SetVisualGearValues(tempCirc, 0, 0, 100, 255, 1, 100, 0, 500, 1, 0xFFFFFF00)
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395 |
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|
396 |
table.insert(strucID, sUID)
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|
397 |
table.insert(strucType, pType)
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|
398 |
table.insert(strucGear,tempG)
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|
399 |
table.insert(strucClan,pClan)
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|
400 |
table.insert(strucCost,2)
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401 |
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|
402 |
frameID = 0
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|
403 |
visualSprite = sprTarget
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|
404 |
madness = AddVisualGear(GetX(tempG), GetY(tempG), vgtStraightShot, 1, true,1)
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|
405 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(madness) --g9
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|
406 |
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|
407 |
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|
408 |
if pType == loc("Reflector Shield") then
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|
409 |
table.insert(strucHealth,255)
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|
410 |
|
|
411 |
--SetVisualGearValues(madness, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
|
|
412 |
--SetState(tempG, bor(GetState(tempG),gstInvisible) )
|
|
413 |
--table.insert(strucAltDisplay, madness)
|
|
414 |
|
|
415 |
else
|
|
416 |
table.insert(strucHealth,1)
|
|
417 |
--table.insert(strucAltDisplay, 1)
|
|
418 |
end
|
|
419 |
|
|
420 |
table.insert(strucCirc,tempCirc)
|
|
421 |
|
|
422 |
table.insert(strucCircType, 1)
|
|
423 |
if pType == loc("Bio-Filter") then
|
|
424 |
table.insert(strucCircCol,colorRed)
|
|
425 |
table.insert(strucCircRadius,1000)
|
|
426 |
frameID = 7
|
|
427 |
elseif pType == loc("Healing Station") then
|
|
428 |
table.insert(strucCircCol,0xFF00FF00)
|
|
429 |
--table.insert(strucCircCol,colorGreen)
|
|
430 |
table.insert(strucCircRadius,500)
|
|
431 |
frameID = 3
|
|
432 |
elseif pType == loc("Respawner") then
|
|
433 |
table.insert(strucCircCol,0xFF00FF00)
|
|
434 |
--table.insert(strucCircCol,0xFF00FFFF)
|
|
435 |
table.insert(strucCircRadius,75)
|
|
436 |
runOnHogs(EnableHogResurrectionForThisClan)
|
|
437 |
frameID = 1
|
|
438 |
elseif pType == loc("Teleportation Node") then
|
|
439 |
table.insert(strucCircCol,0x0000FFFF)
|
|
440 |
table.insert(strucCircRadius,350)
|
|
441 |
frameID = 6
|
|
442 |
elseif pType == loc("Core") then
|
|
443 |
table.insert(strucCircCol,0xFFFFFFFF)
|
|
444 |
table.insert(strucCircRadius,350)
|
|
445 |
elseif pType == loc("Generator") then
|
|
446 |
table.insert(strucCircCol,0xFFFF00FF)
|
|
447 |
table.insert(strucCircRadius,75)
|
|
448 |
setGearValue(tempG, "power", 0)
|
|
449 |
frameID = 2
|
|
450 |
elseif pType == loc("Support Station") then
|
|
451 |
table.insert(strucCircCol,0xFFFF00FF)
|
|
452 |
table.insert(strucCircRadius,500)
|
|
453 |
frameID = 4
|
|
454 |
elseif pType == loc("Construction Station") then
|
|
455 |
table.insert(strucCircCol,0xFFFFFFFF)
|
|
456 |
table.insert(strucCircRadius,500)
|
|
457 |
frameID = 8
|
|
458 |
elseif pType == loc("Reflector Shield") then
|
|
459 |
table.insert(strucCircCol,0xffae00ff)
|
|
460 |
table.insert(strucCircRadius,750)
|
|
461 |
frameID = 9
|
|
462 |
elseif pType == loc("Weapon Filter") then
|
|
463 |
table.insert(strucCircCol,0xa800ffff)
|
|
464 |
table.insert(strucCircRadius,750)
|
|
465 |
frameID = 5
|
|
466 |
end
|
|
467 |
|
|
468 |
|
|
469 |
SetVisualGearValues(madness, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
|
|
470 |
SetState(tempG, bor(GetState(tempG),gstInvisible) )
|
|
471 |
table.insert(strucAltDisplay, madness)
|
|
472 |
|
|
473 |
-- may be needed for non gear-based structures
|
|
474 |
--table.insert(strucX, GetX(tempG))
|
|
475 |
--table.insert(strucY, GetY(tempG))
|
|
476 |
|
|
477 |
end
|
|
478 |
|
|
479 |
-- this is basically onStructureDelete
|
|
480 |
-- we may need to expand it for non-gear structures later
|
|
481 |
function CheckGearForStructureLink(gear)
|
|
482 |
|
|
483 |
respawnerDestroyed = false
|
|
484 |
|
|
485 |
for i = 1, #strucID do
|
|
486 |
if strucID[i] == getGearValue(gear,"sUID") then
|
|
487 |
|
|
488 |
if strucType[i] == loc("Respawner") then
|
|
489 |
respawnerDestroyed = true
|
|
490 |
end
|
|
491 |
|
|
492 |
table.remove(strucID,i)
|
|
493 |
table.remove(strucGear,i)
|
|
494 |
table.remove(strucClan,i)
|
|
495 |
table.remove(strucType,i)
|
|
496 |
table.remove(strucCost,i)
|
|
497 |
table.remove(strucHealth,i)
|
|
498 |
|
|
499 |
DeleteVisualGear(strucCirc[i])
|
|
500 |
table.remove(strucCirc,i)
|
|
501 |
|
|
502 |
table.remove(strucCircCol,i)
|
|
503 |
table.remove(strucCircRadius,i)
|
|
504 |
table.remove(strucCircType,i)
|
|
505 |
|
|
506 |
if strucAltDisplay[i] ~= 1 then
|
|
507 |
DeleteVisualGear(strucAltDisplay[i])
|
|
508 |
end
|
|
509 |
table.remove(strucAltDisplay,i)
|
|
510 |
|
|
511 |
end
|
|
512 |
end
|
|
513 |
|
|
514 |
if respawnerDestroyed == true then
|
|
515 |
runOnHogs(RecalibrateRespawn)
|
|
516 |
end
|
|
517 |
|
|
518 |
end
|
|
519 |
|
|
520 |
-- called when we add a new respawner
|
|
521 |
function EnableHogResurrectionForThisClan(gear)
|
|
522 |
if GetHogClan(gear) == GetHogClan(CurrentHedgehog) then
|
|
523 |
SetEffect(gear, heResurrectable, 1)
|
|
524 |
end
|
|
525 |
end
|
|
526 |
|
|
527 |
-- this is called when a respawner blows up
|
|
528 |
function RecalibrateRespawn(gear)
|
|
529 |
|
|
530 |
respawnerList = {}
|
|
531 |
for i = 1, #strucID do
|
|
532 |
if (strucType[i] == loc("Respawner")) and (strucClan[i] == GetHogClan(gear)) then
|
|
533 |
table.insert(respawnerList, i)
|
|
534 |
end
|
|
535 |
end
|
|
536 |
|
|
537 |
if #respawnerList >= 1 then
|
|
538 |
SetEffect(gear, heResurrectable, 1)
|
|
539 |
else
|
|
540 |
SetEffect(gear, heResurrectable, 0)
|
|
541 |
end
|
|
542 |
|
|
543 |
end
|
|
544 |
|
|
545 |
--resposition dead hogs at a respawner if they own one
|
|
546 |
function FindRespawner(gear)
|
|
547 |
|
|
548 |
respawnerList = {}
|
|
549 |
for i = 1, #strucID do
|
|
550 |
if (strucType[i] == loc("Respawner")) and (strucClan[i] == GetHogClan(gear)) then
|
|
551 |
table.insert(respawnerList, i)
|
|
552 |
end
|
|
553 |
end
|
|
554 |
|
|
555 |
if #respawnerList >= 1 then
|
|
556 |
i = GetRandom(#respawnerList)+1
|
|
557 |
SetGearPosition(gear,GetX(strucGear[respawnerList[i]]),GetY(strucGear[respawnerList[i]])-25)
|
|
558 |
AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false)
|
|
559 |
else -- (this should never happen, but just in case)
|
|
560 |
SetEffect(gear, heResurrectable, 0)
|
|
561 |
DeleteGear(gear)
|
|
562 |
end
|
|
563 |
|
|
564 |
end
|
|
565 |
|
|
566 |
function onGearResurrect(gear)
|
|
567 |
AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false)
|
|
568 |
FindRespawner(gear)
|
|
569 |
end
|
|
570 |
|
|
571 |
|
|
572 |
function CheckTeleport(gear, tX, tY)
|
|
573 |
|
|
574 |
teleportOriginSuccessful = false
|
|
575 |
teleportDestinationSuccessful = false
|
|
576 |
|
|
577 |
for i = 1, #strucID do
|
|
578 |
|
|
579 |
if (strucType[i] == loc("Teleportation Node")) and (strucClan[i] == GetHogClan(CurrentHedgehog)) then
|
|
580 |
|
|
581 |
dist = GetDistFromGearToXY(CurrentHedgehog,GetX(strucGear[i]), GetY(strucGear[i]))
|
|
582 |
if strucCircType[i] == 0 then
|
|
583 |
NR = strucCircRadius[i]
|
|
584 |
else
|
|
585 |
NR = (48/100*strucCircRadius[i])/2
|
|
586 |
--NR = div((div(48,100) * strucCircRadius[tempID]),2)
|
|
587 |
end
|
|
588 |
if dist <= NR*NR then
|
|
589 |
teleportOriginSuccessful = true
|
|
590 |
end
|
|
591 |
|
|
592 |
dist = GetDistFromXYtoXY(tX,tY,GetX(strucGear[i]), GetY(strucGear[i]))
|
|
593 |
if strucCircType[i] == 0 then
|
|
594 |
NR = strucCircRadius[i]
|
|
595 |
else
|
|
596 |
NR = (48/100*strucCircRadius[i])/2
|
|
597 |
--NR = div((div(48,100) * strucCircRadius[tempID]),2)
|
|
598 |
end
|
|
599 |
if dist <= NR*NR then
|
|
600 |
teleportDestinationSuccessful = true
|
|
601 |
end
|
|
602 |
|
|
603 |
end
|
|
604 |
|
|
605 |
|
|
606 |
end
|
|
607 |
|
|
608 |
if ((teleportDestinationSuccessful == false) or (teleportOriginSuccessful == false)) then
|
|
609 |
AddCaption(loc("Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."))
|
|
610 |
SetGearTarget(gear, GetX(CurrentHedgehog), GetY(CurrentHedgehog))
|
|
611 |
end
|
|
612 |
|
|
613 |
end
|
|
614 |
|
|
615 |
--Check for proximity of gears to structures, and make structures behave accordingly
|
|
616 |
function CheckProximity(gear)
|
|
617 |
|
|
618 |
--if isAStructureEffectingGear(gear) then
|
|
619 |
|
|
620 |
dist = GetDistFromGearToXY(gear, GetX(strucGear[tempID]), GetY(strucGear[tempID]))
|
|
621 |
|
|
622 |
-- calculate my real radius if I am an aura
|
|
623 |
if strucCircType[tempID] == 0 then
|
|
624 |
NR = strucCircRadius[tempID]
|
|
625 |
else
|
|
626 |
NR = (48/100*strucCircRadius[tempID])/2
|
|
627 |
--NR = div((div(48,100) * strucCircRadius[tempID]),2) -- doesn't work ffff
|
|
628 |
--NR = div((48/100*strucCircRadius[tempID]),2) -- still works
|
|
629 |
|
|
630 |
end
|
|
631 |
|
|
632 |
-- we're in business
|
|
633 |
if dist <= NR*NR then
|
|
634 |
|
|
635 |
|
|
636 |
-- heal clan hogs
|
|
637 |
if strucType[tempID] == loc("Healing Station") then
|
|
638 |
|
|
639 |
if GetGearType(gear) == gtHedgehog then
|
|
640 |
if GetHogClan(gear) == strucClan[tempID] then
|
|
641 |
|
|
642 |
hogLife = GetHealth(gear) + 1
|
|
643 |
if hogLife > 150 then
|
|
644 |
hogLife = 150
|
|
645 |
end
|
|
646 |
SetHealth(gear, hogLife)
|
|
647 |
|
|
648 |
-- change this to the med kit sprite health ++++s later
|
|
649 |
tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
|
|
650 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
|
|
651 |
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, colorGreen )
|
|
652 |
|
|
653 |
|
|
654 |
end
|
|
655 |
end
|
|
656 |
|
|
657 |
-- explode enemy clan hogs
|
|
658 |
elseif strucType[tempID] == loc("Bio-Filter") then
|
|
659 |
|
|
660 |
--tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
|
|
661 |
--g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
|
|
662 |
--SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, colorRed )
|
|
663 |
|
|
664 |
if GetGearType(gear) == gtHedgehog then
|
|
665 |
if (GetHogClan(gear) ~= strucClan[tempID]) and (GetHealth(gear) > 0) then
|
|
666 |
AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1)
|
|
667 |
end
|
|
668 |
end
|
|
669 |
|
|
670 |
-- were those weapons in your pocket, or were you just happy to see me?
|
|
671 |
elseif strucType[tempID] == loc("Weapon Filter") then
|
|
672 |
|
|
673 |
if GetGearType(gear) == gtHedgehog then
|
|
674 |
if (GetHogClan(gear) ~= strucClan[tempID]) then
|
|
675 |
|
|
676 |
for wpnIndex = 1, #atkArray do
|
|
677 |
AddAmmo(gear, atkArray[wpnIndex][1], 0)
|
|
678 |
end
|
|
679 |
|
|
680 |
for wpnIndex = 1, #utilArray do
|
|
681 |
AddAmmo(gear, utilArray[wpnIndex][1], 0)
|
|
682 |
end
|
|
683 |
|
|
684 |
AddAmmo(gear, amAirAttack, 100)
|
|
685 |
AddAmmo(gear, amSwitch, 100)
|
|
686 |
AddAmmo(gear, amSkip, 100)
|
|
687 |
|
|
688 |
end
|
|
689 |
end
|
|
690 |
|
|
691 |
-- BOUNCE! POGO! POGO! POGO! POGO!
|
|
692 |
elseif strucType[tempID] == loc("Reflector Shield") then
|
|
693 |
|
|
694 |
-- add check for whose projectile it is
|
|
695 |
if gearCanBeDeflected(gear) == true then
|
|
696 |
|
|
697 |
gOwner = getGearValue(gear,"owner")
|
|
698 |
gDeflects = getGearValue(gear,"deflects")
|
|
699 |
gDmg = getGearValue(gear,"damage")
|
|
700 |
|
|
701 |
if gDeflects >= 3 then
|
|
702 |
DeleteGear(gear)
|
|
703 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false)
|
|
704 |
PlaySound(sndVaporize)
|
|
705 |
elseif gOwner ~= strucClan[tempID] then
|
|
706 |
--whether to vaporize gears or bounce them
|
|
707 |
if gDmg ~= 0 then
|
|
708 |
dx, dy = GetGearVelocity(gear)
|
|
709 |
|
|
710 |
if (dx == 0) and (dy == 0) then
|
|
711 |
-- static mine, explosive, etc encountered
|
|
712 |
-- do nothing
|
|
713 |
else
|
|
714 |
|
|
715 |
--let's bounce something!
|
|
716 |
|
|
717 |
--if dx == 0 then
|
|
718 |
-- bounce away eggs
|
|
719 |
-- dx = 0.5
|
|
720 |
--end
|
|
721 |
|
|
722 |
dx = dx*(-1)
|
|
723 |
dy = dy*(-1)
|
|
724 |
SetGearVelocity(gear,dx,dy)
|
|
725 |
setGearValue(gear,"deflects",(gDeflects+1))
|
|
726 |
|
|
727 |
AddVisualGear(GetX(gear), GetY(gear), vgtExplosion, 0, false)
|
|
728 |
PlaySound(sndExplosion)
|
|
729 |
|
|
730 |
strucHealth[tempID] = strucHealth[tempID] - gDmg
|
|
731 |
strucCircCol[tempID] = strucCircCol[tempID] - gDmg
|
|
732 |
|
|
733 |
if strucHealth[tempID] <= 0 then
|
|
734 |
AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtExplosion, 0, false)
|
|
735 |
DeleteGear(strucGear[tempID])
|
|
736 |
PlaySound(sndExplosion)
|
|
737 |
end
|
|
738 |
|
|
739 |
end
|
|
740 |
|
|
741 |
else
|
|
742 |
DeleteGear(gear)
|
|
743 |
AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false)
|
|
744 |
PlaySound(sndVaporize)
|
|
745 |
end
|
|
746 |
end
|
|
747 |
end
|
|
748 |
|
|
749 |
--mark as within range of a teleporter node
|
|
750 |
elseif strucType[tempID] == loc("Teleportation Node") then
|
|
751 |
|
|
752 |
if GetGearType(gear) == gtHedgehog then
|
|
753 |
if GetHogClan(gear) == strucClan[tempID] then
|
|
754 |
--tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
|
|
755 |
|
|
756 |
for i = 1, #sProx do
|
|
757 |
if sProx[i][1] == loc("Teleportation Mode") then
|
|
758 |
sProx[i][2] = true
|
|
759 |
end
|
|
760 |
end
|
|
761 |
|
|
762 |
end
|
|
763 |
end
|
|
764 |
|
|
765 |
-- mark as within range of construction station
|
|
766 |
-- and thus allow menu access to placement modes
|
|
767 |
-- for girders, mines, sticky mines and barrels
|
|
768 |
elseif strucType[tempID] == loc("Construction Station") then
|
|
769 |
|
|
770 |
if GetGearType(gear) == gtHedgehog then
|
|
771 |
if GetHogClan(gear) == strucClan[tempID] then
|
|
772 |
tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
|
|
773 |
|
|
774 |
for i = 1, #sProx do
|
|
775 |
if ((sProx[i][1] == loc("Girder Placement Mode"))
|
|
776 |
or (sProx[i][1] == loc("Rubber Placement Mode"))
|
|
777 |
or (sProx[i][1] == loc("Mine Placement Mode"))
|
|
778 |
or (sProx[i][1] == loc("Sticky Mine Placement Mode"))
|
|
779 |
or (sProx[i][1] == loc("Barrel Placement Mode")))
|
|
780 |
then
|
|
781 |
sProx[i][2] = true
|
|
782 |
end
|
|
783 |
end
|
|
784 |
|
|
785 |
|
|
786 |
end
|
|
787 |
end
|
|
788 |
|
|
789 |
-- mark as within stupport station range
|
|
790 |
-- and thus allow menu access to placement modes
|
|
791 |
-- for weapon, utility, and med crates
|
|
792 |
elseif strucType[tempID] == loc("Support Station") then
|
|
793 |
|
|
794 |
if GetGearType(gear) == gtHedgehog then
|
|
795 |
if GetHogClan(gear) == strucClan[tempID] then
|
|
796 |
tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
|
|
797 |
|
|
798 |
for i = 1, #sProx do
|
|
799 |
if ((sProx[i][1] == loc("Health Crate Placement Mode"))
|
|
800 |
or (sProx[i][1] == loc("Weapon Crate Placement Mode"))
|
|
801 |
or (sProx[i][1] == loc("Utility Crate Placement Mode")))
|
|
802 |
then
|
|
803 |
sProx[i][2] = true
|
|
804 |
--AddCaption("wahey in a support station")
|
|
805 |
end
|
|
806 |
end
|
|
807 |
|
|
808 |
|
|
809 |
end
|
|
810 |
end
|
|
811 |
|
|
812 |
-- doesn't do shit
|
|
813 |
elseif strucType[tempID] == loc("Core") then
|
|
814 |
|
|
815 |
if GetGearType(gear) == gtHedgehog then
|
|
816 |
if GetHogClan(gear) == strucClan[tempID] then
|
|
817 |
|
|
818 |
tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
|
|
819 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
|
|
820 |
SetVisualGearValues(tempE, g1+20, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[tempID]) )
|
|
821 |
|
|
822 |
tempE = AddVisualGear(GetX(strucGear[tempID]), GetY(strucGear[tempID]), vgtSmoke, 0, true)
|
|
823 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
|
|
824 |
SetVisualGearValues(tempE, g1-20, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[tempID]) )
|
|
825 |
|
|
826 |
end
|
|
827 |
end
|
|
828 |
|
|
829 |
end
|
|
830 |
|
|
831 |
end
|
|
832 |
|
|
833 |
--end
|
|
834 |
|
|
835 |
end
|
|
836 |
|
|
837 |
-- used to check if we need to run through all hogs or just currenthedgehog
|
|
838 |
function isAStructureThatAppliesToMultipleGears(pID)
|
|
839 |
if strucType[pID] == loc("Healing Station") or
|
|
840 |
strucType[pID] == loc("Reflector Shield") or
|
|
841 |
strucType[pID] == loc("Weapon Filter") or
|
|
842 |
strucType[pID] == loc("Bio-Filter")
|
|
843 |
then
|
|
844 |
return(true)
|
|
845 |
else
|
|
846 |
return(false)
|
|
847 |
end
|
|
848 |
end
|
|
849 |
|
|
850 |
function HandleStructures()
|
|
851 |
|
|
852 |
for i = 1, #sProx do
|
|
853 |
sProx[i][2] = false
|
|
854 |
|
|
855 |
if sProx[i][1] == loc("Structure Placement Mode") then
|
|
856 |
sProx[i][2] = true
|
|
857 |
end
|
|
858 |
|
|
859 |
end
|
|
860 |
|
|
861 |
for i = 1, #strucID do
|
|
862 |
|
|
863 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucCirc[i])
|
|
864 |
SetVisualGearValues(strucCirc[i], GetX(strucGear[i]), GetY(strucGear[i]), g3, g4, g5, g6, g7, strucCircRadius[i], g9, strucCircCol[i])
|
|
865 |
|
|
866 |
tempID = i
|
|
867 |
|
|
868 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucAltDisplay[i]) --8000
|
|
869 |
SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, g5, g6, 800000, sprTarget, g9, g10 )
|
|
870 |
|
|
871 |
|
|
872 |
|
|
873 |
-- Check For proximity of stuff to our structures
|
|
874 |
if isAStructureThatAppliesToMultipleGears(i) then
|
|
875 |
runOnGears(CheckProximity)
|
|
876 |
else -- only check prox on CurrentHedgehog
|
|
877 |
CheckProximity(CurrentHedgehog)
|
|
878 |
end
|
|
879 |
|
|
880 |
if strucType[i] == loc("Core") then
|
|
881 |
tempE = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i]), vgtSmoke, 0, true)
|
|
882 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
|
|
883 |
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(strucClan[i]) )
|
|
884 |
elseif strucType[i] == loc("Reflector Shield") then
|
|
885 |
|
|
886 |
|
|
887 |
|
|
888 |
--frameID = 1
|
|
889 |
--visualSprite = sprTarget
|
|
890 |
--g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(strucAltDisplay[i]) --frameID / g6
|
|
891 |
--SetVisualGearValues(strucAltDisplay[i], GetX(strucGear[i]), GetY(strucGear[i]), 0, 0, g5, g6, 8000, visualSprite, g9, g10 )
|
|
892 |
|
|
893 |
elseif strucType[i] == loc("Generator") then
|
|
894 |
|
|
895 |
--frameID = 1
|
|
896 |
--visualSprite = sprTarget
|
|
897 |
--layer
|
|
898 |
--tempE = AddVisualGear(GetX(strucGear[i]), GetY(strucGear[i]), vgtStraightShot, 1, true,1)
|
|
899 |
--g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE) --g9
|
|
900 |
--SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
|
|
901 |
--SetState(strucGear[i], bor(GetState(strucGear[i]),gstInvisible) )
|
|
902 |
|
|
903 |
--currently generate power for all clans.
|
|
904 |
-- or should power only be generated for current clan?
|
|
905 |
for z = 0, ClansCount-1 do
|
|
906 |
if z == strucClan[i] then
|
|
907 |
increaseGearValue(strucGear[i],"power")
|
|
908 |
if getGearValue(strucGear[i],"power") == 10 then
|
|
909 |
setGearValue(strucGear[i],"power",0)
|
|
910 |
clanPower[z] = clanPower[z] + 1
|
|
911 |
if clanPower[z] > 1000 then
|
|
912 |
clanPower[z] = 1000
|
|
913 |
end
|
|
914 |
end
|
|
915 |
|
|
916 |
end
|
|
917 |
end
|
|
918 |
|
|
919 |
end
|
|
920 |
|
|
921 |
end
|
|
922 |
|
|
923 |
|
|
924 |
|
|
925 |
-- this is kinda messy and gross (even more than usual), fix it up at some point
|
|
926 |
-- it just assumes that if you have access to girders, it works for rubbers
|
|
927 |
-- as that is what the struc implemenation means due to construction station
|
|
928 |
anyUIProx = false
|
|
929 |
for i = 1, #sProx do
|
|
930 |
|
|
931 |
if sProx[i][1] == loc("Girder Placement Mode") then
|
|
932 |
if sProx[i][2] == true then
|
|
933 |
AddAmmo(CurrentHedgehog, amGirder, 100)
|
|
934 |
AddAmmo(CurrentHedgehog, amRubber, 100)
|
|
935 |
AddAmmo(CurrentHedgehog, amDrillStrike, 100)
|
|
936 |
else
|
|
937 |
AddAmmo(CurrentHedgehog, amGirder, 0)
|
|
938 |
AddAmmo(CurrentHedgehog, amRubber, 0)
|
|
939 |
AddAmmo(CurrentHedgehog, amDrillStrike, 0) -- new
|
|
940 |
end
|
|
941 |
elseif sProx[i][1] == loc("Teleportation Mode") then
|
|
942 |
if sProx[i][2] == true then
|
|
943 |
AddAmmo(CurrentHedgehog, amTeleport, 100)
|
|
944 |
else
|
|
945 |
AddAmmo(CurrentHedgehog, amTeleport, 0)
|
|
946 |
end
|
|
947 |
elseif sProx[i][1] == loc("Weapon Crate Placement Mode") then
|
|
948 |
-- this is new stuff
|
|
949 |
if sProx[i][2] == true then
|
|
950 |
AddAmmo(CurrentHedgehog, amNapalm, 100)
|
|
951 |
else
|
|
952 |
AddAmmo(CurrentHedgehog, amNapalm, 0)
|
|
953 |
end
|
|
954 |
end
|
|
955 |
|
|
956 |
if (sProx[i][2] == true) then
|
|
957 |
anyUIProx = true
|
|
958 |
end
|
|
959 |
|
|
960 |
end
|
|
961 |
|
|
962 |
-- doesn't do shit atm, maybe later when we add cores we can use this
|
|
963 |
--if anyUIProx == true then --(and core is placed)
|
|
964 |
-- AddAmmo(CurrentHedgehog, amAirAttack, 100)
|
|
965 |
--else
|
|
966 |
-- AddAmmo(CurrentHedgehog, amAirAttack, 0)
|
|
967 |
--end
|
|
968 |
|
|
969 |
|
|
970 |
end
|
|
971 |
|
|
972 |
|
|
973 |
function checkForSpecialWeapons()
|
|
974 |
|
|
975 |
|
|
976 |
|
|
977 |
if (GetCurAmmoType() == amAirAttack) then
|
|
978 |
AddCaption(loc("Structure Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo)
|
|
979 |
elseif (GetCurAmmoType() == amDrillStrike) then
|
|
980 |
AddCaption(loc("Object Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo)
|
|
981 |
elseif (GetCurAmmoType() == amNapalm) then
|
|
982 |
AddCaption(loc("Crate Placement Tool"),GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo)
|
|
983 |
end
|
|
984 |
|
|
985 |
lastWep = GetCurAmmoType()
|
|
986 |
|
|
987 |
end
|
|
988 |
|
|
989 |
----------------------------------------------------------
|
|
990 |
-- EXCERPTS OF ADAPTED HEDGE_EDITOR CODE FOLLOWS
|
|
991 |
----------------------------------------------------------
|
|
992 |
-- experimental crap
|
|
993 |
|
|
994 |
local landType = 0
|
|
995 |
-----------------------------------------
|
|
996 |
-- tracking vars for save slash load purposes
|
|
997 |
-----------------------------------------
|
|
998 |
|
|
999 |
local hhs = {}
|
|
1000 |
|
|
1001 |
---------------------------------
|
|
1002 |
-- crates are made of this stuff
|
|
1003 |
---------------------------------
|
|
1004 |
placeholder = 20
|
|
1005 |
atkArray =
|
|
1006 |
{
|
|
1007 |
{amBazooka, "amBazooka", 0, loc("Bazooka"), 2*placeholder},
|
|
1008 |
--{amBee, "amBee", 0, loc("Homing Bee"), 4*placeholder},
|
|
1009 |
{amMortar, "amMortar", 0, loc("Mortar"), 1*placeholder},
|
|
1010 |
{amDrill, "amDrill", 0, loc("Drill Rocket"), 3*placeholder},
|
|
1011 |
{amSnowball, "amSnowball", 0, loc("Mudball"), 3*placeholder},
|
|
1012 |
|
|
1013 |
{amGrenade, "amGrenade", 0, loc("Grenade"), 2*placeholder},
|
|
1014 |
{amClusterBomb, "amClusterBomb", 0, loc("Cluster Bomb"), 3*placeholder},
|
|
1015 |
{amMolotov, "amMolotov", 0, loc("Molotov Cocktail"), 3*placeholder},
|
|
1016 |
{amWatermelon, "amWatermelon", 0, loc("Watermelon Bomb"), 25*placeholder},
|
|
1017 |
{amHellishBomb, "amHellishBomb", 0, loc("Hellish Handgrenade"), 25*placeholder},
|
|
1018 |
{amGasBomb, "amGasBomb", 0, loc("Limburger"), 3*placeholder},
|
|
1019 |
|
|
1020 |
{amShotgun, "amShotgun", 0, loc("Shotgun"), 2*placeholder},
|
|
1021 |
{amDEagle, "amDEagle", 0, loc("Desert Eagle"), 2*placeholder},
|
|
1022 |
{amFlamethrower,"amFlamethrower", 0, loc("Flamethrower"), 4*placeholder},
|
|
1023 |
{amSniperRifle, "amSniperRifle", 0, loc("Sniper Rifle"), 3*placeholder},
|
|
1024 |
--{amSineGun, "amSineGun", 0, loc("SineGun"), 6*placeholder},
|
|
1025 |
{amIceGun, "amIceGun", 0, loc("Freezer"), 15*placeholder},
|
|
1026 |
{amLandGun, "amLandGun", 0, loc("Land Sprayer"), 5*placeholder},
|
|
1027 |
|
|
1028 |
{amFirePunch, "amFirePunch", 0, loc("Shoryuken"), 3*placeholder},
|
|
1029 |
{amWhip, "amWhip", 0, loc("Whip"), 1*placeholder},
|
|
1030 |
{amBaseballBat, "amBaseballBat", 0, loc("Baseball Bat"), 7*placeholder},
|
|
1031 |
--{amKamikaze, "amKamikaze", 0, loc("Kamikaze"), 1*placeholder},
|
|
1032 |
{amSeduction, "amSeduction", 0, loc("Seduction"), 1*placeholder},
|
|
1033 |
{amHammer, "amHammer", 0, loc("Hammer"), 1*placeholder},
|
|
1034 |
|
|
1035 |
{amMine, "amMine", 0, loc("Mine"), 1*placeholder},
|
|
1036 |
{amDynamite, "amDynamite", 0, loc("Dynamite"), 9*placeholder},
|
|
1037 |
{amCake, "amCake", 0, loc("Cake"), 25*placeholder},
|
|
1038 |
{amBallgun, "amBallgun", 0, loc("Ballgun"), 40*placeholder},
|
|
1039 |
--{amRCPlane, "amRCPlane", 0, loc("RC Plane"), 25*placeholder},
|
|
1040 |
{amSMine, "amSMine", 0, loc("Sticky Mine"), 5*placeholder},
|
|
1041 |
|
|
1042 |
--{amAirAttack, "amAirAttack", 0, loc("Air Attack"), 10*placeholder},
|
|
1043 |
--{amMineStrike, "amMineStrike", 0, loc("Mine Strike"), 15*placeholder},
|
|
1044 |
--{amDrillStrike, "amDrillStrike", 0, loc("Drill Strike"), 15*placeholder},
|
|
1045 |
--{amNapalm, "amNapalm", 0, loc("Napalm"), 15*placeholder},
|
|
1046 |
--{amPiano, "amPiano", 0, loc("Piano Strike"), 40*placeholder},
|
|
1047 |
|
|
1048 |
{amKnife, "amKnife", 0, loc("Cleaver"), 2*placeholder},
|
|
1049 |
|
|
1050 |
{amBirdy, "amBirdy", 0, loc("Birdy"), 7*placeholder}
|
|
1051 |
|
|
1052 |
}
|
|
1053 |
|
|
1054 |
utilArray =
|
|
1055 |
{
|
|
1056 |
{amBlowTorch, "amBlowTorch", 0, loc("Blowtorch"), 4*placeholder},
|
|
1057 |
{amPickHammer, "amPickHammer", 0, loc("Pickhammer"), 2*placeholder},
|
|
1058 |
--{amGirder, "amGirder", 0, loc("Girder"), 4*placeholder},
|
|
1059 |
--{amRubber, "amRubber", 0, loc("Rubber Band"), 5*placeholder},
|
|
1060 |
{amPortalGun, "amPortalGun", 0, loc("Personal Portal Device"), 15*placeholder},
|
|
1061 |
|
|
1062 |
{amRope, "amRope", 0, loc("Rope"), 7*placeholder},
|
|
1063 |
{amParachute, "amParachute", 0, loc("Parachute"), 2*placeholder},
|
|
1064 |
--{amTeleport, "amTeleport", 0, loc("Teleport"), 6*placeholder},
|
|
1065 |
{amJetpack, "amJetpack", 0, loc("Flying Saucer"), 8*placeholder},
|
|
1066 |
|
|
1067 |
{amInvulnerable, "amInvulnerable", 0, loc("Invulnerable"), 5*placeholder},
|
|
1068 |
{amLaserSight, "amLaserSight", 0, loc("Laser Sight"), 2*placeholder},
|
|
1069 |
{amVampiric, "amVampiric", 0, loc("Vampirism"), 6*placeholder},
|
|
1070 |
|
|
1071 |
{amLowGravity, "amLowGravity", 0, loc("Low Gravity"), 4*placeholder},
|
|
1072 |
{amExtraDamage, "amExtraDamage", 0, loc("Extra Damage"), 6*placeholder},
|
|
1073 |
{amExtraTime, "amExtraTime", 0, loc("Extra Time"), 8*placeholder}
|
|
1074 |
|
|
1075 |
--{amResurrector, "amResurrector", 0, loc("Resurrector"), 8*placeholder},
|
|
1076 |
--{amTardis, "amTardis", 0, loc("Tardis"), 2*placeholder},
|
|
1077 |
|
|
1078 |
--{amSwitch, "amSwitch", 0, loc("Switch Hog"), 4*placeholder}
|
|
1079 |
}
|
|
1080 |
|
|
1081 |
----------------------------
|
|
1082 |
-- hog and map editting junk
|
|
1083 |
----------------------------
|
|
1084 |
|
|
1085 |
local reducedSpriteIDArray = {
|
|
1086 |
sprBigDigit, sprKowtow, sprBee, sprExplosion50, sprGirder
|
|
1087 |
}
|
|
1088 |
|
|
1089 |
local reducedSpriteTextArray = {
|
|
1090 |
"sprBigDigit", "sprKowtow", "sprBee", "sprExplosion50", "sprGirder"
|
|
1091 |
}
|
|
1092 |
|
|
1093 |
----------------------------
|
|
1094 |
-- placement shite
|
|
1095 |
----------------------------
|
|
1096 |
|
|
1097 |
local cGear = nil -- detects placement of girders and objects (using airattack)
|
|
1098 |
local curWep = amNothing
|
|
1099 |
|
|
1100 |
-- primary placement categories
|
|
1101 |
local cIndex = 1 -- category index
|
|
1102 |
local cat = {
|
|
1103 |
"Girder Placement Mode",
|
|
1104 |
"Rubber Placement Mode",
|
|
1105 |
"Mine Placement Mode",
|
|
1106 |
"Sticky Mine Placement Mode",
|
|
1107 |
"Barrel Placement Mode",
|
|
1108 |
"Health Crate Placement Mode",
|
|
1109 |
"Weapon Crate Placement Mode",
|
|
1110 |
"Utility Crate Placement Mode",
|
|
1111 |
--"Target Placement Mode",
|
|
1112 |
--"Cleaver Placement Mode",
|
|
1113 |
|
|
1114 |
--"Advanced Repositioning Mode",
|
|
1115 |
--"Tagging Mode",
|
|
1116 |
--"Sprite Testing Mode",
|
|
1117 |
--"Sprite Placement Mode",
|
|
1118 |
"Structure Placement Mode"
|
|
1119 |
}
|
|
1120 |
|
|
1121 |
|
|
1122 |
sProx = {
|
|
1123 |
{loc("Girder Placement Mode"),false},
|
|
1124 |
{loc("Rubber Placement Mode"),false},
|
|
1125 |
{loc("Mine Placement Mode"),false},
|
|
1126 |
{loc("Sticky Mine Placement Mode"),false},
|
|
1127 |
{loc("Barrel Placement Mode"),false},
|
|
1128 |
{loc("Health Crate Placement Mode"),false},
|
|
1129 |
{loc("Weapon Crate Placement Mode"),false},
|
|
1130 |
{loc("Utility Crate Placement Mode"),false},
|
|
1131 |
--{loc("Target Placement Mode"),false},
|
|
1132 |
--{loc("Cleaver Placement Mode"),false},
|
|
1133 |
|
|
1134 |
--{loc("Advanced Repositioning Mode"),false},
|
|
1135 |
--{loc("Tagging Mode"),false},
|
|
1136 |
--{loc("Sprite Testing Mode"),false},
|
|
1137 |
--{loc("Sprite Placement Mode"),false},
|
|
1138 |
{loc("Structure Placement Mode"),false},
|
|
1139 |
{loc("Teleportation Mode"),false}
|
|
1140 |
}
|
|
1141 |
|
|
1142 |
|
|
1143 |
local pMode = {} -- pMode contains custom subsets of the main categories
|
|
1144 |
local pIndex = 1
|
|
1145 |
|
|
1146 |
local genTimer = 0
|
|
1147 |
|
|
1148 |
local CGR = 1 -- current girder rotation, we actually need this as HW remembers what rotation you last used
|
|
1149 |
|
|
1150 |
local placedX = {}
|
|
1151 |
local placedY = {}
|
|
1152 |
local placedSpec = {}
|
|
1153 |
local placedSuperSpec = {}
|
|
1154 |
local placedType = {}
|
|
1155 |
local placedCount = 0
|
|
1156 |
|
|
1157 |
local sCirc -- circle that appears around selected gears
|
|
1158 |
local sGear = nil
|
|
1159 |
local closestDist
|
|
1160 |
local closestGear = nil
|
|
1161 |
|
|
1162 |
local tCirc = {} -- array of circles that appear around tagged gears
|
|
1163 |
|
|
1164 |
------------------------
|
|
1165 |
-- SOME GENERAL METHODS
|
|
1166 |
------------------------
|
|
1167 |
|
|
1168 |
function GetDistFromGearToXY(gear, g2X, g2Y)
|
|
1169 |
|
|
1170 |
g1X, g1Y = GetGearPosition(gear)
|
|
1171 |
q = g1X - g2X
|
|
1172 |
w = g1Y - g2Y
|
|
1173 |
|
|
1174 |
return ( (q*q) + (w*w) )
|
|
1175 |
|
|
1176 |
end
|
|
1177 |
|
|
1178 |
function GetDistFromXYtoXY(a, b, c, d)
|
|
1179 |
q = a - c
|
|
1180 |
w = b - d
|
|
1181 |
return ( (q*q) + (w*w) )
|
|
1182 |
end
|
|
1183 |
|
|
1184 |
function SelectGear(gear)
|
|
1185 |
|
|
1186 |
d = GetDistFromGearToXY(gear, placedX[placedCount], placedY[placedCount])
|
|
1187 |
|
|
1188 |
if d < closestDist then
|
|
1189 |
closestDist = d
|
|
1190 |
closestGear = gear
|
|
1191 |
end
|
|
1192 |
|
|
1193 |
end
|
|
1194 |
|
|
1195 |
-- essentially called when user clicks the mouse
|
|
1196 |
-- with girders or an airattack
|
|
1197 |
function PlaceObject(x,y)
|
|
1198 |
|
|
1199 |
placedX[placedCount] = x
|
|
1200 |
placedY[placedCount] = y
|
|
1201 |
placedType[placedCount] = cat[cIndex]
|
|
1202 |
placedSpec[placedCount] = pMode[pIndex]
|
|
1203 |
|
|
1204 |
if (clanUsedExtraTime[GetHogClan(CurrentHedgehog)] == true) and (cat[cIndex] == "Utility Crate Placement Mode") and (utilArray[pIndex][1] == amExtraTime) then
|
|
1205 |
AddCaption(loc("You may only use 1 Extra Time per turn."),0xffba00ff,capgrpVolume)
|
|
1206 |
PlaySound(sndDenied)
|
|
1207 |
elseif (clanCratesSpawned[GetHogClan(CurrentHedgehog)] > 4) and ( (cat[cIndex] == "Health Crate Placement Mode") or (cat[cIndex] == "Utility Crate Placement Mode") or (cat[cIndex] == "Weapon Crate Placement Mode") ) then
|
|
1208 |
AddCaption(loc("You may only spawn 5 crates per turn."),0xffba00ff,capgrpVolume)
|
|
1209 |
PlaySound(sndDenied)
|
|
1210 |
elseif (XYisInRect(x,y, clanBoundsSX[GetHogClan(CurrentHedgehog)],clanBoundsSY[GetHogClan(CurrentHedgehog)],clanBoundsEX[GetHogClan(CurrentHedgehog)],clanBoundsEY[GetHogClan(CurrentHedgehog)]) == true)
|
|
1211 |
and (clanPower[GetHogClan(CurrentHedgehog)] >= placedExpense)
|
|
1212 |
then
|
|
1213 |
|
|
1214 |
|
|
1215 |
|
|
1216 |
if cat[cIndex] == "Girder Placement Mode" then
|
|
1217 |
PlaceGirder(x, y, CGR)
|
|
1218 |
placedSpec[placedCount] = CGR
|
|
1219 |
elseif cat[cIndex] == "Rubber Placement Mode" then
|
|
1220 |
PlaceSprite(x,y, sprAmRubber, CGR, nil, nil, nil, nil, lfBouncy)
|
|
1221 |
--PlaceGirder(x, y, CGR)
|
|
1222 |
placedSpec[placedCount] = CGR
|
|
1223 |
elseif cat[cIndex] == "Target Placement Mode" then
|
|
1224 |
gear = AddGear(x, y, gtTarget, 0, 0, 0, 0)
|
|
1225 |
elseif cat[cIndex] == "Cleaver Placement Mode" then
|
|
1226 |
gear = AddGear(x, y, gtKnife, 0, 0, 0, 0)
|
|
1227 |
elseif cat[cIndex] == "Health Crate Placement Mode" then
|
|
1228 |
gear = SpawnHealthCrate(x,y)
|
|
1229 |
SetHealth(gear, pMode[pIndex])
|
|
1230 |
setGearValue(gear,"caseType","med")
|
|
1231 |
clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1
|
|
1232 |
elseif cat[cIndex] == "Weapon Crate Placement Mode" then
|
|
1233 |
gear = SpawnAmmoCrate(x, y, atkArray[pIndex][1])
|
|
1234 |
placedSpec[placedCount] = atkArray[pIndex][2]
|
|
1235 |
setGearValue(gear,"caseType","ammo")
|
|
1236 |
setGearValue(gear,"contents",atkArray[pIndex][2])
|
|
1237 |
clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1
|
|
1238 |
elseif cat[cIndex] == "Utility Crate Placement Mode" then
|
|
1239 |
gear = SpawnUtilityCrate(x, y, utilArray[pIndex][1])
|
|
1240 |
placedSpec[placedCount] = utilArray[pIndex][2]
|
|
1241 |
setGearValue(gear,"caseType","util")
|
|
1242 |
setGearValue(gear,"contents",utilArray[pIndex][2])
|
|
1243 |
if utilArray[pIndex][1] == amExtraTime then
|
|
1244 |
clanUsedExtraTime[GetHogClan(CurrentHedgehog)] = true
|
|
1245 |
end
|
|
1246 |
clanCratesSpawned[GetHogClan(CurrentHedgehog)] = clanCratesSpawned[GetHogClan(CurrentHedgehog)] +1
|
|
1247 |
elseif cat[cIndex] == "Barrel Placement Mode" then
|
|
1248 |
gear = AddGear(x, y, gtExplosives, 0, 0, 0, 0)
|
|
1249 |
SetHealth(gear, pMode[pIndex])
|
|
1250 |
elseif cat[cIndex] == "Mine Placement Mode" then
|
|
1251 |
gear = AddGear(x, y, gtMine, 0, 0, 0, 0)
|
|
1252 |
SetTimer(gear, pMode[pIndex])
|
|
1253 |
elseif cat[cIndex] == "Sticky Mine Placement Mode" then
|
|
1254 |
gear = AddGear(x, y, gtSMine, 0, 0, 0, 0)
|
|
1255 |
elseif cat[cIndex] == "Advanced Repositioning Mode" then
|
|
1256 |
|
|
1257 |
if pMode[pIndex] == "Selection Mode" then
|
|
1258 |
closestDist = 999999999
|
|
1259 |
closestGear = nil -- just in case
|
|
1260 |
sGear = nil
|
|
1261 |
runOnGears(SelectGear)
|
|
1262 |
sGear = closestGear
|
|
1263 |
closestGear = nil
|
|
1264 |
elseif pMode[pIndex] == "Placement Mode" then
|
|
1265 |
if sGear ~= nil then
|
|
1266 |
SetGearPosition(sGear, x, y)
|
|
1267 |
end
|
|
1268 |
end
|
|
1269 |
|
|
1270 |
elseif cat[cIndex] == "Tagging Mode" then
|
|
1271 |
|
|
1272 |
closestDist = 999999999
|
|
1273 |
closestGear = nil
|
|
1274 |
sGear = nil
|
|
1275 |
runOnGears(SelectGear)
|
|
1276 |
|
|
1277 |
|
|
1278 |
if closestGear ~= nil then
|
|
1279 |
|
|
1280 |
if getGearValue(closestGear,"tag") == nil then
|
|
1281 |
|
|
1282 |
--if there is no tag, add a victory/failure tag and circle
|
|
1283 |
setGearValue(closestGear, "tCirc",AddVisualGear(0,0,vgtCircle,0,true))
|
|
1284 |
|
|
1285 |
--AddCaption("circ added",0xffba00ff,capgrpVolume)
|
|
1286 |
|
|
1287 |
if pMode[pIndex] == "Tag Victory Mode" then
|
|
1288 |
setGearValue(closestGear, "tag","victory")
|
|
1289 |
SetVisualGearValues(getGearValue(closestGear,"tCirc"), 0, 0, 100, 255, 1, 10, 0, 40, 3, 0xff0000ff)
|
|
1290 |
elseif pMode[pIndex] == "Tag Failure Mode" then
|
|
1291 |
setGearValue(closestGear, "tag","failure")
|
|
1292 |
SetVisualGearValues(getGearValue(closestGear,"tCirc"), 0, 0, 100, 255, 1, 10, 0, 40, 3, 0x0000ffff)
|
|
1293 |
end
|
|
1294 |
|
|
1295 |
|
|
1296 |
else
|
|
1297 |
-- remove tag and delete circ
|
|
1298 |
--AddCaption("circ removed",0xffba00ff,capgrpVolume)
|
|
1299 |
setGearValue(closestGear, "tag", nil)
|
|
1300 |
DeleteVisualGear(getGearValue(closestGear,"tCirc"))
|
|
1301 |
setGearValue(closestGear, "tCirc", nil)
|
|
1302 |
end
|
|
1303 |
|
|
1304 |
end
|
|
1305 |
|
|
1306 |
|
|
1307 |
elseif cat[cIndex] == "Sprite Testing Mode" then
|
|
1308 |
|
|
1309 |
frameID = 1
|
|
1310 |
visualSprite = reducedSpriteIDArray[pIndex]
|
|
1311 |
--visualSprite = spriteIDArray[pIndex]
|
|
1312 |
tempE = AddVisualGear(x, y, vgtStraightShot, 0, true)
|
|
1313 |
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
|
|
1314 |
SetVisualGearValues(tempE, g1, g2, 0, 0, g5, frameID, g7, visualSprite, g9, g10 )
|
|
1315 |
--sprHorizonLong crashes game, so does skyL, as does flake
|
|
1316 |
|
|
1317 |
-- reduced list of cool sprites
|
|
1318 |
-- sprBigDigit, sprKnife, sprFrozenHog, sprKowtow, sprBee, sprExplosion50, sprPiano, sprChunk, sprHHTelepMask, sprSeduction, sprSwitch, sprGirder,
|
|
1319 |
--sprAMAmmos, sprAMSlotKeys, sprTurnsLeft, sprExplosivesRoll + maybe some others like the health case, arrows, etc
|
|
1320 |
|
|
1321 |
elseif cat[cIndex] == "Sprite Placement Mode" then
|
|
1322 |
|
|
1323 |
PlaceSprite(x,y, reducedSpriteIDArray[pIndex], 1, nil, nil, nil, nil, landType)
|
|
1324 |
--PlaceGirder(x, y, CGR)
|
|
1325 |
placedSpec[placedCount] = reducedSpriteTextArray[pIndex]
|
|
1326 |
placedSuperSpec[placedCount] = landType
|
|
1327 |
|
|
1328 |
if landType == lfIce then
|
|
1329 |
placedSuperSpec[placedCount] = "lfIce"
|
|
1330 |
elseif landType == lfIndestructible then
|
|
1331 |
placedSuperSpec[placedCount] = "lfIndestructible"
|
|
1332 |
elseif landType == lfBouncy then
|
|
1333 |
placedSuperSpec[placedCount] = "lfBouncy"
|
|
1334 |
else
|
|
1335 |
placedSuperSpec[placedCount] = "lfNormal"
|
|
1336 |
end
|
|
1337 |
|
|
1338 |
elseif cat[cIndex] == "Structure Placement Mode" then
|
|
1339 |
|
|
1340 |
AddStruc(x,y, pMode[pIndex],GetHogClan(CurrentHedgehog))
|
|
1341 |
|
|
1342 |
end
|
|
1343 |
|
|
1344 |
clanPower[GetHogClan(CurrentHedgehog)] = clanPower[GetHogClan(CurrentHedgehog)] - placedExpense
|
|
1345 |
placedCount = placedCount + 1
|
|
1346 |
|
|
1347 |
else
|
|
1348 |
if (clanPower[GetHogClan(CurrentHedgehog)] >= placedExpense) then
|
|
1349 |
AddCaption(loc("Invalid Placement"),0xffba00ff,capgrpVolume)
|
|
1350 |
else
|
|
1351 |
AddCaption(loc("Insufficient Power"),0xffba00ff,capgrpVolume)
|
|
1352 |
end
|
|
1353 |
PlaySound(sndDenied)
|
|
1354 |
end
|
|
1355 |
|
|
1356 |
|
|
1357 |
end
|
|
1358 |
|
|
1359 |
-- called when user changes primary selection
|
|
1360 |
-- either via up/down keys
|
|
1361 |
-- or selecting girder/airattack
|
|
1362 |
function RedefineSubset()
|
|
1363 |
|
|
1364 |
pIndex = 1
|
|
1365 |
pMode = {}
|
|
1366 |
placedExpense = 1
|
|
1367 |
|
|
1368 |
if cat[cIndex] == "Girder Placement Mode" then
|
|
1369 |
pIndex = CGR
|
|
1370 |
pMode = {"Girder"}
|
|
1371 |
-- pCount = 1
|
|
1372 |
elseif cat[cIndex] == "Rubber Placement Mode" then
|
|
1373 |
pIndex = CGR
|
|
1374 |
pMode = {"Rubber"}
|
|
1375 |
placedExpense = 3
|
|
1376 |
-- pCount = 1???
|
|
1377 |
elseif cat[cIndex] == "Target Placement Mode" then
|
|
1378 |
pMode = {"Standard Target"}
|
|
1379 |
elseif cat[cIndex] == "Cleaver Placement Mode" then
|
|
1380 |
pMode = {"Standard Cleaver"}
|
|
1381 |
elseif cat[cIndex] == "Barrel Placement Mode" then
|
|
1382 |
--pMode = {1,50,75,100}
|
|
1383 |
pMode = {50}
|
|
1384 |
placedExpense = 10
|
|
1385 |
elseif cat[cIndex] == "Health Crate Placement Mode" then
|
|
1386 |
--pMode = {25,50,75,100}
|
|
1387 |
pMode = {25}
|
|
1388 |
placedExpense = 5
|
|
1389 |
elseif cat[cIndex] == "Weapon Crate Placement Mode" then
|
|
1390 |
for i = 1, #atkArray do
|
|
1391 |
pMode[i] = atkArray[i][4] -- was [2]
|
|
1392 |
--placedExpense = atkArray[5]
|
|
1393 |
end
|
|
1394 |
placedExpense = 30
|
|
1395 |
elseif cat[cIndex] == "Utility Crate Placement Mode" then
|
|
1396 |
for i = 1, #utilArray do
|
|
1397 |
pMode[i] = utilArray[i][4] -- was [2]
|
|
1398 |
--placedExpense = utilArray[5]
|
|
1399 |
end
|
|
1400 |
placedExpense = 20
|
|
1401 |
elseif cat[cIndex] == "Mine Placement Mode" then
|
|
1402 |
--pMode = {1,1000,2000,3000,4000,5000,0}
|
|
1403 |
pMode = {1,1000,2000,3000,4000,5000}
|
|
1404 |
-- 0 is dud right, or is that nil?
|
|
1405 |
placedExpense = 15
|
|
1406 |
elseif cat[cIndex] == "Sticky Mine Placement Mode" then
|
|
1407 |
pMode = {"Normal Sticky Mine"}
|
|
1408 |
--elseif cat[cIndex] == "Gear Repositioning Mode" then
|
|
1409 |
-- for i = 1, #hhs do
|
|
1410 |
-- pMode[i] = GetHogName(hhs[i])
|
|
1411 |
-- end
|
|
1412 |
placedExpense = 20
|
|
1413 |
elseif cat[cIndex] == "Advanced Repositioning Mode" then
|
|
1414 |
pMode = {"Selection Mode","Placement Mode"}
|
|
1415 |
elseif cat[cIndex] == "Tagging Mode" then
|
|
1416 |
pMode = {"Tag Victory Mode","Tag Failure Mode"}
|
|
1417 |
elseif cat[cIndex] == "Sprite Testing Mode" or cat[cIndex] == "Sprite Placement Mode" then
|
|
1418 |
--for i = 1, #spriteTextArray do
|
|
1419 |
-- pMode[i] = spriteTextArray[i]
|
|
1420 |
--end
|
|
1421 |
for i = 1, #reducedSpriteTextArray do
|
|
1422 |
pMode[i] = reducedSpriteTextArray[i]
|
|
1423 |
end
|
|
1424 |
placedExpense = 100
|
|
1425 |
elseif cat[cIndex] == "Structure Placement Mode" then
|
|
1426 |
pMode = {loc("Healing Station"), loc("Bio-Filter"), loc("Weapon Filter"), loc("Reflector Shield"), loc("Respawner"),loc("Teleportation Node"),--[[loc("Core"),]]loc("Generator"),loc("Construction Station"),loc("Support Station")}
|
|
1427 |
--placedExpense = 100
|
|
1428 |
end
|
|
1429 |
|
|
1430 |
|
|
1431 |
|
|
1432 |
|
|
1433 |
end
|
|
1434 |
|
|
1435 |
-- called in onGameTick()
|
|
1436 |
function HandleHedgeEditor()
|
|
1437 |
|
|
1438 |
if CurrentHedgehog ~= nil then
|
|
1439 |
|
|
1440 |
if wallsVisible == true then
|
|
1441 |
HandleBorderEffects()
|
|
1442 |
end
|
|
1443 |
|
|
1444 |
if (CurrentHedgehog ~= nil) and (TurnTimeLeft ~= TurnTime) then
|
|
1445 |
if (lastWep ~= GetCurAmmoType()) then
|
|
1446 |
checkForSpecialWeapons()
|
|
1447 |
end
|
|
1448 |
end
|
|
1449 |
|
|
1450 |
genTimer = genTimer + 1
|
|
1451 |
|
|
1452 |
if genTimer >= 100 then
|
|
1453 |
|
|
1454 |
genTimer = 0
|
|
1455 |
|
|
1456 |
DrawTag(1)
|
|
1457 |
|
|
1458 |
HandleStructures()
|
|
1459 |
|
|
1460 |
curWep = GetCurAmmoType()
|
|
1461 |
|
|
1462 |
-- change to girder mode on weapon swap
|
|
1463 |
if (cIndex ~= 1) and (curWep == amGirder) then
|
|
1464 |
cIndex = 1
|
|
1465 |
RedefineSubset()
|
|
1466 |
elseif (cIndex ~=2) and (curWep == amRubber) then
|
|
1467 |
cIndex = 2
|
|
1468 |
RedefineSubset()
|
|
1469 |
-- change to generic mode if girder no longer selected
|
|
1470 |
elseif (cIndex == 1) and (curWep ~= amGirder) then
|
|
1471 |
cIndex = 3 -- was 2
|
|
1472 |
RedefineSubset()
|
|
1473 |
elseif (cIndex == 2) and (curWep ~= amRubber) then
|
|
1474 |
cIndex = 3 --new
|
|
1475 |
RedefineSubset()
|
|
1476 |
|
|
1477 |
end
|
|
1478 |
|
|
1479 |
-- update display selection criteria
|
|
1480 |
if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) or (curWep == amRubber) then
|
|
1481 |
|
|
1482 |
---------------hooolllllyyyy fucking shit this
|
|
1483 |
-- code is a broken mess now
|
|
1484 |
-- it was redesigned and compromised three times
|
|
1485 |
-- so now it is a mess trying to do what it was
|
|
1486 |
-- never designed to do
|
|
1487 |
-- needs to be rewritten badly sadface
|
|
1488 |
-- this bit here catches the new 3 types of weapons
|
|
1489 |
if ((sProx[cIndex][1] == loc("Structure Placement Mode") and (curWep ~= amAirAttack))) then
|
|
1490 |
updatePlacementDisplay(1)
|
|
1491 |
elseif (sProx[cIndex][1] == loc("Health Crate Placement Mode")) or
|
|
1492 |
(sProx[cIndex][1] == loc("Weapon Crate Placement Mode")) or
|
|
1493 |
(sProx[cIndex][1] == loc("Utility Crate Placement Mode")) then
|
|
1494 |
if curWep ~= amNapalm then
|
|
1495 |
updatePlacementDisplay(1)
|
|
1496 |
end
|
|
1497 |
|
|
1498 |
elseif (sProx[cIndex][1] == loc("Mine Placement Mode")) or
|
|
1499 |
(sProx[cIndex][1] == loc("Sticky Mine Placement Mode")) or
|
|
1500 |
(sProx[cIndex][1] == loc("Barrel Placement Mode")) then
|
|
1501 |
if curWep ~= amDrillStrike then
|
|
1502 |
updatePlacementDisplay(1)
|
|
1503 |
end
|
|
1504 |
|
|
1505 |
end
|
|
1506 |
|
|
1507 |
--this is called when it happens that we have placement
|
|
1508 |
--mode selected and we are looking at something
|
|
1509 |
--we shouldn't be allowed to look at, as would be the case
|
|
1510 |
--when you WERE allowed to look at it, but then maybe
|
|
1511 |
--a bomb blows up the structure that was granting you
|
|
1512 |
--that ability
|
|
1513 |
if (sProx[cIndex][2] ~= true) then
|
|
1514 |
updatePlacementDisplay(1)
|
|
1515 |
else
|
|
1516 |
updateCost()
|
|
1517 |
end
|
|
1518 |
|
|
1519 |
|
|
1520 |
AddCaption(cat[cIndex],0xffba00ff,capgrpMessage)
|
|
1521 |
AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
|
|
1522 |
wallsVisible = true
|
|
1523 |
else
|
|
1524 |
wallsVisible = false
|
|
1525 |
end
|
|
1526 |
|
|
1527 |
end
|
|
1528 |
|
|
1529 |
end
|
|
1530 |
|
|
1531 |
--update selected gear display
|
|
1532 |
if (cat[cIndex] == "Advanced Repositioning Mode") and (sGear ~= nil) then
|
|
1533 |
SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 100, 255, 1, 10, 0, 300, 3, 0xff00ffff)
|
|
1534 |
elseif (cat[cIndex] == "Tagging Mode") then
|
|
1535 |
if (sGear ~= nil) or (closestGear ~= nil) then
|
|
1536 |
SetVisualGearValues(sCirc, GetX(sGear), GetY(sGear), 0, 1, 1, 10, 0, 1, 1, 0x00000000)
|
|
1537 |
closestGear = nil
|
|
1538 |
sGear = nil
|
|
1539 |
end
|
|
1540 |
end
|
|
1541 |
|
|
1542 |
-- some kind of target detected, tell me your story
|
|
1543 |
if cGear ~= nil then
|
|
1544 |
|
|
1545 |
x,y = GetGearTarget(cGear)
|
|
1546 |
|
|
1547 |
if GetGearType(cGear) == gtAirAttack then
|
|
1548 |
DeleteGear(cGear)
|
|
1549 |
PlaceObject(x, y)
|
|
1550 |
elseif GetGearType(cGear) == gtTeleport then
|
|
1551 |
|
|
1552 |
CheckTeleport(cGear, x, y)
|
|
1553 |
cGear = nil
|
|
1554 |
elseif GetGearType(cGear) == gtGirder then
|
|
1555 |
|
|
1556 |
CGR = GetState(cGear)
|
|
1557 |
|
|
1558 |
-- improve rectangle test based on CGR when you can be bothered
|
|
1559 |
--if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
|
|
1560 |
-- AddCaption("Invalid Girder Placement",0xffba00ff,capgrpVolume)
|
|
1561 |
--else
|
|
1562 |
PlaceObject(x, y)
|
|
1563 |
--end
|
|
1564 |
|
|
1565 |
-- this allows the girder tool to be used like a mining laser
|
|
1566 |
|
|
1567 |
--[[
|
|
1568 |
|
|
1569 |
if CGR < 4 then
|
|
1570 |
AddGear(x, y, gtGrenade, 0, 0, 0, 1)
|
|
1571 |
elseif CGR == 4 then
|
|
1572 |
g = AddGear(x-30, y, gtGrenade, 0, 0, 0, 1)
|
|
1573 |
g = AddGear(x+30, y, gtGrenade, 0, 0, 0, 1)
|
|
1574 |
elseif CGR == 5 then -------
|
|
1575 |
g = AddGear(x+30, y+30, gtGrenade, 0, 0, 0, 1)
|
|
1576 |
g = AddGear(x-30, y-30, gtGrenade, 0, 0, 0, 1)
|
|
1577 |
elseif CGR == 6 then
|
|
1578 |
g = AddGear(x, y+30, gtGrenade, 0, 0, 0, 1)
|
|
1579 |
g = AddGear(x, y-30, gtGrenade, 0, 0, 0, 1)
|
|
1580 |
elseif CGR == 7 then -------
|
|
1581 |
g = AddGear(x+30, y-30, gtGrenade, 0, 0, 0, 1)
|
|
1582 |
g = AddGear(x-30, y+30, gtGrenade, 0, 0, 0, 1)
|
|
1583 |
end
|
|
1584 |
]]
|
|
1585 |
end
|
|
1586 |
|
|
1587 |
end
|
|
1588 |
|
|
1589 |
end
|
|
1590 |
|
|
1591 |
--------------------------------------------------
|
|
1592 |
-- EVENT HANDLERS
|
|
1593 |
--------------------------------------------------
|
|
1594 |
|
|
1595 |
function onTaunt(t)
|
|
1596 |
tauntString = tauntString .. t
|
|
1597 |
if (tauntString == "101") and (clanPower[GetHogClan(CurrentHedgehog)] < 300) and (clanBoon[GetHogClan(CurrentHedgehog)] == false) then
|
|
1598 |
clanBoon[GetHogClan(CurrentHedgehog)] = true
|
|
1599 |
clanPower[GetHogClan(CurrentHedgehog)] = 1000
|
|
1600 |
AddCaption(loc("The Great Hog in the sky sees your sadness and grants you a boon."))
|
|
1601 |
end
|
|
1602 |
end
|
|
1603 |
|
|
1604 |
---------------------------------------------------------------
|
|
1605 |
-- Cycle through selection subsets (by changing pIndex, pMode)
|
|
1606 |
-- i.e health of barrels, medikits,
|
|
1607 |
-- timer of mines
|
|
1608 |
-- contents of crates
|
|
1609 |
-- gears to reposition etc.
|
|
1610 |
---------------------------------------------------------------
|
|
1611 |
|
|
1612 |
function updateCost()
|
|
1613 |
|
|
1614 |
if pMode[pIndex] == loc("Healing Station") then
|
|
1615 |
placedExpense = 50
|
|
1616 |
elseif pMode[pIndex] == loc("Weapon Filter") then
|
|
1617 |
placedExpense = 50
|
|
1618 |
elseif pMode[pIndex] == loc("Bio-Filter") then
|
|
1619 |
placedExpense = 100
|
|
1620 |
elseif pMode[pIndex] == loc("Respawner") then
|
|
1621 |
placedExpense = 300
|
|
1622 |
elseif pMode[pIndex] == loc("Teleportation Node") then
|
|
1623 |
placedExpense = 30
|
|
1624 |
elseif pMode[pIndex] == loc("Support Station") then
|
|
1625 |
placedExpense = 50
|
|
1626 |
elseif pMode[pIndex] == loc("Construction Station") then
|
|
1627 |
placedExpense = 50
|
|
1628 |
elseif pMode[pIndex] == loc("Generator") then
|
|
1629 |
placedExpense = 300
|
|
1630 |
elseif pMode[pIndex] == loc("Reflector Shield") then
|
|
1631 |
placedExpense = 200
|
|
1632 |
elseif pMode[pIndex] == loc("Core") then
|
|
1633 |
placedExpense = 1
|
|
1634 |
elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then
|
|
1635 |
placedExpense = atkArray[pIndex][5]
|
|
1636 |
elseif cat[cIndex] == loc("Utility Crate Placement Mode") then
|
|
1637 |
placedExpense = utilArray[pIndex][5]
|
|
1638 |
end
|
|
1639 |
|
|
1640 |
AddCaption(loc("Cost") .. ": " .. placedExpense,0xffba00ff,capgrpAmmostate)
|
|
1641 |
|
|
1642 |
end
|
|
1643 |
|
|
1644 |
function onLeft()
|
|
1645 |
|
|
1646 |
pIndex = pIndex - 1
|
|
1647 |
if pIndex == 0 then
|
|
1648 |
pIndex = #pMode
|
|
1649 |
end
|
|
1650 |
|
|
1651 |
if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) then
|
|
1652 |
AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
|
|
1653 |
updateCost()
|
|
1654 |
end
|
|
1655 |
|
|
1656 |
|
|
1657 |
end
|
|
1658 |
|
|
1659 |
function onRight()
|
|
1660 |
|
|
1661 |
pIndex = pIndex + 1
|
|
1662 |
if pIndex > #pMode then
|
|
1663 |
pIndex = 1
|
|
1664 |
end
|
|
1665 |
|
|
1666 |
if (curWep == amGirder) or (curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) then
|
|
1667 |
AddCaption(pMode[pIndex],0xffba00ff,capgrpMessage2)
|
|
1668 |
updateCost()
|
|
1669 |
end
|
|
1670 |
|
|
1671 |
end
|
|
1672 |
|
|
1673 |
|
|
1674 |
function updatePlacementDisplay(pDir)
|
|
1675 |
|
|
1676 |
foundMatch = false
|
|
1677 |
while(foundMatch == false) do
|
|
1678 |
cIndex = cIndex + pDir
|
|
1679 |
|
|
1680 |
if (cIndex == 1) or (cIndex == 2) then --1 --we no longer hit girder by normal means
|
|
1681 |
cIndex = #cat
|
|
1682 |
elseif cIndex > #cat then
|
|
1683 |
cIndex = 3 -- 2 ----we no longer hit girder by normal means
|
|
1684 |
end
|
|
1685 |
|
|
1686 |
-- new way of doing things
|
|
1687 |
-- sProx[cIndex][2] == true just basically means we have ACCESS to something
|
|
1688 |
-- but that doesn't neccessarily mean we are in the correct content menu, anymore
|
|
1689 |
-- so we need to refine this a little
|
|
1690 |
if sProx[cIndex][2] == true then
|
|
1691 |
if (GetCurAmmoType() == amNapalm) then
|
|
1692 |
if (sProx[cIndex][1] == loc("Health Crate Placement Mode")) or
|
|
1693 |
(sProx[cIndex][1] == loc("Weapon Crate Placement Mode")) or
|
|
1694 |
(sProx[cIndex][1] == loc("Utility Crate Placement Mode"))
|
|
1695 |
then
|
|
1696 |
foundMatch = true
|
|
1697 |
end
|
|
1698 |
elseif (GetCurAmmoType() == amDrillStrike) then
|
|
1699 |
if (sProx[cIndex][1] == loc("Mine Placement Mode")) or
|
|
1700 |
(sProx[cIndex][1] == loc("Sticky Mine Placement Mode")) or
|
|
1701 |
(sProx[cIndex][1] == loc("Barrel Placement Mode"))
|
|
1702 |
then
|
|
1703 |
foundMatch = true
|
|
1704 |
end
|
|
1705 |
elseif (GetCurAmmoType() == amAirAttack) then
|
|
1706 |
if sProx[cIndex][1] == loc("Structure Placement Mode") then
|
|
1707 |
foundMatch = true
|
|
1708 |
end
|
|
1709 |
end
|
|
1710 |
end
|
|
1711 |
|
|
1712 |
|
|
1713 |
if foundMatch == true then
|
|
1714 |
--if sProx[cIndex][2] == true then
|
|
1715 |
-- normal case (scrolling through)
|
|
1716 |
--foundMatch = true
|
|
1717 |
RedefineSubset()
|
|
1718 |
updateCost()
|
|
1719 |
end
|
|
1720 |
|
|
1721 |
end
|
|
1722 |
|
|
1723 |
end
|
|
1724 |
|
|
1725 |
---------------------------------------------------------
|
|
1726 |
-- Cycle through primary categories (by changing cIndex)
|
|
1727 |
-- i.e mine, sticky mine, barrels
|
|
1728 |
-- health/weapon/utility crate, placement of gears
|
|
1729 |
---------------------------------------------------------
|
|
1730 |
function onUp()
|
|
1731 |
|
|
1732 |
if ((curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) ) then
|
|
1733 |
updatePlacementDisplay(-1)
|
|
1734 |
end
|
|
1735 |
|
|
1736 |
end
|
|
1737 |
|
|
1738 |
function onDown()
|
|
1739 |
|
|
1740 |
if ((curWep == amAirAttack) or (curWep == amNapalm) or (curWep == amDrillStrike) ) then
|
|
1741 |
updatePlacementDisplay(1)
|
|
1742 |
end
|
|
1743 |
|
|
1744 |
end
|
|
1745 |
|
|
1746 |
----------------------------
|
|
1747 |
-- standard event handlers
|
|
1748 |
----------------------------
|
|
1749 |
|
|
1750 |
function onGameInit()
|
|
1751 |
|
|
1752 |
Explosives = 0
|
|
1753 |
MinesNum = 0
|
|
1754 |
|
|
1755 |
EnableGameFlags(gfInfAttack)
|
|
1756 |
|
|
1757 |
|
|
1758 |
RedefineSubset()
|
|
1759 |
|
|
1760 |
end
|
|
1761 |
|
|
1762 |
function initialSetup(gear)
|
|
1763 |
|
|
1764 |
FindPlace(gear, false, clanBoundsSX[GetHogClan(gear)], clanBoundsEX[GetHogClan(gear)],true)
|
|
1765 |
|
|
1766 |
-- for now, everyone should have this stuff
|
|
1767 |
AddAmmo(gear, amAirAttack, 100)
|
|
1768 |
AddAmmo(gear, amSwitch, 100)
|
|
1769 |
AddAmmo(gear, amSkip, 100)
|
|
1770 |
|
|
1771 |
end
|
|
1772 |
|
|
1773 |
function onGameStart()
|
|
1774 |
|
|
1775 |
trackTeams()
|
|
1776 |
|
|
1777 |
ShowMission (
|
|
1778 |
loc("CONSTRUCTION MODE"),
|
|
1779 |
loc("a Hedgewars mini-game"),
|
|
1780 |
" " .. "|" ..
|
|
1781 |
loc("Build a fortress and destroy your enemy.") .. "|" ..
|
|
1782 |
--loc("Defend your core from the enemy.") .. "|" ..
|
|
1783 |
loc("There are a variety of structures available to aid you.") .. "|" ..
|
|
1784 |
loc("Use the air-attack weapons and the arrow keys to select structures.") .. "|" ..
|
|
1785 |
" " .. "|" ..
|
|
1786 |
--loc("Core") .. ": " .. loc("Allows placement of structures.") .. "|" ..
|
|
1787 |
loc("Healing Station") .. ": " .. loc("Grants nearby hogs life-regeneration.") .. "|" ..
|
|
1788 |
loc("Bio-Filter") .. ": " .. loc("Aggressively removes enemy hedgehogs.") .. "|" ..
|
|
1789 |
loc("Weapon Filter") .. ": " .. loc("Dematerializes weapons and equipment carried by enemy hedgehogs.") .. "|" ..
|
|
1790 |
loc("Reflector Shield") .. ": " .. loc("Reflects enemy projectiles.") .. "|" ..
|
|
1791 |
|
|
1792 |
loc("Generator") .. ": " .. loc("Generates power.") .. "|" ..
|
|
1793 |
loc("Respawner") .. ": " .. loc("Resurrects dead hedgehogs.") .. "|" ..
|
|
1794 |
loc("Teleporation Node") .. ": " .. loc("Allows free teleportation between other nodes.") .. "|" ..
|
|
1795 |
loc("Construction Station") .. ": " .. loc("Allows placement of girders, rubber-bands, mines, sticky mines and barrels.") .. "|" ..
|
|
1796 |
loc("Support Station") .. ": " .. loc("Allows the placement of weapons, utiliites, and health crates.") .. "|" ..
|
|
1797 |
|
|
1798 |
|
|
1799 |
" " .. "|" ..
|
|
1800 |
--" " .. "|" ..
|
|
1801 |
"", 4, 5000
|
|
1802 |
)
|
|
1803 |
|
|
1804 |
|
|
1805 |
sCirc = AddVisualGear(0,0,vgtCircle,0,true)
|
|
1806 |
SetVisualGearValues(sCirc, 0, 0, 100, 255, 1, 10, 0, 40, 3, 0x00000000)
|
|
1807 |
|
|
1808 |
for i = 0, ClansCount-1 do
|
|
1809 |
clanPower[i] = 500
|
|
1810 |
clanBoon[i] = false
|
|
1811 |
clanLWepIndex[i] = 1 -- for ease of use let's track this stuff
|
|
1812 |
clanLUtilIndex[i] = 1
|
|
1813 |
clanLGearIndex[i] = 1
|
|
1814 |
clanUsedExtraTime[i] = false
|
|
1815 |
clanCratesSpawned[i] = 0
|
|
1816 |
|
|
1817 |
|
|
1818 |
end
|
|
1819 |
|
|
1820 |
tMapWidth = RightX - LeftX
|
|
1821 |
tMapHeight = WaterLine - TopY
|
|
1822 |
clanInterval = div(tMapWidth,ClansCount)
|
|
1823 |
|
|
1824 |
for i = 1, ClansCount do
|
|
1825 |
|
|
1826 |
clanBoundsSX[i-1] = LeftX+(clanInterval*i)-clanInterval+20
|
|
1827 |
clanBoundsSY[i-1] = TopY
|
|
1828 |
clanBoundsEX[i-1] = LeftX+(clanInterval*i)-20
|
|
1829 |
clanBoundsEY[i-1] = WaterLine
|
|
1830 |
|
|
1831 |
--top and bottom
|
|
1832 |
AddWall(LeftX+(clanInterval*i)-clanInterval,TopY,clanInterval,margin,GetClanColor(i-1))
|
|
1833 |
AddWall(LeftX+(clanInterval*i)-clanInterval,WaterLine-25,clanInterval,margin,GetClanColor(i-1))
|
|
1834 |
|
|
1835 |
--add a wall to the left and right
|
|
1836 |
AddWall(LeftX+(clanInterval*i)-clanInterval+20,TopY,margin,WaterLine,GetClanColor(i-1))
|
|
1837 |
AddWall(LeftX+(clanInterval*i)-20,TopY,margin,WaterLine,GetClanColor(i-1))
|
|
1838 |
|
|
1839 |
end
|
|
1840 |
|
|
1841 |
runOnHogs(initialSetup)
|
|
1842 |
|
|
1843 |
end
|
|
1844 |
|
|
1845 |
|
|
1846 |
function onNewTurn()
|
|
1847 |
|
|
1848 |
tauntString = ""
|
|
1849 |
clanPower[GetHogClan(CurrentHedgehog)] = clanPower[GetHogClan(CurrentHedgehog)] + 50
|
|
1850 |
clanUsedExtraTime[GetHogClan(CurrentHedgehog)] = false
|
|
1851 |
clanCratesSpawned[GetHogClan(CurrentHedgehog)] = 0
|
|
1852 |
|
|
1853 |
end
|
|
1854 |
|
|
1855 |
function onGameTick()
|
|
1856 |
HandleHedgeEditor()
|
|
1857 |
end
|
|
1858 |
|
|
1859 |
function isATrackedGear(gear)
|
|
1860 |
if (GetGearType(gear) == gtHedgehog) or
|
|
1861 |
(GetGearType(gear) == gtTarget) or
|
|
1862 |
(GetGearType(gear) == gtCase)
|
|
1863 |
then
|
|
1864 |
return(true)
|
|
1865 |
else
|
|
1866 |
return(false)
|
|
1867 |
end
|
|
1868 |
end
|
|
1869 |
|
|
1870 |
-- track hedgehogs and placement gears
|
|
1871 |
function onGearAdd(gear)
|
|
1872 |
|
|
1873 |
if GetGearType(gear) == gtHedgehog then
|
|
1874 |
--table.insert(hhs, gear)
|
|
1875 |
elseif (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtTeleport) or (GetGearType(gear) == gtGirder) then
|
|
1876 |
cGear = gear
|
|
1877 |
|
|
1878 |
end
|
|
1879 |
|
|
1880 |
if isATrackedGear(gear) then
|
|
1881 |
trackGear(gear)
|
|
1882 |
elseif gearCanBeDeflected(gear) then
|
|
1883 |
trackGear(gear)
|
|
1884 |
setGearReflectionValues(gear)
|
|
1885 |
end
|
|
1886 |
|
|
1887 |
end
|
|
1888 |
|
|
1889 |
function onGearDelete(gear)
|
|
1890 |
|
|
1891 |
if GetGearType(gear) == gtTarget then
|
|
1892 |
CheckGearForStructureLink(gear)
|
|
1893 |
end
|
|
1894 |
|
|
1895 |
if (GetGearType(gear) == gtAirAttack) or (GetGearType(gear) == gtTeleport) or (GetGearType(gear) == gtGirder) then
|
|
1896 |
cGear = nil
|
|
1897 |
end
|
|
1898 |
|
|
1899 |
if (isATrackedGear(gear) or gearCanBeDeflected(gear)) then
|
|
1900 |
|
|
1901 |
if getGearValue(gear, "tCirc") ~= nil then
|
|
1902 |
DeleteVisualGear(getGearValue(gear, "tCirc"))
|
|
1903 |
end
|
|
1904 |
|
|
1905 |
trackDeletion(gear)
|
|
1906 |
|
|
1907 |
end
|
|
1908 |
|
|
1909 |
end
|