hedgewars/uTouch.pas
author wuzzy
Thu, 11 Dec 2014 01:39:29 +0100
changeset 10651 7a8e321be3bd
parent 10108 c68cf030eded
child 11088 378882cc9148
permissions -rw-r--r--
issue #848: Minor translation update for German (misc files)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2012 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses SysUtils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, GLUnit, uTypes, uCaptions, uAmmos, uWorld;
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procedure initModule;
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procedure freeModule;
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procedure ProcessTouch;
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procedure NewTurnBeginning;
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
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procedure onTouchUp(x, y: Single; pointerId: TSDL_FingerId);
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function convertToCursorX(x: LongInt): LongInt;
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function convertToCursorY(y: LongInt): LongInt;
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function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
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function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
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procedure deleteFinger(id: TSDL_FingerId);
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procedure onTouchClick(finger: TTouch_Data);
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procedure onTouchDoubleClick(finger: TTouch_Data);
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procedure onTouchLongClick(finger: TTouch_Data);
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function findFinger(id: TSDL_FingerId): PTouch_Data;
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procedure aim(finger: TTouch_Data);
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function isOnCrosshair(finger: TTouch_Data): boolean;
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function isOnCurrentHog(finger: TTouch_Data): boolean;
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procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
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procedure convertToFingerCoord(var x,y: LongInt; oldX, oldY: LongInt);
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function fingerHasMoved(finger: TTouch_Data): boolean;
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function calculateDelta(finger1, finger2: TTouch_Data): LongInt;
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function getSecondFinger(finger: TTouch_Data): PTouch_Data;
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function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
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function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
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function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
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procedure printFinger(finger: TTouch_Data);
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implementation
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const
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    clickTime = 200;
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    baseRectSize = 96;
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var
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    rectSize, halfRectSize: LongInt;
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    pointerCount : Longword;
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    fingers: array of TTouch_Data;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    xTouchClick,yTouchClick : LongInt;
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    timeSinceClick : Longword;
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    //Pinch to zoom
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    pinchSize : LongInt;
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    baseZoomValue: GLFloat;
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    //aiming
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    aimingCrosshair: boolean;
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    aimingUp, aimingDown: boolean;
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    targetAngle: LongInt;
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    buttonsDown: Longword;
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    targetting, targetted: boolean; //true when targetting an airstrike or the like
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procedure onTouchDown(x, y: Single; pointerId: TSDL_FingerId);
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var
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    finger: PTouch_Data;
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    xr, yr: LongWord;
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begin
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xr:= round(x * cScreenWidth);
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yr:= round(y * cScreenHeight);
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finger:= addFinger(xr, yr, pointerId);
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inc(buttonsDown);//inc buttonsDown, if we don't see a button down we'll dec it
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if isOnCrosshair(finger^) then
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begin
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    aimingCrosshair:= true;
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    aim(finger^);
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    moveCursor:= false;
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    exit;
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end;
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if isOnWidget(fireButton, finger^) then
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    begin
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    ParseTeamCommand('+attack');
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    moveCursor:= false;
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    finger^.pressedWidget:= @fireButton;
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    exit;
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    end;
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if isOnWidget(arrowLeft, finger^) then
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    begin
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    ParseTeamCommand('+left');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowLeft;
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    exit;
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    end;
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if isOnWidget(arrowRight, finger^) then
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    begin
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    ParseTeamCommand('+right');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowRight;
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    exit;
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    end;
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if isOnWidget(arrowUp, finger^) then
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    begin
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    ParseTeamCommand('+up');
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    aimingUp:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowUp;
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    exit;
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    end;
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if isOnWidget(arrowDown, finger^) then
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    begin
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    ParseTeamCommand('+down');
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    aimingDown:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowDown;
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    exit;
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    end;
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   148
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b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
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if isOnWidget(pauseButton, finger^) then
6806
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    begin
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    isPaused:= not isPaused;
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    moveCursor:= false;
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    finger^.pressedWidget:= @pauseButton;
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    exit;
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   155
    end;
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if isOnWidget(utilityWidget, finger^) then
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    begin
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    finger^.pressedWidget:= @utilityWidget;
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    moveCursor:= false;
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    if(CurrentHedgehog <> nil) then
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   162
        begin
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        if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable <> 0 then
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            ParseTeamCommand('/timer ' + inttostr((GetCurAmmoEntry(CurrentHedgeHog^)^.Timer div 1000) mod 5 + 1));
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        end;
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   166
    exit;
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    end;
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dec(buttonsDown);//no buttonsDown, undo the inc() above
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if buttonsDown = 0 then
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    begin
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    moveCursor:= true;
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   172
    case pointerCount of
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   173
        1:
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            targetting:= not(targetted) and (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
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        2:
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   176
            begin
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            moveCursor:= false;
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            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
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            baseZoomValue := ZoomValue
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            end;
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   181
        end;
6701
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    end;
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end;
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   185
procedure onTouchMotion(x, y, dx, dy: Single; pointerId: TSDL_FingerId);
5579
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var
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    finger, secondFinger: PTouch_Data;
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   188
    currentPinchDelta, zoom : Single;
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    xr, yr, dxr, dyr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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begin
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xr:= round(x * cScreenWidth);
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yr:= round(y * cScreenHeight);
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   193
dxr:= round(dx * cScreenWidth);
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   194
dyr:= round(dy * cScreenHeight);
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   195
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finger:= updateFinger(xr, yr, dxr, dyr, pointerId);
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   197
if finger = nil then
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   198
    exit;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
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   199
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   200
if moveCursor then
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   201
    begin
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   202
        if invertCursor then
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   203
        begin
6625
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   204
            CursorPoint.X := CursorPoint.X - finger^.dx;
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   205
            CursorPoint.Y := CursorPoint.Y + finger^.dy;
5828
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   206
        end
6580
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lovelacer
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   207
    else
5828
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   208
        begin
6625
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   209
            CursorPoint.X := CursorPoint.X + finger^.dx;
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   210
            CursorPoint.Y := CursorPoint.Y - finger^.dy;
5828
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   211
        end;
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   212
        exit //todo change into switch rather than ugly ifs
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   213
    end;
8330
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   214
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   215
if aimingCrosshair then
5828
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   216
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   217
        aim(finger^);
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   218
        exit
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   219
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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   220
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   221
if (buttonsDown = 0) and (pointerCount = 2) then
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   222
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   223
       secondFinger := getSecondFinger(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   224
       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
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   225
       zoom := currentPinchDelta/cScreenWidth;
6702
37c56511df0c remove all hwFloat calculations
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   226
       ZoomValue := baseZoomValue - (zoom * cMinMaxZoomLevelDelta);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   227
       if ZoomValue < cMaxZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   228
           ZoomValue := cMaxZoomLevel;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   229
       if ZoomValue > cMinZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   230
           ZoomValue := cMinZoomLevel;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   231
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   232
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   233
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   234
9379
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   235
procedure onTouchUp(x,y: Single; pointerId: TSDL_FingerId);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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   236
var
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
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   237
    finger: PTouch_Data;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   238
    widget: POnScreenWidget;
9379
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   239
    xr, yr: LongWord;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   240
begin
9379
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   241
xr:= round(x * cScreenWidth);
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   242
yr:= round(y * cScreenHeight);
1bcfcaf0926e update the touch interface to the new SDL2 API
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diff changeset
   243
1bcfcaf0926e update the touch interface to the new SDL2 API
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   244
finger:= updateFinger(xr, yr, 0, 0, pointerId);
1bcfcaf0926e update the touch interface to the new SDL2 API
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   245
if finger = nil then
1bcfcaf0926e update the touch interface to the new SDL2 API
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   246
    exit;
1bcfcaf0926e update the touch interface to the new SDL2 API
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diff changeset
   247
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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diff changeset
   248
//Check for onTouchClick event
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   249
if not(fingerHasMoved(finger^)) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
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   250
    begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   251
    if (RealTicks - finger^.timeSinceDown) < clickTime then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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   252
        onTouchClick(finger^)
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   253
    else
9379
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   254
        onTouchLongClick(finger^);
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   255
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   256
6703
abe2abfe9de2 fix crosshair aiming
Xeli
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diff changeset
   257
if aimingCrosshair then
abe2abfe9de2 fix crosshair aiming
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diff changeset
   258
    begin
abe2abfe9de2 fix crosshair aiming
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   259
    aimingCrosshair:= false;
7022
107651b3c5a0 fix breakage
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   260
    ParseTeamCommand('-up');
107651b3c5a0 fix breakage
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   261
    ParseTeamCommand('-down');
6703
abe2abfe9de2 fix crosshair aiming
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diff changeset
   262
    dec(buttonsDown);
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   263
    end;
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diff changeset
   264
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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   265
widget:= finger^.pressedWidget;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   266
if (buttonsDown > 0) and (widget <> nil) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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parents: 5599
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   267
    begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   268
    dec(buttonsDown);
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   269
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   270
    if widget = @arrowLeft then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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   271
        ParseTeamCommand('-left');
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   272
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   273
    if widget = @arrowRight then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   274
        ParseTeamCommand('-right');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   275
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   276
    if widget = @arrowUp then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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diff changeset
   277
        ParseTeamCommand('-up');
6640
813a173cd677 the buttons actually work now!
Xeli
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diff changeset
   278
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   279
    if widget = @arrowDown then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli
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diff changeset
   280
        ParseTeamCommand('-down');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   281
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   282
    if widget = @fireButton then
6957
ab8034208fcd target using the utility button, this fixes bee
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diff changeset
   283
        ParseTeamCommand('-attack');
8330
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diff changeset
   284
6957
ab8034208fcd target using the utility button, this fixes bee
Xeli
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diff changeset
   285
    if widget = @utilityWidget then
6962
ec308eabe09b implement switch for the touch interface
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   286
        if (CurrentHedgehog <> nil)then
ec308eabe09b implement switch for the touch interface
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diff changeset
   287
            if(Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
ec308eabe09b implement switch for the touch interface
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   288
                begin
ec308eabe09b implement switch for the touch interface
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   289
                ParseTeamCommand('put');
ec308eabe09b implement switch for the touch interface
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   290
                targetted:= true;
ec308eabe09b implement switch for the touch interface
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diff changeset
   291
                end
7105
9007531f813f add a nilcheck
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   292
            else if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amSwitch) then
6962
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   293
                ParseTeamCommand('switch')
ec308eabe09b implement switch for the touch interface
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   294
            else WriteLnToConsole(inttostr(ord(Ammoz[CurrentHedgehog^.CurAmmoType].NameId)) + ' ' + inttostr(ord(sidSwitch)));
6640
813a173cd677 the buttons actually work now!
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diff changeset
   295
    end;
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diff changeset
   296
6951
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli
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diff changeset
   297
if targetting then
6957
ab8034208fcd target using the utility button, this fixes bee
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diff changeset
   298
    AddCaption('Press the target button to mark the target', cWhiteColor, capgrpAmmoInfo);
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   299
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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   300
deleteFinger(pointerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   301
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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diff changeset
   302
6693
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   303
procedure onTouchDoubleClick(finger: TTouch_Data);
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   304
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   305
finger := finger;//avoid compiler hint
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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diff changeset
   306
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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parents: 5615
diff changeset
   307
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   308
procedure onTouchLongClick(finger: TTouch_Data);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   309
begin
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
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diff changeset
   310
if isOnWidget(jumpWidget, finger) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   311
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   312
    ParseTeamCommand('ljump');
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
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diff changeset
   313
    exit;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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parents: 6949
diff changeset
   314
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   315
end;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   316
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
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diff changeset
   317
procedure onTouchClick(finger: TTouch_Data);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   318
begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   319
//if (RealTicks - timeSinceClick < 300) and (sqrt(sqr(finger.X-xTouchClick) + sqr(finger.Y-yTouchClick)) < 30) then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   320
//    begin
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   321
//    onTouchDoubleClick(finger);
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   322
//    timeSinceClick:= 0;//we make an assumption there won't be an 'click' in the first 300 ticks(milliseconds)
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koda
parents: 8204
diff changeset
   323
//    exit;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   324
//    end;
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   325
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   326
xTouchClick:= finger.x;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   327
yTouchClick:= finger.y;
6687
98be933770e0 use realtick rather than SDL_GetTicks
Xeli
parents: 6685
diff changeset
   328
timeSinceClick:= RealTicks;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   329
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   330
if bShowAmmoMenu then
8330
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parents: 8204
diff changeset
   331
    begin
6683
75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda
parents: 6676
diff changeset
   332
    if isOnRect(AmmoRect, finger) then
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   333
        begin
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   334
        CursorPoint.X:= finger.x;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   335
        CursorPoint.Y:= finger.y;
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koda
parents: 8204
diff changeset
   336
        ParseTeamCommand('put');
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   337
        end
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   338
    else
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   339
        bShowAmmoMenu:= false;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   340
    exit;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   341
    end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   342
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   343
if isOnCurrentHog(finger) or isOnWidget(AMWidget, finger) then
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   344
    begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   345
    bShowAmmoMenu := true;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   346
    exit;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   347
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   348
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   349
if isOnWidget(jumpWidget, finger) then
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   350
    begin
8330
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koda
parents: 8204
diff changeset
   351
    ParseTeamCommand('hjump');
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   352
    exit;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   353
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   354
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   355
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   356
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
8330
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koda
parents: 8204
diff changeset
   357
var
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   358
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   359
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   360
    //Check array sizes
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   361
    if length(fingers) < pointerCount then
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   362
    begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   363
        setLength(fingers, length(fingers)*2);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   364
        for index := length(fingers) div 2 to length(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   365
            fingers[index].id := nilFingerId;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   366
    end;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   367
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   368
    xCursor := convertToCursorX(x);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   369
    yCursor := convertToCursorY(y);
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   370
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   371
    //on removing fingers, all fingers are moved to the left
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   372
    //with dynamic arrays being zero based, the new position of the finger is the old pointerCount
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   373
    fingers[pointerCount].id := id;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   374
    fingers[pointerCount].historicalX := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   375
    fingers[pointerCount].historicalY := yCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   376
    fingers[pointerCount].x := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   377
    fingers[pointerCount].y := yCursor;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   378
    fingers[pointerCount].dx := 0;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   379
    fingers[pointerCount].dy := 0;
6687
98be933770e0 use realtick rather than SDL_GetTicks
Xeli
parents: 6685
diff changeset
   380
    fingers[pointerCount].timeSinceDown:= RealTicks;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   381
    fingers[pointerCount].pressedWidget:= nil;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   382
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   383
    addFinger:= @fingers[pointerCount];
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   384
    inc(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   385
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   386
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   387
function updateFinger(x, y, dx, dy: Longword; id: TSDL_FingerId): PTouch_Data;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   388
var finger : PTouch_Data;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   389
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   390
    finger:= findFinger(id);
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   391
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   392
    if finger <> nil then
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   393
        begin
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   394
        finger^.x:= convertToCursorX(x);
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   395
        finger^.y:= convertToCursorY(y);
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   396
        finger^.dx:= dx;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   397
        finger^.dy:= dy;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   398
        end
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   399
    else
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   400
        WriteLnToConsole('finger ' + inttostr(id) + ' not found');
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   401
    updateFinger:= finger
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   402
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   403
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   404
procedure deleteFinger(id: TSDL_FingerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   405
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   406
    index : Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   407
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   408
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   409
    dec(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   410
    for index := 0 to pointerCount do
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   411
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   412
        if fingers[index].id = id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   413
        begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   414
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   415
            //put the last finger into the spot of the finger to be removed,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   416
            //so that all fingers are packed to the far left
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   417
            if  pointerCount <> index then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   418
                begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   419
                fingers[index].id := fingers[pointerCount].id;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   420
                fingers[index].x := fingers[pointerCount].x;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   421
                fingers[index].y := fingers[pointerCount].y;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   422
                fingers[index].historicalX := fingers[pointerCount].historicalX;
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   423
                fingers[index].historicalY := fingers[pointerCount].historicalY;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   424
                fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   425
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   426
                fingers[pointerCount].id := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   427
            end
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   428
        else fingers[index].id := 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   429
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   430
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   431
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   432
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   433
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   434
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   435
procedure NewTurnBeginning;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   436
begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   437
targetted:= false;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   438
targetting:= false;
7022
107651b3c5a0 fix breakage
Xeli
parents: 6962
diff changeset
   439
SetUtilityWidgetState(amNothing);
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   440
end;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   441
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   442
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   443
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   444
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   445
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   446
begin
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   447
invertCursor := not(bShowAmmoMenu or targetting);
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   448
if aimingCrosshair then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   449
    if CurrentHedgehog^.Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   450
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   451
        deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   452
        if (deltaAngle > -5) and (deltaAngle < 5) then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   453
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   454
                if(aimingUp)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   455
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   456
                    aimingUp:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   457
                    ParseTeamCommand('-up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   458
                    end;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   459
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   460
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   461
                    aimingDown:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   462
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   463
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   464
            end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   465
        else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   466
            begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   467
            if (deltaAngle < 0) then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   468
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   469
                if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   470
                    begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   471
                    aimingUp:= false;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   472
                    ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   473
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   474
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   475
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   476
                    aimingDown:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   477
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   478
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   479
                end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   480
            else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   481
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   482
                if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   483
                    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   484
                    ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   485
                    aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   486
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   487
                if aimingUp then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   488
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   489
                    aimingUp:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   490
                    ParseTeamCommand('+up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   491
                    end;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   492
                end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   493
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   494
        end
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   495
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   496
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   497
        if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   498
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   499
            ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   500
            aimingUp:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   501
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   502
        if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   503
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   504
            ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   505
            aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   506
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   507
        end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   508
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   509
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   510
function findFinger(id: TSDL_FingerId): PTouch_Data;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   511
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   512
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   513
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   514
    for index:= 0 to length(fingers) do
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   515
        if fingers[index].id = id then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   516
            begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   517
            findFinger:= @fingers[index];
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   518
            exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   519
            end;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   520
    findFinger:= nil;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   521
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   522
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   523
procedure aim(finger: TTouch_Data);
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   524
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   525
    hogX, hogY, touchX, touchY, deltaX, deltaY: LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   526
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   527
    if CurrentHedgehog^.Gear <> nil then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   528
        begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   529
        touchX := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   530
        touchY := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   531
        hogX := hwRound(CurrentHedgehog^.Gear^.X);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   532
        hogY := hwRound(CurrentHedgehog^.Gear^.Y);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   533
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   534
        convertToWorldCoord(touchX, touchY, finger);
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   535
        deltaX := abs(TouchX-HogX);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   536
        deltaY := TouchY-HogY;
8330
aaefa587e277 update branch with default
koda
parents: 8204
diff changeset
   537
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   538
        targetAngle:= (Round(DeltaY / sqrt(sqr(deltaX) + sqr(deltaY)) * 2048) + 2048) div 2;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   539
        end; //if CurrentHedgehog^.Gear <> nil
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   540
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   541
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   542
// These 4 convertToCursor functions convert xy coords from the SDL coordinate system to our CursorPoint coor system:
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   543
// - the SDL coordinate system is proportional to the screen and values are normalized in the onTouch* functions
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   544
// - the CursorPoint coordinate system goes from -cScreenWidth/2 to cScreenWidth/2 on the x axis
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   545
//   and 0 to cScreenHeight on the x axis, (-cScreenWidth, cScreenHeight) being top left.
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   546
function convertToCursorX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   547
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   548
    convertToCursorX:= x - cScreenWidth shr 1;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   549
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   550
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   551
function convertToCursorY(y: LongInt): LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   552
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   553
    convertToCursorY:= cScreenHeight - y;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   554
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   555
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   556
function isOnCrosshair(finger: TTouch_Data): boolean;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   557
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   558
    x, y: LongInt;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   559
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   560
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   561
    y:= 0;
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   562
    convertToFingerCoord(x, y, CrosshairX, CrosshairY);
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   563
    isOnCrosshair:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   564
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   565
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   566
function isOnCurrentHog(finger: TTouch_Data): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   567
var
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   568
    x, y: LongInt;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   569
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   570
    x:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   571
    y:= 0;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   572
    convertToFingerCoord(x, y, hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y));
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   573
    isOnCurrentHog:= isOnRect(x - HalfRectSize, y - HalfRectSize, RectSize, RectSize, finger);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   574
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   575
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   576
procedure convertToFingerCoord(var x, y : LongInt; oldX, oldY: LongInt);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   577
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   578
    x := oldX + WorldDx;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   579
    y := cScreenHeight - oldY - WorldDy;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   580
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   581
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   582
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   583
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   584
    x := finger.x - WorldDx;
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   585
    y := cScreenHeight - finger.y - WorldDy;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   586
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   587
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   588
//Method to calculate the distance this finger has moved since the downEvent
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   589
function fingerHasMoved(finger: TTouch_Data): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   590
begin
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   591
    fingerHasMoved := trunc(sqrt(sqr(finger.X-finger.historicalX) + sqr(finger.y-finger.historicalY))) > 30;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   592
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   593
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   594
function calculateDelta(finger1, finger2: TTouch_Data): LongInt; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   595
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   596
    calculateDelta := Round(sqrt(sqr(finger2.x-finger1.x) + sqr(finger2.y-finger1.y)));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   597
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   598
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   599
// Under the premise that all pointer ids in pointerIds:TSDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   600
// If the pointer to be ignored is not pointerIds[0] the second must be there
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   601
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   602
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   603
    if fingers[0].id = finger.id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   604
        getSecondFinger := @fingers[1]
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   605
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   606
        getSecondFinger := @fingers[0];
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   607
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   608
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   609
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
6698
804e9076d136 forgot begin
Xeli
parents: 6695
diff changeset
   610
begin
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   611
    isOnRect:= isOnRect(rect.x, rect.y, rect.w, rect.h, finger);
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   612
end;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   613
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   614
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   615
begin
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   616
    isOnRect:= (finger.x > x)   and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   617
               (finger.x < x + w) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   618
               (cScreenHeight - finger.y > y) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   619
               (cScreenHeight - finger.y < y + h);
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   620
end;
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   621
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   622
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   623
begin
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   624
    isOnWidget:= widget.show and isOnRect(widget.active, finger);
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   625
end;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   626
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   627
procedure printFinger(finger: TTouch_Data);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   628
begin
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   629
    WriteLnToConsole(Format('id: %d, x: %d y: %d (rel x: %d rel y: %d), time: %d',
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   630
                            [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   631
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   632
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   633
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   634
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   635
    index: Longword;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   636
    //uRenderCoordScaleX, uRenderCoordScaleY: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   637
begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   638
    buttonsDown:= 0;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   639
    pointerCount:= 0;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   640
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   641
    setLength(fingers, 4);
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   642
    for index := 0 to length(fingers) do
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   643
        fingers[index].id := 0;
7185
92a045156255 Android: first attempt at using the density call from java
Xeli
parents: 7105
diff changeset
   644
9377
48ab6dea8d2f remove old and unused getScreenDPI code
koda
parents: 8204
diff changeset
   645
    rectSize:= baseRectSize;
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
koda
parents: 9377
diff changeset
   646
    halfRectSize:= baseRectSize shr 1;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   647
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   648
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   649
procedure freeModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   650
begin
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   651
end;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7246
diff changeset
   652
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   653
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   654
end.