author | sheepluva |
Tue, 10 Nov 2015 17:45:14 +0100 | |
branch | sdl2transition |
changeset 11360 | 7a7611adf715 |
parent 9087 | 52a8ee2e8324 |
child 10017 | de822cd3df3a |
permissions | -rw-r--r-- |
9087
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Add Frenzy (Hysteria) style/gameplay script and cfg
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parents:
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1 |
------------------------------------------- |
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2 |
-- FRENZY |
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3 |
-- a hedgewars mode inspired by Hysteria |
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4 |
------------------------------------------- |
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5 |
|
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6 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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7 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
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8 |
|
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9 |
local cTimer = 0 |
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10 |
local cn = 0 |
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11 |
|
52a8ee2e8324
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12 |
function initialSetup(gear) |
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13 |
SetHealth(gear, 75) -- official is 80, but that assumes bazookas/grenades that do 50 damage |
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14 |
end |
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15 |
|
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16 |
function showStartingInfo() |
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17 |
|
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18 |
ruleSet = "" .. |
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19 |
loc("RULES") .. ": " .. "|" .. |
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20 |
loc("Each turn is only ONE SECOND!") .. "|" .. |
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loc("Use your ready time to think.") .. "|" .. |
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loc("Slot keys save time! (F1-F10 by default)") .. "|" .. |
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23 |
" |" .. |
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24 |
loc("SLOTS") .. ": " .. "|" .. |
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25 |
loc("Slot") .. " 1 - " .. loc("Bazooka") .. "|" .. |
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26 |
loc("Slot") .. " 2 - " .. loc("Grenade") .. "|" .. |
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loc("Slot") .. " 3 - " .. loc("Shotgun") .. "|" .. |
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loc("Slot") .. " 4 - " .. loc("Shoryuken") .. "|" .. |
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loc("Slot") .. " 5 - " .. loc("Mine") .. "|" .. |
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loc("Slot") .. " 6 - " .. loc("Teleport") .. "|" .. |
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loc("Slot") .. " 7 - " .. loc("Blowtorch") .. "|" .. |
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32 |
loc("Slot") .. " 8 - " .. loc("Flying Saucer") .. "|" .. |
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loc("Slot") .. " 9 - " .. loc("Molotov") .. "|" .. |
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34 |
loc("Slot") .. " 10 - " .. loc("Low Gravity") |
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35 |
|
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36 |
ShowMission(loc("FRENZY"), |
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37 |
loc("a frenetic Hedgewars mini-game"), |
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38 |
ruleSet, 0, 4000) |
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39 |
|
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40 |
end |
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41 |
|
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42 |
function onGameInit() |
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43 |
|
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44 |
if TurnTime > 10001 then |
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45 |
Ready = 8000 |
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46 |
else |
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47 |
Ready = TurnTime |
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48 |
end |
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mikade <redgrinner@gmail.com>
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49 |
|
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50 |
TurnTime = 1000 |
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51 |
|
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52 |
--These are the official settings, but I think I prefer allowing customization in this regard |
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53 |
--MinesNum = 8 |
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54 |
--MinesTime = 3000 |
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55 |
--MinesDudPercent = 30 |
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56 |
--Explosives = 0 |
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57 |
|
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58 |
--Supposedly official settings |
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59 |
HealthCaseProb = 0 |
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60 |
CrateFreq = 0 |
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61 |
|
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62 |
--Approximation of Official Settings |
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63 |
--SuddenDeathTurns = 10 |
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64 |
--WaterRise = 47 |
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65 |
--HealthDecrease = 0 |
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66 |
|
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67 |
end |
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68 |
|
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69 |
function onGameStart() |
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70 |
showStartingInfo() |
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71 |
runOnHogs(initialSetup) |
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72 |
end |
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73 |
|
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74 |
function onSlot(sln) |
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75 |
cTimer = 8 |
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76 |
cn = sln |
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77 |
end |
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78 |
|
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79 |
function onGameTick() |
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80 |
if cTimer ~= 0 then |
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81 |
cTimer = cTimer -1 |
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82 |
if cTimer == 1 then |
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83 |
ChangeWep(cn) |
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84 |
cn = 0 |
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85 |
cTimer = 0 |
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86 |
end |
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87 |
end |
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88 |
end |
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89 |
|
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90 |
function ChangeWep(s) |
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91 |
|
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92 |
if s == 0 then |
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93 |
ParseCommand("setweap " .. string.char(amBazooka)) |
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94 |
elseif s == 1 then |
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95 |
ParseCommand("setweap " .. string.char(amGrenade)) |
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96 |
elseif s == 2 then |
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97 |
ParseCommand("setweap " .. string.char(amShotgun)) |
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98 |
elseif s == 3 then |
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99 |
ParseCommand("setweap " .. string.char(amFirePunch)) |
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100 |
elseif s == 4 then |
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101 |
ParseCommand("setweap " .. string.char(amMine)) |
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102 |
elseif s == 5 then |
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103 |
ParseCommand("setweap " .. string.char(amTeleport)) |
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104 |
elseif s == 6 then |
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105 |
ParseCommand("setweap " .. string.char(amBlowTorch)) |
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106 |
elseif s == 7 then |
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107 |
ParseCommand("setweap " .. string.char(amJetpack)) |
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108 |
elseif s == 8 then |
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109 |
ParseCommand("setweap " .. string.char(amMolotov)) |
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110 |
elseif s == 9 then |
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111 |
ParseCommand("setweap " .. string.char(amLowGravity)) |
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112 |
end |
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113 |
|
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114 |
end |
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116 |
function onGearAdd(gear) |
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if GetGearType(gear) == gtHedgehog then |
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118 |
trackGear(gear) |
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119 |
end |
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120 |
end |
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121 |
|
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122 |
function onGearDelete(gear) |
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123 |
if GetGearType(gear) == gtHedgehog then |
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124 |
trackDeletion(gear) |
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125 |
end |
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126 |
end |
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127 |
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128 |
function onAmmoStoreInit() |
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129 |
SetAmmo(amBazooka, 9, 0, 0, 0) |
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130 |
SetAmmo(amGrenade, 9, 0, 0, 0) |
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131 |
SetAmmo(amMolotov, 9, 0, 0, 0) |
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132 |
SetAmmo(amShotgun, 9, 0, 0, 0) |
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133 |
--SetAmmo(amFlamethrower, 9, 0, 0, 0) -- this was suggested on hw.org but it's not present on base |
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134 |
SetAmmo(amFirePunch, 9, 0, 0, 0) |
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135 |
SetAmmo(amMine, 9, 0, 0, 0) |
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136 |
--SetAmmo(amCake, 1, 0, 2, 0) -- maybe it's beefcake? |
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137 |
SetAmmo(amJetpack, 9, 0, 0, 0) |
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138 |
SetAmmo(amBlowTorch, 9, 0, 0, 0) |
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139 |
SetAmmo(amTeleport, 9, 0, 0, 0) |
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140 |
SetAmmo(amLowGravity, 9, 0, 0, 0) |
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141 |
--SetAmmo(amSkipGo, 9, 0, 0, 0) -- not needed with 1s turn time |
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142 |
end |