author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 05 Jul 2020 20:36:27 +0200 | |
changeset 15699 | 785c1af0bf87 |
parent 12872 | 00215a7ec5f5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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||
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#import "SettingsBaseViewController.h" |
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#import "GeneralSettingsViewController.h" |
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#import "TeamSettingsViewController.h" |
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#import "WeaponSettingsViewController.h" |
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#import "SchemeSettingsViewController.h" |
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#import "SupportViewController.h" |
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@implementation SettingsBaseViewController |
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@synthesize targetController, controllerNames, lastIndexPath; |
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parents:
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- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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parents:
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- (void)viewDidLoad { |
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
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// the list of available controllers |
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NSArray *array = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""), |
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NSLocalizedString(@"Teams",@""), |
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NSLocalizedString(@"Weapons",@""), |
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NSLocalizedString(@"Schemes",@""), |
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NSLocalizedString(@"Support",@""), |
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nil]; |
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self.controllerNames = array; |
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||
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if (IS_IPAD()) |
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{ |
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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// this class gets loaded twice, we tell the difference by looking at targetController |
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if (self.targetController != nil) |
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{ |
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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UITableView *tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain]; |
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tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
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ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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tableView.delegate = self; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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tableView.dataSource = self; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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[tableView reloadData]; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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[self.view addSubview:tableView]; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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[self tableView:tableView didSelectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]]; |
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self.navigationItem.leftBarButtonItem = [self doneButton]; |
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koda
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} |
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parents:
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} |
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else |
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antonc27 <antonc27@mail.ru>
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{ |
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//iPhone part moved to MainMenuViewController |
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} |
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|
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047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
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[super viewDidLoad]; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
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} |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
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|
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parents:
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- (UIBarButtonItem *)doneButton |
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parents:
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{ |
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parents:
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return [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone |
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target:self |
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action:@selector(dismissSplitView)]; |
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} |
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- Better way of creating/using doneButton in Settings
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|
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antonc27 <antonc27@mail.ru>
parents:
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- (void)dismissSplitView { |
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[[AudioManagerController mainManager] playBackSound]; |
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parents:
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|
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UIViewController *vc = [[HedgewarsAppDelegate sharedAppDelegate] mainViewController]; |
00215a7ec5f5
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[vc dismissViewControllerAnimated:YES completion:nil]; |
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} |
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#pragma mark - |
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#pragma mark Table view data source |
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- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { |
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return 1; |
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} |
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||
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- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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changeset
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return [self.controllerNames count]; |
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} |
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// Customize the appearance of table view cells. |
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier = @"Cell"; |
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UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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if (cell == nil) |
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cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; |
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NSString *iconStr = nil; |
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switch ([indexPath row]) { |
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case 0: |
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iconStr = [NSString stringWithFormat:@"%@/TargetBee.png",GRAPHICS_DIRECTORY()]; |
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break; |
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case 1: |
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iconStr = [NSString stringWithFormat:@"%@/Egg.png",GRAPHICS_DIRECTORY()]; |
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break; |
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case 2: |
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fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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iconStr = [NSString stringWithFormat:@"%@/cheese.png",GRAPHICS_DIRECTORY()]; |
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break; |
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case 3: |
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iconStr = [NSString stringWithFormat:@"%@/Target.png",GRAPHICS_DIRECTORY()]; |
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break; |
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case 4: |
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iconStr = [NSString stringWithFormat:@"%@/Seduction.png",GRAPHICS_DIRECTORY()]; |
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break; |
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default: |
119 |
DLog(@"Nope"); |
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break; |
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} |
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cell.accessoryType = UITableViewCellAccessoryNone; |
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cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]]; |
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UIImage *icon = [[UIImage alloc] initWithContentsOfFile:iconStr]; |
126 |
cell.imageView.image = icon; |
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return cell; |
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} |
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||
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#pragma mark - |
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#pragma mark Table view delegate |
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- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath |
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{ |
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NSInteger newRow = [indexPath row]; |
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NSInteger oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
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UIViewController *nextController = nil; |
3697 | 138 |
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if (newRow != oldRow) |
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{ |
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koda
parents:
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141 |
[tableView deselectRowAtIndexPath:lastIndexPath animated:YES]; |
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[targetController.navigationController popToRootViewControllerAnimated:NO]; |
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parents:
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144 |
switch (newRow) |
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145 |
{ |
3547 | 146 |
case 0: |
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147 |
nextController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];; |
3547 | 148 |
break; |
149 |
case 1: |
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150 |
nextController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
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break; |
152 |
case 2: |
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153 |
nextController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3547 | 154 |
break; |
155 |
case 3: |
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parents:
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156 |
nextController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3547 | 157 |
break; |
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case 4: |
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parents:
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|
159 |
nextController = [[SupportViewController alloc] initWithStyle:UITableViewStyleGrouped]; |
3884 | 160 |
break; |
3547 | 161 |
} |
3697 | 162 |
|
3547 | 163 |
self.lastIndexPath = indexPath; |
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047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
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changeset
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164 |
[tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
3701 | 165 |
|
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koda
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diff
changeset
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166 |
nextController.navigationItem.hidesBackButton = YES; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
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167 |
[nextController viewWillAppear:NO]; |
047eaed35cbb
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda
parents:
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changeset
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168 |
[targetController.navigationController pushViewController:nextController animated:NO]; |
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parents:
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|
169 |
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ios: convert audio operation from class to instance, plays better with memory
koda
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|
170 |
[[AudioManagerController mainManager] playClickSound]; |
3547 | 171 |
} |
172 |
} |
|
173 |
||
174 |
||
175 |
#pragma mark - |
|
176 |
#pragma mark Memory management |
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177 |
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178 |
- (void)didReceiveMemoryWarning |
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179 |
{ |
3547 | 180 |
MSG_MEMCLEAN(); |
3971 | 181 |
[super didReceiveMemoryWarning]; |
3547 | 182 |
} |
183 |
||
184 |
@end |
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185 |