gameServer/Consts.hs
author sheepluva
Tue, 25 Oct 2011 19:46:59 +0200
changeset 6205 7764cbe4ddd7
parent 4973 53411a26df7e
child 6737 ce5fbd98370f
permissions -rw-r--r--
remove any thread-safe stuff I introduced since it's not needed as unC0Rr pointed out it's not needed, we are single-threaded (thanks :D) from what I understood this time, Qt is clever enough to sequentialize all events and child destructions instead of spawning threads also some docs/comments
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{-# LANGUAGE OverloadedStrings #-}
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module Consts where
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import qualified Data.ByteString.Char8 as B
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serverVersion :: B.ByteString
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serverVersion = "0"