author | koda |
Sun, 27 Jan 2013 00:28:57 +0100 | |
branch | webgl |
changeset 8444 | 75db7bb8dce8 |
parent 8330 | aaefa587e277 |
parent 8346 | 3443e0de2c9d |
child 10015 | 4feced261c68 |
permissions | -rw-r--r-- |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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unit uCursor; |
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interface |
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procedure init; |
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procedure resetPosition; |
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procedure updatePosition; |
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procedure handlePositionUpdate(x, y: LongInt); |
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implementation |
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uses SDLh, uVariables; |
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{$IFDEF WEBGL} |
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var offsetx, offsety : Integer; |
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{$ENDIF} |
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procedure init; |
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begin |
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resetPosition(); |
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end; |
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procedure resetPosition; |
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begin |
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
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end; |
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procedure updatePosition; |
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var x, y: LongInt; |
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{$IFDEF WEBGL} |
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tx, ty : LongInt; |
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{$ENDIF} |
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begin |
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SDL_GetMouseState(@x, @y); |
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{$IFDEF WEBGL} |
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tx := x; |
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ty := y; |
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x := x + offsetx; |
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y := y + offsety; |
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{$ENDIF} |
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if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then |
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begin |
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handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2); |
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if cHasFocus then |
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begin |
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{$IFNDEF WEBGL} |
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
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{$ELSE} |
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offsetx := cScreenWidth div 2 - tx; |
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offsety := cScreenHeight div 2 - ty; |
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{$ENDIF} |
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end; |
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end |
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end; |
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procedure handlePositionUpdate(x, y: LongInt); |
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begin |
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CursorPoint.X:= CursorPoint.X + x; |
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CursorPoint.Y:= CursorPoint.Y - y; |
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end; |
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end. |