hedgewars/uCursor.pas
author unc0rr
Tue, 13 Dec 2022 21:21:55 +0100
changeset 15928 73cdc306888f
parent 14830 c2793ff4e887
child 15908 014f4edd0421
permissions -rw-r--r--
Fix infinite loop in rendering of laser sight
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{$INCLUDE "options.inc"}
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unit uCursor;
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interface
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procedure init;
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procedure resetPosition;
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procedure resetPositionDelta();
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procedure updatePositionDelta(xrel, yrel: LongInt);
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procedure updatePosition();
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procedure handlePositionUpdate(x, y: LongInt);
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implementation
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uses SDLh, uVariables, uTypes;
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procedure init;
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begin
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    SDL_ShowCursor(SDL_DISABLE);
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    resetPosition();
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{$IFNDEF USE_TOUCH_INTERFACE}
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    SDL_SetRelativeMouseMode(SDL_TRUE);
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{$ENDIF}
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end;
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procedure resetPosition;
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begin
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    if GameType = gmtRecord then
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        exit;
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    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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    resetPositionDelta();
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end;
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procedure resetPositionDelta();
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begin
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    CursorPointDelta.X:= 0;
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    CursorPointDelta.Y:= 0;
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end;
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procedure updatePositionDelta(xrel, yrel: LongInt);
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begin
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    CursorPointDelta.X:= CursorPointDelta.X + xrel;
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    CursorPointDelta.Y:= CursorPointDelta.Y + yrel;
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end;
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procedure updatePosition();
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begin
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    handlePositionUpdate(CursorPointDelta.X, CursorPointDelta.Y);
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    resetPositionDelta();
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end;
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procedure handlePositionUpdate(x, y: LongInt);
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begin
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    CursorPoint.X:= CursorPoint.X + x;
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    CursorPoint.Y:= CursorPoint.Y - y;
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end;
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end.