author | Xeli |
Tue, 28 Jun 2011 18:30:10 +0200 | |
branch | hedgeroid |
changeset 5377 | 72761a5d97b8 |
parent 5259 | 926958e3e87b |
child 5998 | e8f44e9433f0 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _CHAT_WIDGET_INCLUDED |
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#define _CHAT_WIDGET_INCLUDED |
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#include <QWidget> |
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sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
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#include <QListWidget> |
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#include <QString> |
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#include <QGridLayout> |
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#include <QRegExp> |
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#include "SDLs.h" |
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class ListWidgetNickItem; |
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class QTextBrowser; |
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class QLineEdit; |
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class QListWidget; |
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Have game beep when someone joins lobby/room. Controlled by Sound option
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class QSettings; |
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class SDLInteraction; |
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// this class is for custom nick sorting |
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class ListWidgetNickItem : public QListWidgetItem |
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{ |
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public: |
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ListWidgetNickItem(const QString& nick, bool isFriend, bool isIgnored); |
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bool operator<(const QListWidgetItem & other) const; |
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void setFriend(bool isFriend); |
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void setIgnored(bool isIgnored); |
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bool isFriend(); |
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bool ignored(); |
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private: |
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bool aFriend; |
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bool isIgnored; |
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}; |
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class HWChatWidget : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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HWChatWidget(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli, bool notify); |
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void loadLists(const QString & nick); |
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void saveLists(const QString & nick); |
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void setShowReady(bool s); |
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void setShowFollow(bool enabled); |
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static const char* STYLE; |
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Autokick ignored players from game room on join. Needs testing.
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QStringList ignoreList, friendsList; |
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private: |
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void loadList(QStringList & list, const QString & file); |
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void saveList(QStringList & list, const QString & file); |
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void updateNickItem(QListWidgetItem *item); |
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void updateNickItems(); |
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automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
sheepluva
parents:
4897
diff
changeset
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static const QRegExp URLREGEXP; |
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public slots: |
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void onChatString(const QString& str); |
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make names in chats clickable. still color adjustments needed; and testing
sheepluva
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void onChatString(const QString& nick, const QString& str); |
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void onServerMessage(const QString& str); |
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void nickAdded(const QString& nick, bool notifyNick); |
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void nickRemoved(const QString& nick); |
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void clear(); |
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void setReadyStatus(const QString & nick, bool isReady); |
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void adminAccess(bool); |
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signals: |
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void chatLine(const QString& str); |
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void kick(const QString & str); |
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void ban(const QString & str); |
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void info(const QString & str); |
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
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void follow(const QString &); |
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display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
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void nickCountUpdate(int cnt); |
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private: |
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QGridLayout mainLayout; |
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unc0rr
parents:
1405
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QTextBrowser* chatText; |
f72f538eba05
Refactor chat widget to use QTextBrower instead of QListWidget:
unc0rr
parents:
1405
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changeset
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QStringList chatStrings; |
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QListWidget* chatNicks; |
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QLineEdit* chatEditLine; |
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QAction * acInfo; |
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QAction * acKick; |
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QAction * acBan; |
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2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
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QAction * acFollow; |
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QAction * acIgnore; |
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QAction * acFriend; |
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2773
e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
nemo
parents:
2706
diff
changeset
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QSettings * gameSettings; |
e94f240a8a41
Have game beep when someone joins lobby/room. Controlled by Sound option
nemo
parents:
2706
diff
changeset
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SDLInteraction * sdli; |
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Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
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Mix_Chunk *sound[4]; |
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bool notify; |
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bool showReady; |
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private slots: |
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void returnPressed(); |
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void onBan(); |
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void onKick(); |
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void onInfo(); |
2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
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void onFollow(); |
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void onIgnore(); |
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void onFriend(); |
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2706
935b7d618cf0
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
koda
parents:
1860
diff
changeset
|
118 |
void chatNickDoubleClicked(QListWidgetItem * item); |
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void chatNickSelected(int index); |
4897
11598e7aa7e6
make names in chats clickable. still color adjustments needed; and testing
sheepluva
parents:
4892
diff
changeset
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void linkClicked(const QUrl & link); |
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}; |
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#endif // _CHAT_WIDGET_INCLUDED |