hedgewars/hwengine.dpr
author nemo
Fri, 08 May 2009 01:56:20 +0000
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parent 2016 73b0bcc4396d
child 2039 3001445b4500
permissions -rw-r--r--
patch to prior checkin
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 (*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$IFNDEF FPC}
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WriteLn('Only Freepascal supported');
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{$ENDIF}
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program hwengine;
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uses
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	SDLh in 'SDLh.pas',
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{$IFDEF IPHONE}
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	gles11,
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{$ELSE}
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	GL,
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{$ENDIF}
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	uConsts in 'uConsts.pas',
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	uGame in 'uGame.pas',
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	uMisc in 'uMisc.pas',
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	uStore in 'uStore.pas',
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	uWorld in 'uWorld.pas',
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	uIO in 'uIO.pas',
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	uGears in 'uGears.pas',
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	uVisualGears in 'uVisualGears.pas',
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	uConsole in 'uConsole.pas',
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	uKeys in 'uKeys.pas',
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	uTeams in 'uTeams.pas',
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	uSound in 'uSound.pas',
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	uRandom in 'uRandom.pas',
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	uAI in 'uAI.pas',
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	uAIMisc in 'uAIMisc.pas',
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	uAIAmmoTests in 'uAIAmmoTests.pas',
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	uAIActions in 'uAIActions.pas',
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	uCollisions in 'uCollisions.pas',
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	uLand in 'uLand.pas',
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	uLandTemplates in 'uLandTemplates.pas',
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	uLandObjects in 'uLandObjects.pas',
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	uLandGraphics in 'uLandGraphics.pas',
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	uLocale in 'uLocale.pas',
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	uAmmos in 'uAmmos.pas',
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	uSHA in 'uSHA.pas',
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	uFloat in 'uFloat.pas',
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	uStats in 'uStats.pas',
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	uChat in 'uChat.pas',
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	uLandTexture in 'uLandTexture.pas';
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{$INCLUDE options.inc}
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// also: GSHandlers.inc
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//       CCHandlers.inc
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//       HHHandlers.inc
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//       SinTable.inc
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//       proto.inc
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var recordFileName : shortstring = '';
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procedure OnDestroy; forward;
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////////////////////////////////
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procedure DoTimer(Lag: LongInt);
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var s: string;
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begin
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inc(RealTicks, Lag);
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case GameState of
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	gsLandGen: begin
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			GenMap;
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			GameState:= gsStart;
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			end;
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	gsStart: begin
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			if HasBorder then DisableSomeWeapons;
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			AddClouds;
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			AssignHHCoords;
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			AddMiscGears;
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			StoreLoad;
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            InitWorld;
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			ResetKbd;
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			SoundLoad;
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			if GameType = gmtSave then
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				begin
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				isSEBackup:= isSoundEnabled;
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				isSoundEnabled:= false
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				end;
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			FinishProgress;
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			PlayMusic;
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			GameState:= gsGame
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			end;
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	gsConfirm,
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	gsGame: begin
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			DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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			ProcessKbd;
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			DoGameTick(Lag);
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			ProcessVisualGears(Lag);
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			end;
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	gsChat: begin
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			DrawWorld(Lag);
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			DoGameTick(Lag);
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			ProcessVisualGears(Lag);
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			end;
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	gsExit: begin
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			OnDestroy;
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			end;
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	end;
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SDL_GL_SwapBuffers();
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if flagMakeCapture then
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	begin
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	flagMakeCapture:= false;
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	s:= 'hw_' + cSeed + '_' + inttostr(GameTicks) + '.tga';
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	WriteLnToConsole('Saving ' + s);
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	MakeScreenshot(s);
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//	SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
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	end;
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end;
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////////////////////
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procedure OnDestroy;
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begin
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{$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF}
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if isSoundEnabled then ReleaseSound;
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StoreRelease;
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FreeLand;
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SendKB;
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CloseIPC;
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TTF_Quit;
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SDL_Quit;
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halt
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end;
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////////////////////////////////
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procedure Resize(w, h: LongInt);
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begin
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cScreenWidth:= w;
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cScreenHeight:= h;
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if cFullScreen then
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	ParseCommand('/fullscr 1', true)
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else
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	ParseCommand('/fullscr 0', true);
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end;
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///////////////////
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procedure MainLoop;
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var PrevTime,
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    CurrTime: Longword;
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    event: TSDL_Event;
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begin
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PrevTime:= SDL_GetTicks;
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repeat
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while SDL_PollEvent(@event) <> 0 do
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	case event.type_ of
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		SDL_KEYDOWN: if GameState = gsChat then KeyPressChat(event.key.keysym.unicode);
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		SDL_ACTIVEEVENT: if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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				cHasFocus:= event.active.gain = 1;
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		//SDL_VIDEORESIZE: Resize(max(event.resize.w, 600), max(event.resize.h, 450));
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		SDL_QUITEV: isTerminated:= true
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		end;
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CurrTime:= SDL_GetTicks;
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if PrevTime + cTimerInterval <= CurrTime then
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   begin
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   DoTimer(CurrTime - PrevTime);
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   PrevTime:= CurrTime
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   end else SDL_Delay(1);
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IPCCheckSock
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until isTerminated
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end;
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/////////////////////
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procedure DisplayUsage;
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begin
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	WriteLn('Wrong argument format: correct configurations is');
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	WriteLn();
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	WriteLn('  hwengine <path to data folder> <path to replay file> [option]');
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	WriteLn();
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	WriteLn('where [option] must be specified either as');
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	WriteLn(' --set-video [screen height] [screen width] [color dept]');
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	WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
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	WriteLn(' --set-other [language file] [full screen] [show FPS]');
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	WriteLn(' --set-multimedia [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
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	WriteLn(' --set-everything [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
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	WriteLn();
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	WriteLn('Read documentation online at http://www.hedgewars.org/node/1465 for more information');
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	halt(1);
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end;
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////////////////////
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procedure GetParams;
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var
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{$IFDEF DEBUGFILE}
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    i: LongInt;
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{$ENDIF}
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    p: TPathType;
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begin
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{$IFDEF DEBUGFILE}
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AddFileLog('Prefix: "' + PathPrefix +'"');
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for i:= 0 to ParamCount do
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    AddFileLog(inttostr(i) + ': ' + ParamStr(i));
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{$ENDIF}
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case ParamCount of
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 16: begin
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     val(ParamStr(2), cScreenWidth);
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     val(ParamStr(3), cScreenHeight);
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     cInitWidth:= cScreenWidth;
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     cInitHeight:= cScreenHeight;
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     cBitsStr:= ParamStr(4);
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     val(cBitsStr, cBits);
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     val(ParamStr(5), ipcPort);
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     cFullScreen:= ParamStr(6) = '1';
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     isSoundEnabled:= ParamStr(7) = '1';
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     cLocaleFName:= ParamStr(8);
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     val(ParamStr(9), cInitVolume);
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     val(ParamStr(10), cTimerInterval);
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     PathPrefix:= ParamStr(11);
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     cShowFPS:= ParamStr(12) = '1';
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     cAltDamage:= ParamStr(13) = '1';
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     UserNick:= DecodeBase64(ParamStr(14));
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     isMusicEnabled:= ParamStr(15) = '1';
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     cReducedQuality:= ParamStr(16) = '1';
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     for p:= Succ(Low(TPathType)) to High(TPathType) do
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         if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
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     end;
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  3: begin
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     val(ParamStr(2), ipcPort);
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     GameType:= gmtLandPreview;
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     if ParamStr(3) <> 'landpreview' then OutError(errmsgShouldntRun, true);
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     end;
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  2: begin
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		PathPrefix:= ParamStr(1);
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		recordFileName:= ParamStr(2);
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		for p:= Succ(Low(TPathType)) to High(TPathType) do
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			if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
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	end;
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  6: begin
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		PathPrefix:= ParamStr(1);
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		recordFileName:= ParamStr(2);
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		if ParamStr(3) = '--set-video'	then
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		begin
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			val(ParamStr(4), cScreenWidth);
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			val(ParamStr(5), cScreenHeight);
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			cInitWidth:= cScreenWidth;
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			cInitHeight:= cScreenHeight;
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			cBitsStr:= ParamStr(6);
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			val(cBitsStr, cBits);
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		end
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		else
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		begin
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   263
			if ParamStr(3) = '--set-audio' then
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   264
			begin
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   265
				val(ParamStr(4), cInitVolume);
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   266
				isMusicEnabled:= ParamStr(5) = '1';
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   267
				isSoundEnabled:= ParamStr(6) = '1';
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   268
			end
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   269
			else
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			begin
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   271
				if ParamStr(3) = '--set-other' then
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   272
				begin
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   273
					cLocaleFName:= ParamStr(4);
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   274
					cFullScreen:= ParamStr(5) = '1';
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					cShowFPS:= ParamStr(6) = '1';
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   276
				end
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				else DisplayUsage;
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			end
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   279
		end;
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   280
		
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		for p:= Succ(Low(TPathType)) to High(TPathType) do
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			if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
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   283
	end;
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   284
 11: begin
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   285
		PathPrefix:= ParamStr(1);
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   286
		recordFileName:= ParamStr(2);
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   287
	
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		if ParamStr(3) = '--set-multimedia' then
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   289
		begin
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   290
			val(ParamStr(4), cScreenWidth);
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   291
			val(ParamStr(5), cScreenHeight);
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			cInitWidth:= cScreenWidth;
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			cInitHeight:= cScreenHeight;
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   294
			cBitsStr:= ParamStr(6);
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   295
			val(cBitsStr, cBits);
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   296
			val(ParamStr(7), cInitVolume);
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   297
			isMusicEnabled:= ParamStr(8) = '1';
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   298
			isSoundEnabled:= ParamStr(9) = '1';
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   299
			cLocaleFName:= ParamStr(10);
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   300
			cFullScreen:= ParamStr(11) = '1';
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   301
		end
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   302
		else DisplayUsage;
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   303
		
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   304
		for p:= Succ(Low(TPathType)) to High(TPathType) do
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   305
			if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
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   306
	end;
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   307
 15: begin
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   308
		if ParamStr(3) = '--set-everything' then
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   309
		begin
fc2fb5c938c3 Patch by koda:
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   310
			val(ParamStr(4), cScreenWidth);
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   311
			val(ParamStr(5), cScreenHeight);
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			cInitWidth:= cScreenWidth;
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   313
			cInitHeight:= cScreenHeight;
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   314
			cBitsStr:= ParamStr(6);
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   315
			val(cBitsStr, cBits);
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   316
			val(ParamStr(7), cInitVolume);
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   317
			isMusicEnabled:= ParamStr(8) = '1';
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   318
			isSoundEnabled:= ParamStr(9) = '1';
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   319
			cLocaleFName:= ParamStr(10);
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   320
			cFullScreen:= ParamStr(11) = '1';
fc2fb5c938c3 Patch by koda:
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   321
			cAltDamage:= ParamStr(12) = '1';
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diff changeset
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			cShowFPS:= ParamStr(13) = '1';
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			val(ParamStr(14), cTimerInterval);
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			cReducedQuality:= ParamStr(15) = '1';
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		end
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		else DisplayUsage;
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		for p:= Succ(Low(TPathType)) to High(TPathType) do
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			if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
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	end;
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	else DisplayUsage;
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	end;
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end;
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/////////////////////////
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procedure ShowMainWindow;
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begin
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if cFullScreen then ParseCommand('fullscr 1', true)
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               else ParseCommand('fullscr 0', true);
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SDL_ShowCursor(0)
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end;
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///////////////
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procedure Game;
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var s: shortstring;
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begin
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WriteToConsole('Init SDL... ');
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SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
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WriteLnToConsole(msgOK);
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SDL_EnableUNICODE(1);
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WriteToConsole('Init SDL_ttf... ');
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SDLTry(TTF_Init <> -1, true);
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WriteLnToConsole(msgOK);
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ShowMainWindow;
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InitKbdKeyTable;
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if recordFileName = '' then InitIPC;
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WriteLnToConsole(msgGettingConfig);
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LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
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if recordFileName = '' then
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	SendIPCAndWaitReply('C')        // ask for game config
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else
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	LoadRecordFromFile(recordFileName);
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s:= 'eproto ' + inttostr(cNetProtoVersion);
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SendIPCRaw(@s[0], Length(s) + 1); // send proto version
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InitTeams;
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929c44745fd9 Ammo schemes and ammo stores support in engine
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AssignStores;
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if isSoundEnabled then InitSound;
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StoreInit;
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isDeveloperMode:= false;
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e09f7c952a40 Send run parameters by cmd line, game parameters by IPC... breaks network game
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TryDo(InitStepsFlags = cifAllInited,
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      'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')',
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   385
      true);
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   386
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MainLoop
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end;
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207f520b9e83 Soma small fixes + new land template
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/////////////////////////
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procedure GenLandPreview;
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var Preview: TPreview;
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7c9d645d2591 Fix passing hedgehogs number from engine to frontend
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	h: byte;
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begin
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InitIPC;
159
63909aecb0ed Preview stream doesn't need parsing now
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   396
IPCWaitPongEvent;
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   397
TryDo(InitStepsFlags = cifRandomize,
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      'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')',
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      true);
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207f520b9e83 Soma small fixes + new land template
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   400
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1c1cb593cb81 Save some memory
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   401
Preview:= GenPreview;
159
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   402
WriteLnToConsole('Sending preview...');
155
401f4ea24715 Engine can generate land preview and send it via IPC
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   403
SendIPCRaw(@Preview, sizeof(Preview));
1791
7c9d645d2591 Fix passing hedgehogs number from engine to frontend
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   404
h:= MaxHedgehogs;
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   405
SendIPCRaw(@h, sizeof(h));
159
63909aecb0ed Preview stream doesn't need parsing now
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   406
WriteLnToConsole('Preview sent, disconnect');
158
e6c3223f3bca Don't synchronize after sending preview
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diff changeset
   407
CloseIPC
155
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   408
end;
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   409
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////////////////////////////////////////////////////////////////////////////////
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   411
/////////////////////////////// m a i n ////////////////////////////////////////
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   412
////////////////////////////////////////////////////////////////////////////////
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   413
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   414
begin
2006
587636c8344e Please koda with console output
unc0rr
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diff changeset
   415
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine');
155
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   416
GetParams;
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   417
Randomize;
2008
fc2fb5c938c3 Patch by koda:
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diff changeset
   418
155
401f4ea24715 Engine can generate land preview and send it via IPC
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   419
if GameType = gmtLandPreview then GenLandPreview
401f4ea24715 Engine can generate land preview and send it via IPC
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   420
                             else Game
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end.
2008
fc2fb5c938c3 Patch by koda:
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   422