author | Wuzzy <Wuzzy2@mail.ru> |
Thu, 30 Aug 2018 22:07:01 +0200 | |
changeset 13718 | 6d57f5f61c09 |
parent 13173 | 4d1cf0d76eb7 |
child 13719 | ed22eb551a75 |
permissions | -rw-r--r-- |
13718
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
changeset
|
1 |
--[[ |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
2 |
Balanced Random Weapon |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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3 |
|
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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4 |
Every turn, each hog gets 1-3 random weapons. Weapons are reset every turn. |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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5 |
|
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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6 |
= CUSTOMIZATION = |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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7 |
The weapon chances are chosen with the weapons scheme. |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
13173
diff
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8 |
|
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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9 |
The "ammo count" tab is used to set the probability level that you get |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
10 |
equipped with the ammo at the start of a turn: |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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11 |
|
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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12 |
* infinity = always get this weapon |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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13 |
* 3-8 bullets = high probability (more bullets don't make it more likely) |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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14 |
* 2 bullets = medium probability |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
15 |
* 1 bullet = low probability |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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16 |
* 0 bullets = never |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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17 |
|
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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18 |
For utilities, the low and medium probabilities are the same. |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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19 |
|
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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20 |
The "probabilities" tab is, as usual, for crate probabilities. |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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21 |
The "ammo in crate" and "delay" tabs also work as expected. |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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22 |
]] |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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23 |
|
8043 | 24 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
25 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
|
5127 | 26 |
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13718
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BRW now allows weapon scheme customization
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parents:
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27 |
local weapons = {} |
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BRW now allows weapon scheme customization
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28 |
local weapons_values = {} |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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29 |
local airweapons = {} |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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30 |
local airweapons_values = {} |
6d57f5f61c09
BRW now allows weapon scheme customization
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31 |
local utilities = {} |
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BRW now allows weapon scheme customization
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32 |
local utilities_values = {} |
5127 | 33 |
|
13718
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BRW now allows weapon scheme customization
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34 |
local isUtility, isAirWeapon |
5127 | 35 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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36 |
function randomAmmo() |
13718
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BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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37 |
--[[ |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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38 |
= WEAPON SELECTION ALGORITHM = |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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39 |
Each turn, a team gets 3 "points". Each ammo that has been activated |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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40 |
has a "cost" of 1-3 which is derived from the ammo probability specified |
6d57f5f61c09
BRW now allows weapon scheme customization
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41 |
from the ammo menu (see getCost). |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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42 |
Utilities are forced to have a cost of 1-2. |
6d57f5f61c09
BRW now allows weapon scheme customization
Wuzzy <Wuzzy2@mail.ru>
parents:
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43 |
|
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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44 |
Steps: |
6d57f5f61c09
BRW now allows weapon scheme customization
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45 |
1. Add a random weapon to ammo and subtract cost |
6d57f5f61c09
BRW now allows weapon scheme customization
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46 |
2. If there's still points left: |
6d57f5f61c09
BRW now allows weapon scheme customization
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47 |
a. Forget any item in mind |
6d57f5f61c09
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48 |
b. Choose a random weapon and keep it in mind (but don't add it to the ammo yet) |
6d57f5f61c09
BRW now allows weapon scheme customization
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49 |
c. Choose a random utility and keep it in mind (but don't add it to the ammo yet) |
6d57f5f61c09
BRW now allows weapon scheme customization
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50 |
d. Forget any items which are either too expensive or have already been taken by this hedgehog |
6d57f5f61c09
BRW now allows weapon scheme customization
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51 |
e. Randomly add one of the items which are still in mind to the hedgehog's ammo and substract cost |
6d57f5f61c09
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52 |
f. Return to step 2 |
6d57f5f61c09
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53 |
|
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parents:
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54 |
If 0 points are left, the algorithm terminates. |
6d57f5f61c09
BRW now allows weapon scheme customization
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parents:
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55 |
]] |
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BRW now allows weapon scheme customization
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parents:
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56 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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57 |
local n = 3 --"points" to be allocated on weapons |
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we don't need trailing whitespaces... I guess :P
sheepluva
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58 |
|
5141
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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59 |
--pick random weapon and subtract cost |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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60 |
local r = GetRandom(table.maxn(weapons_values)) + 1 |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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61 |
local picked_items = {} |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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62 |
table.insert(picked_items, weapons[r]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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63 |
n = n - weapons_values[r] |
5827
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we don't need trailing whitespaces... I guess :P
sheepluva
parents:
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64 |
|
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
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65 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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66 |
--choose any weapons or utilities to use up remaining n |
5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
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67 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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68 |
while n > 0 do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
69 |
local items = {} |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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70 |
local items_values = {} |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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71 |
|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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72 |
for i, w in pairs(weapons_values) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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73 |
local used = false |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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74 |
if w <= n then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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|
75 |
--check that this weapon hasn't been given already |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
76 |
for j, k in pairs(picked_items) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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77 |
if weapons[i] == k then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
78 |
used = true |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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79 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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80 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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81 |
if not used then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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|
82 |
table.insert(items_values, w) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
83 |
table.insert(items, weapons[i]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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84 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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85 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
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86 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
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87 |
|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
88 |
for i, w in pairs(utilities_values) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
89 |
local used = false |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
90 |
if w <= n then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
91 |
--check that this weapon hasn't been given already |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
92 |
for j, k in pairs(picked_items) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
93 |
if utilities[i] == k then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
94 |
used = true |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
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95 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
96 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
97 |
if not used then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
98 |
table.insert(items_values, w) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
99 |
table.insert(items, utilities[i]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
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|
100 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
101 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
102 |
end |
5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
5141
diff
changeset
|
103 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
104 |
local r = GetRandom(table.maxn(items_values)) + 1 |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
105 |
table.insert(picked_items, items[r]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
106 |
n = n - items_values[r] |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
107 |
end |
5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
5141
diff
changeset
|
108 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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|
109 |
return picked_items |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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changeset
|
110 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
111 |
|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
112 |
function assignAmmo(hog) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
113 |
local name = GetHogTeamName(hog) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
114 |
local processed = getTeamValue(name, "processed") |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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diff
changeset
|
115 |
if processed == nil or not processed then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
116 |
local ammo = getTeamValue(name, "ammo") |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
117 |
if ammo == nil then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
118 |
ammo = randomAmmo() |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
119 |
setTeamValue(name, "ammo", ammo) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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diff
changeset
|
120 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
121 |
for i, w in pairs(ammo) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
122 |
AddAmmo(hog, w) |
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123 |
end |
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124 |
setTeamValue(name, "processed", true) |
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125 |
end |
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126 |
end |
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127 |
|
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128 |
function reset(hog) |
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129 |
setTeamValue(GetHogTeamName(hog), "processed", false) |
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130 |
end |
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131 |
|
5127 | 132 |
function onGameInit() |
10036 | 133 |
DisableGameFlags(gfPerHogAmmo) |
134 |
EnableGameFlags(gfResetWeps) |
|
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135 |
Goals = loc("Each turn you get 1-3 random weapons") |
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136 |
|
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137 |
isUtility = { |
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138 |
[amTeleport] = true, |
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139 |
[amGirder] = true, |
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140 |
[amSwitch] = true, |
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141 |
[amLowGravity] = true, |
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142 |
[amResurrector] = true, |
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143 |
[amRope] = true, |
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144 |
[amParachute] = true, |
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145 |
[amJetpack] = true, |
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146 |
[amPortalGun] = true, |
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147 |
[amRubber] = true, |
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148 |
[amTardis] = true, |
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149 |
[amLandGun] = true, |
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150 |
[amExtraTime] = true, |
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151 |
[amVampiric] = true, |
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152 |
[amLaserSight] = true, |
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153 |
[amExtraDamage] = true, |
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154 |
[amInvulnerable] = true, |
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155 |
|
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156 |
-- unusual classification |
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157 |
[amSnowball] = true, |
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158 |
} |
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159 |
|
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160 |
isAirWeapon = { |
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161 |
[amAirAttack] = true, |
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162 |
[amMineStrike] = true, |
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163 |
[amNapalm] = true, |
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164 |
[amDrillStrike] = true, |
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165 |
[amPiano] = true, |
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166 |
} |
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167 |
|
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168 |
end |
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169 |
|
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170 |
local function getCost(ammoType, ammoCount) |
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171 |
if ammoCount == 0 or ammoCount == 9 then |
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172 |
return 0 |
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173 |
else |
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|
174 |
local max |
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175 |
if isUtility[ammoType] then |
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176 |
-- Force-limit cost of utilities to 2 because utilities with |
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177 |
-- a cost of 3 could never be "paid" |
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178 |
max = 2 |
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|
179 |
else |
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180 |
max = 3 |
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181 |
end |
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182 |
return math.max(1, math.min(max, 4 - ammoCount)) |
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183 |
end |
5127 | 184 |
end |
185 |
||
186 |
function onGameStart() |
|
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187 |
trackTeams() |
5127 | 188 |
if MapHasBorder() == false then |
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189 |
for a = 0, AmmoTypeMax do |
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|
190 |
if a ~= amNothing and a ~= amSkip then |
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191 |
local ammoCount = GetAmmo(a) |
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|
192 |
local cost = getCost(a, ammoCount) |
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|
193 |
if cost > 0 and isAirWeapon[a] then |
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|
194 |
table.insert(airweapons, a) |
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195 |
table.insert(airweapons_values, cost) |
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|
196 |
end |
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|
197 |
end |
5127 | 198 |
end |
199 |
end |
|
200 |
end |
|
201 |
||
202 |
function onAmmoStoreInit() |
|
203 |
SetAmmo(amSkip, 9, 0, 0, 0) |
|
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|
204 |
|
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205 |
for a=0, AmmoTypeMax do |
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|
206 |
if a ~= amNothing and a ~= amSkip then |
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|
207 |
local ammoCount, prob, delay, ammoInCrate = GetAmmo(a) |
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|
208 |
local cost = getCost(a, ammoCount) |
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|
209 |
if (not isAirWeapon[a]) then |
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|
210 |
if cost > 0 then |
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|
211 |
if isUtility[a] then |
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|
212 |
table.insert(utilities, a) |
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|
213 |
table.insert(utilities, cost) |
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|
214 |
else |
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|
215 |
table.insert(weapons, a) |
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|
216 |
table.insert(weapons_values, cost) |
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|
217 |
end |
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|
218 |
end |
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|
219 |
else |
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|
220 |
prob = 0 |
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|
221 |
end |
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|
222 |
local realAmmoCount |
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|
223 |
if ammoCount ~= 9 then |
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|
224 |
realAmmoCount = 0 |
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|
225 |
else |
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|
226 |
realAmmoCount = 1 |
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|
227 |
end |
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|
228 |
SetAmmo(a, realAmmoCount, prob, delay, ammoInCrate) |
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|
229 |
end |
5127 | 230 |
end |
231 |
end |
|
232 |
||
233 |
function onNewTurn() |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
234 |
runOnGears(assignAmmo) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
235 |
runOnGears(reset) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
236 |
setTeamValue(GetHogTeamName(CurrentHedgehog), "ammo", nil) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
237 |
end |
5127 | 238 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
239 |
function onGearAdd(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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parents:
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|
240 |
if GetGearType(gear) == gtHedgehog then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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|
241 |
trackGear(gear) |
5127 | 242 |
end |
243 |
end |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
244 |
|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
245 |
function onGearDelete(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
246 |
trackDeletion(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
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|
247 |
end |