author | koda |
Mon, 29 Jun 2009 23:03:25 +0000 | |
changeset 2212 | 6b5da1a2765a |
parent 2211 | 288360b78f30 |
child 2213 | bd51bbf06033 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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unit uSound; |
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interface |
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{$IFDEF DARWIN} |
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{$linklib openalbridge} |
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{$linkframework OpenAL} |
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{$linkframework Ogg} |
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{$linkframework Vorbis} |
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{$ELSE} |
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{$linklib openal} |
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{$linklib ogg} |
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{$linklib vorbis} |
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{$linklib vorbisfile} |
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{$ENDIF} |
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||
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uses uConsts; |
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{$INCLUDE options.inc} |
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||
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type PVoicepack = ^TVoicepack; |
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TVoicepack = record |
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name: shortstring; |
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chunks: array [TSound] of LongInt; |
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end; |
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||
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const OpenALBridge = 'openalbridge'; |
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procedure InitSound; |
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procedure ReleaseSound; |
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procedure SoundLoad; |
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procedure PlaySound(snd: TSound; infinite: boolean; voicepack: PVoicepack); |
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procedure PlayMusic; |
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procedure PauseMusic; |
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procedure ResumeMusic; |
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procedure StopSound(snd: TSound); |
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function ChangeVolume(voldelta: LongInt): LongInt; |
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function AskForVoicepack(name: shortstring): Pointer; |
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function openal_init (memsize: LongInt) : boolean; cdecl; external OpenALBridge; |
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function openal_close : boolean; cdecl; external OpenALBridge; |
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function openal_loadfile (filename: PChar) : LongInt; cdecl; external OpenALBridge; |
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function openal_toggleloop (index: LongInt) : boolean; cdecl; external OpenALBridge; |
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function openal_setvolume (index: LongInt; percentage: byte) : boolean; cdecl; external OpenALBridge; |
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function openal_fadeout (index: LongInt; quantity: LongInt) : boolean; cdecl; external OpenALBridge; |
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function openal_fadein (index: LongInt; quantity: LongInt) : boolean; cdecl; external OpenALBridge; |
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function openal_playsound (index: LongInt) : boolean; cdecl; external OpenALBridge; |
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function openal_pausesound (index: LongInt) : boolean; cdecl; external OpenALBridge; |
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function openal_stopsound (index: LongInt) : boolean; cdecl; external OpenALBridge; |
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function openal_setglobalvolume (percentage: byte) : boolean; cdecl; external OpenALBridge; |
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var MusicFN: shortstring = ''; |
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implementation |
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uses uMisc, uConsole; |
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const chanTPU = 12; |
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var lastChan: array [TSound] of LongInt; |
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voicepacks: array[0..cMaxTeams] of TVoicepack; |
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defVoicepack: PVoicepack; |
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Mus: LongInt = 0; |
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function AskForVoicepack(name: shortstring): Pointer; |
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var i: Longword; |
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begin |
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i:= 0; |
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while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do |
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begin |
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inc(i); |
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TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true) |
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end; |
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voicepacks[i].name:= name; |
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addfilelog('================================================ '+inttostr(i)); |
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AskForVoicepack:= @voicepacks[i] |
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end; |
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procedure InitSound; |
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const numSounds = 80; |
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begin |
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if not isSoundEnabled then exit; |
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WriteToConsole('Init OpenAL sound...'); |
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isSoundEnabled:= openal_init(numSounds); |
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if isSoundEnabled then WriteLnToConsole(msgOK) |
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else WriteLnToConsole(msgFailed); |
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end; |
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procedure ReleaseSound; |
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begin |
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if isMusicEnabled then openal_fadeout(Mus, 30); |
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openal_close(); |
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end; |
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procedure SoundLoad; |
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const volume = 60; |
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var i: TSound; |
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s: shortstring; |
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t: Longword; |
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begin |
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if not isSoundEnabled then exit; |
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defVoicepack:= AskForVoicepack('Default'); |
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for i:= Low(TSound) to High(TSound) do |
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if Soundz[i].Path <> ptVoices then |
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begin |
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s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName; |
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WriteToConsole(msgLoading + s + ' '); |
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defVoicepack^.chunks[i]:= openal_loadfile (Str2PChar(s)); |
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openal_setvolume(defVoicepack^.chunks[i],volume); |
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TryDo(defVoicepack^.chunks[i] >= 0, msgFailed, true); |
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WriteLnToConsole(msgOK); |
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end; |
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for t:= 0 to cMaxTeams do |
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if voicepacks[t].name <> '' then |
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for i:= Low(TSound) to High(TSound) do |
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if Soundz[i].Path = ptVoices then |
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begin |
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s:= Pathz[Soundz[i].Path] + '/' + voicepacks[t].name + '/' + Soundz[i].FileName; |
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WriteToConsole(msgLoading + s + ' '); |
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voicepacks[t].chunks[i]:= openal_loadfile (Str2PChar(s)); |
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openal_setvolume(voicepacks[t].chunks[i],volume); |
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if voicepacks[t].chunks[i] < 0 then |
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WriteLnToConsole(msgFailed) |
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else |
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WriteLnToConsole(msgOK) |
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end; |
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end; |
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procedure PlaySound(snd: TSound; infinite: boolean; voicepack: PVoicepack); |
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begin |
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if (not isSoundEnabled) or fastUntilLag then exit; |
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if (voicepack <> nil) and (voicepack^.chunks[snd] >= 0) then |
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begin |
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if infinite then openal_toggleloop(voicepack^.chunks[snd]); |
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openal_playsound(voicepack^.chunks[snd]); |
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lastChan[snd]:=voicepack^.chunks[snd]; |
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end |
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else |
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begin |
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if infinite then openal_toggleloop(defVoicepack^.chunks[snd]); |
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openal_playsound(defVoicepack^.chunks[snd]); |
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lastChan[snd]:=defVoicepack^.chunks[snd]; |
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end |
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end; |
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procedure StopSound(snd: TSound); |
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begin |
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if not isSoundEnabled then exit; |
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openal_stopsound(lastChan[snd]) |
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end; |
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procedure PlayMusic; |
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var s: string; |
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begin |
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if (not isSoundEnabled) |
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or (MusicFN = '') |
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or (not isMusicEnabled) then exit; |
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s:= PathPrefix + '/Music/' + MusicFN; |
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WriteToConsole(msgLoading + s + ' '); |
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Mus:= openal_loadfile(Str2PChar(s)); |
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TryDo(Mus >= 0, msgFailed, false); |
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WriteLnToConsole(msgOK); |
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openal_setvolume(Mus, 60); |
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openal_fadein(Mus, 70); |
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openal_toggleloop(Mus); |
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end; |
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function ChangeVolume(voldelta: LongInt): LongInt; |
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begin |
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if not isSoundEnabled then exit(0); |
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openal_setglobalvolume(voldelta); |
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end; |
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procedure PauseMusic; |
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begin |
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if (MusicFN = '') or (not isMusicEnabled) then exit; |
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openal_pausesound(Mus); |
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end; |
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procedure ResumeMusic; |
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begin |
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if (MusicFN = '') or (not isMusicEnabled) then exit; |
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openal_playsound(Mus); |
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end; |
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var i: LongInt; |
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c: TSound; |
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initialization |
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for i:= 0 to cMaxTeams do |
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for c:= Low(TSound) to High(TSound) do |
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voicepacks[i].chunks[c]:= -1 |
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end. |