QTfrontend/ui/page/pageeditteam.h
author sheepluva
Wed, 02 May 2012 14:30:22 +0200
changeset 6995 6b44c0f11476
parent 6952 7f70f37bbf08
child 7553 9cfe74ee418b
permissions -rw-r--r--
roomslist: reimplement filters implementation details: YO DAWG, I herd you like QSortFilterProxyModels, so I put a QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel so that you can filter while you filter while you filter while you filter!
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_EDITTEAM_H
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#define PAGE_EDITTEAM_H
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#include "AbstractPage.h"
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#include "binds.h"
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#include "hwconsts.h"
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#include "namegen.h"
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#include "SDLInteraction.h"
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#include "team.h"
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class SquareLabel;
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class PageEditTeam : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageEditTeam(QWidget* parent);
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        void createTeam(const QString & name, const QString & playerHash);
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        void editTeam(const QString & name, const QString & playerHash);
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        void deleteTeam(const QString & name);
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    signals:
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        void teamEdited();
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    public slots:
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        void CBFort_activated(const QString & gravename);
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    private:
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        QSignalMapper* signalMapper1;
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        QSignalMapper* signalMapper2;
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        QGroupBox *GBoxHedgehogs;
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        QGroupBox *GBoxTeam;
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        QGroupBox *GBoxFort;
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        QComboBox *CBFort;
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        SquareLabel *FortPreview;
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        QComboBox *CBGrave;
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        QComboBox *CBFlag;
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        QComboBox *CBTeamLvl;
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        QComboBox *CBVoicepack;
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        QGroupBox *GBoxBinds;
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        QToolBox *BindsBox;
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        QLineEdit * TeamNameEdit;
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        QLineEdit * HHNameEdit[HEDGEHOGS_PER_TEAM];
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        QComboBox * HHHats[HEDGEHOGS_PER_TEAM];
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        QComboBox * CBBind[BINDS_NUMBER];
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        HWTeam data();
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        QString m_playerHash;
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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        void loadTeam(const HWTeam & team);
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        // page 1
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        QPushButton * btnRandomHogName[HEDGEHOGS_PER_TEAM];
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        QPushButton * btnRandomTeam;
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        QPushButton * btnTestSound;
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    private slots:
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        void saveTeam();
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        void setRandomNames();
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        void setRandomName(int hh_index);
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        /// Plays a random voice sound of the currently edited team.
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        void testSound();
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        void fixHHname(int idx);
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};
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#endif
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