author | convert-repo |
Wed, 16 Jun 2010 04:10:50 +0000 | |
changeset 3504 | 6a28efdec1f5 |
parent 3466 | 78d9fa9a700e |
child 3587 | eca835df4106 |
permissions | -rw-r--r-- |
3441 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword); |
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var sign: hwFloat; |
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begin |
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sign:= _1; |
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with Gear^ do |
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begin |
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inc(FrameTicks, Steps); |
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if FrameTicks > vobFrameTicks then |
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begin |
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dec(FrameTicks, vobFrameTicks); |
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inc(Frame); |
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if Frame = vobFramesCount then Frame:= 0 |
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end; |
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X:= X + (cWindSpeed * 200 + dX + tdX) * Steps; |
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Y:= Y + (dY + tdY + cGravity * vobFallSpeed) * Steps; |
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Angle:= Angle + dAngle * Steps; |
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||
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if (hwRound(X) >= -cScreenWidth - 64) and |
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(hwRound(X) <= cScreenWidth + LAND_WIDTH) and |
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(hwRound(Y) <= (LAND_HEIGHT + 75)) and |
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(Timer > 0) and (Timer-Steps > 0) then |
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begin |
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sign.isNegative:=tdX.isNegative; |
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tdX:= tdX - _0_005*Steps*sign; |
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if (sign.isNegative and (tdX > _0)) or (not sign.isNegative and (tdX < _0)) then tdX:= _0; |
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sign.isNegative:=tdY.isNegative; |
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tdY:= tdY - _0_005*Steps*sign; |
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if (sign.isNegative and (tdY > _0)) or (not sign.isNegative and (tdY < _0)) then tdY:= _0; |
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dec(Timer, Steps) |
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end |
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else |
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begin |
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if hwRound(X) < -cScreenWidth - 64 then X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else |
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if hwRound(X) > cScreenWidth + LAND_WIDTH then X:= int2hwFloat(-cScreenWidth - 64); |
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// if hwRound(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + int2hwFloat(25); // For if flag is set for flakes rising upwards? |
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if hwRound(Y) > (LAND_HEIGHT + 75) then Y:= Y - int2hwFloat(1024 + 150); // TODO - configure in theme (jellies for example could use limited range) |
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Timer:= 0; |
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tdX:= _0; |
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tdY:= _0 |
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end; |
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end; |
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||
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword); |
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begin |
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if Gear^.FrameTicks > Steps then |
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dec(Gear^.FrameTicks, Steps) |
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else |
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DeleteVisualGear(Gear); |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword); |
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var i: Longword; |
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begin |
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Gear^.X:= Gear^.X + (cWindSpeed * 200 + Gear^.dX) * Steps; |
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for i:= 0 to Steps - 1 do |
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begin |
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if hwRound(Gear^.Y) > LAND_HEIGHT-1184 then // TODO - configure in theme |
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Gear^.dY:= Gear^.dY - _1div50000 |
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else |
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Gear^.dY:= Gear^.dY + _1div50000; |
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Gear^.Y:= Gear^.Y + Gear^.dY |
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end; |
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if hwRound(Gear^.X) < -cScreenWidth - 256 then Gear^.X:= int2hwFloat(cScreenWidth + LAND_WIDTH) else |
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if hwRound(Gear^.X) > cScreenWidth + LAND_WIDTH then Gear^.X:= int2hwFloat(-cScreenWidth - 256) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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//Gear^.dY:= Gear^.dY + cGravity; |
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if Gear^.FrameTicks <= Steps then |
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if Gear^.Frame = 0 then DeleteVisualGear(Gear) |
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else |
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begin |
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dec(Gear^.Frame); |
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Gear^.FrameTicks:= cExplFrameTicks |
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end |
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else dec(Gear^.FrameTicks, Steps) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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Gear^.dY:= Gear^.dY + cGravity * Steps; |
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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if Gear^.FrameTicks <= Steps then |
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DeleteVisualGear(Gear) |
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else |
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dec(Gear^.FrameTicks, Steps) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepFire(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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||
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravity * (Steps * Steps); |
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Gear^.dY:= Gear^.dY + cGravity * Steps; |
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if Gear^.FrameTicks <= Steps then |
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DeleteVisualGear(Gear) |
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else |
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dec(Gear^.FrameTicks, Steps) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepShell(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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Gear^.dY:= Gear^.dY + cGravity * Steps; |
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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if Gear^.FrameTicks <= Steps then |
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DeleteVisualGear(Gear) |
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else |
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dec(Gear^.FrameTicks, Steps) |
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end; |
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||
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procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.Y:= Gear^.Y - _0_02 * Steps; |
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||
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if Gear^.FrameTicks <= Steps then |
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DeleteVisualGear(Gear) |
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else |
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dec(Gear^.FrameTicks, Steps) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepBubble(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + (cWindSpeed * 100 + Gear^.dX) * Steps; |
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Gear^.Y:= Gear^.Y - cDrownSpeed * Steps; |
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if (Gear^.FrameTicks <= Steps) or (hwRound(Gear^.Y) < cWaterLine) then |
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DeleteVisualGear(Gear) |
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else |
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dec(Gear^.FrameTicks, Steps) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepHealth(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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Gear^.Y:= Gear^.Y - Gear^.dY * Steps; |
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||
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if Gear^.FrameTicks <= Steps then |
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DeleteVisualGear(Gear) |
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else |
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dec(Gear^.FrameTicks, Steps); |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepSteam(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + (cWindSpeed * 100 + Gear^.dX) * Steps; |
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Gear^.Y:= Gear^.Y - cDrownSpeed * Steps; |
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194 |
||
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if Gear^.FrameTicks <= Steps then |
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if Gear^.Frame = 0 then DeleteVisualGear(Gear) |
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else |
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begin |
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if Random(2) = 0 then dec(Gear^.Frame); |
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Gear^.FrameTicks:= cExplFrameTicks |
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end |
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else dec(Gear^.FrameTicks, Steps) |
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end; |
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204 |
||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepAmmo(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.Y:= Gear^.Y - cDrownSpeed * Steps; |
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Gear^.scale:= Gear^.scale + 0.0025 * Steps; |
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Gear^.alpha:= Gear^.alpha - 0.0015 * Steps; |
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212 |
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if Gear^.alpha < 0 then DeleteVisualGear(Gear) |
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end; |
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||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepSmoke(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + (cWindSpeed + Gear^.dX) * Steps; |
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Gear^.Y:= Gear^.Y - (cDrownSpeed + Gear^.dY) * Steps; |
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||
222 |
Gear^.dX := Gear^.dX + (cWindSpeed * _0_3 * Steps); |
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//Gear^.dY := Gear^.dY - (cDrownSpeed * _0_995); |
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||
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if Gear^.FrameTicks <= Steps then |
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if Gear^.Frame = 0 then DeleteVisualGear(Gear) |
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else |
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begin |
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if Random(2) = 0 then dec(Gear^.Frame); |
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Gear^.FrameTicks:= cExplFrameTicks |
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end |
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else dec(Gear^.FrameTicks, Steps) |
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end; |
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234 |
||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepDust(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + (cWindSpeed + (cWindSpeed * _0_03 * Steps) + Gear^.dX) * Steps; |
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Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps; |
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240 |
||
241 |
Gear^.dX := Gear^.dX - (Gear^.dX * _0_005 * Steps); |
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Gear^.dY := Gear^.dY - (cDrownSpeed * _0_001 * Steps); |
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||
244 |
if Gear^.FrameTicks <= Steps then |
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if Gear^.Frame = 0 then DeleteVisualGear(Gear) |
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else |
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begin |
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dec(Gear^.Frame); |
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Gear^.FrameTicks:= cExplFrameTicks |
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end |
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else dec(Gear^.FrameTicks, Steps) |
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end; |
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253 |
||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepSplash(Gear: PVisualGear; Steps: Longword); |
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begin |
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if Gear^.FrameTicks <= Steps then |
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DeleteVisualGear(Gear) |
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else |
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dec(Gear^.FrameTicks, Steps); |
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end; |
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262 |
||
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//////////////////////////////////////////////////////////////////////////////// |
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264 |
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword); |
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begin |
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Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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267 |
||
268 |
Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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269 |
Gear^.dY:= Gear^.dY + cGravity * Steps; |
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270 |
||
271 |
if hwRound(Gear^.Y) > cWaterLine then begin |
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DeleteVisualGear(Gear); |
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PlaySound(TSound(ord(sndDroplet1) + Random(3))); |
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274 |
end; |
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275 |
end; |
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276 |
||
277 |
//////////////////////////////////////////////////////////////////////////////// |
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278 |
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword); |
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begin |
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inc(Gear^.Timer, Steps); |
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if Gear^.Timer >= Gear^.FrameTicks then DeleteVisualGear(Gear) |
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282 |
else |
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283 |
begin |
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284 |
Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4; |
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Gear^.alpha := 1 - power(Gear^.Timer / 350, 4); |
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286 |
if Gear^.alpha < 0 then Gear^.alpha:= 0; |
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287 |
end; |
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288 |
end; |
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289 |
||
290 |
//////////////////////////////////////////////////////////////////////////////// |
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291 |
procedure doStepFeather(Gear: PVisualGear; Steps: Longword); |
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292 |
begin |
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293 |
Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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294 |
||
295 |
Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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296 |
Gear^.dY:= Gear^.dY + cGravity * Steps; |
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297 |
||
298 |
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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299 |
||
300 |
if Gear^.FrameTicks <= Steps then |
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301 |
DeleteVisualGear(Gear) |
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302 |
else |
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303 |
dec(Gear^.FrameTicks, Steps) |
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304 |
end; |
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305 |
||
306 |
//////////////////////////////////////////////////////////////////////////////// |
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307 |
const cSorterWorkTime = 640; |
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308 |
var thexchar: array[0..cMaxTeams] of |
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309 |
record |
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310 |
dy, ny, dw: LongInt; |
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311 |
team: PTeam; |
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312 |
SortFactor: QWord; |
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313 |
end; |
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314 |
currsorter: PVisualGear = nil; |
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315 |
||
316 |
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword); |
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317 |
var i, t: LongInt; |
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318 |
begin |
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319 |
for t:= 1 to Steps do |
|
320 |
begin |
|
321 |
dec(Gear^.Timer); |
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322 |
if (Gear^.Timer and 15) = 0 then |
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323 |
for i:= 0 to Pred(TeamsCount) do |
|
324 |
with thexchar[i] do |
|
325 |
begin |
|
326 |
{$WARNINGS OFF} |
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327 |
team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div 640; |
|
328 |
team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime; |
|
329 |
{$WARNINGS ON} |
|
330 |
end; |
|
331 |
||
332 |
if (Gear^.Timer = 0) or (currsorter <> Gear) then |
|
333 |
begin |
|
334 |
if currsorter = Gear then currsorter:= nil; |
|
335 |
DeleteVisualGear(Gear); |
|
336 |
exit |
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337 |
end |
|
338 |
end |
|
339 |
end; |
|
340 |
||
341 |
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword); |
|
342 |
var i: Longword; |
|
343 |
b: boolean; |
|
344 |
t: LongInt; |
|
345 |
begin |
|
346 |
Steps:= Steps; // avoid compiler hint |
|
347 |
for t:= 0 to Pred(TeamsCount) do |
|
348 |
with thexchar[t] do |
|
349 |
begin |
|
350 |
dy:= TeamsArray[t]^.DrawHealthY; |
|
351 |
dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth; |
|
352 |
team:= TeamsArray[t]; |
|
353 |
SortFactor:= TeamsArray[t]^.Clan^.ClanHealth; |
|
354 |
SortFactor:= (SortFactor shl 3) + TeamsArray[t]^.Clan^.ClanIndex; |
|
355 |
SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth; |
|
356 |
end; |
|
357 |
||
358 |
if TeamsCount > 1 then |
|
359 |
repeat |
|
360 |
b:= true; |
|
361 |
for t:= 0 to TeamsCount - 2 do |
|
362 |
if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then |
|
363 |
begin |
|
364 |
thexchar[cMaxTeams]:= thexchar[t]; |
|
365 |
thexchar[t]:= thexchar[Succ(t)]; |
|
366 |
thexchar[Succ(t)]:= thexchar[cMaxTeams]; |
|
367 |
b:= false |
|
368 |
end |
|
369 |
until b; |
|
370 |
||
371 |
t:= - 4; |
|
372 |
for i:= 0 to Pred(TeamsCount) do |
|
373 |
with thexchar[i] do |
|
374 |
begin |
|
375 |
dec(t, team^.HealthTex^.h + 2); |
|
376 |
ny:= t; |
|
377 |
dy:= dy - ny |
|
378 |
end; |
|
379 |
||
380 |
Gear^.Timer:= cSorterWorkTime; |
|
381 |
Gear^.doStep:= @doStepTeamHealthSorterWork; |
|
382 |
currsorter:= Gear; |
|
383 |
//doStepTeamHealthSorterWork(Gear, Steps) |
|
384 |
end; |
|
385 |
||
386 |
//////////////////////////////////////////////////////////////////////////////// |
|
387 |
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword); |
|
388 |
begin |
|
389 |
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0; |
|
390 |
||
391 |
if (PHedgehog(Gear^.Hedgehog)^.Gear <> nil) then |
|
392 |
begin |
|
393 |
Gear^.X:= PHedgehog(Gear^.Hedgehog)^.Gear^.X + int2hwFloat(Gear^.Tex^.w div 2 - Gear^.FrameTicks); |
|
394 |
Gear^.Y:= PHedgehog(Gear^.Hedgehog)^.Gear^.Y - int2hwFloat(16 + Gear^.Tex^.h); |
|
395 |
end; |
|
396 |
||
397 |
if Gear^.Timer = 0 then |
|
398 |
begin |
|
399 |
if PHedgehog(Gear^.Hedgehog)^.SpeechGear = Gear then |
|
400 |
PHedgehog(Gear^.Hedgehog)^.SpeechGear:= nil; |
|
401 |
DeleteVisualGear(Gear) |
|
402 |
end; |
|
403 |
end; |
|
404 |
||
405 |
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword); |
|
406 |
begin |
|
407 |
Steps:= Steps; // avoid compiler hint |
|
408 |
||
409 |
with PHedgehog(Gear^.Hedgehog)^ do |
|
410 |
if SpeechGear <> nil then SpeechGear^.Timer:= 0; |
|
411 |
||
412 |
PHedgehog(Gear^.Hedgehog)^.SpeechGear:= Gear; |
|
413 |
||
414 |
Gear^.Timer:= max(Length(Gear^.Text) * 150, 3000); |
|
415 |
||
416 |
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16); |
|
417 |
||
418 |
case Gear^.FrameTicks of |
|
419 |
1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28; |
|
420 |
2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20; |
|
421 |
3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10; |
|
422 |
end; |
|
423 |
||
424 |
Gear^.doStep:= @doStepSpeechBubbleWork; |
|
425 |
||
426 |
Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h) |
|
427 |
end; |
|
428 |
||
429 |
//////////////////////////////////////////////////////////////////////////////// |
|
430 |
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword); |
|
431 |
begin |
|
432 |
if Steps > Gear^.Timer then |
|
3459
c552aa44108d
hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents:
3443
diff
changeset
|
433 |
DeleteVisualGear(Gear) |
3441 | 434 |
else |
435 |
begin |
|
436 |
dec(Gear^.Timer, Steps); |
|
437 |
Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
|
438 |
end; |
|
439 |
end; |
|
440 |
||
441 |
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword); |
|
442 |
begin |
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if hwRound(Gear^.Y) < cWaterLine + 10 then |
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DeleteVisualGear(Gear) |
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else |
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Gear^.Y:= Gear^.Y - _0_08 * Steps; |
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447 |
||
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end; |
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449 |
||
450 |
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword); |
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var s: shortstring; |
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begin |
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s:= ''; |
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454 |
||
455 |
Gear^.dY:= -_0_08; |
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456 |
||
457 |
str(Gear^.State, s); |
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3459
c552aa44108d
hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents:
3443
diff
changeset
|
458 |
if Gear^.Hedgehog <> nil then |
c552aa44108d
hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents:
3443
diff
changeset
|
459 |
Gear^.Tex:= RenderStringTex(s, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color, fnt16) |
c552aa44108d
hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents:
3443
diff
changeset
|
460 |
else |
c552aa44108d
hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents:
3443
diff
changeset
|
461 |
Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16); |
3441 | 462 |
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if hwRound(Gear^.Y) < cWaterLine then |
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Gear^.doStep:= @doStepHealthTagWork |
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else |
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Gear^.doStep:= @doStepHealthTagWorkUnderWater; |
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467 |
||
468 |
Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Tex^.h); |
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469 |
||
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if Steps > 1 then Gear^.doStep(Gear, Steps-1); |
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end; |
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472 |
||
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//////////////////////////////////////////////////////////////////////////////// |
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procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword); |
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var i: Longword; |
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begin |
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inc(Gear^.Timer, Steps ); |
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if Gear^.Timer > 64 then |
|
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begin |
|
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dec(Gear^.State, Gear^.Timer div 65); |
|
481 |
Gear^.Timer:= Gear^.Timer mod 65; |
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end; |
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for i:= 1 to Steps do |
|
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begin |
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485 |
Gear^.dX:= Gear^.dX + cWindSpeed; |
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Gear^.X:= Gear^.X + Gear^.dX; |
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487 |
end; |
|
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if Gear^.State = 0 then DeleteVisualGear(Gear); |
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end; |
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490 |
||
491 |
//////////////////////////////////////////////////////////////////////////////// |
|
492 |
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword); |
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begin |
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inc(Gear^.Timer, Steps); |
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495 |
if Gear^.Timer > 75 then |
|
496 |
begin |
|
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inc(Gear^.State, Gear^.Timer div 76); |
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Gear^.Timer:= Gear^.Timer mod 76; |
|
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if Gear^.State > 5 then DeleteVisualGear(Gear); |
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500 |
end; |
|
501 |
end; |
|
502 |
||
503 |
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword); |
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var i: LongWord; |
|
505 |
begin |
|
506 |
||
507 |
for i:= 0 to 31 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire); |
|
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for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart); |
|
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for i:= 0 to 8 do AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplPart2); |
|
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Gear^.doStep:= @doStepExplosionWork; |
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if Steps > 1 then Gear^.doStep(Gear, Steps-1); |
|
512 |
end; |
|
513 |
||
514 |
||
515 |
//////////////////////////////////////////////////////////////////////////////// |
|
516 |
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword); |
|
517 |
var maxMovement: LongInt; |
|
518 |
begin |
|
519 |
||
520 |
inc(Gear^.Timer, Steps); |
|
3466
78d9fa9a700e
Comment out the desyncing block, with a suggestion for possible fix
nemo
parents:
3459
diff
changeset
|
521 |
(* |
78d9fa9a700e
Comment out the desyncing block, with a suggestion for possible fix
nemo
parents:
3459
diff
changeset
|
522 |
FIXME - This block desyncs due to the way WorldDx is important for various things network related. |
78d9fa9a700e
Comment out the desyncing block, with a suggestion for possible fix
nemo
parents:
3459
diff
changeset
|
523 |
One possible solution is, instead of using WorldDx, to use straight gl/SDL calls to jitter the screen a bit. |
3441 | 524 |
if (Gear^.Timer and 5) = 0 then |
525 |
begin |
|
526 |
maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250)); |
|
527 |
ShakeCamera(maxMovement); |
|
528 |
end; |
|
3466
78d9fa9a700e
Comment out the desyncing block, with a suggestion for possible fix
nemo
parents:
3459
diff
changeset
|
529 |
*) |
3441 | 530 |
if Gear^.Timer > 250 then DeleteVisualGear(Gear); |
531 |
end; |
|
532 |
||
533 |
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword); |
|
534 |
var i: LongWord; |
|
535 |
gX,gY: LongInt; |
|
536 |
begin |
|
537 |
gX:= hwRound(Gear^.X); |
|
538 |
gY:= hwRound(Gear^.Y); |
|
539 |
AddVisualGear(gX, gY, vgtSmokeRing); |
|
540 |
for i:= 0 to 46 do AddVisualGear(gX, gY, vgtFire); |
|
541 |
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart); |
|
542 |
for i:= 0 to 15 do AddVisualGear(gX, gY, vgtExplPart2); |
|
543 |
Gear^.doStep:= @doStepBigExplosionWork; |
|
544 |
if Steps > 1 then Gear^.doStep(Gear, Steps-1); |
|
545 |
end; |