author | nemo |
Sun, 29 Nov 2009 16:37:12 +0000 | |
changeset 2646 | 6a1185633872 |
parent 2630 | 079ef82eac75 |
child 2647 | 0e1208e92dfe |
permissions | -rw-r--r-- |
393 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2005-2008 Andrey Korotaev <unC0Rr@gmail.com> |
393 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
20 |
||
184 | 21 |
unit uLandGraphics; |
22 |
interface |
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409 | 23 |
uses uFloat, uConsts; |
184 | 24 |
|
25 |
type PRangeArray = ^TRangeArray; |
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26 |
TRangeArray = array[0..31] of record |
|
371 | 27 |
Left, Right: LongInt; |
184 | 28 |
end; |
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||
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function SweepDirty: boolean; |
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function Despeckle(X, Y: LongInt): boolean; |
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function CheckLandValue(X, Y: LongInt; Color: Word): boolean; |
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procedure Despeckle2(X, Y, Threesold: LongInt); |
371 | 34 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
35 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
|
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procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
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procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
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511 | 38 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
184 | 39 |
|
520 | 40 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
409 | 41 |
|
184 | 42 |
implementation |
1806 | 43 |
uses SDLh, uMisc, uLand, uLandTexture; |
184 | 44 |
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procedure Despeckle2(X, Y, Threesold: LongInt); |
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var |
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i, j: LongInt; |
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x0, x1, y0, y1: LongInt; |
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c: byte; |
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begin |
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// If the pixel has less than Threesold neightbours, it gets erased |
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// Erasing is outwards recursive |
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c := 0; |
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|
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x0 := max(X-1, 0); |
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x1 := min(X+1, LAND_WIDTH - 1); |
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y0 := max(Y-1, 0); |
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y1 := min(Y+1, LAND_HEIGHT - 1); |
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|
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for i:=x0 to x1 do begin |
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for j:=y0 to y1 do begin |
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if Land[j, i]<>0 then begin |
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c := c+1; |
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64 |
end; |
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end; |
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end; |
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|
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if c<Threesold then begin |
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Land[Y, X] := 0; |
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LandPixels[Y, X] := 0; |
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for i:=x0 to x1 do begin |
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for j:=y0 to y1 do begin |
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if Land[j, i]<>0 then begin |
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LandPixels[j, i] := cExplosionBorderColor; |
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Despeckle2(i, j, 5); |
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end; |
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end; |
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end; |
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end; |
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UpdateLandTexture(x0, x1-x0, y0, y1-y0); |
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end; |
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82 |
|
371 | 83 |
procedure FillCircleLines(x, y, dx, dy: LongInt; Value: Longword); |
84 |
var i: LongInt; |
|
184 | 85 |
begin |
1753 | 86 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 87 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if Land[y + dy, i] <> COLOR_INDESTRUCTIBLE then |
89 |
Land[y + dy, i]:= Value; |
|
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if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
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2376 | 91 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1753 | 92 |
if Land[y - dy, i] <> COLOR_INDESTRUCTIBLE then |
93 |
Land[y - dy, i]:= Value; |
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if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
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for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1753 | 96 |
if Land[y + dx, i] <> COLOR_INDESTRUCTIBLE then |
97 |
Land[y + dx, i]:= Value; |
|
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if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
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2376 | 99 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1753 | 100 |
if Land[y - dx, i] <> COLOR_INDESTRUCTIBLE then |
101 |
Land[y - dx, i]:= Value; |
|
184 | 102 |
end; |
103 |
||
511 | 104 |
procedure ChangeCircleLines(x, y, dx, dy: LongInt; doSet: boolean); |
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var i: LongInt; |
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begin |
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if not doSet then |
108 |
begin |
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1753 | 109 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
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for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if (Land[y + dy, i] > 0) and (Land[y + dy, i] < 256) then dec(Land[y + dy, i]); // check > 0 because explosion can erase collision data |
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if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
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for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
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if (Land[y - dy, i] > 0) and (Land[y - dy, i] < 256) then dec(Land[y - dy, i]); |
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if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
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for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 117 |
if (Land[y + dx, i] > 0) and (Land[y + dx, i] < 256) then dec(Land[y + dx, i]); |
1753 | 118 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 119 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
1861 | 120 |
if (Land[y - dx, i] > 0) and (Land[y - dx, i] < 256) then dec(Land[y - dx, i]); |
511 | 121 |
end else |
122 |
begin |
|
1753 | 123 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 124 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 125 |
if (Land[y + dy, i] < 256) then |
126 |
inc(Land[y + dy, i]); |
|
1753 | 127 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 128 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
1861 | 129 |
if (Land[y - dy, i] < 256) then |
130 |
inc(Land[y - dy, i]); |
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1753 | 131 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 132 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
133 |
if (Land[y + dx, i] < 256) then |
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inc(Land[y + dx, i]); |
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1753 | 135 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1861 | 136 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
137 |
if (Land[y - dx, i] < 256) then |
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inc(Land[y - dx, i]); |
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511 | 139 |
end |
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140 |
end; |
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|
371 | 142 |
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword); |
143 |
var dx, dy, d: LongInt; |
|
184 | 144 |
begin |
145 |
dx:= 0; |
|
146 |
dy:= Radius; |
|
147 |
d:= 3 - 2 * Radius; |
|
148 |
while (dx < dy) do |
|
149 |
begin |
|
150 |
FillCircleLines(x, y, dx, dy, Value); |
|
151 |
if (d < 0) |
|
152 |
then d:= d + 4 * dx + 6 |
|
153 |
else begin |
|
154 |
d:= d + 4 * (dx - dy) + 10; |
|
155 |
dec(dy) |
|
156 |
end; |
|
157 |
inc(dx) |
|
158 |
end; |
|
159 |
if (dx = dy) then FillCircleLines(x, y, dx, dy, Value); |
|
160 |
end; |
|
161 |
||
511 | 162 |
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet: boolean); |
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var dx, dy, d: LongInt; |
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begin |
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dx:= 0; |
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dy:= Radius; |
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d:= 3 - 2 * Radius; |
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168 |
while (dx < dy) do |
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169 |
begin |
511 | 170 |
ChangeCircleLines(x, y, dx, dy, doSet); |
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if (d < 0) |
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then d:= d + 4 * dx + 6 |
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else begin |
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d:= d + 4 * (dx - dy) + 10; |
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dec(dy) |
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176 |
end; |
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177 |
inc(dx) |
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178 |
end; |
511 | 179 |
if (dx = dy) then ChangeCircleLines(x, y, dx, dy, doSet) |
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180 |
end; |
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181 |
|
2603 | 182 |
procedure FillLandCircleLines0(x, y, dx, dy: LongInt); |
371 | 183 |
var i: LongInt; |
184 | 184 |
begin |
1753 | 185 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 186 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
2603 | 187 |
if Land[y + dy, i] = COLOR_LAND then |
188 |
LandPixels[y + dy, i]:= 0; |
|
1753 | 189 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
2376 | 190 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
2603 | 191 |
if Land[y - dy, i] = COLOR_LAND then |
192 |
LandPixels[y - dy, i]:= 0; |
|
1753 | 193 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
2376 | 194 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
2603 | 195 |
if Land[y + dx, i] = COLOR_LAND then |
196 |
LandPixels[y + dx, i]:= 0; |
|
1753 | 197 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
2376 | 198 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
2603 | 199 |
if Land[y - dx, i] = COLOR_LAND then |
200 |
LandPixels[y - dx, i]:= 0; |
|
184 | 201 |
end; |
202 |
||
371 | 203 |
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt); |
204 |
var i: LongInt; |
|
184 | 205 |
begin |
1753 | 206 |
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 207 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
2603 | 208 |
if Land[y + dy, i] = COLOR_LAND then |
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209 |
begin |
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210 |
LandPixels[y + dy, i]:= cExplosionBorderColor; |
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211 |
Despeckle2(i, y + dy, 6); |
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212 |
LandDirty[(y + dy) div 32, i div 32]:= 1; |
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213 |
end; |
1753 | 214 |
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then |
1760 | 215 |
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do |
2603 | 216 |
if Land[y - dy, i] = COLOR_LAND then |
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217 |
begin |
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218 |
LandPixels[y - dy, i]:= cExplosionBorderColor; |
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219 |
Despeckle2(i, y - dy, 6); |
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220 |
LandDirty[(y - dy) div 32, i div 32]:= 1; |
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|
221 |
end; |
1753 | 222 |
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 223 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
2603 | 224 |
if Land[y + dx, i] = COLOR_LAND then |
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changeset
|
225 |
begin |
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|
226 |
LandPixels[y + dx, i]:= cExplosionBorderColor; |
2646
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nemo
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diff
changeset
|
227 |
Despeckle2(i, y + dx, 6); |
1738
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|
228 |
LandDirty[(y + dx) div 32, i div 32]:= 1; |
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229 |
end; |
1753 | 230 |
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then |
1760 | 231 |
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do |
2603 | 232 |
if Land[y - dx, i] = COLOR_LAND then |
1738
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|
233 |
begin |
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diff
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|
234 |
LandPixels[y - dx, i]:= cExplosionBorderColor; |
2646
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nemo
parents:
2630
diff
changeset
|
235 |
Despeckle2(i, y - dy, 6); |
1738
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|
236 |
LandDirty[(y - dx) div 32, i div 32]:= 1; |
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|
237 |
end; |
184 | 238 |
end; |
239 |
||
371 | 240 |
procedure DrawExplosion(X, Y, Radius: LongInt); |
2603 | 241 |
var dx, dy, ty, tx, d: LongInt; |
184 | 242 |
begin |
243 |
dx:= 0; |
|
244 |
dy:= Radius; |
|
245 |
d:= 3 - 2 * Radius; |
|
246 |
while (dx < dy) do |
|
247 |
begin |
|
2603 | 248 |
FillLandCircleLines0(x, y, dx, dy); |
184 | 249 |
if (d < 0) |
250 |
then d:= d + 4 * dx + 6 |
|
251 |
else begin |
|
252 |
d:= d + 4 * (dx - dy) + 10; |
|
253 |
dec(dy) |
|
254 |
end; |
|
255 |
inc(dx) |
|
256 |
end; |
|
2603 | 257 |
if (dx = dy) then FillLandCircleLines0(x, y, dx, dy); |
1849 | 258 |
// FillRoundInLand after erasing land pixels to allow Land 0 check for mask.png to function |
259 |
FillRoundInLand(X, Y, Radius, 0); |
|
184 | 260 |
inc(Radius, 4); |
261 |
dx:= 0; |
|
262 |
dy:= Radius; |
|
263 |
d:= 3 - 2 * Radius; |
|
264 |
while (dx < dy) do |
|
265 |
begin |
|
266 |
FillLandCircleLinesEBC(x, y, dx, dy); |
|
267 |
if (d < 0) |
|
268 |
then d:= d + 4 * dx + 6 |
|
269 |
else begin |
|
270 |
d:= d + 4 * (dx - dy) + 10; |
|
271 |
dec(dy) |
|
272 |
end; |
|
273 |
inc(dx) |
|
274 |
end; |
|
351 | 275 |
if (dx = dy) then FillLandCircleLinesEBC(x, y, dx, dy); |
276 |
||
1807 | 277 |
tx:= max(X - Radius - 1, 0); |
278 |
dx:= min(X + Radius + 1, LAND_WIDTH) - tx; |
|
279 |
ty:= max(Y - Radius - 1, 0); |
|
280 |
dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty; |
|
281 |
UpdateLandTexture(tx, dx, ty, dy) |
|
184 | 282 |
end; |
283 |
||
371 | 284 |
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte); |
184 | 285 |
var tx, ty, i: LongInt; |
286 |
begin |
|
287 |
for i:= 0 to Pred(Count) do |
|
288 |
begin |
|
1753 | 289 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
290 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
|
1849 | 291 |
if Land[ty, tx] = COLOR_LAND then |
2603 | 292 |
LandPixels[ty, tx]:= 0; |
184 | 293 |
inc(y, dY) |
294 |
end; |
|
295 |
||
296 |
inc(Radius, 4); |
|
351 | 297 |
dec(y, Count * dY); |
184 | 298 |
|
299 |
for i:= 0 to Pred(Count) do |
|
300 |
begin |
|
1753 | 301 |
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do |
302 |
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do |
|
2603 | 303 |
if Land[ty, tx] = COLOR_LAND then |
1738
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changeset
|
304 |
begin |
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|
305 |
LandPixels[ty, tx]:= cExplosionBorderColor; |
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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|
306 |
LandDirty[trunc((y + dy)/32), trunc(i/32)]:= 1; |
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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|
307 |
end; |
184 | 308 |
inc(y, dY) |
309 |
end; |
|
310 |
||
818 | 311 |
|
1807 | 312 |
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT) |
184 | 313 |
end; |
314 |
||
315 |
// |
|
316 |
// - (dX, dY) - direction, vector of length = 0.5 |
|
317 |
// |
|
371 | 318 |
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt); |
358 | 319 |
var nx, ny, dX8, dY8: hwFloat; |
1809 | 320 |
i, t, tx, ty, stX, stY, ddy, ddx: Longint; |
184 | 321 |
begin // (-dY, dX) is (dX, dY) rotated by PI/2 |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
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769
diff
changeset
|
322 |
stY:= hwRound(Y); |
1809 | 323 |
stX:= hwRound(X); |
772
e8d530ca77be
Don't update all land texture when drawing tunnel (saves video throughput)
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769
diff
changeset
|
324 |
|
184 | 325 |
nx:= X + dY * (HalfWidth + 8); |
326 |
ny:= Y - dX * (HalfWidth + 8); |
|
327 |
||
358 | 328 |
dX8:= dX * 8; |
329 |
dY8:= dY * 8; |
|
184 | 330 |
for i:= 0 to 7 do |
331 |
begin |
|
358 | 332 |
X:= nx - dX8; |
333 |
Y:= ny - dY8; |
|
184 | 334 |
for t:= -8 to ticks + 8 do |
2599 | 335 |
{$INCLUDE "tunsetborder.inc"} |
184 | 336 |
nx:= nx - dY; |
337 |
ny:= ny + dX; |
|
338 |
end; |
|
339 |
||
340 |
for i:= -HalfWidth to HalfWidth do |
|
341 |
begin |
|
358 | 342 |
X:= nx - dX8; |
343 |
Y:= ny - dY8; |
|
184 | 344 |
for t:= 0 to 7 do |
2599 | 345 |
{$INCLUDE "tunsetborder.inc"} |
184 | 346 |
X:= nx; |
347 |
Y:= ny; |
|
348 |
for t:= 0 to ticks do |
|
349 |
begin |
|
350 |
X:= X + dX; |
|
351 |
Y:= Y + dY; |
|
351 | 352 |
tx:= hwRound(X); |
353 |
ty:= hwRound(Y); |
|
1753 | 354 |
if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) then |
2603 | 355 |
if Land[ty, tx] = COLOR_LAND then |
356 |
begin |
|
357 |
Land[ty, tx]:= 0; |
|
358 |
LandPixels[ty, tx]:= 0; |
|
359 |
end |
|
184 | 360 |
end; |
361 |
for t:= 0 to 7 do |
|
2599 | 362 |
{$INCLUDE "tunsetborder.inc"} |
184 | 363 |
nx:= nx - dY; |
364 |
ny:= ny + dX; |
|
365 |
end; |
|
366 |
||
367 |
for i:= 0 to 7 do |
|
368 |
begin |
|
358 | 369 |
X:= nx - dX8; |
370 |
Y:= ny - dY8; |
|
184 | 371 |
for t:= -8 to ticks + 8 do |
2599 | 372 |
{$INCLUDE "tunsetborder.inc"} |
184 | 373 |
nx:= nx - dY; |
374 |
ny:= ny + dX; |
|
375 |
end; |
|
376 |
||
1809 | 377 |
tx:= max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0); |
1807 | 378 |
ty:= max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0); |
1809 | 379 |
ddx:= min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx; |
380 |
ddy:= min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty; |
|
381 |
||
382 |
UpdateLandTexture(tx, ddx, ty, ddy) |
|
184 | 383 |
end; |
384 |
||
520 | 385 |
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean): boolean; |
2235 | 386 |
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt; |
409 | 387 |
p: PByteArray; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
388 |
Image: PSDL_Surface; |
409 | 389 |
begin |
2235 | 390 |
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height; |
391 |
||
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
392 |
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
393 |
Image:= SpritesData[Obj].Surface; |
409 | 394 |
w:= SpritesData[Obj].Width; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
395 |
h:= SpritesData[Obj].Height; |
2235 | 396 |
row:= Frame mod numFramesFirstCol; |
397 |
col:= Frame div numFramesFirstCol; |
|
409 | 398 |
|
399 |
if SDL_MustLock(Image) then |
|
400 |
SDLTry(SDL_LockSurface(Image) >= 0, true); |
|
401 |
||
402 |
bpp:= Image^.format^.BytesPerPixel; |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
403 |
TryDo(bpp = 4, 'It should be 32 bpp sprite', true); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
404 |
// Check that sprite fits free space |
2236 | 405 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 406 |
case bpp of |
407 |
4: for y:= 0 to Pred(h) do |
|
408 |
begin |
|
409 |
for x:= 0 to Pred(w) do |
|
410 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
|
1792 | 411 |
if ((cpY + y) < Longint(topY)) or |
412 |
((cpY + y) > LAND_HEIGHT) or |
|
413 |
((cpX + x) < Longint(leftX)) or |
|
414 |
((cpX + x) > Longint(rightX)) or |
|
409 | 415 |
(Land[cpY + y, cpX + x] <> 0) then |
416 |
begin |
|
417 |
if SDL_MustLock(Image) then |
|
418 |
SDL_UnlockSurface(Image); |
|
419 |
exit(false) |
|
420 |
end; |
|
421 |
p:= @(p^[Image^.pitch]); |
|
422 |
end; |
|
423 |
end; |
|
424 |
||
520 | 425 |
TryPlaceOnLand:= true; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
426 |
if not doPlace then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
427 |
begin |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
428 |
if SDL_MustLock(Image) then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
429 |
SDL_UnlockSurface(Image); |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
430 |
exit |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
431 |
end; |
520 | 432 |
|
409 | 433 |
// Checked, now place |
2236 | 434 |
p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]); |
409 | 435 |
case bpp of |
436 |
4: for y:= 0 to Pred(h) do |
|
437 |
begin |
|
438 |
for x:= 0 to Pred(w) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
439 |
if PLongword(@(p^[x * 4]))^ <> 0 then |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
440 |
begin |
2603 | 441 |
Land[cpY + y, cpX + x]:= COLOR_LAND; |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
442 |
LandPixels[cpY + y, cpX + x]:= PLongword(@(p^[x * 4]))^ |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
443 |
end; |
409 | 444 |
p:= @(p^[Image^.pitch]); |
445 |
end; |
|
446 |
end; |
|
447 |
if SDL_MustLock(Image) then |
|
448 |
SDL_UnlockSurface(Image); |
|
449 |
||
1807 | 450 |
x:= max(cpX, leftX); |
451 |
w:= min(cpX + Image^.w, LAND_WIDTH) - x; |
|
1792 | 452 |
y:= max(cpY, topY); |
1753 | 453 |
h:= min(cpY + Image^.h, LAND_HEIGHT) - y; |
1807 | 454 |
UpdateLandTexture(x, w, y, h) |
409 | 455 |
end; |
456 |
||
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
457 |
// was experimenting with applying as damage occurred. |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
458 |
function Despeckle(X, Y: LongInt): boolean; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
459 |
var nx, ny, i, j, c: LongInt; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
460 |
begin |
1792 | 461 |
if (Land[Y, X] <> 0) and (Land[Y, X] <> COLOR_INDESTRUCTIBLE) and (LandPixels[Y, X] = cExplosionBorderColor)then // check neighbours |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
462 |
begin |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
463 |
c:= 0; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
464 |
for i:= -1 to 1 do |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
465 |
for j:= -1 to 1 do |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
466 |
if (i <> 0) or (j <> 0) then |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
467 |
begin |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
468 |
ny:= Y + i; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
469 |
nx:= X + j; |
1753 | 470 |
if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then |
1892 | 471 |
if Land[ny, nx] > 255 then |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
472 |
inc(c); |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
473 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
474 |
|
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
475 |
if c < 4 then // 0-3 neighbours |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
476 |
begin |
2603 | 477 |
LandPixels[Y, X]:= 0; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
478 |
Land[Y, X]:= 0; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
479 |
exit(true); |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
480 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
481 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
482 |
Despeckle:= false |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
483 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
484 |
|
1792 | 485 |
function SweepDirty: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
486 |
var x, y, xx, yy: LongInt; |
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
487 |
Result, updateBlock, resweep: boolean; |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
488 |
begin |
1792 | 489 |
Result:= false; |
490 |
||
1761 | 491 |
for y:= 0 to LAND_HEIGHT div 32 - 1 do |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
492 |
begin |
2376 | 493 |
|
1761 | 494 |
for x:= 0 to LAND_WIDTH div 32 - 1 do |
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
495 |
begin |
1809 | 496 |
if LandDirty[y, x] <> 0 then |
497 |
begin |
|
498 |
updateBlock:= false; |
|
2167
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
499 |
resweep:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
500 |
while(resweep) do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
501 |
begin |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
502 |
resweep:= false; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
503 |
for yy:= y * 32 to y * 32 + 31 do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
504 |
for xx:= x * 32 to x * 32 + 31 do |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
505 |
if Despeckle(xx, yy) then |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
506 |
begin |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
507 |
Result:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
508 |
updateBlock:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
509 |
resweep:= true; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
510 |
end; |
4e9ad395c1d1
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents:
1892
diff
changeset
|
511 |
end; |
1809 | 512 |
if updateBlock then UpdateLandTexture(x * 32, 32, y * 32, 32); |
513 |
LandDirty[y, x]:= 0; |
|
514 |
end; |
|
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
515 |
end; |
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
516 |
end; |
1792 | 517 |
|
518 |
SweepDirty:= Result |
|
1738
00e8dadce69a
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents:
1066
diff
changeset
|
519 |
end; |
184 | 520 |
|
2331
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
521 |
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
522 |
function CheckLandValue(X, Y: LongInt; Color: Word): boolean; |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
523 |
begin |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
524 |
CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or (Land[Y, X] <> Color) |
e4941a7986d6
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents:
2236
diff
changeset
|
525 |
end; |
184 | 526 |
end. |