gameServer/ServerCore.hs
author smxx
Tue, 30 Mar 2010 23:20:07 +0000
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CMake: * Removed debug flags that caused desyncs/infinite lag (just weird ...)
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module ServerCore where
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import Network
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import Control.Concurrent
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import Control.Concurrent.STM
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import Control.Concurrent.Chan
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import Control.Monad
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import qualified Data.IntMap as IntMap
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import System.Log.Logger
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--------------------------------------
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import CoreTypes
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import NetRoutines
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import Utils
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import HWProtoCore
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import Actions
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import OfficialServer.DBInteraction
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timerLoop :: Int -> Chan CoreMessage -> IO()
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timerLoop tick messagesChan = threadDelay (30 * 10^6) >> writeChan messagesChan (TimerAction tick) >> timerLoop (tick + 1) messagesChan
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firstAway (_, a, b, c) = (a, b, c)
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reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
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reactCmd serverInfo clID cmd clients rooms =
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    liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd
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mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
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mainLoop serverInfo clients rooms = do
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    r <- readChan $ coreChan serverInfo
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    (newServerInfo, mClients, mRooms) <-
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        case r of
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            Accept ci ->
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                liftM firstAway $ processAction
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                    (clientUID ci, serverInfo, clients, rooms) (AddClient ci)
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            ClientMessage (clID, cmd) -> do
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                debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
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                if clID `IntMap.member` clients then
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                    reactCmd serverInfo clID cmd clients rooms
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                    else
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                    do
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                    debugM "Clients" "Message from dead client"
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                    return (serverInfo, clients, rooms)
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            ClientAccountInfo (clID, info) ->
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                if clID `IntMap.member` clients then
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                    liftM firstAway $ processAction
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                        (clID, serverInfo, clients, rooms)
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                        (ProcessAccountInfo info)
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                    else
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                    do
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                    debugM "Clients" "Got info for dead client"
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                    return (serverInfo, clients, rooms)
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            TimerAction tick ->
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                liftM firstAway $
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                    foldM processAction (0, serverInfo, clients, rooms) $
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                        PingAll : [StatsAction | even tick]
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    {-          let hadRooms = (not $ null rooms) && (null mrooms)
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                    in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
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                        mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}
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    mainLoop newServerInfo mClients mRooms
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startServer :: ServerInfo -> Socket -> IO ()
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startServer serverInfo serverSocket = do
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    putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
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    forkIO $
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        acceptLoop
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            serverSocket
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            (coreChan serverInfo)
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            0
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    return ()
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    forkIO $ timerLoop 0 $ coreChan serverInfo
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    startDBConnection serverInfo
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    forkIO $ mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)
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    forever $ threadDelay (60 * 60 * 10^6) >> putStrLn "***"