misc/winutils/include/SDL_thread.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 10017 de822cd3df3a
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2012 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#ifndef _SDL_thread_h
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#define _SDL_thread_h
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/** @file SDL_thread.h
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 *  Header for the SDL thread management routines
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 *
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 *  @note These are independent of the other SDL routines.
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 */
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/* Thread synchronization primitives */
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#include "SDL_mutex.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** The SDL thread structure, defined in SDL_thread.c */
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struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/** Create a thread */
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#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) &&  !defined(__SYMBIAN32__)
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/**
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 *  We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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 *  creates a new thread for the calling process with the SDL_CreateThread()
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 *  API. There is a problem with this, that only the RTL of the SDL.DLL will
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 *  be initialized for those threads, and not the RTL of the calling application!
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 *  To solve this, we make a little hack here.
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 *  We'll always use the caller's _beginthread() and _endthread() APIs to
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 *  start a new thread. This way, if it's the SDL.DLL which uses this API,
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 *  then the RTL of SDL.DLL will be used to create the new thread, and if it's
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 *  the application, then the RTL of the application will be used.
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 *  So, in short:
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 *  Always use the _beginthread() and _endthread() of the calling runtime library!
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 */
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#ifndef _WIN32_WCE
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#include <process.h> /* This has _beginthread() and _endthread() defined! */
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#endif
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#ifdef __OS2__
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typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
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typedef void (*pfnSDL_CurrentEndThread)(void);
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#else
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typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
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        unsigned (__stdcall *func)(void *), void *arg,
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        unsigned, unsigned *threadID);
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typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
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#endif
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
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#ifdef __OS2__
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
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#elif defined(_WIN32_WCE)
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
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#else
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
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#endif
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#else
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
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#endif
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/** Get the 32-bit thread identifier for the current thread */
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extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
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/** Get the 32-bit thread identifier for the specified thread,
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 *  equivalent to SDL_ThreadID() if the specified thread is NULL.
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 */
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extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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/** Wait for a thread to finish.
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 *  The return code for the thread function is placed in the area
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 *  pointed to by 'status', if 'status' is not NULL.
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 */
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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/** Forcefully kill a thread without worrying about its state */
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extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_thread_h */