misc/winutils/include/SDL_keyboard.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 12 Mar 2018 02:09:21 +0100
changeset 13169 6869d27a2f3f
parent 10017 de822cd3df3a
permissions -rw-r--r--
ACF7: Add one pick hammer in crate Players often reported to screw up with the pick hammer, which is quite annoying. With one pick hammer more, this mission should be slightly less annoying.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2012 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/** @file SDL_keyboard.h
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 *  Include file for SDL keyboard event handling
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 */
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#ifndef _SDL_keyboard_h
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#define _SDL_keyboard_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_keysym.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Keysym structure
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 *
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 *  - The scancode is hardware dependent, and should not be used by general
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 *    applications.  If no hardware scancode is available, it will be 0.
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 *
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 *  - The 'unicode' translated character is only available when character
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 *    translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
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 *    this is a UNICODE character corresponding to the keypress.  If the
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 *    high 9 bits of the character are 0, then this maps to the equivalent
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 *    ASCII character:
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 *      @code
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 *  char ch;
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 *  if ( (keysym.unicode & 0xFF80) == 0 ) {
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 *      ch = keysym.unicode & 0x7F;
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 *  } else {
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 *      An international character..
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 *  }
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 *      @endcode
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 */
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typedef struct SDL_keysym {
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    Uint8 scancode;         /**< hardware specific scancode */
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    SDLKey sym;         /**< SDL virtual keysym */
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    SDLMod mod;         /**< current key modifiers */
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    Uint16 unicode;         /**< translated character */
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} SDL_keysym;
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/** This is the mask which refers to all hotkey bindings */
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#define SDL_ALL_HOTKEYS     0xFFFFFFFF
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/* Function prototypes */
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/**
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 * Enable/Disable UNICODE translation of keyboard input.
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 *
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 * This translation has some overhead, so translation defaults off.
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 *
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 * @param[in] enable
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 * If 'enable' is 1, translation is enabled.
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 * If 'enable' is 0, translation is disabled.
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 * If 'enable' is -1, the translation state is not changed.
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 *
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 * @return It returns the previous state of keyboard translation.
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 */
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extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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#define SDL_DEFAULT_REPEAT_DELAY    500
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#define SDL_DEFAULT_REPEAT_INTERVAL 30
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/**
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 * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
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 *
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 *  @param[in] delay
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 *  'delay' is the initial delay in ms between the time when a key is
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 *  pressed, and keyboard repeat begins.
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 *
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 *  @param[in] interval
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 *  'interval' is the time in ms between keyboard repeat events.
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 *
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 *  If 'delay' is set to 0, keyboard repeat is disabled.
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 */
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extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
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/**
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 * Get a snapshot of the current state of the keyboard.
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 * Returns an array of keystates, indexed by the SDLK_* syms.
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 * Usage:
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 *  @code
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 *  Uint8 *keystate = SDL_GetKeyState(NULL);
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 *  if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
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 *  @endcode
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 */
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extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
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/**
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 * Get the current key modifier state
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 */
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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/**
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 * Set the current key modifier state.
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 * This does not change the keyboard state, only the key modifier flags.
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 */
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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/**
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 * Get the name of an SDL virtual keysym
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 */
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extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_keyboard_h */