project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/BasicRoomState.java
author Wuzzy <Wuzzy2@mail.ru>
Thu, 15 Feb 2018 18:32:28 +0100
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permissions -rw-r--r--
TrophyRace: Show fastest team times (instead of clan times)
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/*
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 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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package org.hedgewars.hedgeroid;
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import static org.hedgewars.hedgeroid.util.ObjectUtils.equal;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.TreeMap;
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import org.hedgewars.hedgeroid.RoomStateManager;
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import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
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import org.hedgewars.hedgeroid.Datastructures.Scheme;
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import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
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import org.hedgewars.hedgeroid.Datastructures.Weaponset;
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/**
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 * Common base implementation for a roomstate that will call listeners on every
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 * change. The derived classes have to coordinate how state is changed to
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 * complete the implementation of the RoomStateManager interface.
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 *
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 * See {@link RoomStateManager} for a description of what this is for.
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 */
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public abstract class BasicRoomState implements RoomStateManager {
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    private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>();
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    private boolean chief;
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    private String gameStyle;
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    private Scheme scheme;
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    private MapRecipe map;
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    private Weaponset weaponset;
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    private Map<String, TeamInGame> teams = Collections.emptyMap();
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    public final MapRecipe getMapRecipe() {
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        return map;
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    }
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    public final boolean getChiefStatus() {
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        return chief;
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    }
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    public final Scheme getScheme() {
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        return scheme;
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    }
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    public final String getGameStyle() {
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        return gameStyle;
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    }
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    public final Weaponset getWeaponset() {
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        return weaponset;
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    }
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    public final Map<String, TeamInGame> getTeams() {
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        return teams;
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    }
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    public final void setWeaponset(Weaponset weaponset) {
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        if(!equal(weaponset, this.weaponset)) {
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            this.weaponset = weaponset;
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onWeaponsetChanged(weaponset);
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            }
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        }
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    }
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    public final void setMapRecipe(MapRecipe map) {
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        if(!equal(map, this.map)) {
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            this.map = map;
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onMapChanged(map);
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            }
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        }
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    }
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    public final void setGameStyle(String gameStyle) {
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        if(!equal(gameStyle, this.gameStyle)) {
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            this.gameStyle = gameStyle;
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onGameStyleChanged(gameStyle);
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            }
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        }
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    }
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    public final void setScheme(Scheme scheme) {
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        if(!equal(scheme, this.scheme)) {
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            this.scheme = scheme;
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onSchemeChanged(scheme);
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            }
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        }
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    }
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    public final void setChief(boolean chief) {
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        if(chief != this.chief) {
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            this.chief = chief;
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onChiefStatusChanged(chief);
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            }
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        }
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    }
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    public final void putTeam(TeamInGame team) {
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        TeamInGame oldEntry = teams.get(team.team.name);
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        if(!equal(team, oldEntry)) {
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            Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
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            changedMap.put(team.team.name, team);
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            teams = Collections.unmodifiableMap(changedMap);
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onTeamsChanged(teams);
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            }
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        }
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    }
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    public final void removeTeam(String teamname) {
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        if(teams.containsKey(teamname)) {
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            Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
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            changedMap.remove(teamname);
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            teams = Collections.unmodifiableMap(changedMap);
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onTeamsChanged(teams);
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            }
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        }
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    }
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    public final void setTeams(Map<String, TeamInGame> newTeams) {
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        if(!newTeams.equals(teams)) {
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            teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams));
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            for(RoomStateManager.Listener observer : observers) {
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                observer.onTeamsChanged(teams);
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            }
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        }
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    }
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    public final void addListener(Listener observer) {
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        observers.add(observer);
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    }
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    public final void removeListener(Listener observer) {
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        observers.remove(observer);
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    }
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Medo <smaxein@googlemail.com>
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}