author | mbait |
Thu, 06 May 2010 20:49:26 +0000 | |
changeset 3438 | 670324167e42 |
parent 3395 | 095273ad0e08 |
child 3479 | 972ae3ec178a |
permissions | -rw-r--r-- |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
1 |
// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
2 |
// gameSetup.m |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
3 |
// hwengine |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
4 |
// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
5 |
// Created by Vittorio on 10/01/10. |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
6 |
// Copyright 2010 __MyCompanyName__. All rights reserved. |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
7 |
// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
8 |
|
3335 | 9 |
#include <sys/types.h> |
10 |
#include <sys/sysctl.h> |
|
11 |
||
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
12 |
#import "GameSetup.h" |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
13 |
#import "SDL_uikitappdelegate.h" |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
14 |
#import "SDL_net.h" |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
15 |
#import "PascalImports.h" |
3335 | 16 |
#import "CommodityFunctions.h" |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
17 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
18 |
#define BUFFER_SIZE 256 |
3221 | 19 |
#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]); |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
20 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
21 |
@implementation GameSetup |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
22 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
23 |
@synthesize systemSettings, gameConfig; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
24 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
25 |
-(id) init { |
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
26 |
if (self = [super init]) { |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
27 |
ipcPort = randomPort(); |
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
28 |
|
3373 | 29 |
// should check they exist and throw and exection if not |
30 |
NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
31 |
self.systemSettings = dictSett; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
32 |
[dictSett release]; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
33 |
|
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
34 |
NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()]; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
35 |
self.gameConfig = dictGame; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
36 |
[dictGame release]; |
3364 | 37 |
} |
38 |
return self; |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
39 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
40 |
|
3221 | 41 |
-(NSString *)description { |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
42 |
return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings]; |
3221 | 43 |
} |
44 |
||
2696 | 45 |
-(void) dealloc { |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
46 |
[gameConfig release]; |
3029
67483e87590c
a couple of smaller cleanups that didn't get in previous commit
koda
parents:
3021
diff
changeset
|
47 |
[systemSettings release]; |
2696 | 48 |
[super dealloc]; |
49 |
} |
|
50 |
||
51 |
#pragma mark - |
|
52 |
#pragma mark Thread/Network relevant code |
|
3373 | 53 |
// select one of GameSetup method and execute it in a seprate thread |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
54 |
-(void) startThread: (NSString *) selector { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
55 |
SEL usage = NSSelectorFromString(selector); |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
56 |
[NSThread detachNewThreadSelector:usage toTarget:self withObject:nil]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
57 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
58 |
|
3373 | 59 |
// wrapper that computes the length of the message and then sends the command string |
2696 | 60 |
-(int) sendToEngine: (NSString *)string { |
3199 | 61 |
unsigned char length = [string length]; |
2696 | 62 |
|
63 |
SDLNet_TCP_Send(csd, &length , 1); |
|
64 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
|
65 |
} |
|
66 |
||
3373 | 67 |
// unpacks team data from the team.plist to a sequence of commands for engine |
3364 | 68 |
-(void) sendTeamData:(NSString *)fileName withPlayingHogs:(NSInteger) playingHogs ofColor:(NSNumber *)color{ |
69 |
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), fileName]; |
|
70 |
NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
|
71 |
[teamFile release]; |
|
3199 | 72 |
|
3364 | 73 |
NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", [teamData objectForKey:@"hash"], [color stringValue], [teamData objectForKey:@"teamname"]]; |
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
74 |
[self sendToEngine: teamHashColorAndName]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
75 |
[teamHashColorAndName release]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
76 |
|
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
77 |
NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
78 |
[self sendToEngine: grave]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
79 |
[grave release]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
80 |
|
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
81 |
NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
82 |
[self sendToEngine: fort]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
83 |
[fort release]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
84 |
|
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
85 |
NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
86 |
[self sendToEngine: voicepack]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
87 |
[voicepack release]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
88 |
|
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
89 |
NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
90 |
[self sendToEngine: flag]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
91 |
[flag release]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
92 |
|
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
93 |
NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
3364 | 94 |
for (int i = 0; i < playingHogs; i++) { |
3199 | 95 |
NSDictionary *hog = [hogs objectAtIndex:i]; |
96 |
||
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
97 |
NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %@ %@", [hog objectForKey:@"level"], [hog objectForKey:@"health"], [hog objectForKey:@"hogname"]]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
98 |
[self sendToEngine: hogLevelHealthAndName]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
99 |
[hogLevelHealthAndName release]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
100 |
|
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
101 |
NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
102 |
[self sendToEngine: hogHat]; |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
103 |
[hogHat release]; |
3364 | 104 |
} |
105 |
||
106 |
[teamData release]; |
|
3349 | 107 |
} |
108 |
||
3373 | 109 |
// unpacks ammodata from the ammo.plist to a sequence of commands for engine |
3364 | 110 |
-(void) sendAmmoData:(NSDictionary *)ammoData forTeams: (NSInteger)numberPlaying { |
3349 | 111 |
NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]]; |
112 |
[self sendToEngine: ammloadt]; |
|
113 |
[ammloadt release]; |
|
114 |
||
115 |
NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]]; |
|
116 |
[self sendToEngine: ammdelay]; |
|
117 |
[ammdelay release]; |
|
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
118 |
|
3349 | 119 |
NSString *ammprob = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]]; |
120 |
[self sendToEngine: ammprob]; |
|
121 |
[ammprob release]; |
|
122 |
||
123 |
NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]]; |
|
124 |
[self sendToEngine: ammreinf]; |
|
125 |
[ammreinf release]; |
|
126 |
||
127 |
// sent twice so it applies to both teams |
|
128 |
NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
|
3364 | 129 |
for (int i = 0; i < numberPlaying; i++) |
130 |
[self sendToEngine: ammstore]; |
|
3349 | 131 |
[ammstore release]; |
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
132 |
} |
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
133 |
|
3373 | 134 |
// method that handles net setup with engine and keeps connection alive |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
135 |
-(void) engineProtocol { |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
136 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
137 |
IPaddress ip; |
2705
2b5625c4ec16
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
koda
parents:
2702
diff
changeset
|
138 |
int eProto; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
139 |
BOOL clientQuit, serverQuit; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
140 |
char buffer[BUFFER_SIZE], string[BUFFER_SIZE]; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
141 |
Uint8 msgSize; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
142 |
Uint16 gameTicks; |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
143 |
|
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
144 |
serverQuit = NO; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
145 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
146 |
if (SDLNet_Init() < 0) { |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
147 |
NSLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
148 |
serverQuit = YES; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
149 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
150 |
|
3373 | 151 |
// Resolving the host using NULL make network interface to listen |
2694
dcd248e04f3d
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
koda
parents:
2693
diff
changeset
|
152 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) { |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
153 |
NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
154 |
serverQuit = YES; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
155 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
156 |
|
3373 | 157 |
// Open a connection with the IP provided (listen on the host's port) |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
158 |
if (!(sd = SDLNet_TCP_Open(&ip))) { |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2705
diff
changeset
|
159 |
NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
160 |
serverQuit = YES; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
161 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
162 |
|
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
163 |
NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort); |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
164 |
while (!serverQuit) { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
165 |
|
3373 | 166 |
// This check the sd if there is a pending connection. |
167 |
// If there is one, accept that, and open a new socket for communicating |
|
2697 | 168 |
csd = SDLNet_TCP_Accept(sd); |
169 |
if (NULL != csd) { |
|
3373 | 170 |
// Now we can communicate with the client using csd socket |
171 |
// sd will remain opened waiting other connections |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
172 |
NSLog(@"engineProtocol - Client found"); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
173 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
174 |
//first byte of the command alwayas contain the size of the command |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
175 |
SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
176 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
177 |
SDLNet_TCP_Recv(csd, buffer, msgSize); |
3373 | 178 |
gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]); |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
179 |
//NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
180 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
181 |
if ('C' == buffer[0]) { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
182 |
NSLog(@"engineProtocol - sending game config"); |
3199 | 183 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
184 |
// send config data data |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
185 |
/* |
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
186 |
seed is arbitrary string |
3006 | 187 |
addteam <32charsMD5hash> <color> <team name> |
2698 | 188 |
addhh <level> <health> <hedgehog name> |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
189 |
<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
2734 | 190 |
*/ |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
191 |
// local game |
2696 | 192 |
[self sendToEngine:@"TL"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
193 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
194 |
// seed info |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
195 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
196 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
197 |
// various flags |
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3373
diff
changeset
|
198 |
[self sendToEngine:@"e$gmflags 256"]; |
2696 | 199 |
[self sendToEngine:@"e$damagepct 100"]; |
200 |
[self sendToEngine:@"e$turntime 45000"]; |
|
201 |
[self sendToEngine:@"e$minestime 3000"]; |
|
202 |
[self sendToEngine:@"e$landadds 4"]; |
|
203 |
[self sendToEngine:@"e$sd_turns 15"]; |
|
204 |
[self sendToEngine:@"e$casefreq 5"]; |
|
3373 | 205 |
[self sendToEngine:@"e$explosives 2"]; |
206 |
[self sendToEngine:@"e$minedudpct 0"]; |
|
2753 | 207 |
|
2698 | 208 |
// dimension of the map |
3369
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
209 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
210 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
211 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
3373 | 212 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
213 |
// theme info |
3373 | 214 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
215 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
216 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
217 |
for (NSDictionary *teamData in teamsConfig) { |
3364 | 218 |
[self sendTeamData:[teamData objectForKey:@"team"] |
219 |
withPlayingHogs:[[teamData objectForKey:@"number"] intValue] |
|
220 |
ofColor:[teamData objectForKey:@"color"]]; |
|
3170
1dbf4f8eaac0
ifrontend: predispone teams in a proper data structure
koda
parents:
3165
diff
changeset
|
221 |
} |
3349 | 222 |
|
223 |
NSDictionary *ammoData = [[NSDictionary alloc] initWithObjectsAndKeys: |
|
3395
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3373
diff
changeset
|
224 |
@"939192942219912103223511100120100000021119091",@"ammostore_initialqt", |
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3373
diff
changeset
|
225 |
@"040504054160065554655446477657666666615550100",@"ammostore_probability", |
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3373
diff
changeset
|
226 |
@"000000000000020550000004000700400000000020000",@"ammostore_delay", |
095273ad0e08
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents:
3373
diff
changeset
|
227 |
@"131111031211111112311411111111111111121110111",@"ammostore_crate", nil]; |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
228 |
[self sendAmmoData:ammoData forTeams:[teamsConfig count]]; |
3349 | 229 |
[ammoData release]; |
230 |
||
3364 | 231 |
clientQuit = NO; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
232 |
} else { |
2697 | 233 |
NSLog(@"engineProtocolThread - wrong message or client closed connection"); |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
234 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
235 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
236 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
237 |
while (!clientQuit){ |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
238 |
msgSize = 0; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
239 |
memset(buffer, 0, BUFFER_SIZE); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
240 |
memset(string, 0, BUFFER_SIZE); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
241 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(Uint8)) <= 0) |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
242 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
243 |
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
244 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
245 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
246 |
gameTicks = SDLNet_Read16(&buffer[msgSize - 2]); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
247 |
//NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
248 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
249 |
switch (buffer[0]) { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
250 |
case '?': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
251 |
NSLog(@"Ping? Pong!"); |
2696 | 252 |
[self sendToEngine:@"!"]; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
253 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
254 |
case 'E': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
255 |
NSLog(@"ERROR - last console line: [%s]", buffer); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
256 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
257 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
258 |
case 'e': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
259 |
sscanf(buffer, "%*s %d", &eProto); |
3328
fe87c2242984
fix the save of the team and rearrange hat/name modification
koda
parents:
3312
diff
changeset
|
260 |
short int netProto = 0; |
2799 | 261 |
char *versionStr; |
3199 | 262 |
|
3006 | 263 |
HW_versionInfo(&netProto, &versionStr); |
2799 | 264 |
if (netProto == eProto) { |
265 |
NSLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
266 |
} else { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
267 |
NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
268 |
clientQuit = YES; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
269 |
} |
3199 | 270 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
271 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
272 |
case 'i': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
273 |
switch (buffer[1]) { |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
274 |
case 'r': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
275 |
NSLog(@"Winning team: %s", &buffer[2]); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
276 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
277 |
case 'k': |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
278 |
NSLog(@"Best Hedgehog: %s", &buffer[2]); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
279 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
280 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
281 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
282 |
default: |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
283 |
// empty packet or just statistics |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
284 |
break; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
285 |
// missing case for exiting right away |
2697 | 286 |
} |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
287 |
} |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
288 |
NSLog(@"Engine exited, closing server"); |
2697 | 289 |
// wait a little to let the client close cleanly |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
290 |
[NSThread sleepForTimeInterval:2]; |
2697 | 291 |
// Close the client socket |
292 |
SDLNet_TCP_Close(csd); |
|
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
293 |
serverQuit = YES; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
294 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
295 |
} |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
296 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
297 |
SDLNet_TCP_Close(sd); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
298 |
SDLNet_Quit(); |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
299 |
|
3369
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
300 |
[[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL]; |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
301 |
|
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
302 |
[pool release]; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
303 |
[NSThread exit]; |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
304 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
305 |
|
2696 | 306 |
#pragma mark - |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
307 |
#pragma mark Setting methods |
3373 | 308 |
// returns an array of c-strings that are read by engine at startup |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
309 |
-(const char **)getSettings { |
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
310 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
3006 | 311 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
3021 | 312 |
CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
3029
67483e87590c
a couple of smaller cleanups that didn't get in previous commit
koda
parents:
3021
diff
changeset
|
313 |
NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width]; |
67483e87590c
a couple of smaller cleanups that didn't get in previous commit
koda
parents:
3021
diff
changeset
|
314 |
NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height]; |
3369
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
315 |
const char **gameArgs = (const char**) malloc(sizeof(char *) * 8); |
3165
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
316 |
|
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
317 |
/* |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
318 |
size_t size; |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
319 |
// Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
320 |
sysctlbyname("hw.machine", NULL, &size, NULL, 0); |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
321 |
char *name = malloc(size); |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
322 |
// Get the platform name |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
323 |
sysctlbyname("hw.machine", name, &size, NULL, 0); |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
324 |
NSString *machine = [[NSString alloc] initWithUTF8String:name]; |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
325 |
free(name); |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
326 |
|
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
327 |
const char **gameArgs = (const char**) malloc(sizeof(char*) * 9); |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
328 |
|
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
329 |
// if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array) |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
330 |
if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"]))) |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
331 |
gameArgs[8] = "1"; |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
332 |
else |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
333 |
gameArgs[8] = "0"; |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
334 |
[machine release]; |
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3090
diff
changeset
|
335 |
*/ |
3021 | 336 |
|
3312 | 337 |
// prevents using an empty nickname |
338 |
NSString *username; |
|
3364 | 339 |
NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
3373 | 340 |
if ([originalUsername length] == 0) |
3312 | 341 |
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
3373 | 342 |
else |
3312 | 343 |
username = [[NSString alloc] initWithString:originalUsername]; |
344 |
||
3369
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
345 |
gameArgs[0] = [username UTF8String]; //UserNick |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
346 |
gameArgs[1] = [ipcString UTF8String]; //ipcPort |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
347 |
gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
348 |
gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
349 |
gameArgs[4] = [localeString UTF8String]; //cLocaleFName |
3364 | 350 |
gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
3369
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
351 |
gameArgs[6] = [wSize UTF8String]; //cScreenHeight |
c7289e42f0ee
add other controls for map preview, also fix a bug in digest
koda
parents:
3365
diff
changeset
|
352 |
gameArgs[7] = [hSize UTF8String]; //cScreenWidth |
3021 | 353 |
|
3029
67483e87590c
a couple of smaller cleanups that didn't get in previous commit
koda
parents:
3021
diff
changeset
|
354 |
[wSize release]; |
67483e87590c
a couple of smaller cleanups that didn't get in previous commit
koda
parents:
3021
diff
changeset
|
355 |
[hSize release]; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
356 |
[localeString release]; |
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
357 |
[ipcString release]; |
3312 | 358 |
[username release]; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
359 |
return gameArgs; |
2693
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
360 |
} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
361 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
362 |
|
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
|
363 |
@end |