cocoaTouch/MainMenuViewController.m
author smxx
Sat, 05 Jun 2010 20:49:51 +0000
changeset 3499 66eba4e41b91
parent 3490 016b3172b645
child 3513 f589230fa21b
permissions -rw-r--r--
Engine: * Avoid any offset applied if weapon's origin is set to (0, 0)
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//
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//  MainMenuViewController.m
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//  hwengine
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//
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//  Created by Vittorio on 08/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "GameConfigViewController.h"
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#import "SplitViewRootController.h"
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#import "CommodityFunctions.h"
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@implementation MainMenuViewController
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@synthesize versionLabel;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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- (void)didReceiveMemoryWarning {
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	// Releases the view if it doesn't have a superview.
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	[super didReceiveMemoryWarning];
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    if (settingsViewController.view.superview == nil) 
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        settingsViewController = nil;
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    if (gameConfigViewController.view.superview == nil) 
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        gameConfigViewController = nil;
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    MSG_MEMCLEAN();
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}
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-(void) viewDidLoad {
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    char *ver;
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    HW_versionInfo(NULL, &ver);
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    NSString *versionNumber = [[NSString alloc] initWithCString:ver];
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    self.versionLabel.text = versionNumber;
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    [versionNumber release];
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    // listen to request to remove the modalviewcontroller
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(dismissModalViewController)
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                                                 name: @"dismissModalView" 
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                                               object:nil];
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    // initialize some files the first time we load the game
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	if (!([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()])) 
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        [NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
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	[super viewDidLoad];
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}
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// this is called to verify whether it's the first time the app is launched
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// if it is it blocks user interaction with an alertView until files are created
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-(void) checkFirstRun {
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	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    NSLog(@"First time run, creating settings files at %@", SETTINGS_FILE());
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    // show a popup with an indicator to make the user wait
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    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
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                                                    message:nil
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                                                   delegate:nil
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                                          cancelButtonTitle:nil
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                                          otherButtonTitles:nil];
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    [alert show];
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    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] 
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                                          initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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    indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
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    [indicator startAnimating];
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    [alert addSubview:indicator];
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    [indicator release];
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    // create a team
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    createTeamNamed(@"Pirates");
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    createTeamNamed(@"Ninjas");
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    createSchemeNamed(@"Scheme 0");
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    // create settings.plist
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    NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
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    [saveDict setObject:@"" forKey:@"username"];
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    [saveDict setObject:@"" forKey:@"password"];
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    [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
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    [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
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    [saveDict setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
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    [saveDict writeToFile:SETTINGS_FILE() atomically:YES];
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    [saveDict release];    
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    // ok let the user take control
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    [alert dismissWithClickedButtonIndex:0 animated:YES];
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    [alert release];
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	[pool release];
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	[NSThread exit];
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    UIAlertView *alert;
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    NSString *debugStr, *configNibName;
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    switch (button.tag) {
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        case 0:
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            // bug in UIModalTransitionStylePartialCurl, displays the controller awkwardly if it is not allocated every time
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
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                configNibName = @"GameConfigViewController-iPad";
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            else
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                configNibName = @"GameConfigViewController-iPhone";
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            gameConfigViewController = [[GameConfigViewController alloc] initWithNibName:configNibName bundle:nil];        
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#ifdef __IPHONE_3_2
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
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                gameConfigViewController.modalTransitionStyle = UIModalTransitionStylePartialCurl;
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#endif
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            [self presentModalViewController:gameConfigViewController animated:YES];
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            break;
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        case 2:
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            if (nil == settingsViewController) {
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                settingsViewController = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
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                settingsViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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            }
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            [self presentModalViewController:settingsViewController animated:YES];
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            break;
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        case 3:
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            debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
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            UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
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            scroll.text = debugStr;
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            [debugStr release];
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            scroll.editable = NO;
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            UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
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            [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
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            btn.backgroundColor = [UIColor blackColor];
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            btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
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            [scroll addSubview:btn];
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            [self.view addSubview:scroll];
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            [scroll release];
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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// allows child controllers to return to the main controller
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-(void) dismissModalViewController {
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    [self dismissModalViewControllerAnimated:YES];
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}
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-(void) viewDidUnload {
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    self.versionLabel = nil;
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    gameConfigViewController = nil;
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    settingsViewController = nil;
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	[super viewDidUnload];
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    MSG_DIDUNLOAD();
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}
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-(void) dealloc {
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    [versionLabel release];
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    [settingsViewController release];
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    [gameConfigViewController release];
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	[super dealloc];
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}
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@end