author | unc0rr |
Wed, 12 Jul 2006 15:39:58 +0000 | |
changeset 78 | 66bb79dd248d |
parent 75 | d2b737858ff7 |
child 79 | 29b477319854 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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||
4 | 34 |
unit uAIMisc; |
35 |
interface |
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uses SDLh, uConsts, uGears; |
4 | 37 |
|
64 | 38 |
type TTarget = record |
39 |
Point: TPoint; |
|
40 |
Score: integer; |
|
41 |
end; |
|
42 |
TTargets = record |
|
43 |
Count: Longword; |
|
44 |
ar: array[0..cMaxHHIndex*5] of TTarget; |
|
4 | 45 |
end; |
75 | 46 |
TGoInfo = record |
47 |
Ticks: Longword; |
|
48 |
FallTicks: Longword; |
|
49 |
end; |
|
64 | 50 |
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51 |
procedure FillTargets; |
70 | 52 |
procedure FillBonuses(isAfterAttack: boolean); |
71 | 53 |
procedure AwareOfExplosion(x, y, r: integer); |
70 | 54 |
function RatePlace(Gear: PGear): integer; |
64 | 55 |
function DxDy2AttackAngle(const _dY, _dX: Extended): integer; |
4 | 56 |
function TestColl(x, y, r: integer): boolean; |
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function RateExplosion(Me: PGear; x, y, r: integer): integer; |
75 | 58 |
function HHGo(Gear: PGear; out GoInfo: TGoInfo): boolean; |
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59 |
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var ThinkingHH: PGear; |
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Targets: TTargets; |
4 | 62 |
|
63 |
implementation |
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uses uTeams, uMisc, uLand, uCollisions; |
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const KillScore = 200; |
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MAXBONUS = 1024; |
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type TBonus = record |
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X, Y: integer; |
70 | 70 |
Radius: integer; |
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Score: integer; |
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end; |
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var bonuses: record |
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Count: Longword; |
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ar: array[0..Pred(MAXBONUS)] of TBonus; |
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76 |
end; |
71 | 77 |
KnownExplosion: record |
78 |
X, Y, Radius: integer |
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79 |
end = (X: 0; Y: 0; Radius: 0); |
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4 | 80 |
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81 |
procedure FillTargets; |
4 | 82 |
var t: PTeam; |
64 | 83 |
i: Longword; |
4 | 84 |
begin |
85 |
Targets.Count:= 0; |
|
86 |
t:= TeamsList; |
|
87 |
while t <> nil do |
|
88 |
begin |
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for i:= 0 to cMaxHHIndex do |
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if (t.Hedgehogs[i].Gear <> nil) |
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and (t.Hedgehogs[i].Gear <> ThinkingHH) then |
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92 |
begin |
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with Targets.ar[Targets.Count], t.Hedgehogs[i] do |
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begin |
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95 |
Point.X:= Round(Gear.X); |
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Point.Y:= Round(Gear.Y); |
74 | 97 |
if t.Color <> CurrentTeam.Color then Score:= Gear.Health |
98 |
else Score:= -Gear.Health |
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99 |
end; |
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inc(Targets.Count) |
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101 |
end; |
4 | 102 |
t:= t.Next |
64 | 103 |
end |
4 | 104 |
end; |
105 |
||
70 | 106 |
procedure FillBonuses(isAfterAttack: boolean); |
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107 |
var Gear: PGear; |
70 | 108 |
MyColor: Longword; |
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procedure AddBonus(x, y: integer; r: Longword; s: integer); |
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begin |
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bonuses.ar[bonuses.Count].x:= x; |
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bonuses.ar[bonuses.Count].y:= y; |
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bonuses.ar[bonuses.Count].Radius:= r; |
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bonuses.ar[bonuses.Count].Score:= s; |
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inc(bonuses.Count); |
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TryDo(bonuses.Count <= MAXBONUS, 'Bonuses overflow', true) |
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end; |
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begin |
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bonuses.Count:= 0; |
70 | 122 |
MyColor:= PHedgehog(ThinkingHH.Hedgehog).Team.Color; |
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Gear:= GearsList; |
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while Gear <> nil do |
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begin |
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case Gear.Kind of |
70 | 127 |
gtCase: AddBonus(round(Gear.X), round(Gear.Y), 33, 25); |
74 | 128 |
gtMine: if (Gear.State and gstAttacking) = 0 then AddBonus(round(Gear.X), round(Gear.Y), 50, -50) |
129 |
else AddBonus(round(Gear.X), round(Gear.Y), 100, -50); // mine is on |
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70 | 130 |
gtDynamite: AddBonus(round(Gear.X), round(Gear.Y), 150, -75); |
131 |
gtHedgehog: begin |
|
74 | 132 |
if Gear.Damage >= Gear.Health then AddBonus(round(Gear.X), round(Gear.Y), 60, -25) else |
133 |
if isAfterAttack and (ThinkingHH.Hedgehog <> Gear.Hedgehog) then |
|
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if (MyColor = PHedgehog(Gear.Hedgehog).Team.Color) then AddBonus(round(Gear.X), round(Gear.Y), 150, -3) // hedgehog-friend |
|
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else AddBonus(round(Gear.X), round(Gear.Y), 100, 3) |
|
70 | 136 |
end; |
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end; |
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Gear:= Gear.NextGear |
71 | 139 |
end; |
140 |
if isAfterAttack and (KnownExplosion.Radius > 0) then |
|
141 |
with KnownExplosion do |
|
74 | 142 |
AddBonus(X, Y, Radius + 10, -Radius); |
71 | 143 |
end; |
144 |
||
145 |
procedure AwareOfExplosion(x, y, r: integer); |
|
146 |
begin |
|
147 |
KnownExplosion.X:= x; |
|
148 |
KnownExplosion.Y:= y; |
|
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KnownExplosion.Radius:= r |
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150 |
end; |
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|
70 | 152 |
function RatePlace(Gear: PGear): integer; |
153 |
var i, r: integer; |
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begin |
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Result:= 0; |
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for i:= 0 to Pred(bonuses.Count) do |
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with bonuses.ar[i] do |
70 | 158 |
begin |
159 |
r:= round(sqrt(sqr(Gear.X - X) + sqr(Gear.Y - y))); |
|
160 |
if r < Radius then |
|
161 |
inc(Result, Score * (Radius - r)) |
|
162 |
end; |
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end; |
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164 |
|
64 | 165 |
function DxDy2AttackAngle(const _dY, _dX: Extended): integer; |
4 | 166 |
const piDIVMaxAngle: Extended = pi/cMaxAngle; |
167 |
asm |
|
168 |
fld _dY |
|
169 |
fld _dX |
|
170 |
fpatan |
|
171 |
fld piDIVMaxAngle |
|
172 |
fdiv |
|
173 |
sub esp, 4 |
|
174 |
fistp dword ptr [esp] |
|
175 |
pop eax |
|
176 |
end; |
|
177 |
||
178 |
function TestColl(x, y, r: integer): boolean; |
|
179 |
begin |
|
180 |
Result:=(((x-r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x-r] <> 0); |
|
181 |
if Result then exit; |
|
182 |
Result:=(((x-r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x-r] <> 0); |
|
183 |
if Result then exit; |
|
184 |
Result:=(((x+r) and $FFFFF800) = 0)and(((y-r) and $FFFFFC00) = 0) and (Land[y-r, x+r] <> 0); |
|
185 |
if Result then exit; |
|
186 |
Result:=(((x+r) and $FFFFF800) = 0)and(((y+r) and $FFFFFC00) = 0) and (Land[y+r, x+r] <> 0); |
|
187 |
end; |
|
188 |
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function RateExplosion(Me: PGear; x, y, r: integer): integer; |
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var i, dmg: integer; |
4 | 191 |
begin |
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Result:= 0; |
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193 |
// add our virtual position |
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194 |
with Targets.ar[Targets.Count] do |
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195 |
begin |
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Point.x:= round(Me.X); |
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197 |
Point.y:= round(Me.Y); |
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198 |
Score:= - ThinkingHH.Health |
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199 |
end; |
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200 |
// rate explosion |
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201 |
for i:= 0 to Targets.Count do |
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202 |
with Targets.ar[i] do |
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203 |
begin |
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204 |
dmg:= r - Round(sqrt(sqr(Point.x - x) + sqr(Point.y - y))); |
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205 |
if dmg > 0 then |
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206 |
begin |
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207 |
dmg:= dmg shr 1; |
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208 |
if dmg > abs(Score) then |
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209 |
if Score > 0 then inc(Result, KillScore) |
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210 |
else dec(Result, KillScore * 3) |
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211 |
else |
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212 |
if Score > 0 then inc(Result, dmg) |
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213 |
else dec(Result, dmg * 3) |
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214 |
end; |
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215 |
end; |
70 | 216 |
Result:= Result * 1024 |
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217 |
end; |
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218 |
|
75 | 219 |
function HHGo(Gear: PGear; out GoInfo: TGoInfo): boolean; |
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220 |
var pX, pY: integer; |
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221 |
begin |
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222 |
Result:= false; |
75 | 223 |
GoInfo.Ticks:= 0; |
224 |
GoInfo.FallTicks:= 0; |
|
4 | 225 |
repeat |
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226 |
pX:= round(Gear.X); |
9643d75baf1e
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|
227 |
pY:= round(Gear.Y); |
9643d75baf1e
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|
228 |
if pY + cHHRadius >= cWaterLine then exit; |
9643d75baf1e
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|
229 |
if (Gear.State and gstFalling) <> 0 then |
9643d75baf1e
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|
230 |
begin |
75 | 231 |
inc(GoInfo.Ticks); |
66
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|
232 |
Gear.dY:= Gear.dY + cGravity; |
75 | 233 |
if Gear.dY > 0.40 then |
234 |
begin |
|
235 |
Goinfo.FallTicks:= 0; |
|
236 |
exit |
|
237 |
end; |
|
66
9643d75baf1e
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|
238 |
Gear.Y:= Gear.Y + Gear.dY; |
75 | 239 |
if round(Gear.Y) > pY then inc(GoInfo.FallTicks); |
66
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|
240 |
if TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
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|
241 |
begin |
75 | 242 |
inc(GoInfo.Ticks, 300); |
66
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|
243 |
Gear.State:= Gear.State and not (gstFalling or gstHHJumping); |
75 | 244 |
Gear.dY:= 0; |
245 |
Result:= true; |
|
246 |
exit |
|
66
9643d75baf1e
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|
247 |
end; |
9643d75baf1e
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|
248 |
continue |
9643d75baf1e
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|
249 |
end; |
9643d75baf1e
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|
250 |
{if ((Gear.Message and gm_LJump )<>0) then |
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|
251 |
begin |
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|
252 |
Gear.Message:= 0; |
9643d75baf1e
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|
253 |
if not HHTestCollisionYwithGear(Gear, -1) then |
9643d75baf1e
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|
254 |
if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else |
9643d75baf1e
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|
255 |
if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
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|
256 |
if not (TestCollisionXwithGear(Gear, Sign(Gear.dX)) |
9643d75baf1e
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|
257 |
or HHTestCollisionYwithGear(Gear, -1)) then |
9643d75baf1e
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parents:
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diff
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|
258 |
begin |
9643d75baf1e
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|
259 |
Gear.dY:= -0.15; |
9643d75baf1e
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|
260 |
Gear.dX:= Sign(Gear.dX) * 0.15; |
9643d75baf1e
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|
261 |
Gear.State:= Gear.State or gstFalling or gstHHJumping; |
9643d75baf1e
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diff
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|
262 |
exit |
9643d75baf1e
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diff
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|
263 |
end; |
9643d75baf1e
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diff
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|
264 |
end;} |
9643d75baf1e
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parents:
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diff
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|
265 |
if (Gear.Message and gm_Left )<>0 then Gear.dX:= -1.0 else |
9643d75baf1e
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|
266 |
if (Gear.Message and gm_Right )<>0 then Gear.dX:= 1.0 else exit; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
267 |
if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
268 |
begin |
9643d75baf1e
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diff
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|
269 |
if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX)) |
9643d75baf1e
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parents:
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diff
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|
270 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
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diff
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|
271 |
if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
272 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
273 |
if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
274 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
275 |
if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
276 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
277 |
if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
278 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
279 |
if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
280 |
or TestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1; |
9643d75baf1e
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parents:
64
diff
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|
281 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
282 |
|
75 | 283 |
if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then |
284 |
begin |
|
285 |
Gear.X:= Gear.X + Gear.dX; |
|
286 |
inc(GoInfo.Ticks, cHHStepTicks) |
|
287 |
end; |
|
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
changeset
|
288 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
289 |
begin |
9643d75baf1e
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parents:
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diff
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|
290 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
291 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
292 |
begin |
9643d75baf1e
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diff
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|
293 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
294 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
295 |
begin |
9643d75baf1e
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parents:
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diff
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|
296 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
297 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
298 |
begin |
9643d75baf1e
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parents:
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diff
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|
299 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
300 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
301 |
begin |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
302 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
303 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
304 |
begin |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
305 |
Gear.Y:= Gear.Y + 1; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
306 |
if not TestCollisionYwithGear(Gear, 1) then |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
307 |
begin |
9643d75baf1e
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parents:
64
diff
changeset
|
308 |
Gear.Y:= Gear.Y - 6; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
309 |
Gear.dY:= 0; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
64
diff
changeset
|
310 |
Gear.dX:= 0.0000001 * Sign(Gear.dX); |
9643d75baf1e
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parents:
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diff
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|
311 |
Gear.State:= Gear.State or gstFalling |
9643d75baf1e
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parents:
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diff
changeset
|
312 |
end |
9643d75baf1e
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parents:
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diff
changeset
|
313 |
end |
9643d75baf1e
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parents:
64
diff
changeset
|
314 |
end |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
315 |
end |
9643d75baf1e
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parents:
64
diff
changeset
|
316 |
end |
9643d75baf1e
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unc0rr
parents:
64
diff
changeset
|
317 |
end |
9643d75baf1e
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parents:
64
diff
changeset
|
318 |
end; |
75 | 319 |
if (pX <> round(Gear.X)) and ((Gear.State and gstFalling) = 0) then |
66
9643d75baf1e
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parents:
64
diff
changeset
|
320 |
begin |
9643d75baf1e
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parents:
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diff
changeset
|
321 |
Result:= true; |
9643d75baf1e
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diff
changeset
|
322 |
exit |
75 | 323 |
end |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
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parents:
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diff
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|
324 |
until (pX = round(Gear.X)) and (pY = round(Gear.Y)) and ((Gear.State and gstFalling) = 0); |
4 | 325 |
end; |
326 |
||
327 |
end. |