hedgewars/hwengine.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 08 Mar 2018 00:46:00 +0100
changeset 13100 61076bb26cb3
parent 13077 c213645ff848
child 13488 d23731fe84d4
permissions -rw-r--r--
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses {$IFDEF IPHONEOS}cmem, {$ENDIF} SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     {$IFDEF WIN32}, dynlibs{$ENDIF}
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     ;
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{$IFDEF HWLIBRARY}
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function RunEngine(argc: LongInt; argv: PPChar): LongInt; cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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{$ELSE}
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procedure preInitEverything(); forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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{$IFDEF WIN32}
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type TSetProcessDpiAwareness = function(value: Integer): Integer; stdcall;
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var SetProcessDpiAwareness: TSetProcessDpiAwareness;
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var ShcoreLibHandle: TLibHandle;
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{$ENDIF}
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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    t: LongWord;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            // wave "clouds" on underwater theme look weird w/ weSea, esp the blended bottom portion
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            if (WorldEdge <> weSea) or (Theme <> 'Underwater') then
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                AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            StoreLoad(false);
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            ParseCommand('sendlanddigest', true); // extending land digest to all synced pixels (anything that could modify land)
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            if not allOK then exit;
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            AssignHHCoords;
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            AddMiscGears;
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            for t:= 0 to Pred(TeamsCount) do
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                with TeamsArray[t]^ do
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                    MaxTeamHealth:= TeamHealth;
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            RecountAllTeamsHealth;
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame:
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            begin
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            // disable screenshot flash effect when about to make another screenshot
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            if flagMakeCapture and (ScreenFade = sfFromWhite) then
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                ScreenFade:= sfNone;
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        if flagDumpLand then
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             s:= '/Screenshots/mapdump_'
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        else s:= '/Screenshots/hw_';
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        {$IFDEF PAS2C}
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        s:= s + inttostr(GameTicks);
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        {$ELSE}
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        s:= s + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if (not flagDumpLand and MakeScreenshot(s, 1, 0)) or
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           (flagDumpLand and MakeScreenshot(s, 1, 1) and ((cReducedQuality and rqBlurryLand <> 0) or MakeScreenshot(s, 1, 2))) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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   159
            end
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        end;
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b6e3ae05857f - Get rid of hwserv and runhelper
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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    previousGameState: TGameState;
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    wheelEvent: boolean;
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begin
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    previousGameState:= gsStart;
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while (not isTerminated) and allOK do
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    begin
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        wheelEvent:= false;
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN:
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                    if isInChatMode then
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                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(event.key.keysym);
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   187
                        end
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                    else
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                        if GameState >= gsGame then ProcessKey(event.key);
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                SDL_KEYUP:
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                    if (not isInChatMode) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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                SDL_TEXTINPUT: if isInChatMode then uChat.TextInput(event.text);
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bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
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                SDL_WINDOWEVENT:
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                    begin
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                    case event.window.event of
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                        SDL_WINDOWEVENT_FOCUS_GAINED:
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                                begin
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                                cHasFocus:= true;
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                                onFocusStateChanged();
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                                end;
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                        SDL_WINDOWEVENT_FOCUS_LOST:
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                                begin
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                                cHasFocus:= false;
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                                onFocusStateChanged();
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                                end;
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{$IFDEF MOBILE}
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(* Suspend game if minimized on mobile.
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   211
NOTE: Mobile doesn't support online multiplayer yet, so it's not a problem.
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BUT: This section WILL become a bug when online multiplayer is added to
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Hedgewars and needs to be rethought. This is because it will cause the
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game to freeze if one online player minimizes Hedgewars. *)
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                        SDL_WINDOWEVENT_MINIMIZED:
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                                begin
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                                previousGameState:= GameState;
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                                GameState:= gsSuspend;
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                                end;
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{$ENDIF}
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                        SDL_WINDOWEVENT_RESTORED:
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                                begin
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                                if GameState = gsSuspend then
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                                    GameState:= previousGameState;
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{$IFDEF ANDROID}
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                                //This call is used to reinitialize the glcontext and reload the textures
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                                ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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   228
{$ENDIF}
11501
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   229
                                end;
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                        SDL_WINDOWEVENT_RESIZED:
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                                begin
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                                cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                                cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                                cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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   235
                                end;
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   236
                        end; // case closed
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   237
                    end;
11501
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   238
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c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
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   239
{$IFDEF USE_TOUCH_INTERFACE}
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                SDL_FINGERMOTION:
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1bcfcaf0926e update the touch interface to the new SDL2 API
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                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
11548
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   248
{$ELSE}
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   249
                SDL_MOUSEBUTTONDOWN:
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   250
                    if GameState = gsConfirm then
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   251
                        ParseCommand('quit', true)
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   252
                    else
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   253
                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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parents: 11534
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   254
45982bda46cc Fix for cursor movement problems on touch devices
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parents: 11534
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   255
                SDL_MOUSEBUTTONUP:
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parents: 11534
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   256
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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parents: 11534
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   257
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parents: 11534
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   258
                SDL_MOUSEWHEEL:
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   259
                    begin
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   260
                    wheelEvent:= true;
12621
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   261
                    //ProcessMouseWheel(event.wheel.x, event.wheel.y);
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                    ProcessMouseWheel(event.wheel.y);
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   263
                    end;
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   264
{$ENDIF}
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parents: 11534
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   265
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   266
                SDL_JOYAXISMOTION:
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   267
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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   268
                SDL_JOYHATMOTION:
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   269
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN:
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   271
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV:
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                    isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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   278
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        if (not wheelEvent) then
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            ResetMouseWheel();
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   281
8346
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   282
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
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   283
            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
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   284
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   285
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
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   286
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
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   287
        begin
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   288
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
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parents: 8350
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   289
            cWindowedWidth:= cNewScreenWidth;
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   290
            cWindowedHeight:= cNewScreenHeight;
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diff changeset
   291
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   292
            cScreenHeight:= cWindowedHeight;
3463
23c50be687a9 update sdl functions to latest revision
koda
parents: 3449
diff changeset
   293
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   294
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   295
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   296
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   297
            InitCameraBorders();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   298
            InitTouchInterface();
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10273
diff changeset
   299
            InitZoom(zoomValue);
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   300
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
7025
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   301
        end;
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   302
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   303
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   304
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   305
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   306
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   307
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   308
        end
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   309
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   310
        IPCCheckSock();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   311
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   312
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   313
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   314
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   315
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   316
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   317
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   318
begin
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   319
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   320
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   321
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   322
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   323
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   324
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   325
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   326
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   327
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   328
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   329
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   330
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   331
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   332
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   333
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   334
        IPCCheckSock();
13040
a87d3119c962 VideoRec: Fix many effects not being recorded
Wuzzy <Wuzzy2@mail.ru>
parents: 12844
diff changeset
   335
        RealTicks:= newRealTicks;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   336
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   337
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   338
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   339
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   340
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   341
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   342
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   343
        oldGameTicks:= newGameTicks;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   344
    end;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   345
    StopVideoRecording();
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   346
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   347
{$ENDIF}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   348
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   349
///////////////////////////////////////////////////////////////////////////////
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   350
procedure GameRoutine;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   351
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   352
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   353
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   354
begin
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   355
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   356
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10127
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   357
    AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
7f29a65aa1e4 It compiles \o/
unc0rr
parents: 10122
diff changeset
   358
    AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   359
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   360
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   361
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   362
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   363
    WriteToConsole('Init SDL... ');
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   364
    if not cOnlyStats then SDLCheck(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, 'SDL_Init', true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   365
    WriteLnToConsole(msgOK);
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   366
    if not cOnlyStats then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   367
        begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   368
        WriteToConsole('Init SDL_ttf... ');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   369
        SDLCheck(TTF_Init() <> -1, 'TTF_Init', true);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   370
        WriteLnToConsole(msgOK);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   371
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   372
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   373
    if not allOK then exit;
9697
198c3ed28fe8 All I want is to receive some events...
unc0rr
parents: 9694
diff changeset
   374
    //SDL_StartTextInput();
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   375
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   376
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   377
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   378
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   379
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   380
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   381
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   382
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   383
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   384
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   385
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   386
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   387
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   388
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   389
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   390
9686
352393fc75be Sounds can be heard now
unc0rr
parents: 9684
diff changeset
   391
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   392
    InitKbdKeyTable();
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   393
    if not allOK then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   394
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   395
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   396
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   397
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   398
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   399
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   400
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   401
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   402
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   403
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   404
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   405
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   406
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   407
    if not allOK then exit;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   408
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   409
12186
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   410
    LoadFonts();
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   411
    AddProgress();
322aaad4a93d Load screen: Move “LOADING” from image into text box
Wuzzy <almikes@aol.com>
parents: 11853
diff changeset
   412
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   413
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   414
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   415
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   416
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   417
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   418
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   419
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   420
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   421
            InitIPC;
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   422
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   423
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   424
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   425
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   426
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   427
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   428
    if not allOK then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   429
    ScriptOnGameInit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   430
    s:= 'eproto ' + inttostr(cNetProtoVersion);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   431
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   432
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   433
    InitTeams();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   434
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   435
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   436
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   437
        SetSound(false);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   438
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   439
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   440
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   441
    isDeveloperMode:= false;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   442
    if checkFails(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   443
    //ParseCommand('rotmask', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   444
    if not allOK then exit;
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   445
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   446
{$IFDEF USE_VIDEO_RECORDING}
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   447
    if GameType = gmtRecord then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   448
    begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   449
        RecorderMainLoop();
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   450
        exit;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   451
    end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   452
{$ENDIF}
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   453
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   454
    MainLoop;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   455
end;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   456
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   457
procedure Game;
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   458
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   459
    initEverything(true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   460
    GameRoutine;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   461
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   462
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   463
end;
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   464
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   465
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   466
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   467
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   468
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   469
begin
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   470
    allOK:= true;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   471
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   472
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   473
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   474
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   475
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   476
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   477
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   478
begin
11644
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   479
    PathPrefix:= PathPrefix + #0;
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   480
    UserPathPrefix:= UserPathPrefix + #0;
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   481
    uPhysFSLayer.initModule(@PathPrefix[1], @UserPathPrefix[1]);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   482
    PathPrefix:= copy(PathPrefix, 1, length(PathPrefix) - 1);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   483
    UserPathPrefix:= copy(UserPathPrefix, 1, length(UserPathPrefix) - 1);
f17df78181d8 - Init physfs before creating debug log
unc0rr
parents: 11631
diff changeset
   484
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   485
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   486
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   487
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   488
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   489
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   490
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   491
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   492
    uIO.initModule;                 // sets up sockets
11631
b3db79b56f28 Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
unc0rr
parents: 11548
diff changeset
   493
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   494
    uScript.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   495
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   496
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   497
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   498
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   499
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   500
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   501
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   502
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   503
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   504
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   505
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   506
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   507
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   508
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   509
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   510
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   511
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   512
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   513
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   514
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   515
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   516
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   517
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   518
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   519
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   520
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   521
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   522
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   523
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   524
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   525
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   526
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   527
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   528
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   529
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   530
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   531
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   532
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   533
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   534
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   535
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   536
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   537
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   538
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   539
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   540
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   541
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   542
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   543
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   544
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   545
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   546
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   547
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   548
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   549
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   550
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   551
        uTextures.freeModule;
12844
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12831
diff changeset
   552
        SDL_GL_DeleteContext(SDLGLcontext);
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12831
diff changeset
   553
        SDL_DestroyWindow(SDLwindow);
22cc3d82905a Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo
parents: 12831
diff changeset
   554
        SDL_Quit()
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   555
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   556
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   557
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   558
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   559
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   560
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   561
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   562
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   563
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   564
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   565
    uPhysFSLayer.freeModule;
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   566
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   567
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   568
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   569
///////////////////////////////////////////////////////////////////////////////
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   570
procedure GenLandPreview;
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   571
{$IFDEF MOBILE}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   572
var Preview: TPreview;
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   573
{$ELSE}
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   574
var Preview: TPreviewAlpha;
11155
a10143c3d87d pas2c doesn't like {$ENDIF} with argument
sheepluva
parents: 11151
diff changeset
   575
{$ENDIF}
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   576
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   577
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   578
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   579
    InitIPC;
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   580
    if allOK then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   581
    begin
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   582
        IPCWaitPongEvent;
11532
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11507
diff changeset
   583
        if checkFails(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true) then exit;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   584
11507
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   585
        ScriptOnPreviewInit;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   586
    {$IFDEF MOBILE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   587
        GenPreview(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   588
    {$ELSE}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   589
        GenPreviewAlpha(Preview);
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   590
    {$ENDIF}
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   591
        WriteLnToConsole('Sending preview...');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   592
        SendIPCRaw(@Preview, sizeof(Preview));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   593
        SendIPCRaw(@MaxHedgehogs, sizeof(byte));
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   594
        WriteLnToConsole('Preview sent, disconnect');
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   595
    end;
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11502
diff changeset
   596
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   597
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   598
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   599
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   600
{$IFDEF HWLIBRARY}
11685
a2e86a867fb5 pas2c converts exit to return, so change RunEngine signature
frd
parents: 11644
diff changeset
   601
function RunEngine(argc: LongInt; argv: PPChar): LongInt; cdecl; export;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   602
begin
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   603
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   604
    operatingsystem_parameter_argv:= argv;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   605
{$ELSE}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   606
begin
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   607
{$ENDIF}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   608
12657
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   609
{$IFDEF WIN32}
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   610
    ShcoreLibHandle := LoadLibrary('Shcore.dll');
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   611
    if (ShcoreLibHandle <> 0) then
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   612
    begin
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   613
        SetProcessDpiAwareness :=
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   614
            TSetProcessDpiAwareness(GetProcedureAddress(ShcoreLibHandle, 'SetProcessDpiAwareness'));
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   615
        if (SetProcessDpiAwareness <> nil) then
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   616
            SetProcessDpiAwareness(1);
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   617
    end;
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   618
{$ENDIF}
2065819170ce (Hopefully) fix game camera being shifted on Windows 10
alfadur
parents: 12621
diff changeset
   619
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   620
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   621
/////////////////////////////////// m a i n ///////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   622
///////////////////////////////////////////////////////////////////////////////
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   623
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   624
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   625
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   626
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   627
    preInitEverything();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   628
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   629
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   630
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   631
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   632
        GenLandPreview()
8308
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   633
    else if GameType <> gmtSyntax then
cdf83bdf7b27 move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
koda
parents: 8307
diff changeset
   634
        Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   635
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   636
    // return 1 when engine is not called correctly
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   637
    if GameType = gmtSyntax then
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   638
        {$IFDEF PAS2C}
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   639
        exit(HaltUsageError);
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   640
        {$ELSE}
10306
4fca8bcfaff0 clean up halting a little
sheepluva
parents: 10304
diff changeset
   641
        halt(HaltUsageError);
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   642
        {$ENDIF}
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   643
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   644
    if cTestLua then
10621
b50e094d8b00 add warning to logs when tests terminates prematurely
sheepluva
parents: 10619
diff changeset
   645
        begin
10622
9551211455a3 pas2c-whoops
sheepluva
parents: 10621
diff changeset
   646
        WriteLnToConsole(errmsgLuaTestTerm);
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   647
        {$IFDEF PAS2C}
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   648
        exit(HaltTestUnexpected);
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   649
        {$ELSE}
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   650
        halt(HaltTestUnexpected);
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   651
        {$ENDIF}
10621
b50e094d8b00 add warning to logs when tests terminates prematurely
sheepluva
parents: 10619
diff changeset
   652
        end;
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   653
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   654
    {$IFDEF PAS2C}
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   655
        exit(HaltNoError);
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   656
    {$ELSE}
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   657
        {$IFDEF IPHONEOS}
11685
a2e86a867fb5 pas2c converts exit to return, so change RunEngine signature
frd
parents: 11644
diff changeset
   658
            exit(HaltNoError);
11149
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   659
        {$ELSE}
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   660
            halt(HaltNoError);
c150602921ef - ifdef for engine exit/halt
antonc27 <antonc27@mail.ru>
parents: 11133
diff changeset
   661
        {$ENDIF}
10619
ee460883729e unexpected return from lua test should not return exit status 0
sheepluva
parents: 10581
diff changeset
   662
    {$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   663
{$IFDEF HWLIBRARY}
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   664
end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   665
{$ENDIF}
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   666
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   667
end.