qmlfrontend/hwengine.h
author Wuzzy <Wuzzy2@mail.ru>
Wed, 28 Nov 2018 00:49:46 +0100
changeset 14345 5da99c43b96f
parent 14319 00b56ec8b7df
child 14392 90bd2c331703
permissions -rw-r--r--
CS: Don't start sabotage damage before ready phase ends
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#ifndef HWENGINE_H
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#define HWENGINE_H
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#include <QList>
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#include <QObject>
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#include "engine_interface.h"
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#include "game_config.h"
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class QQmlEngine;
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class PreviewImageProvider;
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class EngineInstance;
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class HWEngine : public QObject {
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  Q_OBJECT
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  Q_PROPERTY(int previewHedgehogsCount READ previewHedgehogsCount NOTIFY
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                 previewHedgehogsCountChanged)
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 public:
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  explicit HWEngine(QQmlEngine* engine, QObject* parent = nullptr);
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  ~HWEngine();
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  static void exposeToQML();
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  Q_INVOKABLE void getPreview();
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  Q_INVOKABLE EngineInstance* runQuickGame();
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  int previewHedgehogsCount() const;
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 signals:
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  void previewIsRendering();
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  void previewImageChanged();
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  void previewHogCountChanged(int count);
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  void gameFinished();
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  void previewHedgehogsCountChanged(int previewHedgehogsCount);
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 private:
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  QQmlEngine* m_engine;
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  PreviewImageProvider* m_previewProvider;
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  GameConfig m_gameConfig;
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  int m_previewHedgehogsCount;
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};
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#endif  // HWENGINE_H