author | koda |
Wed, 03 Jul 2013 01:58:45 +0200 | |
changeset 9311 | 5baf10a52f43 |
parent 9149 | 6790f1938cd9 |
child 9723 | 31d10d684e90 |
permissions | -rw-r--r-- |
733 | 1 |
+ features |
2 |
* bugfixes |
|
3 |
||
9149 | 4 |
0.9.19 -> ???: |
5 |
* increase precision in damage calcs; extra damage affects fire properly now |
|
6 |
||
8779 | 7 |
0.9.18 -> 0.9.19: |
9052 | 8 |
+ New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives |
8994 | 9 |
+ Saucer can aim weapons and fire underwater |
10 |
+ Main graphical user interface overhaul |
|
9075 | 11 |
+ Splashscreen on Windows *_* |
8994 | 12 |
+ Up and down keys navigate in chat history |
13 |
+ Several commands from chat available |
|
14 |
+ Support hwplay:// scheme syntax |
|
15 |
+ Supply full revision and hash information in version tag |
|
16 |
+ Better set of options for driving engine |
|
17 |
+ Downloadable content can now be stored in packages for easy uninstall |
|
18 |
+ Lua scripts can load a sidecar overlay package of game resources |
|
19 |
+ Math improvements for better performance/reliability |
|
9052 | 20 |
+ Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant |
8995 | 21 |
+ New fort, Steel Tower |
22 |
+ New theme, Fruit |
|
23 |
+ New hats - some national ones, Portal, harlequin, more animals... |
|
9052 | 24 |
+ New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles |
8995 | 25 |
+ Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now |
26 |
+ Theme object masks |
|
8997 | 27 |
+ Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4 |
28 |
+ Cleaver radius shrunk to improve usability on horizontal throws |
|
9052 | 29 |
+ Map hog limit is now just a suggestion, not enforced |
9054 | 30 |
+ Static map theme is now just the default, can be changed |
31 |
+ Themeable static maps (provide a mask.png without a map.png) |
|
9075 | 32 |
+ Split seed with '|' to keep the land shape but change the hog placement |
8997 | 33 |
* You can now move out of the way when throwing a sticky mine or cleaver straight up |
8995 | 34 |
* Rope sliding should behave more like pre-0.9.18 again |
35 |
* Forbid kicking on 1v1 matches |
|
36 |
* Desync fixes |
|
37 |
* Fixed fort mode |
|
9108
83cc372c05d9
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
sheepluva
parents:
9075
diff
changeset
|
38 |
* Making very large maps now works properly with targeted weapons |
8997 | 39 |
* ParseCommand should be safe to use in Lua now, at any time |
9053 | 40 |
* Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal. |
8779 | 41 |
|
7782 | 42 |
0.9.17 -> 0.9.18: |
43 |
||
44 |
+ 'A Classic Fairytale' Campaign |
|
8779 | 45 |
+ Video recorder (requires ffmpeg/libav) |
7782 | 46 |
+ Cleaver weapon |
47 |
+ AI is now aware of drowning and fall damage |
|
48 |
+ AI learned how to use Sniper Rifle and Cake |
|
49 |
+ Variable pen width and eraser for drawn maps |
|
50 |
+ Several trainings and missions |
|
51 |
+ Allow setting custom local palette of teams colors |
|
52 |
+ Hide eliminated teams from teams healths widget |
|
53 |
+ Server doesn't delete room till last player quits it |
|
54 |
+ PNG screenshots |
|
55 |
+ Show bot level on CPU flag |
|
56 |
+ Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning |
|
57 |
+ Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking |
|
58 |
+ Individual hedgehogs healths in team health bar |
|
59 |
+ Drill rocket wouldn't explode in your face if you stand close to wall |
|
60 |
+ Ability to rope into a portal, allow RC plane to go through portals |
|
61 |
+ Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc |
|
62 |
+ Reduce amount of memory needed for engine to store land data |
|
63 |
+ Countless other small fixes and improvements |
|
64 |
+ Detect desyncs early |
|
9147
0ab57cdf9346
add note about mudball causing no direct damage to changelog
sheepluva
parents:
9108
diff
changeset
|
65 |
+ Mudball will not cause any direct damage anymore |
7782 | 66 |
* Fix cake getting stuck in barrels, crates and hedgehogs |
67 |
* Fix all knowns bugs which caused network game hang when players close engine or quit |
|
68 |
* Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion |
|
69 |
* Fix some crashes, freezes and memory leaks in frontend and engine |
|
8442 | 70 |
|
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
71 |
0.9.16 -> 0.9.17: |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
72 |
+ New theme, Cave |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
73 |
+ New voicepack, Hillbilly |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
74 |
+ More attractive mission screen with previews |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
75 |
+ Chat timestamping, links, input history, tab completion |
6398 | 76 |
+ AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
77 |
+ Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
78 |
+ Errors/warnings in chat instead of popup boxes |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
79 |
+ Mousewheel to change hog/weapon counts in game creation |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
80 |
+ Refresh DLC page on access, display notice if DLC page is not accessible |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
81 |
+ Team colours changed, again |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
82 |
+ Land texture on maps using mask of black |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
83 |
+ Spread clouds/flakes over near/far layers for more 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
84 |
+ Team coloured RC/airstrike |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
85 |
+ Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
86 |
+ Sticky mines, mines activate 1s after use in infinite attack mode |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
87 |
+ Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
88 |
+ Minor theme optimisation, Optional SkyR |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
89 |
+ Camera follows melon, clusterbomb, gas cloud |
6398 | 90 |
* More fixes to fullscreen/window resize on non-Linux systems |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
91 |
* Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
92 |
* Keep mouse from jumping around when ammo menu is active |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
93 |
* Hogs can now move after trapping another hog in a portal loop |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
94 |
* ctrl-w no longer closes engine window |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
95 |
* Fix bugs in blowtorch angle/direction |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
96 |
* Fix playing notes on the piano |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
97 |
* Fix some colours in greyscale 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
98 |
* Fix Lua overrides of map config |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
99 |
* Girders no longer make windows in tunnels |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
100 |
* Prevent some more escaping through border, firepunch, pickhammer |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
101 |
* Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
6398 | 102 |
* Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
103 |
|
5947 | 104 |
0.9.15 -> 0.9.16: |
5981 | 105 |
+ In-game chat now supports backspace-repeat and Escape to close the text input area |
106 |
+ Team status bars shrunk/made translucent if they take up a significant portion of the screen |
|
107 |
+ Background music change on sudden death mode |
|
5918 | 108 |
+ Stereoscopic rendering |
5432 | 109 |
+ Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content |
5918 | 110 |
+ Screen for downloadable content |
111 |
+ Allow up to 8 teams in a game |
|
5947 | 112 |
+ New gameplay modes/styles: Racer, The Specialists, Tumbler, Space Invasion, Balanced Random Weapon |
5948 | 113 |
+ New single player missions: Bamboo Thicket, That Sinking Feeling, Newton and the Tree |
5432 | 114 |
+ New Weapon/Utility: Land Spray Gun |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
115 |
+ New Utility: Time Box |
5432 | 116 |
+ New Game mode: Tag team |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
117 |
+ New Game option for map bottom border |
5860 | 118 |
+ New Theme: Golf |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
119 |
+ Many new hats |
5918 | 120 |
+ Sudden Death art |
5726 | 121 |
+ Get away time modifier (in %) |
5432 | 122 |
+ Shoppa scheme by default resets ammo |
123 |
+ Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire) |
|
124 |
+ Defective mines explode if they take enough damage |
|
125 |
+ Rope head can attach to hogs/crates/barrels again (rope still passes through them) |
|
126 |
+ Control of grenade bounce |
|
127 |
+ Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer |
|
5918 | 128 |
+ Hammer impacts mines/barrels |
129 |
+ Seduction is an Area-of-Effect attack now |
|
5947 | 130 |
+ Significantly altered flame behavior and damage. |
131 |
+ 'Throwing' weapons into hogs (e.g. grenade) no longer does max damage. |
|
5432 | 132 |
+ Ukranian localization of Default voice. support for localized voices |
133 |
+ Theme cleanup, including the new theme config file change |
|
134 |
+ Improvements in scoring and tracking damage |
|
135 |
+ Camera tracking now toggleable |
|
136 |
+ Mudball does not end turn |
|
137 |
+ Indicator for height of plane when using napalm |
|
138 |
+ Land smoothing (looks less pixelated on generation and damage) |
|
5918 | 139 |
+ Improved lua script support (e.g. set per-hog ammo, place girders, spawn fake crates, switch hogs, change hats) |
5815
d9b50fef5164
* ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva
parents:
5726
diff
changeset
|
140 |
+ The names of the ShoppaKingTournament winners are now written on the Trophies in the ShoppaKing and TrophyRace maps! |
5918 | 141 |
+ Allow window resizes during game |
142 |
+ Improved fullscreen capabilities |
|
143 |
+ Additional/new sounds (mine impact, sine gun, etc) |
|
144 |
+ Victory/flawless victory sounds |
|
145 |
* Voices don't overlap (was needed more due to faster game actions due to shortened delays) |
|
5432 | 146 |
* Prevent portaling to impossible locations better |
147 |
* Snow accumulates more smoothly |
|
148 |
* Rope should be less sticky now |
|
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
149 |
* Rope shouldn't be able to get Hogs stuck on walls anymore |
5432 | 150 |
* Fix for last portal shot always being yellow |
151 |
* More accurate napalm strike drop location |
|
5918 | 152 |
* AI fixes (heh, yeah right) |
5432 | 153 |
* Fixed locales, such as korean |
154 |
* Code refactoring |
|
155 |
* Various bug/leak fixes |
|
156 |
||
157 |
Frontend/Menu and Netgame: |
|
5952 | 158 |
+ Drawing straight lines in drawn map mode (hold down the control key when clicking, then move mouse to end point and release). |
159 |
+ Undo clear in drawn map mode |
|
5432 | 160 |
+ Autokick ignored players joining your room |
161 |
+ Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom) |
|
162 |
+ Display player count in lobby |
|
163 |
+ Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list |
|
5918 | 164 |
+ Room names can be changed by the room admin without recreating the room |
5432 | 165 |
* Fix invisible icons in popup menus |
166 |
* Various fixes and adjustments |
|
167 |
||
4681 | 168 |
0.9.14 -> 0.9.15: |
4683 | 169 |
+ Ability to create, save and load hand drawn maps |
170 |
+ New maps: Capture the Flag (Blizzard) Map |
|
171 |
+ New themes: Christmas |
|
172 |
+ Snowflakes on Christmas/Snow themes accumulates on the ground |
|
173 |
+ New game modifiers: No wind, More wind |
|
174 |
+ New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork |
|
175 |
+ New weapons: Mudball, Drill strike |
|
176 |
+ Many more Lua hooks |
|
177 |
+ Readytimer |
|
178 |
+ Ability to edit seed |
|
179 |
+ Ability to select gameplay scripts |
|
180 |
+ New gameplay scripts: Capture the Flag, No jumping, Random weapon |
|
181 |
+ New Lua unified translation framework |
|
182 |
+ Code refactoring |
|
183 |
+ Max teams upped to 8 |
|
184 |
+ Cosmetic enhancements to Napalm strike |
|
4685 | 185 |
+ Selecting a game scheme selects the corresponding weapon set |
4683 | 186 |
+ Dust when drills dig |
187 |
+ New hats: beaver, porkey, sheep |
|
188 |
+ Add density property to Gears |
|
4685 | 189 |
+ Reworked management of schemes and weapon sets |
4723 | 190 |
+ Will ask before deleting teams, schemes and weapon sets |
4683 | 191 |
+ Explosions detach rope from land |
4755
7df529b4335c
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo
parents:
4723
diff
changeset
|
192 |
+ Variable rope length in scheme |
4683 | 193 |
+ Allow hog speech when not your turn |
4681 | 194 |
|
4116 | 195 |
0.9.13 -> 0.9.14: |
196 |
+ New audio tracks |
|
197 |
+ New forts: EvilChicken, Tank |
|
198 |
+ New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks |
|
199 |
+ New grave: ring |
|
200 |
+ Over 30 new hats |
|
201 |
+ New themes: Art, Brick, Jungle, Stage |
|
202 |
+ New maps: ShoppaKing, Sticks, TrophyRace (Mission) |
|
203 |
+ New utilities: Portal Gun, Resurrector |
|
204 |
+ New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines |
|
4321 | 205 |
+ Weapons' projectiles will now be launched from their barrels instead of the hog's center |
4223 | 206 |
+ Flying Saucers may be used for moving below the water surface |
4231 | 207 |
+ New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode |
208 |
+ New default weapon set: Clean Slate, Thinking with Portals |
|
4116 | 209 |
+ Bomb clusters/Melon parts inherit some of the original bomb's speed |
210 |
+ Extended game statistics |
|
211 |
+ Improved health bar updating |
|
4323 | 212 |
+ Hogs that blow themselves up will use triggers in their team color |
4116 | 213 |
+ Settings allow better control over the level of details/effects |
214 |
+ Improved Lua support |
|
215 |
+ On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident) |
|
216 |
+ Display of hints in the frontend |
|
217 |
+ Some improvements of existing Themes of Maps |
|
4223 | 218 |
+ Land destruction effects added |
4116 | 219 |
+ Improved fire effects |
4223 | 220 |
+ Improved Melon explosion effects |
4116 | 221 |
+ Online game lobby now features game filters |
222 |
+ Other Frontend enhancements |
|
223 |
+ Additional sounds |
|
224 |
+ Show special game rules in Esc screen |
|
225 |
+ Updated translation |
|
226 |
+ Speed optimizations |
|
227 |
+ Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows |
|
4223 | 228 |
+ Added support for graphics cards/drivers that have a 512x512 pixel textures limit |
229 |
+ Team colors are more distinguishable from each other now |
|
4116 | 230 |
* Fixed bug that allowed charging a weapon while on rope, leading to frozen timer |
231 |
* Various bug fixes |
|
232 |
||
3210 | 233 |
0.9.12 -> 0.9.13: |
3213 | 234 |
+ Speed optimizations |
235 |
+ New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) |
|
236 |
+ Hats are visible while using rope and blowtorch |
|
237 |
+ Explosive barrels |
|
238 |
+ AI is able to handle artillery mode as well as new weapons |
|
239 |
+ Weapon schemes now include crate probability as well as delays |
|
240 |
+ Optional semi transparent labels for hogs to avoid hidden gaps |
|
241 |
+ New voicepack: British |
|
242 |
+ New frontend sounds |
|
243 |
+ Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) |
|
244 |
+ Optional tooltips explaining weapons in weapons menu |
|
245 |
+ 3D effect for waves |
|
246 |
+ Game now fades in/out at the start and end of a round |
|
247 |
+ Flashlight effect when taking screenshots |
|
248 |
+ Holding 'precise' key now allows hogs to change direction without moving |
|
249 |
+ New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders |
|
250 |
+ Improved CJK text handling and detection |
|
251 |
+ Dud mines |
|
252 |
+ Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) |
|
253 |
+ Added team flags (pick your country or your favorite 'fun' flag) |
|
254 |
+ Active team's name blinking on round start |
|
3214 | 255 |
+ Team chat for spectators |
256 |
+ New explosion graphics with screen shakes for huge explosions |
|
3213 | 257 |
+ Hogs might react to thrown grenades or explosives and panic |
258 |
+ Popup effects visualizing collected weapons |
|
259 |
+ New visual effects (dust, smoke, gun shells) |
|
260 |
+ Replaced the UFO with the Homing Bee |
|
261 |
+ View ammo menu even while other player's turn |
|
262 |
+ Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) |
|
263 |
+ Splashes and droplets once objects fall into water |
|
264 |
+ 45 degree bounce for grenades |
|
265 |
+ New bounce sounds for most objects |
|
266 |
+ Several new sounds for hedgehogs including walking animation and some emotes |
|
267 |
+ Show special game rules at round's start |
|
268 |
+ Support for Lua scripts (used for tutorials as well as 'mission' maps) |
|
269 |
+ Changed Basketball map to be a mission including scoreboards |
|
270 |
+ Added Knockball mission |
|
271 |
+ New crazy map template |
|
272 |
+ New random map generator supporting maze type maps |
|
273 |
+ New game schemes: Barrel Mayhem, Tunnel Hogs |
|
274 |
+ New weapon scheme: Tunnel Hogs |
|
275 |
+ New themes: Olympics, Desert |
|
276 |
+ Lots of other updates to other themes |
|
277 |
+ Background textures for destroyed land simulating depth (on random maps only) |
|
3214 | 278 |
+ New target cursors |
3213 | 279 |
+ Many new hats |
280 |
+ Additional effects |
|
281 |
+ Icon for hwengine under windows |
|
282 |
+ Delete old teams using the frontend |
|
283 |
+ Support for long localized strings (longer than 255 bytes) |
|
3214 | 284 |
+ Xfire support (shows nickname, server and room name in player info) |
3213 | 285 |
* Fixed showing two cursors in some situations |
3215 | 286 |
* Drill rocket's sound will now stop even after drilling right into water |
3213 | 287 |
* Properly unload SDL_mixer's support libraries on engine shutdown |
288 |
* Fixed several memory leaks |
|
289 |
+ Lots of other bug fixes and additions we already forgot during this huge release |
|
290 |
+ Updated translation |
|
3221 | 291 |
+ PowerPC architecture supported |
292 |
* Reduced memory footprint and leakage |
|
3210 | 293 |
|
2548 | 294 |
0.9.11 -> 0.9.12: |
295 |
+ Zoom |
|
296 |
+ New weapons: flying saucer, molotov cocktail |
|
297 |
+ More sounds |
|
298 |
+ New visual effects |
|
299 |
+ Updated graphics |
|
300 |
+ Chat within team only |
|
301 |
+ Remember net password |
|
302 |
+ More trainings |
|
303 |
+ Implement room control delegation when host's connection fails |
|
304 |
+ Colorize chat events in engine |
|
2552 | 305 |
+ [mac only] Add Sparkle framework to automatically update the program when a new version comes out |
306 |
+ [mac only] Add M3InstallController for easy installation |
|
2548 | 307 |
* Fix crash in replay caused by speechbubbles |
308 |
* Fix some desync causes |
|
309 |
* Fix rope bugs |
|
310 |
* Fix bugs in weapon selection code |
|
311 |
||
2088 | 312 |
0.9.10 -> 0.9.11: |
313 |
+ Speech bubbles |
|
314 |
+ Many new hats, new graves |
|
315 |
+ New taunts |
|
2110 | 316 |
+ New voice pack, new default voice |
2088 | 317 |
+ Animated stars in frontend's background |
318 |
+ New music |
|
319 |
+ Vampirism weapon and game mode, karma mode |
|
320 |
+ Artillery mode |
|
321 |
+ Sniper rifle |
|
322 |
+ Options for mine delay/quantity |
|
323 |
* Fix disconnection from server not been performed correctly |
|
324 |
* Don't crash engine after round in reduced quality mode |
|
325 |
* Fix game desync when oneof players quits |
|
326 |
* Hedgehogs don't take hat off when jumping |
|
327 |
* Fix initial room map config desync |
|
328 |
* Fix team name in training |
|
329 |
* Fix crash in parachute/rope if drowning with active girder/teleport |
|
330 |
* Fix rope disappearing bug |
|
331 |
||
1982 | 332 |
0.9.9 -> 0.9.10: |
333 |
+ Many new hats, maps, themes, updates on existing ones |
|
334 |
+ Remove small pixels left by fire |
|
335 |
+ Double possible land dimensions, allow up to 48 hedgehogs in game |
|
336 |
+ Brand new net server |
|
337 |
+ Cave mode |
|
338 |
+ Initial sound volume option |
|
339 |
+ Increase rendering speed and overall graphics performance |
|
340 |
+ New game options |
|
341 |
+ Game schemes |
|
342 |
+ New voicepack |
|
343 |
+ Reduced quality mode for better performance on old computers |
|
344 |
+ Random teams generator |
|
345 |
+ Many utilities |
|
346 |
+ Templates filter |
|
347 |
+ Water bouncing |
|
348 |
* Fix underwater theme soundtrack |
|
349 |
* Fix blowtorch delete condition |
|
350 |
* Fix crash when attackbar wasn't deleted, but hedgehog gear was |
|
351 |
* Fix spectating when one of players left the game |
|
352 |
* Fix accidental rope removing from ammo in some cases |
|
353 |
* Prevent engine crash when not enough place for all hedgehogs |
|
354 |
* Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' |
|
355 |
+ Fix engine slowdown when trying to switch ammo while firing bazooka |
|
356 |
||
1695 | 357 |
0.9.8 -> 0.9.9: |
358 |
+ Voicepacks |
|
359 |
+ Teams health graphic on statistics page |
|
360 |
+ Colorize join/quit messages in chat |
|
361 |
+ Precise aiming |
|
362 |
+ RC Plane weapon |
|
363 |
* Fix ballgun breaking net game on 64bit systems |
|
364 |
* Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions |
|
365 |
* Fix page switching issues when disconnected |
|
366 |
* Fix rope bug which allowed hedgehog to go into land |
|
367 |
* Fix cake stucking up in air on some maps |
|
368 |
* Fix three cursor bugs |
|
369 |
* Fix autogenerated demos/saves filenames problems |
|
370 |
* Fix engine freeze when switching hedgehog in certain conditions |
|
371 |
||
1603 | 372 |
0.9.7 -> 0.9.8: |
1605 | 373 |
+ Many net server fixes |
374 |
+ Lobby on net server |
|
375 |
+ Napalm weapon |
|
376 |
+ Drill rocket and Ballgun weapons |
|
377 |
+ Show quit reason message |
|
378 |
+ Solid Land option |
|
379 |
+ New maps |
|
380 |
+ Many new forts |
|
381 |
+ Improve Hellish hand grenade |
|
382 |
+ Spectating for those who joined after game start |
|
1603 | 383 |
* Fix silent crash when cannot place all hedgehogs |
384 |
* Fix small damage tag issues |
|
385 |
* Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) |
|
386 |
* Limit chat history to 250 entries to avoid DoS attack with its use |
|
387 |
||
1486 | 388 |
0.9.6 -> 0.9.7: |
389 |
+ Completely redesign the frontend, no longer looks like an ugly program launcher |
|
390 |
+ New art |
|
391 |
+ Add fullscreen mode to frontend |
|
392 |
+ New Castle map |
|
393 |
+ All map rendering now 32bit / theme objects have alpha channels |
|
394 |
+ Bath, Freeway, Hell, Sheep, Underwater themes |
|
395 |
+ PirateFlag, Sheep maps |
|
396 |
+ Seduction weapon |
|
397 |
+ Dedicated server |
|
398 |
+ Increase possible length of team and Hedgehog names |
|
399 |
+ New music |
|
400 |
+ Ability to customize your hedgehogs with a variety of hats |
|
401 |
+ Ability to customize water colour in themes |
|
402 |
+ Watermelon Bomb Weapon |
|
403 |
+ Hellish Hand Grenade Weapon |
|
404 |
+ /me now works in chat |
|
405 |
+ Ability to divide teams on any map |
|
406 |
* Fix rope getting stuck bug |
|
407 |
* Make soundtrack loop better |
|
408 |
* Fixed small glitch with placing girders |
|
409 |
* Fixed grenade sound |
|
410 |
* AI uses the mortar better |
|
411 |
||
1114 | 412 |
0.9.5 -> 0.9.6: |
413 |
+ New Cake weapon |
|
414 |
+ New maps: EarthRise, Bamboo, Bath, BambooPlinko |
|
1138 | 415 |
+ New theme EarthRise |
1114 | 416 |
+ Add soundtracks for each theme |
417 |
+ Show picked up ammo name when playing demo |
|
418 |
+ Make engine fonts bold |
|
419 |
+ Small sound improvements |
|
420 |
* Fix clouds shaking up |
|
421 |
* Repair screenshots capturing |
|
422 |
||
1071 | 423 |
0.9.4 -> 0.9.5: |
424 |
+ Taunts |
|
425 |
+ Exit confirmation dialog |
|
426 |
+ Sudden death |
|
427 |
+ Maps added: Hydrant, Lonely Island |
|
428 |
+ Updated mushroom map |
|
429 |
+ Translations added: German, Slovak, Bulgarian, French |
|
430 |
+ More impressive exposions |
|
431 |
* Fix bad sprite when you jump and get hit |
|
432 |
||
1018 | 433 |
0.9.3 -> 0.9.4: |
434 |
+ In game chat is now implemented, chat (and taunt!) your buddies during network play |
|
435 |
+ Mortar, whip and Kamikaze weapon additions |
|
436 |
+ Two new themes, desert island and city |
|
437 |
+ New maps |
|
438 |
+ New animations, including an idle animation! |
|
439 |
+ Rope reworked, much greater momentum, ability to aim the rope between swings |
|
440 |
+ AI updates |
|
441 |
+ Teams now work in fort mode, i.e. 2v2 |
|
442 |
+ Ability to attack whilst jumping/rope swinging |
|
8442 | 443 |
+ Some weapons can only be used after a certain number of turns |
1018 | 444 |
+ Lots of new graphics |
445 |
* Many network/gameplay bug fixes |
|
446 |
||
881 | 447 |
0.9.2 -> 0.9.3: |
448 |
+ Switch to OpenGL rendering |
|
449 |
+ Massive graphics update |
|
450 |
+ New animations, weapon sprites |
|
451 |
+ New themes 'Snow' and 'Nature' |
|
452 |
+ Many new sounds |
|
4095 | 453 |
+ Hedgehog backjump |
881 | 454 |
+ Automated parachute |
455 |
+ Hedgehog can jump even when someone is on its head |
|
456 |
* Improve and bugfix statistics |
|
457 |
* Fix bug allowing to make stack of hedgehogs using teleport |
|
458 |
* Fix fall without damage trick, which could be performed with not attached rope |
|
459 |
* Don't show enemy's picked weapon name |
|
460 |
* Fix hedgehog moving direction after been shot by shotgun |
|
461 |
* Fix bug with handling keys while it is enemy's turn |
|
462 |
||
734 | 463 |
0.9 -> 0.9.2: |
733 | 464 |
|
465 |
+ Add registration of net game in web |
|
466 |
+ Introduce weapons sets support |
|
467 |
+ Add teleportation tool |
|
752 | 468 |
+ Add hedgehogs switching tool |
733 | 469 |
+ Add tags with current damage (alt damage option on options page) |
470 |
+ A couple of new land templates |
|
471 |
+ Decrease network bandwidth usage |
|
752 | 472 |
+ Add clans support (teams with identical colors are allies) |
733 | 473 |
+ 's' key speeds up demo playing |
474 |
+ Easter egg |
|
475 |
+ Full saves support, 'Saved games' page |
|
476 |
+ Add ability to choose which info is shown above hedgehogs |
|
477 |
+ AI can use Air Attack weapon |
|
478 |
+ Get possible screen resolutions from SDL library |
|
479 |
+ Add Desert Eagle and UFO sounds |
|
480 |
+ Add parachute sprite |
|
735 | 481 |
+ Add training mode |
733 | 482 |
+ New theme and map 'Volcano' |
483 |
+ Moving hedgehog could make another hedgehog moving kicking him |
|
484 |
+ Save and restore window size on application restart |
|
485 |
* Fix using parachute while staying on the ground |
|
486 |
* Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) |
|
487 |
* Fix AI jumping to wrong direction on the turn start |
|
736 | 488 |
* Fix rare conditions causing network game to randomly fail |
735 | 489 |
* Make missiles collide with attacking hedgehog |