QTfrontend/netclient.h
author unc0rr
Mon, 27 Nov 2006 17:29:08 +0000
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child 469 ec37579483b4
permissions -rw-r--r--
Pause support (mouse cursor is released when the game is paused)
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef NET_H
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#define NET_H
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#include <QObject>
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#include <QTcpSocket>
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#include <QRegExp>
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#include <QStringList>
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#include <QTimer>
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#include "team.h"
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#define MAGIC_CHAR "\x2f"
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struct netTeam
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{
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	QString nick;
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	QStringList hhs;
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};
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class GameUIConfig;
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class HWNet : public QObject
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{
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	Q_OBJECT
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public:
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    HWNet(GameUIConfig * config);
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	void Connect(const QString & hostName, quint16 port, const QString & nick);
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	void Disconnect();
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	void JoinGame(const QString & game);
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	void AddTeam(const HWTeam & team);
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	void StartGame();
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signals:
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	void Connected();
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	void AddGame(const QString & chan);
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	void EnteredGame();
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	void FromNet(const QByteArray & buf);
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	void LocalCFG(const QString & team);
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	void ChangeInTeams(const QStringList & teams);
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public slots:
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	void SendNet(const QByteArray & buf);
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private:
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	enum NetState {
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		nsDisconnected	= 0,
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		nsConnecting	= 1,
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		nsConnected	= 3,
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		nsJoining	= 4,
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		nsJoined	= 5,
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		nsStarting	= 6,
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		nsGaming	= 7,
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		nsQuitting	= 8
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	};
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	QTcpSocket NetSocket;
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	NetState state;
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	QRegExp * IRCmsg_cmd_text;
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	QRegExp * IRCmsg_number_param;
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	QRegExp * IRCmsg_who_cmd_target;
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	QRegExp * IRCmsg_who_cmd_target_text;
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	QRegExp * IRCmsg_who_cmd_text;
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	QString mynick;
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	QString opnick;
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	QString channel;
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	QString seed;
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	bool isOp;
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	quint32 opCount;
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	netTeam teams[5];
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	quint8 teamsCount;
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	int playerscnt;
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	int configasks;
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	QByteArray NetBuffer;
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	QTimer * TimerFlusher;
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	GameUIConfig * config;
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	void RawSendNet(const QString & buf);
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	void RawSendNet(const QByteArray & buf);
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	void ParseLine(const QByteArray & line);
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	void msgcmd_textHandler(const QString & msg);
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	void msgnumber_paramHandler(const QString & msg);
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	void msgwho_cmd_targetHandler(const QString & msg);
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	void msgwho_cmd_textHandler(const QString & msg);
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	void msgwho_cmd_target_textHandler(const QString & msg);
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	void hwp_opmsg(const QString & who, const QString & msg);
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	void hwp_chanmsg(const QString & who, const QString & msg);
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	void ConfigAsked();
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	void NetTeamAdded(const QString & msg);
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	void RunGame();
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private slots:
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	void ClientRead();
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	void OnConnect();
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	void OnDisconnect();
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	void Perform();
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	void displayError(QAbstractSocket::SocketError socketError);
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	void FlushNetBuf();
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};
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#define SENDCFGSTRNET(a)   {\
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							QByteArray strmsg; \
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							strmsg.append(a); \
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							quint8 sz = strmsg.size(); \
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							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
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							QString _msg = MAGIC_CHAR MAGIC_CHAR + QString(enginemsg.toBase64()); \
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							hwp_chanmsg(mynick, _msg); \
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							RawSendNet(QString("PRIVMSG %1 :").arg(channel) + _msg); \
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						}
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#define SENDCFGSTRLOC(a)   {\
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							QByteArray strmsg; \
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							strmsg.append(QString(a).toUtf8()); \
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							quint8 sz = strmsg.size(); \
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							QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \
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							emit FromNet(enginemsg); \
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						}
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#endif