author | unC0Rr |
Fri, 25 Mar 2016 15:40:44 +0300 | |
changeset 11616 | 5b31f61e0723 |
parent 10656 | 2093cf51eea1 |
child 11767 | c21278c4218d |
permissions | -rw-r--r-- |
10656
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1 |
--[=[ |
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2 |
Target Practice Mission Framework for Hedgewars |
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3 |
|
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4 |
This is a simple library intended to make setting up simple training missions a trivial |
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5 |
task requiring just. The library has been created to reduce redundancy in Lua scripts. |
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6 |
|
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7 |
The training framework generates complete and fully usable training missions by just |
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8 |
one function call. |
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9 |
|
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10 |
The missions generated by this script are all the same: |
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11 |
- The player will get a team with a single hedgehog. |
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12 |
- The team gets a single predefined weapon infinitely times. |
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13 |
- A fixed sequence of targets will spawn at predefined positions. |
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14 |
- When a target has been destroyed, the next target of the target sequence appears |
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15 |
- The mission ends successfully when all targets have been destroyed |
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16 |
- The mission ends unsuccessfully when the time runs out or the hedgehog dies |
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17 |
- When the mission ends, a score is awarded, based on the performance (hit targets, |
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18 |
accuracy and remaining time) of the hedgehog. When not all targets are hit, there |
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19 |
will be no accuracy and time bonuses. |
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20 |
|
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21 |
To use this library, you first have to load it and to call TrainingMission once with |
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22 |
the appropriate parameters. Really, that’s all! |
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23 |
See the comment of TrainingMission for a specification of all parameters. |
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24 |
|
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25 |
Below is a template for your convenience, you just have to fill in the fields and delete |
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26 |
optional arguments you don’t want. |
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----- snip ----- |
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28 |
HedgewarsScriptLoad("/Scripts/Training.lua") |
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params = { |
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missionTitle = , |
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map = , |
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theme = , |
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time = , |
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ammoType = , |
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gearType = , |
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targets = { |
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{ x = , y = }, |
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{ x = , y = }, |
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-- etc. |
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}, |
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41 |
|
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wind = , |
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solidLand = , |
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artillery = , |
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hogHat = , |
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hogName = , |
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teamName = , |
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teamGrave = , |
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clanColor = , |
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goalText = , |
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shootText = |
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} |
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53 |
TargetPracticeMission(params) |
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----- snip ----- |
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]=] |
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56 |
|
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HedgewarsScriptLoad("/Scripts/Locale.lua") |
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58 |
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local player = nil |
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local scored = 0 |
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local shots = 0 |
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local end_timer = 1000 |
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local game_lost = false |
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local time_goal = 0 |
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local total_targets |
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local targets |
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67 |
|
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68 |
--[[ |
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69 |
TrainingMission(params) |
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70 |
|
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71 |
This function sets up the *entire* training mission and needs one argument: params. |
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72 |
The argument “params” is a table containing fields which describe the training mission. |
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mandatory fields: |
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74 |
- missionTitle: the name of the mission |
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75 |
- map: the name map to be used |
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76 |
- theme: the name of the theme (does not need to be a standalone theme) |
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77 |
- time: the time limit in milliseconds |
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78 |
- ammoType: the ammo type of the weapon to be used |
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79 |
- gearType: the gear type of the gear which is fired (used to count shots) |
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80 |
- targets: The coordinates of where the targets will be spawned. |
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81 |
It is a table containing tables containing coordinates of format |
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82 |
{ x=value, y=value }. The targets will be spawned in the same |
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83 |
order as specified the coordinate tables appear. Example: |
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84 |
targets = { |
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85 |
{ x = 324, y = 43 }, |
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86 |
{ x = 123, y = 56 }, |
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87 |
{ x = 6, y = 0 }, |
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88 |
} |
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89 |
There must be at least 1 target. |
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90 |
|
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optional fields: |
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92 |
- wind: the initial wind (-100 to 100) (default: 0 (no wind)) |
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93 |
- solidLand: weather the terrain is indestructible (default: false) |
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94 |
- artillery: if true, the hog can’t move (default: false) |
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95 |
- hogHat: hat of the hedgehog (default: "NoHat") |
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96 |
- hogName: name of the hedgehog (default: "Trainee") |
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97 |
- teamName: name of the hedgehog’s team (default: "Training Team") |
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98 |
- teamGrave: name of the hedgehog’s grave |
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99 |
- clanColor: color of the (only) clan (default: 0xFF0204, which is a red tone) |
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100 |
- goalText: A short string explaining the goal of the mission |
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101 |
(default: "Destroy all targets within the time!") |
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102 |
- shootText: A string which says how many times the player shot, “%d” is replaced |
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103 |
by the number of shots. (default: "You have shot %d times.") |
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104 |
]] |
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105 |
function TargetPracticeMission(params) |
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106 |
if params.hogHat == nil then params.hogHat = "NoHat" end |
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107 |
if params.hogName == nil then params.hogName = loc("Trainee") end |
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108 |
if params.teamName == nil then params.teamName = loc("Training Team") end |
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109 |
if params.goalText == nil then params.goalText = loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.") end |
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110 |
if params.shootText == nil then params.shootText = loc("You have shot %d times.") end |
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111 |
if params.clanColor == nil then params.clanColor = 0xFF0204 end |
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112 |
if params.teamGrave == nil then params.teamGrave= "Statue" end |
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113 |
if params.wind == nil then params.wind = 0 end |
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114 |
|
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115 |
local solid, artillery |
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116 |
if params.solidLand == true then solid = gfSolidLand else solid = 0 end |
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117 |
if params.artillery == true then artillery = gfArtillery else artillery = 0 end |
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118 |
|
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119 |
targets = params.targets |
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120 |
|
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121 |
total_targets = #targets |
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122 |
|
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123 |
_G.onAmmoStoreInit = function() |
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124 |
SetAmmo(params.ammoType, 9, 0, 0, 0) |
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125 |
end |
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|
126 |
|
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127 |
_G.onGameInit = function() |
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128 |
Seed = 1 |
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129 |
GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode + solid + artillery |
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130 |
TurnTime = params.time |
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131 |
Map = params.map |
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132 |
Theme = params.theme |
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133 |
Goals = params.goalText |
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134 |
CaseFreq = 0 |
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135 |
MinesNum = 0 |
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136 |
Explosives = 0 |
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137 |
|
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138 |
SetWind(params.wind) |
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139 |
|
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140 |
AddTeam(loc(params.teamName), params.clanColor, params.teamGrave, "Island", "Default", "Flowerhog") |
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|
141 |
|
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142 |
player = AddHog(loc(params.hogName), 0, 1, params.hogHat) |
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143 |
SetGearPosition(player, params.hog_x, params.hog_y) |
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144 |
end |
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|
145 |
|
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146 |
_G.onGameStart = function() |
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147 |
SendHealthStatsOff() |
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148 |
ShowMission(params.missionTitle, loc("Aiming practice"), params.goalText, -params.ammoType, 5000) |
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149 |
spawnTarget() |
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150 |
end |
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|
151 |
|
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152 |
_G.onNewTurn = function() |
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153 |
-- TODO: Remove the else branch when 0.9.21 has been released |
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154 |
if SetWeapon ~= nil then |
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155 |
SetWeapon(params.ammoType) |
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156 |
else |
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157 |
ParseCommand("/setweap "..string.char(params.ammoType)) |
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158 |
end |
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|
159 |
end |
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|
160 |
|
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161 |
_G.spawnTarget = function() |
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162 |
gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
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|
163 |
|
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164 |
x = targets[scored+1].x |
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165 |
y = targets[scored+1].y |
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166 |
|
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167 |
SetGearPosition(gear, x, y) |
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168 |
end |
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|
169 |
|
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170 |
_G.onGameTick20 = function() |
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171 |
if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < total_targets and game_lost == false then |
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172 |
game_lost = true |
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173 |
AddCaption(loc("Time’s up!"), 0xFFFFFFFF, capgrpGameState) |
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174 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
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175 |
SetHealth(player, 0) |
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|
176 |
time_goal = 1 |
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|
177 |
end |
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|
178 |
|
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179 |
if band(GetState(player), gstDrowning) == gstDrowning and game_lost == false and scored < total_targets then |
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180 |
game_lost = true |
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181 |
time_goal = 1 |
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182 |
AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState) |
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183 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) |
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|
184 |
end |
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|
185 |
|
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186 |
if scored == total_targets or game_lost then |
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|
187 |
if end_timer == 0 then |
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|
188 |
generateStats() |
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|
189 |
EndGame() |
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|
190 |
else |
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|
191 |
TurnTimeLeft = time_goal |
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192 |
end |
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193 |
end_timer = end_timer - 20 |
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|
194 |
end |
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|
195 |
end |
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|
196 |
|
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197 |
_G.onGearAdd = function(gear) |
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|
198 |
if GetGearType(gear) == params.gearType then |
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|
199 |
shots = shots + 1 |
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|
200 |
end |
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|
201 |
end |
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|
202 |
|
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203 |
_G.onGearDamage = function(gear, damage) |
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|
204 |
if GetGearType(gear) == gtTarget then |
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205 |
scored = scored + 1 |
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|
206 |
if scored < total_targets then |
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|
207 |
AddCaption(string.format(loc("Targets left: %d"), (total_targets-scored)), 0xFFFFFFFF, capgrpMessage) |
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|
208 |
spawnTarget() |
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|
209 |
else |
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|
210 |
if not game_lost then |
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|
211 |
AddCaption(loc("You have destroyed all targets!"), 0xFFFFFFFF, capgrpGameState) |
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|
212 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Congratulations! You have destroyed all targets within the time."), 0, 0) |
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|
213 |
PlaySound(sndVictory, player) |
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214 |
SetState(player, bor(GetState(player), gstWinner)) |
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215 |
time_goal = TurnTimeLeft |
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216 |
end |
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|
217 |
end |
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|
218 |
end |
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|
219 |
|
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220 |
if GetGearType(gear) == gtHedgehog then |
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|
221 |
if not game_lost then |
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|
222 |
game_lost = true |
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223 |
AddCaption(loc("You lose!", 0xFFFFFFFF, capgrpGameState)) |
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224 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) |
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|
225 |
|
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226 |
SetHealth(player, 0) |
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227 |
time_goal = 1 |
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|
228 |
end |
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|
229 |
end |
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|
230 |
end |
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|
231 |
|
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232 |
_G.generateStats = function() |
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233 |
local accuracy = (scored/shots)*100 |
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234 |
local end_score_targets = scored * math.ceil(6000/#targets) |
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235 |
local end_score_overall |
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|
236 |
if not game_lost then |
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237 |
local end_score_time = math.ceil(time_goal/(params.time/6000)) |
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238 |
local end_score_accuracy = math.ceil(accuracy * 60) |
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|
239 |
end_score_overall = end_score_time + end_score_targets + end_score_accuracy |
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|
240 |
|
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241 |
SendStat(siGameResult, loc("You have finished the target practice!")) |
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|
242 |
|
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243 |
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), scored, total_targets, end_score_targets)) |
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mikade <redgrinner@gmail.com>
parents:
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changeset
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244 |
SendStat(siCustomAchievement, string.format(params.shootText, shots)) |
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Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com>
parents:
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245 |
SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%% (+%d points)."), accuracy, end_score_accuracy)) |
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mikade <redgrinner@gmail.com>
parents:
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changeset
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246 |
SendStat(siCustomAchievement, string.format(loc("You had %.1fs remaining on the clock (+%d points)."), (time_goal/1000), end_score_time)) |
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mikade <redgrinner@gmail.com>
parents:
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changeset
|
247 |
else |
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parents:
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248 |
SendStat(siGameResult, loc("You lose!")) |
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parents:
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|
249 |
|
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mikade <redgrinner@gmail.com>
parents:
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250 |
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), scored, total_targets, end_score_targets)) |
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mikade <redgrinner@gmail.com>
parents:
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251 |
SendStat(siCustomAchievement, string.format(params.shootText, shots)) |
2093cf51eea1
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parents:
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252 |
if(shots > 0) then |
2093cf51eea1
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parents:
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253 |
SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), accuracy)) |
2093cf51eea1
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parents:
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254 |
end |
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parents:
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255 |
end_score_overall = end_score_targets |
2093cf51eea1
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parents:
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256 |
end |
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parents:
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257 |
SendStat(siPlayerKills, tostring(end_score_overall), loc(params.teamName)) |
2093cf51eea1
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parents:
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|
258 |
SendStat(siPointType, loc("points")) |
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mikade <redgrinner@gmail.com>
parents:
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|
259 |
end |
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mikade <redgrinner@gmail.com>
parents:
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|
260 |
end |