hedgewars/uLandGenTemplateBased.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 03 Jan 2019 19:46:48 +0100
changeset 14535 5ac181cb2396
parent 14307 7a7c090f96f6
child 15929 128ace913837
permissions -rw-r--r--
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.
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unit uLandGenTemplateBased;
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interface
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uses uLandTemplates, uLandOutline;
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procedure GenTemplated(var Template: TEdgeTemplate);
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procedure DivideEdges(fillPointsCount: LongWord; var pa: TPixAr);
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var minDistance, dabDiv: LongInt; // different details size
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implementation
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uses {$IFDEF IPHONEOS}uTypes, {$ENDIF} uVariables, uConsts, uFloat, uLandUtils, uRandom, SDLh, math;
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procedure SetPoints(var Template: TEdgeTemplate; var pa: TPixAr; fps: PPointArray);
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var i: LongInt;
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begin
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    with Template do
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        begin
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        pa.Count:= BasePointsCount;
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        for i:= 0 to pred(LongInt(pa.Count)) do
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            begin
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            pa.ar[i].x:= BasePoints^[i].x + LongInt(GetRandom(BasePoints^[i].w));
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            if pa.ar[i].x <> NTPX then
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                pa.ar[i].x:= pa.ar[i].x + ((LAND_WIDTH - Template.TemplateWidth) div 2);
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            pa.ar[i].y:= BasePoints^[i].y + LongInt(GetRandom(BasePoints^[i].h)) + LAND_HEIGHT - LongInt(Template.TemplateHeight)
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            end;
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        if canMirror then
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            if getrandom(2) = 0 then
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                begin
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                for i:= 0 to pred(BasePointsCount) do
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                if pa.ar[i].x <> NTPX then
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                    pa.ar[i].x:= LAND_WIDTH - 1 - pa.ar[i].x;
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                for i:= 0 to pred(FillPointsCount) do
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                    fps^[i].x:= LAND_WIDTH - 1 - fps^[i].x;
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                end;
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(*  Experiment in making this option more useful
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     if ((not isNegative) and (cTemplateFilter = 4)) or
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        (canFlip and (getrandom(2) = 0)) then
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           begin
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           for i:= 0 to pred(BasePointsCount) do
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               begin
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               pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
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               if pa.ar[i].y > LAND_HEIGHT - 1 then
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                   pa.ar[i].y:= LAND_HEIGHT - 1;
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               end;
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           for i:= 0 to pred(FillPointsCount) do
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               begin
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               FillPoints^[i].y:= LAND_HEIGHT - 1 - FillPoints^[i].y + (LAND_HEIGHT - TemplateHeight) * 2;
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               if FillPoints^[i].y > LAND_HEIGHT - 1 then
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                   FillPoints^[i].y:= LAND_HEIGHT - 1;
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               end;
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           end;
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     end
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*)
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// template recycling.  Pull these off the floor a bit
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    if (not isNegative) and (cTemplateFilter = 4) then
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        begin
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        for i:= 0 to pred(BasePointsCount) do
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            begin
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            dec(pa.ar[i].y, 100);
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            if pa.ar[i].y < 0 then
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                pa.ar[i].y:= 0;
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            end;
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        for i:= 0 to pred(FillPointsCount) do
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            begin
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            dec(fps^[i].y, 100);
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            if fps^[i].y < 0 then
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                fps^[i].y:= 0;
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            end;
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        end;
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    if (canFlip and (getrandom(2) = 0)) then
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        begin
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        for i:= 0 to pred(BasePointsCount) do
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            pa.ar[i].y:= LAND_HEIGHT - 1 - pa.ar[i].y;
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        for i:= 0 to pred(FillPointsCount) do
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            fps^[i].y:= LAND_HEIGHT - 1 - fps^[i].y;
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        end;
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    end
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end;
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procedure FindPoint(si: LongInt; fillPointsCount: LongWord; var newPoint: TPoint; var pa: TPixAr);
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const mapBorderMargin = 40;
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var p1, p2, p4, fp, mp: TPoint;
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    i, t1, t2, iy, ix, aqpb: LongInt;
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    a, b, p, q: LongInt;
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    dab, d, distL, distR: LongInt;
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begin
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    // [p1, p2] is the segment we're trying to divide
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    p1:= pa.ar[si];
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    p2:= pa.ar[si + 1];
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    if p2.x = NTPX then
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    // it is segment from last to first point, so need to find first point
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    begin
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        i:= si - 2;
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        while (i >= 0) and (pa.ar[i].x <> NTPX) do
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            dec(i);
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        p2:= pa.ar[i + 1]
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    end;
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    // perpendicular vector
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    a:= p2.y - p1.y;
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    b:= p1.x - p2.x;
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    dab:= DistanceI(a, b).Round;
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    // its middle point
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    mp.x:= (p1.x + p2.x) div 2;
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    mp.y:= (p1.y + p2.y) div 2;
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    // don't process too short segments or those which are too close to map borders
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    if (p1.x = NTPX)
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            or (dab < minDistance * 3)
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            or (mp.x < leftX + mapBorderMargin)
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            or (mp.x > rightX - mapBorderMargin)
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            or (mp.y < topY + mapBorderMargin)
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            or (mp.y > LongInt(LAND_HEIGHT) - mapBorderMargin)
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    then
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    begin
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        newPoint:= p1;
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        exit;
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    end;
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    // find distances to map borders
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    if a <> 0 then
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    begin
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        // left border
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        iy:= (leftX + mapBorderMargin - mp.x) * b div a + mp.y;
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        d:= DistanceI(mp.x - leftX - mapBorderMargin, mp.y - iy).Round;
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        t1:= a * (mp.x - mapBorderMargin) + b * (mp.y - iy);
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        if t1 > 0 then distL:= d else distR:= d;
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        // right border
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        iy:= (rightX - mapBorderMargin - mp.x) * b div a + mp.y;
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        d:= DistanceI(mp.x - rightX + mapBorderMargin, mp.y - iy).Round;
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        if t1 > 0 then distR:= d else distL:= d;
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    end else
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    begin
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        distL:= LAND_WIDTH + LAND_HEIGHT;
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        distR:= distL;
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    end;
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    if b <> 0 then
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    begin
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        // top border
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        ix:= (topY + mapBorderMargin - mp.y) * a div b + mp.x;
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        d:= DistanceI(mp.y - topY - mapBorderMargin, mp.x - ix).Round;
10200
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   151
        t2:= b * (mp.y - mapBorderMargin) + a * (mp.x - ix);
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unc0rr
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diff changeset
   152
        if t2 > 0 then distL:= min(d, distL) else distR:= min(d, distR);
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unc0rr
parents: 10199
diff changeset
   153
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
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diff changeset
   154
        // bottom border
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unc0rr
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diff changeset
   155
        ix:= (LAND_HEIGHT - mapBorderMargin - mp.y) * a div b + mp.x;
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unc0rr
parents: 10199
diff changeset
   156
        d:= DistanceI(mp.y - LAND_HEIGHT + mapBorderMargin, mp.x - ix).Round;
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unc0rr
parents: 10199
diff changeset
   157
        if t2 > 0 then distR:= min(d, distR) else distL:= min(d, distL);
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unc0rr
parents: 10199
diff changeset
   158
    end;
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   159
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
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diff changeset
   160
    // now go through all other segments
10205
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
parents: 10204
diff changeset
   161
    fp:= pa.ar[0];
10564
0cb20aa8877a more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva
parents: 10562
diff changeset
   162
    for i:= 0 to LongInt(pa.Count) - 2 do
10205
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
parents: 10204
diff changeset
   163
        if pa.ar[i].x = NTPX then
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
parents: 10204
diff changeset
   164
            fp:= pa.ar[i + 1]
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
parents: 10204
diff changeset
   165
        else if (i <> si) then
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   166
        begin
14121
4d22be35cfa2 Finish porting FindPoint()
unc0rr
parents: 13924
diff changeset
   167
            p4:= pa.ar[i + 1];
4d22be35cfa2 Finish porting FindPoint()
unc0rr
parents: 13924
diff changeset
   168
            if p4.x = NTPX then
4d22be35cfa2 Finish porting FindPoint()
unc0rr
parents: 13924
diff changeset
   169
                p4:= fp;
10206
979a663d7351 Process segments from last to first point too
unc0rr
parents: 10205
diff changeset
   170
10199
fdb689b57b1b Some progress on new generator
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parents: 10198
diff changeset
   171
            // check if it intersects
10200
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unc0rr
parents: 10199
diff changeset
   172
            t1:= (mp.x - pa.ar[i].x) * b - a * (mp.y - pa.ar[i].y);
10205
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
parents: 10204
diff changeset
   173
            t2:= (mp.x - p4.x) * b - a * (mp.y - p4.y);
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   174
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   175
            if (t1 > 0) <> (t2 > 0) then // yes it does, hard arith follows
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   176
            begin
10205
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
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diff changeset
   177
                p:= p4.x - pa.ar[i].x;
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
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diff changeset
   178
                q:= p4.y - pa.ar[i].y;
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   179
                aqpb:= a * q - p * b;
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   180
fdb689b57b1b Some progress on new generator
unc0rr
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diff changeset
   181
                if (aqpb <> 0) then
fdb689b57b1b Some progress on new generator
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diff changeset
   182
                begin
fdb689b57b1b Some progress on new generator
unc0rr
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diff changeset
   183
                    // (ix; iy) is intersection point
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10478
diff changeset
   184
                    iy:= (((Int64(pa.ar[i].x) - mp.x) * b + Int64(mp.y) * a) * q - Int64(pa.ar[i].y) * p * b) div aqpb;
10201
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   185
                    if abs(b) > abs(q) then
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   186
                        ix:= (iy - mp.y) * a div b + mp.x
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   187
                    else
10201
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   188
                        ix:= (iy - pa.ar[i].y) * p div q + pa.ar[i].x;
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   189
10200
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   190
                    d:= DistanceI(mp.y - iy, mp.x - ix).Round;
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   191
                    t1:= b * (mp.y - iy) + a * (mp.x - ix);
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   192
                    if t1 > 0 then distL:= min(d, distL) else distR:= min(d, distR);
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   193
                end;
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   194
            end;
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   195
        end;
10207
9dd3a44805a1 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr
parents: 10206
diff changeset
   196
9dd3a44805a1 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr
parents: 10206
diff changeset
   197
    // go through all points, including fill points
10564
0cb20aa8877a more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva
parents: 10562
diff changeset
   198
    for i:= 0 to Pred(LongInt(pa.Count + fillPointsCount)) do
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   199
        // if this point isn't on current segment
10205
fc99e124ba4d Prevent intersections with segment from last to first point, adjust size of details
unc0rr
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diff changeset
   200
        if (si <> i) and (i <> si + 1) and (pa.ar[i].x <> NTPX) then
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   201
        begin
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   202
            // also check intersection with rays through pa.ar[i] if this point is good
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   203
            t1:= (p1.x - pa.ar[i].x) * b - a * (p1.y - pa.ar[i].y);
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   204
            t2:= (p2.x - pa.ar[i].x) * b - a * (p2.y - pa.ar[i].y);
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   205
            if (t1 > 0) <> (t2 > 0) then
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   206
            begin
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   207
                // ray from p1
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unc0rr
parents: 10201
diff changeset
   208
                p:= pa.ar[i].x - p1.x;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   209
                q:= pa.ar[i].y - p1.y;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   210
                aqpb:= a * q - p * b;
10201
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   211
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   212
                if (aqpb <> 0) then
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   213
                begin
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   214
                    // (ix; iy) is intersection point
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10478
diff changeset
   215
                    iy:= (((Int64(p1.x) - mp.x) * b + Int64(mp.y) * a) * q - Int64(p1.y) * p * b) div aqpb;
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   216
                    if abs(b) > abs(q) then
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   217
                        ix:= (iy - mp.y) * a div b + mp.x
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   218
                    else
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   219
                        ix:= (iy - p1.y) * p div q + p1.x;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   220
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   221
                    d:= DistanceI(mp.y - iy, mp.x - ix).Round;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   222
                    t1:= b * (mp.y - iy) + a * (mp.x - ix);
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   223
                    if t1 > 0 then distL:= min(d, distL) else distR:= min(d, distR);
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   224
                end;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   225
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   226
                // and ray from p2
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   227
                p:= pa.ar[i].x - p2.x;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   228
                q:= pa.ar[i].y - p2.y;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   229
                aqpb:= a * q - p * b;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   230
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   231
                if (aqpb <> 0) then
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   232
                begin
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   233
                    // (ix; iy) is intersection point
10494
0eb97cf4c78e Fix warnings given by 32-bit fpc
unC0Rr
parents: 10478
diff changeset
   234
                    iy:= (((Int64(p2.x) - mp.x) * b + Int64(mp.y) * a) * q - Int64(p2.y) * p * b) div aqpb;
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   235
                    if abs(b) > abs(q) then
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   236
                        ix:= (iy - mp.y) * a div b + mp.x
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   237
                    else
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   238
                        ix:= (iy - p2.y) * p div q + p2.x;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   239
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   240
                    d:= DistanceI(mp.y - iy, mp.x - ix).Round;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   241
                    t2:= b * (mp.y - iy) + a * (mp.x - ix);
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   242
                    if t2 > 0 then distL:= min(d, distL) else distR:= min(d, distR);
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   243
                end;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   244
            end;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   245
        end;
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   246
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   247
    // don't move new point for more than length of initial segment
10207
9dd3a44805a1 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr
parents: 10206
diff changeset
   248
    // adjust/parametrize for more flat surfaces (try values 3/4, 1/2 of dab, or even 1/4)
10499
0d8016085108 modestly randomise dab, bump points again.
nemo
parents: 10495
diff changeset
   249
    d:= dab * 100 div dabDiv;
10495
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   250
    //d:= dab * (1 + abs(cFeatureSize - 8)) div 6;
6d61b44a5652 - Comment out getrandom in addgear for hedgehog, causes preview-game desync
unc0rr
parents: 10494
diff changeset
   251
    //d:= dab * (14 + cFeatureSize) div 20;
10201
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   252
    if distL > d then distL:= d;
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   253
    if distR > d then distR:= d;
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   254
10204
50e52e511300 Fix div by zero error in new generator
unc0rr
parents: 10203
diff changeset
   255
    if distR + distL < minDistance * 2 + 10 then
10200
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   256
    begin
10225
0278759252b6 No more occasional long straight edges
unc0rr
parents: 10209
diff changeset
   257
        // limits are too narrow, just divide
0278759252b6 No more occasional long straight edges
unc0rr
parents: 10209
diff changeset
   258
        newPoint.x:= mp.x;
0278759252b6 No more occasional long straight edges
unc0rr
parents: 10209
diff changeset
   259
        newPoint.y:= mp.y;
10200
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   260
    end
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   261
    else
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   262
    begin
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   263
        // select distance within [-distL; distR]
10209
76316652ef26 Fix warnings
unc0rr
parents: 10208
diff changeset
   264
        d:= -distL + minDistance + LongInt(GetRandom(distR + distL - minDistance * 2));
10201
9bee9541edf1 Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr
parents: 10200
diff changeset
   265
        //d:= distR - minDistance;
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   266
        //d:= - distL + minDistance;
10200
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   267
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   268
        // calculate new point
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   269
        newPoint.x:= mp.x + a * d div dab;
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   270
        newPoint.y:= mp.y + b * d div dab;
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   271
    end;
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   272
end;
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   273
10209
76316652ef26 Fix warnings
unc0rr
parents: 10208
diff changeset
   274
procedure DivideEdges(fillPointsCount: LongWord; var pa: TPixAr);
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   275
var i, t: LongInt;
10200
edc2fe0ca03f More math, implementation is nearly complete, just still have an issue to resolve
unc0rr
parents: 10199
diff changeset
   276
    newPoint: TPoint;
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   277
begin
10209
76316652ef26 Fix warnings
unc0rr
parents: 10208
diff changeset
   278
    newPoint.x:= 0;
76316652ef26 Fix warnings
unc0rr
parents: 10208
diff changeset
   279
    newPoint.y:= 0;
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   280
    i:= 0;
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   281
10564
0cb20aa8877a more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva
parents: 10562
diff changeset
   282
    while i < LongInt(pa.Count) - 1 do
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   283
    begin
10207
9dd3a44805a1 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr
parents: 10206
diff changeset
   284
        FindPoint(i, fillPointsCount, newPoint, pa);
9dd3a44805a1 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr
parents: 10206
diff changeset
   285
10202
f7c8cb11a70e No self intersections, except for weirdness between first and last point
unc0rr
parents: 10201
diff changeset
   286
        if (newPoint.x <> pa.ar[i].x) or (newPoint.y <> pa.ar[i].y) then
10199
fdb689b57b1b Some progress on new generator
unc0rr
parents: 10198
diff changeset
   287
        begin
10207
9dd3a44805a1 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr
parents: 10206
diff changeset
   288
            // point found, free a slot for it in array, don't forget to move appended fill points
9dd3a44805a1 - Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
unc0rr
parents: 10206
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   289
            for t:= pa.Count + fillPointsCount downto i + 2 do
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                pa.ar[t]:= pa.ar[t - 1];
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            inc(pa.Count);
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            pa.ar[i + 1]:= newPoint;
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            inc(i)
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        end;
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        inc(i)
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    end;
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end;
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procedure Distort2(var Template: TEdgeTemplate; fps: PPointArray; var pa: TPixAr);
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var i: Longword;
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begin
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    // append fill points to ensure distortion won't move them to other side of segment
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    for i:= 0 to pred(Template.FillPointsCount) do
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        begin
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            pa.ar[pa.Count + i].x:= fps^[i].x;
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            pa.ar[pa.Count + i].y:= fps^[i].y;
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        end;
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    // divide while it divides
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    repeat
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        i:= pa.Count;
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        DivideEdges(Template.FillPointsCount, pa)
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    until i = pa.Count;
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{$IFDEF IPHONEOS}
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    if GameType <> gmtLandPreview then
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{$ENDIF}
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    // make it smooth
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    BezierizeEdge(pa, _0_2);
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end;
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procedure GenTemplated(var Template: TEdgeTemplate);
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var pa: TPixAr;
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    i: Longword;
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    y, x: Longword;
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    fps: TPointArray;
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begin
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    fps:=Template.FillPoints^;
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    ResizeLand(Template.TemplateWidth, Template.TemplateHeight);
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    for y:= 0 to LAND_HEIGHT - 1 do
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        for x:= 0 to LAND_WIDTH - 1 do
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            Land[y, x]:= lfBasic;
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    minDistance:= sqr(cFeatureSize) div 8 + 10;
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    //dabDiv:= getRandom(41)+60;
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    //dabDiv:= getRandom(31)+70;
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    dabDiv:= getRandom(21)+100;
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    MaxHedgehogs:= Template.MaxHedgehogs;
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    hasGirders:= Template.hasGirders;
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    playHeight:= Template.TemplateHeight;
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    playWidth:= Template.TemplateWidth;
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    leftX:= (LAND_WIDTH - playWidth) div 2;
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    rightX:= Pred(leftX + playWidth);
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    topY:= LAND_HEIGHT - playHeight;
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    {$HINTS OFF}
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    SetPoints(Template, pa, @fps);
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    {$HINTS ON}
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    Distort2(Template, @fps, pa);
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    DrawEdge(pa, 0);
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    with Template do
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        for i:= 0 to pred(FillPointsCount) do
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            with fps[i] do
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                FillLand(x, y, 0, 0);
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    DrawEdge(pa, lfBasic);
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    // HACK: force to only cavern even if a cavern map is invertable if cTemplateFilter = 4 ?
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    if (cTemplateFilter = 4)
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    or (Template.canInvert and (getrandom(2) = 0))
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    or (not Template.canInvert and Template.isNegative) then
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        begin
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        hasBorder:= true;
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        for y:= 0 to LAND_HEIGHT - 1 do
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            for x:= 0 to LAND_WIDTH - 1 do
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                if (y < LongWord(topY)) or (x < LongWord(leftX)) or (x > LongWord(rightX)) then
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                    Land[y, x]:= 0
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                else
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                    begin
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                    if Land[y, x] = 0 then
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                        Land[y, x]:= lfBasic
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                    else if Land[y, x] = lfBasic then
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                        Land[y, x]:= 0;
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                    end;
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        end;
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end;
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end.