author | sheepluva |
Tue, 02 Dec 2014 23:33:28 +0100 | |
changeset 10611 | 58cad46782ff |
parent 10036 | 3be36d2fdca6 |
child 12207 | 2de020695c20 |
permissions | -rw-r--r-- |
8043 | 1 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
2 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
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4 |
local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze } |
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5 |
||
6 |
-- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K |
|
7 |
local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1} |
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8 |
||
9 |
local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike } |
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10 |
||
11 |
-- A,M,N,D |
|
12 |
local airweapons_values = {2,2,2,2} |
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13 |
||
14 |
local utilities = { amTeleport, amGirder, amSwitch, amLowGravity, amResurrector, amRope, amParachute, amJetpack, amPortalGun, amSnowball } |
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15 |
||
16 |
-- T,G,S,L,R,R,P,J,P,S |
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17 |
local utilities_values = {1,2,2,1,2,2,1,2,2,2} |
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18 |
||
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2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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19 |
function randomAmmo() |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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20 |
local n = 3 --"points" to be allocated on weapons |
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a416f1070fdf
we don't need trailing whitespaces... I guess :P
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parents:
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|
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2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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22 |
--pick random weapon and subtract cost |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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23 |
local r = GetRandom(table.maxn(weapons_values)) + 1 |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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local picked_items = {} |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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table.insert(picked_items, weapons[r]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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26 |
n = n - weapons_values[r] |
5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
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|
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
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2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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--choose any weapons or utilities to use up remaining n |
5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
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|
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cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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while n > 0 do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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32 |
local items = {} |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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33 |
local items_values = {} |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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35 |
for i, w in pairs(weapons_values) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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36 |
local used = false |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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37 |
if w <= n then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
38 |
--check that this weapon hasn't been given already |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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39 |
for j, k in pairs(picked_items) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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40 |
if weapons[i] == k then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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41 |
used = true |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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42 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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43 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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44 |
if not used then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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45 |
table.insert(items_values, w) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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46 |
table.insert(items, weapons[i]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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51 |
for i, w in pairs(utilities_values) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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52 |
local used = false |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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53 |
if w <= n then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
54 |
--check that this weapon hasn't been given already |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
55 |
for j, k in pairs(picked_items) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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if utilities[i] == k then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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used = true |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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60 |
if not used then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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changeset
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61 |
table.insert(items_values, w) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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62 |
table.insert(items, utilities[i]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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64 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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65 |
end |
5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
5141
diff
changeset
|
66 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
67 |
local r = GetRandom(table.maxn(items_values)) + 1 |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
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68 |
table.insert(picked_items, items[r]) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
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69 |
n = n - items_values[r] |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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70 |
end |
5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
5141
diff
changeset
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71 |
|
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2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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72 |
return picked_items |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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73 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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75 |
function assignAmmo(hog) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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76 |
local name = GetHogTeamName(hog) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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77 |
local processed = getTeamValue(name, "processed") |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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|
78 |
if processed == nil or not processed then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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changeset
|
79 |
local ammo = getTeamValue(name, "ammo") |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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changeset
|
80 |
if ammo == nil then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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81 |
ammo = randomAmmo() |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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82 |
setTeamValue(name, "ammo", ammo) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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83 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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changeset
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84 |
for i, w in pairs(ammo) do |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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|
85 |
AddAmmo(hog, w) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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86 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
87 |
setTeamValue(name, "processed", true) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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88 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
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changeset
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89 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
90 |
|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
91 |
function reset(hog) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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92 |
setTeamValue(GetHogTeamName(hog), "processed", false) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
93 |
end |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
5127
diff
changeset
|
94 |
|
5127 | 95 |
function onGameInit() |
10036 | 96 |
DisableGameFlags(gfPerHogAmmo) |
97 |
EnableGameFlags(gfResetWeps) |
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5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
98 |
Goals = loc("Each turn you get 1-3 random weapons") |
5127 | 99 |
end |
100 |
||
101 |
function onGameStart() |
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5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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102 |
trackTeams() |
5127 | 103 |
if MapHasBorder() == false then |
104 |
for i, w in pairs(airweapons) do |
|
105 |
table.insert(weapons, w) |
|
106 |
end |
|
107 |
for i, w in pairs(airweapons_values) do |
|
108 |
table.insert(weapons_values, w) |
|
109 |
end |
|
110 |
end |
|
111 |
end |
|
112 |
||
113 |
function onAmmoStoreInit() |
|
114 |
SetAmmo(amSkip, 9, 0, 0, 0) |
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5827
a416f1070fdf
we don't need trailing whitespaces... I guess :P
sheepluva
parents:
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115 |
|
5127 | 116 |
SetAmmo(amExtraDamage, 0, 1, 0, 1) |
117 |
SetAmmo(amInvulnerable, 0, 1, 0, 1) |
|
118 |
SetAmmo(amExtraTime, 0, 1, 0, 1) |
|
119 |
SetAmmo(amLaserSight, 0, 1, 0, 1) |
|
120 |
SetAmmo(amVampiric, 0, 1, 0, 1) |
|
121 |
||
122 |
for i, w in pairs(utilities) do |
|
123 |
SetAmmo(w, 0, 0, 0, 1) |
|
124 |
end |
|
125 |
||
126 |
for i, w in pairs(weapons) do |
|
127 |
SetAmmo(w, 0, 0, 0, 1) |
|
128 |
end |
|
129 |
||
130 |
for i, w in pairs(airweapons) do |
|
131 |
SetAmmo(w, 0, 0, 0, 1) |
|
132 |
end |
|
133 |
end |
|
134 |
||
135 |
function onNewTurn() |
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5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
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136 |
runOnGears(assignAmmo) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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137 |
runOnGears(reset) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
138 |
setTeamValue(GetHogTeamName(CurrentHedgehog), "ammo", nil) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
139 |
end |
5127 | 140 |
|
5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
141 |
function onGearAdd(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
142 |
if GetGearType(gear) == gtHedgehog then |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
143 |
trackGear(gear) |
5127 | 144 |
end |
145 |
end |
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5141
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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146 |
|
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
147 |
function onGearDelete(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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148 |
trackDeletion(gear) |
2fb6555011d3
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek
parents:
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|
149 |
end |