hedgewars/uAmmos.pas
author nemo
Fri, 15 Mar 2013 11:55:41 -0400
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAmmos;
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interface
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uses uConsts, uTypes, uStore;
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procedure initModule;
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procedure freeModule;
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procedure AddAmmoStore;
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procedure SetAmmoLoadout(var s: shortstring);
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procedure SetAmmoProbability(var s: shortstring);
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procedure SetAmmoDelay(var s: shortstring);
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procedure SetAmmoReinforcement(var s: shortstring);
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procedure AssignStores;
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
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procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
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procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
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procedure OnUsedAmmo(var Hedgehog: THedgehog);
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procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
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procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
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procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
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procedure SetWeapon(weap: TAmmoType);
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procedure DisableSomeWeapons;
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procedure ResetWeapons;
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function  GetAmmoByNum(num: Longword): PHHAmmo;
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function  GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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function  GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var StoreCnt: Longword;
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implementation
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uses uLocale, uVariables, uCommands, uUtils, uCaptions, uDebug;
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type TAmmoCounts = array[TAmmoType] of Longword;
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var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
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    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
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    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
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procedure FillAmmoStore(Ammo: PHHAmmo; var cnts: TAmmoCounts);
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var mi: array[0..cMaxSlotIndex] of byte;
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    a: TAmmoType;
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begin
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{$HINTS OFF}
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FillChar(mi, sizeof(mi), 0);
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{$HINTS ON}
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FillChar(Ammo^, sizeof(Ammo^), 0);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if cnts[a] > 0 then
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        begin
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        TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
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        Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
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        with Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]] do
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            Count:= cnts[a];
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        inc(mi[Ammoz[a].Slot])
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        end
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    end;
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AmmoMenuInvalidated:= true;
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end;
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procedure AddAmmoStore;
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const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
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var cnt: Longword;
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    a: TAmmoType;
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    ammos: TAmmoCounts;
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begin
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TryDo((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType)))), 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)', true);
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inc(StoreCnt);
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TryDo(StoreCnt <= cMaxHHs, 'Ammo stores overflow', true);
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new(StoresList[Pred(StoreCnt)]);
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for a:= Low(TAmmoType) to High(TAmmoType) do
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    begin
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    if a <> amNothing then
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        begin
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        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
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        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
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        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
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        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
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        // avoid things we already have infinite number
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        if cnt = 9 then
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            begin
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            cnt:= AMMO_INFINITE;
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            Ammoz[a].Probability:= 0
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            end;
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        if Ammoz[a].NumberInCase = 0 then
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            Ammoz[a].Probability:= 0;
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        // avoid things we already have by scheme
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        // merge this into DisableSomeWeapons ?
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        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0))
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        or ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0))
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        or ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0))
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        or ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0))
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        or ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) then
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            begin
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            cnt:= 0;
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            Ammoz[a].Probability:= 0
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            end;
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        ammos[a]:= cnt;
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        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)
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        and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
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            Ammoz[a].SkipTurns:= 1;
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        if ((GameFlags and gfPlaceHog) <> 0)
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        and (a <> amTeleport) and (a <> amSkip)
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        and (Ammoz[a].SkipTurns < 10000) then
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            inc(Ammoz[a].SkipTurns,10000);
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
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        ammos[a]:= AMMO_INFINITE
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        end 
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    else
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        ammos[a]:= AMMO_INFINITE;
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    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then 
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        InitialCounts[Pred(StoreCnt)][a]:= cnt
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   141
    else
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        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
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    end;
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FillAmmoStore(StoresList[Pred(StoreCnt)], ammos)
288
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end;
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function GetAmmoByNum(num: Longword): PHHAmmo;
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begin
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    TryDo(num < StoreCnt, 'Invalid store number', true);
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    GetAmmoByNum:= StoresList[num]
288
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end;
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function GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
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begin
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    GetCurAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
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   156
end;
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function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
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var ammoidx, slot: LongWord;
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begin
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with Hedgehog do
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    begin
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    slot:= Ammoz[am].Slot;
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    ammoidx:= 0;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> am) do
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        inc(ammoidx);
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    GetAmmoEntry:= @Ammo^[slot, ammoidx];
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    if (Ammo^[slot, ammoidx].AmmoType <> am) then
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        GetAmmoEntry:= GetAmmoEntry(Hedgehog, amNothing)
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a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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    end;
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   171
end;
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   172
288
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procedure AssignStores;
547
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   174
var t: LongInt;
288
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    i: Longword;
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begin
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   177
for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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        begin
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        for i:= 0 to cMaxHHIndex do
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   181
            if Hedgehogs[i].Gear <> nil then
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   182
                begin
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                Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
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   184
                if (GameFlags and gfPlaceHog) <> 0 then
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   185
                    Hedgehogs[i].CurAmmoType:= amTeleport
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   186
                else
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   187
                    Hedgehogs[i].CurAmmoType:= amNothing
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   188
                end
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   189
        end
288
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end;
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   191
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procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
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   193
var cnt: LongWord;
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   194
    a: PAmmo;
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   195
begin
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   196
a:= GetAmmoEntry(Hedgehog, ammo);
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   197
if (a^.AmmoType <> amNothing) then
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   198
    cnt:= a^.Count
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   199
else
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   200
    cnt:= 0;
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fba59d6b5b6c Correctly check for failure to look up ammo, check for damaged mines
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   201
if (cnt <> AMMO_INFINITE) then
5273
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   202
    begin
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   203
    inc(cnt, amt);
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    SetAmmo(Hedgehog, ammo, cnt)
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   205
    end
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   206
end;
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   207
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   208
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
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   209
begin
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   210
    AddAmmo(Hedgehog, ammo, Ammoz[ammo].NumberInCase);
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   211
end;
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   212
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   213
procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
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   214
var ammos: TAmmoCounts;
371
731ad6d27bd1 integer -> LongInt
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   215
    slot, ami: LongInt;
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   216
    hhammo: PHHAmmo;
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191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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    CurWeapon: PAmmo;
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   218
begin
3407
dcc129c4352e Engine:
smxx
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   219
{$HINTS OFF}
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   220
FillChar(ammos, sizeof(ammos), 0);
3407
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   221
{$HINTS ON}
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5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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   222
hhammo:= Hedgehog.Ammo;
295
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   223
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   224
for slot:= 0 to cMaxSlotIndex do
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   225
    for ami:= 0 to cMaxSlotAmmoIndex do
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   226
        if hhammo^[slot, ami].Count > 0 then
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   227
            ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami].Count;
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diff changeset
   228
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   229
ammos[ammo]:= cnt;
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   230
if ammos[ammo] > AMMO_INFINITE then ammos[ammo]:= AMMO_INFINITE;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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parents: 927
diff changeset
   231
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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   232
FillAmmoStore(hhammo, ammos);
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   233
CurWeapon:= GetCurAmmoEntry(Hedgehog);
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   234
with Hedgehog, CurWeapon^ do
6580
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   235
    if (Count = 0) or (AmmoType = amNothing) then
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   236
        begin
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   237
        PackAmmo(Ammo, Ammoz[AmmoType].Slot);
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   238
        CurAmmoType:= amNothing
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   239
        end
295
8834f3cb620e - Implement ammo cases
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   240
end;
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   241
371
731ad6d27bd1 integer -> LongInt
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   242
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
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   243
var ami: LongInt;
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   244
    b: boolean;
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   245
begin
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   246
    repeat
6580
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   247
        b:= false;
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   248
        ami:= 0;
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   249
        while (not b) and (ami < cMaxSlotAmmoIndex) do
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   250
            if (Ammo^[Slot, ami].Count = 0)
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lovelacer
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   251
            and (Ammo^[Slot, ami + 1].Count > 0) then
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   252
                b:= true
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   253
            else
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   254
                inc(ami);
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lovelacer
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   255
        if b then // there is a free item in ammo stack
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lovelacer
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   256
            begin
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   257
            Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
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   258
            Ammo^[Slot, ami + 1].Count:= 0
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   259
            end;
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   260
    until not b;
6631
930d5f070196 unbreak ammo menu
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   261
AmmoMenuInvalidated:= true;
295
8834f3cb620e - Implement ammo cases
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diff changeset
   262
end;
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diff changeset
   263
534
92fb2b0d5117 - Fix some bugs
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   264
procedure OnUsedAmmo(var Hedgehog: THedgehog);
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833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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   265
var CurWeapon: PAmmo;
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   266
begin
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   267
CurWeapon:= GetCurAmmoEntry(Hedgehog);
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92fb2b0d5117 - Fix some bugs
unc0rr
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   268
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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   269
    begin
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833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
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   270
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   271
    MultiShootAttacks:= 0;
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833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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   272
    with CurWeapon^ do
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   273
        if Count <> AMMO_INFINITE then
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unc0rr
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   274
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   275
            dec(Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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diff changeset
   276
            if Count = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   277
                begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
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diff changeset
   278
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
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   279
                //SwitchNotHeldAmmo(Hedgehog);
7754
e81dc9bef8b8 First pass at cleaver.
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   280
                if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, Hedgehog.Hat);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
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   281
                CurAmmoType:= amNothing
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3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   282
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   283
            end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   284
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   285
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   286
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   287
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   288
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   289
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   290
    HHHasAmmo:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   291
    Slot:= Ammoz[Ammo].Slot;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   292
    ami:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   293
    while (ami <= cMaxSlotAmmoIndex) do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   294
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   295
        with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   296
            if (AmmoType = Ammo) then
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   297
                if Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns then
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   298
                    exit(Count)
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   299
                else 
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   300
                    exit(0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   301
        inc(ami)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   302
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   303
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   304
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   305
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   306
begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   307
if Hedgehog.Gear <> nil then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   308
    with Hedgehog do
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   309
        begin
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   310
        CurMinAngle:= Ammoz[AmmoType].minAngle;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   311
        if Ammoz[AmmoType].maxAngle <> 0 then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   312
            CurMaxAngle:= Ammoz[AmmoType].maxAngle
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   313
        else
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   314
            CurMaxAngle:= cMaxAngle;
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   315
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   316
        with Hedgehog.Gear^ do
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   317
            begin
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   318
            if Angle < CurMinAngle then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   319
                Angle:= CurMinAngle;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   320
            if Angle > CurMaxAngle then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   321
                Angle:= CurMaxAngle;
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   322
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   323
        end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   324
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   325
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   326
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   327
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   328
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   329
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   330
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   331
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   332
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   333
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   334
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   335
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   336
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   337
        do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   338
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   339
            while (ammoidx <= cMaxSlotAmmoIndex)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   340
            and ((Ammo^[slot, ammoidx].Count = 0) or (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   341
                do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   342
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   343
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   344
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   345
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   346
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   347
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   348
        end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   349
    TryDo(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   350
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7426
diff changeset
   351
    if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, 'Reserved/chef')
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   352
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   353
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   354
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   355
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   356
var s: shortstring;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   357
    CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   358
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   359
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   360
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   361
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   362
    begin
3030
411146650700 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo
parents: 3028
diff changeset
   363
    Timer:= 10;
2409
dbf195c3e09c fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
koda
parents: 2370
diff changeset
   364
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   365
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   366
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   367
    if (CurWeapon^.Count = 0) then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   368
        SwitchToFirstLegalAmmo(Hedgehog)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   369
    else if CurWeapon^.AmmoType = amNothing then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   370
        Hedgehog.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   371
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   372
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   373
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   374
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   375
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   376
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   377
        begin
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   378
        s:= trammo[Ammoz[AmmoType].NameId];
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   379
        if (Count <> AMMO_INFINITE) and (not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0))) then
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   380
            s:= s + ' (' + IntToStr(Count) + ')';
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   381
        if (Propz and ammoprop_Timerable) <> 0 then
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   382
            s:= s + ', ' + IntToStr(Timer div 1000) + ' ' + trammo[sidSeconds];
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   383
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   384
        if (Propz and ammoprop_NeedTarget) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   385
            begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   386
            if Gear <> nil then Gear^.State:= Gear^.State or      gstHHChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   387
            isCursorVisible:= true
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   388
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   389
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   390
            begin
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   391
            if Gear <> nil then Gear^.State:= Gear^.State and (not gstHHChooseTarget);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   392
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   393
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   394
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   395
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   396
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   397
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   398
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   399
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   400
with Hedgehog do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   401
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   402
    or (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   403
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   404
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   405
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   406
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   407
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   408
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   409
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   410
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   411
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   412
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   413
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   414
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   415
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   416
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   417
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   418
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   419
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   420
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   421
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   422
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   423
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   424
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   425
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   426
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   427
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   428
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   429
for t:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   430
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   431
        Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   432
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   433
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   434
procedure SetAmmoLoadout(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   435
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   436
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   437
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   438
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   439
procedure SetAmmoProbability(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   440
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   441
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   442
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   443
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   444
procedure SetAmmoDelay(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   445
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   446
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   447
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   448
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   449
procedure SetAmmoReinforcement(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   450
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   451
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   452
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   453
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   454
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   455
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   456
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   457
    a: TAmmoType;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   458
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   459
for t:= 0 to Pred(TeamsCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   460
    with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   461
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   462
            Hedgehogs[i].CurAmmoType:= amNothing;
6519
b0dc69bb1f54 oops. this is more efficient anyway.
nemo
parents: 6515
diff changeset
   463
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   464
for i:= 0 to Pred(StoreCnt) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   465
    FillAmmoStore(StoresList[i], InitialCounts[i]);
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   466
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   467
for a:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   468
    if Ammoz[a].SkipTurns >= 10000 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   469
        dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   470
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   471
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   472
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   473
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   474
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   475
begin
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   476
descr:= ''; // avoid compiler hint
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   477
AddAmmoStore
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   478
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   479
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   480
procedure initModule;
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   481
var i: Longword;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   482
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   483
    RegisterVariable('ammloadt', @SetAmmoLoadout, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   484
    RegisterVariable('ammdelay', @SetAmmoDelay, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   485
    RegisterVariable('ammprob',  @SetAmmoProbability, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   486
    RegisterVariable('ammreinf', @SetAmmoReinforcement, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   487
    RegisterVariable('ammstore', @chAddAmmoStore , false);
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   488
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   489
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   490
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   491
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   492
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   493
    ammoReinforcement:= '';
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   494
    for i:=1 to ord(High(TAmmoType)) do
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   495
        begin
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   496
        ammoLoadout:= ammoLoadout + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   497
        ammoProbability:= ammoProbability + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   498
        ammoDelay:= ammoDelay + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   499
        ammoReinforcement:= ammoReinforcement + '0'
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   500
        end;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   501
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   502
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   503
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   504
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   505
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   506
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   507
    if StoreCnt > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   508
        for i:= 0 to Pred(StoreCnt) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   509
            Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   510
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   511
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   512
end.