hedgewars/uFLRunQueue.pas
author unc0rr
Tue, 15 Dec 2015 20:38:51 +0300
branchqmlfrontend
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child 11459 30397f91571c
permissions -rw-r--r--
Dunno why those were here at all
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unit uFLRunQueue;
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interface
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uses uFLTypes;
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procedure queueExecution(var config: TGameConfig);
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procedure passFlibEvent(p: pointer); cdecl;
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implementation
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uses uFLGameConfig, hwengine, uFLThemes, uFLUICallback, uFLIPC;
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var runQueue: PGameConfig = nil;
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procedure nextRun;
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begin
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    if runQueue <> nil then
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    begin
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        if runQueue^.gameType = gtPreview then
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            sendUI(mtRenderingPreview, nil, 0);
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        ipcRemoveBarrierFromEngineQueue();
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        RunEngine(runQueue^.argumentsNumber, @runQueue^.argv);
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        sendConfig(runQueue)
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    end
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end;
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procedure cleanupConfig;
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var t: PGameConfig;
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begin
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    t:= runQueue;
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    runQueue:= t^.nextConfig;
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    dispose(t)
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end;
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procedure queueExecution(var config: TGameConfig);
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var pConfig, t, tt: PGameConfig;
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    i: Longword;
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begin
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    ipcSetEngineBarrier();
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    new(pConfig);
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    pConfig^:= config;
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    with pConfig^ do
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    begin
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        nextConfig:= nil;
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        for i:= 0 to Pred(MAXARGS) do
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        begin
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            if arguments[i][0] = #255 then
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                arguments[i][255]:= #0
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            else
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                arguments[i][byte(arguments[i][0]) + 1]:= #0;
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            argv[i]:= @arguments[i][1]
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        end;
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    end;
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    if runQueue = nil then
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    begin
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        runQueue:= pConfig;
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        nextRun
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    end else
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    begin
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        t:= runQueue;
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        while t^.nextConfig <> nil do 
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        begin
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            if (pConfig^.gameType = gtPreview) and (t^.nextConfig^.gameType = gtPreview) then
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            begin
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                tt:= t^.nextConfig;
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                pConfig^.nextConfig:= tt^.nextConfig;
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                t^.nextConfig:= pConfig;
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                dispose(tt);
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                exit // boo
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            end;
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            t:= t^.nextConfig;
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        end;
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        t^.nextConfig:= pConfig
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    end;
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end;
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procedure passFlibEvent(p: pointer); cdecl;
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begin
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    case TFLIBEvent(p^) of
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        flibGameFinished: begin
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                cleanupConfig;
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                nextRun
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            end;
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        flibRunNetGame: begin
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                runNetGame
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            end;
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    end;
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end;
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end.