misc/quazip/quaadler32.cpp
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 5752 ea95ee97c805
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
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#include "quaadler32.h"
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#include "zlib.h"
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QuaAdler32::QuaAdler32()
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{
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	reset();
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}
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quint32 QuaAdler32::calculate(const QByteArray &data)
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{
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	return adler32( adler32(0L, Z_NULL, 0), (const Bytef*)data.data(), data.size() );
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}
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void QuaAdler32::reset()
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{
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	checksum = adler32(0L, Z_NULL, 0);
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}
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void QuaAdler32::update(const QByteArray &buf)
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{
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	checksum = adler32( checksum, (const Bytef*)buf.data(), buf.size() );
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}
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quint32 QuaAdler32::value()
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{
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	return checksum;
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}