ChangeLog.txt
author nemo
Tue, 09 Aug 2011 21:54:45 -0400
changeset 5531 52f4a5d9a222
parent 5432 85f24cc6a791
child 5726 f342e0cf4f34
permissions -rw-r--r--
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
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+ features
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* bugfixes
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0.9.15 -> ???:
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 + New modes: The Specialists, Space Invasion
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 + Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content
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 + Sudden Death art
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 + New Weapon/Utility: Land Spray Gun
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 + New Game mode: Tag team
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 + Allow up to 8 teams in a game
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 + Shoppa scheme by default resets ammo
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 + Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire)
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 + Defective mines explode if they take enough damage
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 + Rope head can attach to hogs/crates/barrels again (rope still passes through them)
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 + Control of grenade bounce
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 + Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer
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 + Ukranian localization of Default voice. support for localized voices
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 + Theme cleanup, including the new theme config file change
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 + Improvements in scoring and tracking damage
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 + Camera tracking now toggleable
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 + Mudball does not end turn
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 + Indicator for height of plane when using napalm
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 + Land smoothing (looks less pixelated on generation and damage)
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 + Improved lua script support (e.g. possibility to change hats)
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 * Prevent portaling to impossible locations better
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 * Snow accumulates more smoothly
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 * Rope should be less sticky now
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 * Fix for last portal shot always being yellow
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 * More accurate napalm strike drop location
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 * AI fixes
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 * Fixed locales, such as korean
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 * Code refactoring
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 * Various bug/leak fixes
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Frontend/Menu and Netgame:
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 + Drawing straight lines in drawn map mode
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 + Autokick ignored players joining your room
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 + Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom)
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 + Display player count in lobby
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 + Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list
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 * Fix invisible icons in popup menus
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 * Various fixes and adjustments
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0.9.14 -> 0.9.15:
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 + Ability to create, save and load hand drawn maps
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 + New maps: Capture the Flag (Blizzard) Map
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 + New themes: Christmas
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 + Snowflakes on Christmas/Snow themes accumulates on the ground
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 + New game modifiers: No wind, More wind
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 + New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork
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 + New weapons: Mudball, Drill strike
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 + Many more Lua hooks
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 + Readytimer
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 + Ability to edit seed
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 + Ability to select gameplay scripts
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 + New gameplay scripts: Capture the Flag, No jumping, Random weapon
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 + New Lua unified translation framework
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 + Code refactoring
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 + Max teams upped to 8
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 + Cosmetic enhancements to Napalm strike
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 + Selecting a game scheme selects the corresponding weapon set
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 + Dust when drills dig
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 + New hats: beaver, porkey, sheep
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 + Add density property to Gears
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 + Reworked management of schemes and weapon sets
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 + Will ask before deleting teams, schemes and weapon sets
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 + Explosions detach rope from land
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 + Variable rope length in scheme
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 + Allow hog speech when not your turn
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0.9.13 -> 0.9.14:
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 + New audio tracks
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 + New forts: EvilChicken, Tank
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 + New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks
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 + New grave: ring
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 + Over 30 new hats
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 + New themes: Art, Brick, Jungle, Stage
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 + New maps: ShoppaKing, Sticks, TrophyRace (Mission)
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 + New utilities: Portal Gun, Resurrector
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 + New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines
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 + Weapons' projectiles will now be launched from their barrels instead of the hog's center
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 + Flying Saucers may be used for moving below the water surface
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 + New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode
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 + New default weapon set: Clean Slate, Thinking with Portals
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 + Bomb clusters/Melon parts inherit some of the original bomb's speed
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 + Extended game statistics
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 + Improved health bar updating
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 + Hogs that blow themselves up will use triggers in their team color
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 + Settings allow better control over the level of details/effects
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 + Improved Lua support
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 + On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident)
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 + Display of hints in the frontend
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 + Some improvements of existing Themes of Maps
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 + Land destruction effects added
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 + Improved fire effects
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 + Improved Melon explosion effects
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 + Online game lobby now features game filters
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 + Other Frontend enhancements
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 + Additional sounds
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 + Show special game rules in Esc screen
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 + Updated translation
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 + Speed optimizations
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 + Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows
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 + Added support for graphics cards/drivers that have a 512x512 pixel textures limit
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 + Team colors are more distinguishable from each other now
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 * Fixed bug that allowed charging a weapon while on rope, leading to frozen timer
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 * Various bug fixes
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0.9.12 -> 0.9.13:
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 + Speed optimizations
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 + New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes)
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 + Hats are visible while using rope and blowtorch
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 + Explosive barrels
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 + AI is able to handle artillery mode as well as new weapons
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 + Weapon schemes now include crate probability as well as delays
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 + Optional semi transparent labels for hogs to avoid hidden gaps
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 + New voicepack: British
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 + New frontend sounds
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 + Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow)
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 + Optional tooltips explaining weapons in weapons menu
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 + 3D effect for waves
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 + Game now fades in/out at the start and end of a round
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 + Flashlight effect when taking screenshots
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 + Holding 'precise' key now allows hogs to change direction without moving
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 + New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders
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 + Improved CJK text handling and detection
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 + Dud mines
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 + Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later)
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 + Added team flags (pick your country or your favorite 'fun' flag)
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 + Active team's name blinking on round start
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 + Team chat for spectators
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 + New explosion graphics with screen shakes for huge explosions
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 + Hogs might react to thrown grenades or explosives and panic
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 + Popup effects visualizing collected weapons
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 + New visual effects (dust, smoke, gun shells)
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 + Replaced the UFO with the Homing Bee
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 + View ammo menu even while other player's turn
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 + Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer)
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 + Splashes and droplets once objects fall into water
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 + 45 degree bounce for grenades
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 + New bounce sounds for most objects
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 + Several new sounds for hedgehogs including walking animation and some emotes
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 + Show special game rules at round's start
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 + Support for Lua scripts (used for tutorials as well as 'mission' maps)
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 + Changed Basketball map to be a mission including scoreboards
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 + Added Knockball mission
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 + New crazy map template
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 + New random map generator supporting maze type maps
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 + New game schemes: Barrel Mayhem, Tunnel Hogs
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 + New weapon scheme: Tunnel Hogs
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 + New themes: Olympics, Desert
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 + Lots of other updates to other themes
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 + Background textures for destroyed land simulating depth (on random maps only)
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 + New target cursors
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 + Many new hats
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 + Additional effects
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 + Icon for hwengine under windows
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 + Delete old teams using the frontend
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 + Support for long localized strings (longer than 255 bytes)
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 + Xfire support (shows nickname, server and room name in player info)
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 * Fixed showing two cursors in some situations
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 * Drill rocket's sound will now stop even after drilling right into water
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 * Properly unload SDL_mixer's support libraries on engine shutdown
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 * Fixed several memory leaks
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 + Lots of other bug fixes and additions we already forgot during this huge release
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 + Updated translation
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 + PowerPC architecture supported
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 * Reduced memory footprint and leakage
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0.9.11 -> 0.9.12:
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 + Zoom
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 + New weapons: flying saucer, molotov cocktail
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 + More sounds
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 + New visual effects
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 + Updated graphics
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 + Chat within team only
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 + Remember net password
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 + More trainings
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 + Implement room control delegation when host's connection fails
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 + Colorize chat events in engine
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 + [mac only] Add Sparkle framework to automatically update the program when a new version comes out
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 + [mac only] Add M3InstallController for easy installation
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 * Fix crash in replay caused by speechbubbles
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 * Fix some desync causes
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 * Fix rope bugs
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 * Fix bugs in weapon selection code
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0.9.10 -> 0.9.11:
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 + Speech bubbles
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 + Many new hats, new graves
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 + New taunts
2110
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 + New voice pack, new default voice
2088
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 + Animated stars in frontend's background
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 + New music
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 + Vampirism weapon and game mode, karma mode
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 + Artillery mode
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 + Sniper rifle
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 + Options for mine delay/quantity
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 * Fix disconnection from server not been performed correctly
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 * Don't crash engine after round in reduced quality mode
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 * Fix game desync when oneof players quits
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unc0rr
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 * Hedgehogs don't take hat off when jumping
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unc0rr
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 * Fix initial room map config desync
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 * Fix team name in training
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 * Fix crash in parachute/rope if drowning with active girder/teleport
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unc0rr
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 * Fix rope disappearing bug
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1982
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0.9.9 -> 0.9.10:
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 + Many new hats, maps, themes, updates on existing ones
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 + Remove small pixels left by fire
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 + Double possible land dimensions, allow up to 48 hedgehogs in game
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 + Brand new net server
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 + Cave mode
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 + Initial sound volume option
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 + Increase rendering speed and overall graphics performance
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 + New game options
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 + Game schemes
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 + New voicepack
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 + Reduced quality mode for better performance on old computers
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 + Random teams generator
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 + Many utilities
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 + Templates filter
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 + Water bouncing
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 * Fix underwater theme soundtrack
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 * Fix blowtorch delete condition
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 * Fix crash when attackbar wasn't deleted, but hedgehog gear was
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 * Fix spectating when one of players left the game
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 * Fix accidental rope removing from ammo in some cases
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 * Prevent engine crash when not enough place for all hedgehogs
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 * Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
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 + Fix engine slowdown when trying to switch ammo while firing bazooka
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0.9.8 -> 0.9.9:
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 + Voicepacks
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 + Teams health graphic on statistics page
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 + Colorize join/quit messages in chat
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 + Precise aiming
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 + RC Plane weapon
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 * Fix ballgun breaking net game on 64bit systems
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 * Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions
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unc0rr
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 * Fix page switching issues when disconnected
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unc0rr
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 * Fix rope bug which allowed hedgehog to go into land
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unc0rr
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   243
 * Fix cake stucking up in air on some maps
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unc0rr
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 * Fix three cursor bugs
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unc0rr
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   245
 * Fix autogenerated demos/saves filenames problems
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unc0rr
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   246
 * Fix engine freeze when switching hedgehog in certain conditions
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1603
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0.9.7 -> 0.9.8:
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 + Many net server fixes
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 + Lobby on net server
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 + Napalm weapon
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 + Drill rocket and Ballgun weapons
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unc0rr
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 + Show quit reason message
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unc0rr
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 + Solid Land option
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unc0rr
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 + New maps
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unc0rr
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 + Many new forts
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unc0rr
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 + Improve Hellish hand grenade
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unc0rr
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   258
 + Spectating for those who joined after game start
1603
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unc0rr
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 * Fix silent crash when cannot place all hedgehogs
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unc0rr
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 * Fix small damage tag issues
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unc0rr
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 * Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame)
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 * Limit chat history to 250 entries to avoid DoS attack with its use
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1486
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0.9.6 -> 0.9.7:
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 + Completely redesign the frontend, no longer looks like an ugly program launcher
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 + New art
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   267
 + Add fullscreen mode to frontend
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unc0rr
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 + New Castle map
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 + All map rendering now 32bit / theme objects have alpha channels
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 + Bath, Freeway, Hell, Sheep, Underwater themes
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 + PirateFlag, Sheep maps
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 + Seduction weapon
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 + Dedicated server
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unc0rr
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 + Increase possible length of team and Hedgehog names
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 + New music
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 + Ability to customize your hedgehogs with a variety of hats
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 + Ability to customize water colour in themes
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 + Watermelon Bomb Weapon
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 + Hellish Hand Grenade Weapon
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 + /me now works in chat
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 + Ability to divide teams on any map
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unc0rr
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 * Fix rope getting stuck bug
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 * Make soundtrack loop better
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unc0rr
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 * Fixed small glitch with placing girders
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   285
 * Fixed grenade sound
8fcc64446a97 Update frgotten changelog
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 * AI uses the mortar better
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1114
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0.9.5 -> 0.9.6:
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 + New Cake weapon
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 + New maps: EarthRise, Bamboo, Bath, BambooPlinko
1138
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unc0rr
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 + New theme EarthRise
1114
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 + Add soundtracks for each theme
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unc0rr
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 + Show picked up ammo name when playing demo
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unc0rr
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 + Make engine fonts bold
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unc0rr
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   295
 + Small sound improvements
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unc0rr
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 * Fix clouds shaking up
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unc0rr
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 * Repair screenshots capturing
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1071
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0.9.4 -> 0.9.5:
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 + Taunts
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unc0rr
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   301
 + Exit confirmation dialog
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unc0rr
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 + Sudden death
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unc0rr
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 + Maps added: Hydrant, Lonely Island
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 + Updated mushroom map
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   305
 + Translations added: German, Slovak, Bulgarian, French
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 + More impressive exposions
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 * Fix bad sprite when you jump and get hit
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0.9.3 -> 0.9.4:
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 + In game chat is now implemented, chat (and taunt!) your buddies during network play
7db4bb7ef074 Update changelog
unc0rr
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   311
 + Mortar, whip and Kamikaze weapon additions
7db4bb7ef074 Update changelog
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   312
 + Two new themes, desert island and city
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 + New maps
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 + New animations, including an idle animation!
7db4bb7ef074 Update changelog
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   315
 + Rope reworked, much greater momentum, ability to aim the rope between swings
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   316
 + AI updates
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   317
 + Teams now work in fort mode, i.e. 2v2
7db4bb7ef074 Update changelog
unc0rr
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   318
 + Ability to attack whilst jumping/rope swinging
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   319
 + Some weapons can only be used after a certain number of turns 
7db4bb7ef074 Update changelog
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 + Lots of new graphics
7db4bb7ef074 Update changelog
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 * Many network/gameplay bug fixes
7db4bb7ef074 Update changelog
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881
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   323
0.9.2 -> 0.9.3:
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unc0rr
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   324
 + Switch to OpenGL rendering
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unc0rr
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   325
 + Massive graphics update
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unc0rr
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   326
 + New animations, weapon sprites
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unc0rr
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   327
 + New themes 'Snow' and 'Nature'
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   328
 + Many new sounds
4095
bc71520224ec text tweaks
nemo
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   329
 + Hedgehog backjump
881
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unc0rr
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   330
 + Automated parachute
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   331
 + Hedgehog can jump even when someone is on its head
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unc0rr
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   332
 * Improve and bugfix statistics
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   333
 * Fix bug allowing to make stack of hedgehogs using teleport
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unc0rr
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   334
 * Fix fall without damage trick, which could be performed with not attached rope
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unc0rr
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   335
 * Don't show enemy's picked weapon name
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unc0rr
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   336
 * Fix hedgehog moving direction after been shot by shotgun
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unc0rr
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   337
 * Fix bug with handling keys while it is enemy's turn
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unc0rr
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   338
734
cc92f24dfa60 Fix version number
unc0rr
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0.9 -> 0.9.2:
733
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unc0rr
parents: 376
diff changeset
   340
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unc0rr
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diff changeset
   341
 + Add registration of net game in web
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   342
 + Introduce weapons sets support
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unc0rr
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diff changeset
   343
 + Add teleportation tool
752
69f1dc50a1fa Some changelog fixes
unc0rr
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   344
 + Add hedgehogs switching tool
733
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unc0rr
parents: 376
diff changeset
   345
 + Add tags with current damage (alt damage option on options page)
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unc0rr
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diff changeset
   346
 + A couple of new land templates
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unc0rr
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diff changeset
   347
 + Decrease network bandwidth usage
752
69f1dc50a1fa Some changelog fixes
unc0rr
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   348
 + Add clans support (teams with identical colors are allies)
733
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unc0rr
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diff changeset
   349
 + 's' key speeds up demo playing
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unc0rr
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   350
 + Easter egg
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unc0rr
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diff changeset
   351
 + Full saves support, 'Saved games' page
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unc0rr
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   352
 + Add ability to choose which info is shown above hedgehogs
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   353
 + AI can use Air Attack weapon
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   354
 + Get possible screen resolutions from SDL library
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   355
 + Add Desert Eagle and UFO sounds
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   356
 + Add parachute sprite
735
639f04aaeccd Some fixes
unc0rr
parents: 734
diff changeset
   357
 + Add training mode
733
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   358
 + New theme and map 'Volcano'
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   359
 + Moving hedgehog could make another hedgehog moving kicking him
f375d9ecd247 Update changelog
unc0rr
parents: 376
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   360
 + Save and restore window size on application restart
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   361
 * Fix using parachute while staying on the ground
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   362
 * Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
f375d9ecd247 Update changelog
unc0rr
parents: 376
diff changeset
   363
 * Fix AI jumping to wrong direction on the turn start
736
8f73dd91a4fd More changelog fix
unc0rr
parents: 735
diff changeset
   364
 * Fix rare conditions causing network game to randomly fail
735
639f04aaeccd Some fixes
unc0rr
parents: 734
diff changeset
   365
 * Make missiles collide with attacking hedgehog