hedgewars/uRandom.pas
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
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child 13358 a79c1206bacd
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uRandom;
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(*
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 * This unit supplies platform-independent functions for getting various
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 * pseudo-random values based on a shared seed.
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 *
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 * This is necessary for accomplishing pseudo-random behavior in the game
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 * without causing a desynchronisation of different clients when playing over
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 * a network.
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 *)
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interface
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uses uFloat;
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procedure SetRandomSeed(Seed: shortstring; dropAdditionalPart: boolean); // Sets the seed that should be used for generating pseudo-random values.
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function  GetRandomf: hwFloat; // Returns a pseudo-random hwFloat.
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function  GetRandom(m: LongWord): LongWord; inline; // Returns a positive pseudo-random integer smaller than m.
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procedure AddRandomness(r: LongWord); inline;
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function  rndSign(num: hwFloat): hwFloat; // Returns num with a random chance of having a inverted sign.
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implementation
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var cirbuf: array[0..63] of Longword;
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    n: byte;
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procedure AddRandomness(r: LongWord); inline;
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begin
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n:= (n + 1) and $3F;
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   cirbuf[n]:= cirbuf[n] xor r;
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end;
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function GetNext: Longword; inline;
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begin
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    n:= (n + 1) and $3F;
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    cirbuf[n]:=
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           (cirbuf[(n + 40) and $3F] +           {n - 24 mod 64}
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            cirbuf[(n +  9) and $3F])            {n - 55 mod 64}
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            and $7FFFFFFF;                       {mod 2^31}
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    GetNext:= cirbuf[n];
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end;
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procedure SetRandomSeed(Seed: shortstring; dropAdditionalPart: boolean);
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var i, t, l: Longword;
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begin
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n:= 54;
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if Length(Seed) > 54 then
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    Seed:= copy(Seed, 1, 54); // not 55 to ensure we have odd numbers in cirbuf
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t:= 0;
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l:= Length(Seed);
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while (t < l) and ((not dropAdditionalPart) or (Seed[t + 1] <> '|')) do
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    begin
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    cirbuf[t]:= byte(Seed[t + 1]);
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    inc(t)
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    end;
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for i:= t to 54 do
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    cirbuf[i]:= $A98765 + 68; // odd number
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for i:= 0 to 1023 do
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   GetNext;
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end;
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function GetRandomf: hwFloat;
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begin
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GetNext;
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GetRandomf.isNegative:= false;
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GetRandomf.QWordValue:= GetNext
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end;
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function GetRandom(m: LongWord): LongWord; inline;
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begin
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GetNext;
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GetRandom:= GetNext mod m
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end;
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function rndSign(num: hwFloat): hwFloat;
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begin
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num.isNegative:= odd(GetNext);
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rndSign:= num
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end;
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end.