QTfrontend/gameuiconfig.h
author nemo
Sat, 03 Apr 2010 13:55:39 +0000
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child 3690 c247dee9e1c0
permissions -rw-r--r--
New game scheme option to turn off land objects
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAMECONFIG_H
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#define GAMECONFIG_H
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#include <QSettings>
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#include <QStringList>
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#include <QRect>
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class HWForm;
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class QSettings;
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class GameUIConfig : public QSettings
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{
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    Q_OBJECT
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public:
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    GameUIConfig(HWForm * FormWidgets, const QString & fileName);
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    QStringList GetTeamsList();
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    QRect vid_Resolution();
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    bool vid_Fullscreen();
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    bool isSoundEnabled();
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    bool isFrontendSoundEnabled();
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    QString language();
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#ifdef _WIN32
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    bool isSoundHardware();
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#endif
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    bool isMusicEnabled();
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    bool isFrontendMusicEnabled();
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    bool isShowFPSEnabled();
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    bool isAltDamageEnabled();
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    bool appendDateTimeToRecordName();
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    quint8 volume();
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    quint8 timerInterval();
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    quint8 bitDepth();
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    QString netNick();
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    bool isReducedQuality() const;
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    bool isFrontendEffects() const;
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    bool isFrontendFullscreen() const;
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    bool isWeaponTooltip() const;
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    void resizeToConfigValues();
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#ifdef __APPLE__
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#ifdef SPARKLE_ENABLED
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    bool isAutoUpdateEnabled();
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#endif
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#endif
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 signals:
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    void frontendFullscreen(bool value);
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public slots:
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    void SaveOptions();
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private:
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    HWForm * Form;
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    quint8 depth;
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};
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#endif