author | koda |
Sun, 12 Feb 2012 11:05:26 +0100 | |
changeset 6672 | 4f728ccdd06b |
parent 6115 | 485cfecadc9a |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 13/06/2010. |
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*/ |
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#import <UIKit/UIKit.h> |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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@interface SchemeWeaponConfigViewController : UIViewController <UITableViewDelegate,UITableViewDataSource> { |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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UITableView *tableView; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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NSArray *listOfSchemes; |
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NSArray *listOfWeapons; |
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NSArray *listOfScripts; |
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halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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NSIndexPath *lastIndexPath_sc; |
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NSIndexPath *lastIndexPath_we; |
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add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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NSIndexPath *lastIndexPath_lu; |
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NSString *selectedScheme; |
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NSString *selectedWeapon; |
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df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
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NSString *selectedScript; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
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NSString *scriptCommand; |
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df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
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5451
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UISegmentedControl *topControl; |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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BOOL sectionsHidden; |
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} |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
5455
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changeset
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@property (nonatomic,retain) UITableView *tableView; |
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@property (nonatomic,retain) NSArray *listOfSchemes; |
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@property (nonatomic,retain) NSArray *listOfWeapons; |
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df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
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@property (nonatomic,retain) NSArray *listOfScripts; |
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@property (nonatomic,retain) NSIndexPath *lastIndexPath_sc; |
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@property (nonatomic,retain) NSIndexPath *lastIndexPath_we; |
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df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
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@property (nonatomic,retain) NSIndexPath *lastIndexPath_lu; |
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@property (nonatomic,retain) NSString *selectedScheme; |
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@property (nonatomic,retain) NSString *selectedWeapon; |
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df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
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@property (nonatomic,retain) NSString *selectedScript; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
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@property (nonatomic,retain) NSString *scriptCommand; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
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@property (nonatomic,retain) UISegmentedControl *topControl; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
5455
diff
changeset
|
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@property (nonatomic,assign) BOOL sectionsHidden; |
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485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
5455
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changeset
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+(void) fillInstanceSections; |
485cfecadc9a
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koda
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+(void) emptyInstanceSections; |
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@end |