author | koda |
Sun, 12 Feb 2012 11:05:26 +0100 | |
changeset 6672 | 4f728ccdd06b |
parent 6624 | e049b5bb0ad1 |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 12/11/2010. |
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*/ |
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#import "CreationChamber.h" |
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#import "hwconsts.h" |
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@implementation CreationChamber |
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||
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#pragma mark Settings |
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+(void) createSettings { |
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5206 | 30 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
31 |
[settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"]; |
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32 |
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"]; |
|
33 |
[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"]; |
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[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"]; |
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35 |
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// don't overwrite these two strings when present |
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if ([settings objectForKey:@"username"] == nil) |
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[settings setObject:@"" forKey:@"username"]; |
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if ([settings objectForKey:@"password"] == nil) |
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[settings setObject:@"" forKey:@"password"]; |
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[settings synchronize]; |
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} |
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|
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#pragma mark Teams |
46 |
+(void) createTeamNamed:(NSString *)nameWithoutExt { |
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[CreationChamber createTeamNamed:nameWithoutExt ofType:0 controlledByAI:NO]; |
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} |
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49 |
||
50 |
+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
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[CreationChamber createTeamNamed:nameWithoutExt ofType:type controlledByAI:NO]; |
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} |
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||
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+(void) createTeamNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type controlledByAI:(BOOL) shouldAITakeOver { |
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NSString *teamsDirectory = TEAMS_DIRECTORY(); |
56 |
||
57 |
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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||
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NSArray *customNames; |
65 |
NSArray *customHats; |
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NSString *flag, *grave, *voicepack, *fort; |
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switch (type) { |
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default: // default |
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customNames = [[NSArray alloc] initWithObjects:@"No Name",@"Unnamed",@"Anonymous",@"Nameless",@"Incognito",@"Unidentified", |
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@"Uknown",@"Secret",nil]; |
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customHats = [[NSArray alloc] initWithObjects:@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",@"NoHat",nil]; |
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flag = @"hedgewars"; |
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73 |
grave = @"Statue"; |
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74 |
voicepack = @"Default"; |
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fort = @"Plane"; |
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break; |
|
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case 1: // ninjas |
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customNames = [[NSArray alloc] initWithObjects:@"Shinobi",@"Ukemi",@"Godai",@"Ninpo",@"Tatsujin",@"Arashi",@"Bushi",@"Itami",nil]; |
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customHats = [[NSArray alloc] initWithObjects:@"NinjaFull",@"NinjaStraight",@"NinjaTriangle",@"NinjaFull",@"NinjaStraight", |
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@"NinjaTriangle",@"NinjaFull",@"NinjaTriangle",nil]; |
|
81 |
flag = @"japan"; |
|
82 |
grave = @"bp2"; |
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83 |
voicepack = @"Singer"; |
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84 |
fort = @"Wood"; |
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85 |
break; |
|
86 |
case 2: // pirates |
|
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customNames = [[NSArray alloc] initWithObjects:@"Toothless Wayne",@"Long-nose Kidd",@"Eye-patch Jim",@"Rackham Blood",@"One-eyed Ayee", |
|
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@"Dirty Ben",@"Morris",@"Cruise Seymour",nil]; |
|
89 |
customHats = [[NSArray alloc] initWithObjects:@"pirate_jack_bandana",@"pirate_jack",@"dwarf",@"pirate_jack_bandana",@"pirate_jack", |
|
90 |
@"dwarf",@"pirate_jack_bandana",@"pirate_jack",nil]; |
|
91 |
flag = @"cm_pirate"; |
|
92 |
grave = @"chest"; |
|
93 |
voicepack = @"Pirate"; |
|
94 |
fort = @"Hydrant"; |
|
95 |
break; |
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96 |
case 3: // robots |
|
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customNames = [[NSArray alloc] initWithObjects:@"HAL",@"R2-D2",@"Wall-E",@"Robocop",@"Optimus Prime",@"Terminator",@"C-3PO",@"KITT",nil]; |
|
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customHats = [[NSArray alloc] initWithObjects:@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1",@"cyborg2",@"cyborg1", |
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@"cyborg2",nil]; |
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flag = @"cm_binary"; |
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grave = @"Rip"; |
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102 |
voicepack = @"Robot"; |
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103 |
fort = @"UFO"; |
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break; |
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105 |
} |
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NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity:HW_getMaxNumberOfHogs()]; |
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for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
109 |
NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: |
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[NSNumber numberWithInt:(shouldAITakeOver ? 4 : 0)],@"level", |
111 |
[customNames objectAtIndex:i],@"hogname", |
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112 |
[customHats objectAtIndex:i],@"hat", |
|
4281 | 113 |
nil]; |
114 |
[hedgehogs addObject:hog]; |
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115 |
[hog release]; |
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116 |
} |
|
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[customHats release]; |
118 |
[customNames release]; |
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|
120 |
NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"0",@"hash", |
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grave,@"grave", |
123 |
fort,@"fort", |
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124 |
voicepack,@"voicepack", |
|
125 |
flag,@"flag", |
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hedgehogs,@"hedgehogs", |
127 |
nil]; |
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128 |
[hedgehogs release]; |
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129 |
||
130 |
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
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131 |
||
132 |
[theTeam writeToFile:teamFile atomically:YES]; |
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133 |
[teamFile release]; |
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[theTeam release]; |
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} |
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#pragma mark Weapons |
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+(void) createWeaponNamed:(NSString *)nameWithoutExt { |
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[CreationChamber createWeaponNamed:nameWithoutExt ofType:0]; |
|
140 |
} |
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141 |
||
142 |
+(void) createWeaponNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
|
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NSString *weaponsDirectory = WEAPONS_DIRECTORY(); |
144 |
||
145 |
if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { |
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146 |
[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory |
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147 |
withIntermediateDirectories:NO |
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148 |
attributes:nil |
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149 |
error:NULL]; |
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} |
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NSInteger ammolineSize = HW_getNumberOfWeapons(); |
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NSString *qt, *prob, *delay, *crate; |
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switch (type) { |
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default: //default |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
158 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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159 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
|
4281 | 160 |
break; |
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case 1: //crazy |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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break; |
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case 2: //pro mode |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 172 |
break; |
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case 3: //shoppa |
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174 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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176 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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177 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 178 |
break; |
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case 4: //clean slate |
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180 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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182 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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183 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 184 |
break; |
6104 | 185 |
case 5: //minefield |
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186 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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187 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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188 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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189 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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190 |
break; |
6104 | 191 |
case 6: //thinking with portals |
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192 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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193 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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194 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
195 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 196 |
break; |
197 |
} |
|
198 |
||
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199 |
NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt", |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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200 |
prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
201 |
[qt release]; |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
202 |
[prob release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
203 |
[delay release]; |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
204 |
[crate release]; |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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|
205 |
|
4281 | 206 |
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; |
207 |
[theWeapon writeToFile:weaponFile atomically:YES]; |
|
208 |
[weaponFile release]; |
|
209 |
[theWeapon release]; |
|
210 |
} |
|
211 |
||
6103 | 212 |
#pragma mark Schemes |
213 |
+(void) createSchemeNamed:(NSString *)nameWithoutExt { |
|
214 |
[CreationChamber createSchemeNamed:nameWithoutExt ofType:0]; |
|
215 |
} |
|
216 |
||
217 |
+(void) createSchemeNamed:(NSString *)nameWithoutExt ofType:(NSInteger) type { |
|
4281 | 218 |
NSString *schemesDirectory = SCHEMES_DIRECTORY(); |
219 |
||
220 |
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { |
|
221 |
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory |
|
222 |
withIntermediateDirectories:NO |
|
223 |
attributes:nil |
|
224 |
error:NULL]; |
|
225 |
} |
|
226 |
||
5181 | 227 |
// load data to get the size of the arrays and their default values |
5185
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|
228 |
NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()]; |
5181 | 229 |
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]]; |
230 |
for (NSDictionary *basicDict in basicSettings) |
|
231 |
[basicArray addObject:[basicDict objectForKey:@"default"]]; |
|
232 |
[basicSettings release]; |
|
4281 | 233 |
|
5185
7607a64e1853
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5181
diff
changeset
|
234 |
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()]; |
5181 | 235 |
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]]; |
236 |
for (int i = 0; i < [mods count]; i++) |
|
237 |
[gamemodArray addObject:[NSNumber numberWithBool:NO]]; |
|
238 |
[mods release]; |
|
239 |
||
5984 | 240 |
switch (type) { |
6104 | 241 |
default: // default |
5984 | 242 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
243 |
break; |
|
6104 | 244 |
case 1: // pro mode |
5984 | 245 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:15]]; |
246 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
247 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
248 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
249 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
250 |
break; |
|
6104 | 251 |
case 2: // shoppa |
5984 | 252 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
253 |
[basicArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithInt:50]]; |
|
254 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:1]]; |
|
255 |
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:0]]; |
|
256 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:25]]; |
|
257 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
258 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
259 |
[gamemodArray replaceObjectAtIndex:1 withObject:[NSNumber numberWithBool:YES]]; |
|
260 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
261 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
262 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
263 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
264 |
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
|
265 |
break; |
|
6104 | 266 |
case 3: // clean slate |
5984 | 267 |
[gamemodArray replaceObjectAtIndex:6 withObject:[NSNumber numberWithBool:YES]]; |
268 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
269 |
[gamemodArray replaceObjectAtIndex:18 withObject:[NSNumber numberWithBool:YES]]; |
|
270 |
[gamemodArray replaceObjectAtIndex:19 withObject:[NSNumber numberWithBool:YES]]; |
|
271 |
break; |
|
6104 | 272 |
case 4: // minefield |
5984 | 273 |
[basicArray replaceObjectAtIndex:0 withObject:[NSNumber numberWithInt:50]]; |
274 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
|
275 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
276 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
|
277 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:80]]; |
|
278 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
279 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
280 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
281 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
282 |
break; |
|
6104 | 283 |
case 5: // barrel mayhem |
5984 | 284 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
285 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:0]]; |
|
286 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:0]]; |
|
287 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
|
288 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:40]]; |
|
289 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
290 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
291 |
break; |
|
6104 | 292 |
case 6: // tunnel hogs |
5984 | 293 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:30]]; |
294 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:3]]; |
|
295 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:10]]; |
|
296 |
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
|
297 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:10]]; |
|
298 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
299 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
300 |
[gamemodArray replaceObjectAtIndex:14 withObject:[NSNumber numberWithBool:YES]]; |
|
301 |
[gamemodArray replaceObjectAtIndex:15 withObject:[NSNumber numberWithBool:YES]]; |
|
302 |
[gamemodArray replaceObjectAtIndex:16 withObject:[NSNumber numberWithBool:YES]]; |
|
303 |
break; |
|
6104 | 304 |
case 7: // fort mode |
5984 | 305 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:0]]; |
306 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:0]]; |
|
307 |
[gamemodArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithBool:YES]]; |
|
308 |
[gamemodArray replaceObjectAtIndex:3 withObject:[NSNumber numberWithBool:YES]]; |
|
309 |
[gamemodArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithBool:YES]]; |
|
310 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
311 |
break; |
|
6104 | 312 |
case 8: // timeless |
5984 | 313 |
[basicArray replaceObjectAtIndex:2 withObject:[NSNumber numberWithInt:100]]; |
314 |
[basicArray replaceObjectAtIndex:4 withObject:[NSNumber numberWithInt:0]]; |
|
315 |
[basicArray replaceObjectAtIndex:5 withObject:[NSNumber numberWithInt:0]]; |
|
316 |
[basicArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithInt:30]]; |
|
317 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:5]]; |
|
318 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:3]]; |
|
319 |
[basicArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithInt:10]]; |
|
320 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
321 |
[gamemodArray replaceObjectAtIndex:20 withObject:[NSNumber numberWithBool:YES]]; |
|
322 |
break; |
|
6104 | 323 |
case 9: // thinking with portals |
5984 | 324 |
[basicArray replaceObjectAtIndex:7 withObject:[NSNumber numberWithInt:2]]; |
325 |
[basicArray replaceObjectAtIndex:8 withObject:[NSNumber numberWithInt:25]]; |
|
326 |
[basicArray replaceObjectAtIndex:10 withObject:[NSNumber numberWithInt:4]]; |
|
327 |
[basicArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithInt:5]]; |
|
328 |
[basicArray replaceObjectAtIndex:13 withObject:[NSNumber numberWithInt:5]]; |
|
329 |
[gamemodArray replaceObjectAtIndex:9 withObject:[NSNumber numberWithBool:YES]]; |
|
330 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
331 |
break; |
|
6104 | 332 |
case 10: // king mode |
5984 | 333 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
334 |
[gamemodArray replaceObjectAtIndex:12 withObject:[NSNumber numberWithBool:YES]]; |
|
335 |
break; |
|
336 |
} |
|
5181 | 337 |
|
4281 | 338 |
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
339 |
basicArray,@"basic", |
|
340 |
gamemodArray,@"gamemod", |
|
341 |
nil]; |
|
342 |
[gamemodArray release]; |
|
343 |
[basicArray release]; |
|
5984 | 344 |
|
4281 | 345 |
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; |
346 |
||
347 |
[theScheme writeToFile:schemeFile atomically:YES]; |
|
348 |
[schemeFile release]; |
|
349 |
[theScheme release]; |
|
350 |
} |
|
6103 | 351 |
|
352 |
@end |