author | unc0rr |
Tue, 05 Feb 2008 17:53:38 +0000 | |
changeset 783 | 4f59db6f147d |
parent 780 | f45b0e513dfd |
child 785 | ac538f1a629e |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
393 | 3 |
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uStore; |
|
20 |
interface |
|
755 | 21 |
uses uConsts, uTeams, SDLh, uFloat, GL; |
4 | 22 |
{$INCLUDE options.inc} |
23 |
||
24 |
procedure StoreInit; |
|
25 |
procedure StoreLoad; |
|
26 |
procedure StoreRelease; |
|
689 | 27 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt; Surface: PSDL_Surface); |
371 | 28 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt; Surface: PSDL_Surface); |
29 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface); |
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procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface); |
762 | 31 |
procedure DrawLand (X, Y: LongInt); |
32 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
775 | 33 |
procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real); |
777 | 34 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real); |
371 | 35 |
procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface); |
762 | 36 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
755 | 37 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface); |
371 | 38 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Surface: PSDL_Surface); |
762 | 39 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
4 | 40 |
procedure RenderHealth(var Hedgehog: THedgehog); |
41 |
procedure AddProgress; |
|
510 | 42 |
procedure FinishProgress; |
518 | 43 |
function LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface; |
753 | 44 |
procedure SetupOpenGL; |
4 | 45 |
|
46 |
var PixelFormat: PSDL_PixelFormat; |
|
47 |
SDLPrimSurface: PSDL_Surface; |
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762 | 48 |
PauseTexture: PTexture; |
4 | 49 |
|
50 |
implementation |
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755 | 51 |
uses uMisc, uConsole, uLand, uLocale, GLU; |
4 | 52 |
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690 | 53 |
var |
761 | 54 |
HHTexture: PTexture; |
4 | 55 |
|
56 |
procedure StoreInit; |
|
57 |
begin |
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58 |
||
59 |
end; |
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60 |
||
351 | 61 |
procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean); |
47 | 62 |
var r: TSDL_Rect; |
63 |
begin |
|
64 |
r:= rect^; |
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83 | 65 |
if Clear then SDL_FillRect(Surface, @r, 0); |
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BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF); |
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FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF); |
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351 | 70 |
r.y:= rect^.y + 1; |
71 |
r.h:= rect^.h - 2; |
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47 | 72 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 73 |
r.x:= rect^.x + 1; |
74 |
r.w:= rect^.w - 2; |
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75 |
r.y:= rect^.y; |
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r.h:= rect^.h; |
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47 | 77 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 78 |
r.x:= rect^.x + 2; |
79 |
r.y:= rect^.y + 1; |
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80 |
r.w:= rect^.w - 4; |
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81 |
r.h:= rect^.h - 2; |
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47 | 82 |
SDL_FillRect(Surface, @r, FillColor); |
351 | 83 |
r.x:= rect^.x + 1; |
84 |
r.y:= rect^.y + 2; |
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r.w:= rect^.w - 2; |
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86 |
r.h:= rect^.h - 4; |
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47 | 87 |
SDL_FillRect(Surface, @r, FillColor) |
88 |
end; |
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89 |
||
371 | 90 |
function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: string): TSDL_Rect; |
351 | 91 |
var w, h: LongInt; |
4 | 92 |
tmpsurf: PSDL_Surface; |
93 |
clr: TSDL_Color; |
|
351 | 94 |
Result: TSDL_Rect; |
4 | 95 |
begin |
355 | 96 |
TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h); |
4 | 97 |
Result.x:= X; |
98 |
Result.y:= Y; |
|
202 | 99 |
Result.w:= w + FontBorder * 2 + 4; |
100 |
Result.h:= h + FontBorder * 2; |
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351 | 101 |
DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface, true); |
189 | 102 |
clr.r:= Color shr 16; |
103 |
clr.g:= (Color shr 8) and $FF; |
|
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clr.b:= Color and $FF; |
|
355 | 105 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr.value); |
202 | 106 |
Result.x:= X + FontBorder + 2; |
107 |
Result.y:= Y + FontBorder; |
|
199 | 108 |
SDLTry(tmpsurf <> nil, true); |
4 | 109 |
SDL_UpperBlit(tmpsurf, nil, Surface, @Result); |
110 |
SDL_FreeSurface(tmpsurf); |
|
111 |
Result.x:= X; |
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112 |
Result.y:= Y; |
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202 | 113 |
Result.w:= w + FontBorder * 2 + 4; |
351 | 114 |
Result.h:= h + FontBorder * 2; |
115 |
WriteInRoundRect:= Result |
|
4 | 116 |
end; |
117 |
||
118 |
procedure StoreLoad; |
|
689 | 119 |
var ii: TSprite; |
4 | 120 |
fi: THWFont; |
121 |
s: string; |
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122 |
tmpsurf: PSDL_Surface; |
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123 |
||
124 |
procedure WriteNames(Font: THWFont); |
|
547 | 125 |
var t: LongInt; |
371 | 126 |
i: LongInt; |
47 | 127 |
r, rr: TSDL_Rect; |
371 | 128 |
drY: LongInt; |
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texsurf: PSDL_Surface; |
4 | 130 |
begin |
131 |
r.x:= 0; |
|
690 | 132 |
r.y:= 0; |
70 | 133 |
drY:= cScreenHeight - 4; |
547 | 134 |
for t:= 0 to Pred(TeamsCount) do |
135 |
with TeamsArray[t]^ do |
|
4 | 136 |
begin |
762 | 137 |
NameTagTex:= RenderStringTex(TeamName, Clan^.Color, Font); |
690 | 138 |
|
47 | 139 |
r.w:= cTeamHealthWidth + 5; |
762 | 140 |
r.h:= NameTagTex^.h; |
690 | 141 |
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texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask); |
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TryDo(texsurf <> nil, errmsgCreateSurface, true); |
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TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
690 | 145 |
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DrawRoundRect(@r, cWhiteColor, cColorNearBlack, texsurf, true); |
47 | 147 |
rr:= r; |
148 |
inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4); |
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DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false); |
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HealthTex:= Surface2Tex(texsurf); |
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SDL_FreeSurface(texsurf); |
690 | 152 |
|
49 | 153 |
dec(drY, r.h + 2); |
547 | 154 |
DrawHealthY:= drY; |
4 | 155 |
for i:= 0 to 7 do |
547 | 156 |
with Hedgehogs[i] do |
95 | 157 |
if Gear <> nil then |
762 | 158 |
NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16); |
4 | 159 |
end; |
160 |
end; |
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161 |
||
162 |
procedure MakeCrossHairs; |
|
547 | 163 |
var t: LongInt; |
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tmpsurf, texsurf: PSDL_Surface; |
4 | 165 |
s: string; |
777 | 166 |
Color, i: Longword; |
4 | 167 |
begin |
53 | 168 |
s:= Pathz[ptGraphics] + '/' + cCHFileName; |
351 | 169 |
tmpsurf:= LoadImage(s, true, true, false); |
4 | 170 |
|
547 | 171 |
for t:= 0 to Pred(TeamsCount) do |
172 |
with TeamsArray[t]^ do |
|
4 | 173 |
begin |
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texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask); |
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TryDo(texsurf <> nil, errmsgCreateSurface, true); |
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Color:= Clan^.Color; |
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Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF); |
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SDL_FillRect(texsurf, nil, Color); |
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SDL_UpperBlit(tmpsurf, nil, texsurf, nil); |
777 | 182 |
|
183 |
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true); |
|
184 |
||
185 |
if SDL_MustLock(texsurf) then |
|
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SDLTry(SDL_LockSurface(texsurf) >= 0, true); |
|
187 |
||
188 |
// make black pixel be alpha-transparent |
|
189 |
for i:= 0 to texsurf^.w * texsurf^.h - 1 do |
|
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if PLongwordArray(texsurf^.pixels)^[i] = $FF000000 then PLongwordArray(texsurf^.pixels)^[i]:= 0; |
|
191 |
||
192 |
if SDL_MustLock(texsurf) then |
|
193 |
SDL_UnlockSurface(texsurf); |
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CrosshairTex:= Surface2Tex(texsurf); |
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196 |
SDL_FreeSurface(texsurf) |
4 | 197 |
end; |
351 | 198 |
|
4 | 199 |
SDL_FreeSurface(tmpsurf) |
200 |
end; |
|
201 |
||
202 |
procedure InitHealth; |
|
547 | 203 |
var i, t: LongInt; |
4 | 204 |
begin |
547 | 205 |
for t:= 0 to Pred(TeamsCount) do |
206 |
if TeamsArray[t] <> nil then |
|
207 |
with TeamsArray[t]^ do |
|
4 | 208 |
begin |
209 |
for i:= 0 to cMaxHHIndex do |
|
547 | 210 |
if Hedgehogs[i].Gear <> nil then |
211 |
RenderHealth(Hedgehogs[i]); |
|
4 | 212 |
end |
213 |
end; |
|
214 |
||
215 |
procedure LoadGraves; |
|
689 | 216 |
var t: LongInt; |
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texsurf: PSDL_Surface; |
4 | 218 |
begin |
547 | 219 |
for t:= 0 to Pred(TeamsCount) do |
220 |
if TeamsArray[t] <> nil then |
|
221 |
with TeamsArray[t]^ do |
|
4 | 222 |
begin |
547 | 223 |
if GraveName = '' then GraveName:= 'Simple'; |
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texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, false, true, true); |
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GraveTex:= Surface2Tex(texsurf); |
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226 |
SDL_FreeSurface(texsurf) |
4 | 227 |
end |
228 |
end; |
|
229 |
||
230 |
procedure GetExplosionBorderColor; |
|
231 |
var f: textfile; |
|
780 | 232 |
s1, s2: shortstring; |
233 |
c1, c2: TSDL_Color; |
|
4 | 234 |
begin |
80 | 235 |
s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename; |
4 | 236 |
WriteToConsole(msgLoading + s + ' '); |
351 | 237 |
Assign(f, s); |
4 | 238 |
{$I-} |
239 |
Reset(f); |
|
780 | 240 |
Readln(f, c1.r, c1.g, c1. b); |
241 |
Readln(f, c2.r, c2.g, c2. b); |
|
351 | 242 |
Close(f); |
4 | 243 |
{$I+} |
244 |
TryDo(IOResult = 0, msgFailed, true); |
|
245 |
WriteLnToConsole(msgOK); |
|
780 | 246 |
|
247 |
glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color |
|
248 |
cExplosionBorderColor:= c2.value or |
|
768 | 249 |
$FF000000 |
4 | 250 |
end; |
251 |
||
252 |
begin |
|
253 |
for fi:= Low(THWFont) to High(THWFont) do |
|
254 |
with Fontz[fi] do |
|
255 |
begin |
|
53 | 256 |
s:= Pathz[ptFonts] + '/' + Name; |
200 | 257 |
WriteToConsole(msgLoading + s + '... '); |
355 | 258 |
Handle:= TTF_OpenFont(Str2PChar(s), Height); |
200 | 259 |
SDLTry(Handle <> nil, true); |
202 | 260 |
TTF_SetFontStyle(Handle, style); |
4 | 261 |
WriteLnToConsole(msgOK) |
262 |
end; |
|
263 |
AddProgress; |
|
53 | 264 |
|
4 | 265 |
GetExplosionBorderColor; |
266 |
||
267 |
AddProgress; |
|
268 |
WriteNames(fnt16); |
|
70 | 269 |
MakeCrossHairs; |
4 | 270 |
LoadGraves; |
271 |
||
272 |
AddProgress; |
|
273 |
for ii:= Low(TSprite) to High(TSprite) do |
|
274 |
with SpritesData[ii] do |
|
80 | 275 |
begin |
276 |
if AltPath = ptNone then |
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tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, true, true) |
80 | 278 |
else begin |
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279 |
tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, false, true); |
755 | 280 |
if tmpsurf = nil then |
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281 |
tmpsurf:= LoadImage(Pathz[AltPath] + '/' + FileName, true, true, true) |
80 | 282 |
end; |
755 | 283 |
if Width = 0 then Width:= tmpsurf^.w; |
284 |
if Height = 0 then Height:= tmpsurf^.h; |
|
761 | 285 |
Texture:= Surface2Tex(tmpsurf); |
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|
286 |
if saveSurf then Surface:= tmpsurf else SDL_FreeSurface(tmpsurf) |
80 | 287 |
end; |
288 |
||
4 | 289 |
AddProgress; |
567 | 290 |
|
761 | 291 |
tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, true, true, true); |
292 |
HHTexture:= Surface2Tex(tmpsurf); |
|
293 |
SDL_FreeSurface(tmpsurf); |
|
4 | 294 |
|
295 |
InitHealth; |
|
296 |
||
762 | 297 |
PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig); |
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|
298 |
|
4 | 299 |
{$IFDEF DUMP} |
300 |
SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1); |
|
301 |
SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1); |
|
302 |
{$ENDIF} |
|
303 |
end; |
|
304 |
||
755 | 305 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface); |
4 | 306 |
var rr: TSDL_Rect; |
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|
307 |
_l, _r, _t, _b: real; |
4 | 308 |
begin |
759 | 309 |
if SourceTexture^.h = 0 then exit; |
4 | 310 |
rr.x:= X; |
311 |
rr.y:= Y; |
|
351 | 312 |
rr.w:= r^.w; |
313 |
rr.h:= r^.h; |
|
755 | 314 |
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|
315 |
_l:= r^.x / SourceTexture^.w; |
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|
316 |
_r:= (r^.x + r^.w) / SourceTexture^.w; |
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317 |
_t:= r^.y / SourceTexture^.h; |
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|
318 |
_b:= (r^.y + r^.h) / SourceTexture^.h; |
755 | 319 |
|
320 |
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
|
321 |
||
322 |
glBegin(GL_QUADS); |
|
323 |
||
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|
324 |
glTexCoord2f(_l, _t); |
755 | 325 |
glVertex2i(X, Y); |
326 |
||
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|
327 |
glTexCoord2f(_r, _t); |
755 | 328 |
glVertex2i(rr.w + X, Y); |
329 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
330 |
glTexCoord2f(_r, _b); |
755 | 331 |
glVertex2i(rr.w + X, rr.h + Y); |
332 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
333 |
glTexCoord2f(_l, _b); |
755 | 334 |
glVertex2i(X, rr.h + Y); |
335 |
||
762 | 336 |
glEnd() |
337 |
end; |
|
338 |
||
339 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
340 |
begin |
|
341 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
342 |
||
343 |
glBegin(GL_QUADS); |
|
344 |
||
345 |
glTexCoord2f(0, 0); |
|
346 |
glVertex2i(X, Y); |
|
347 |
||
348 |
glTexCoord2f(1, 0); |
|
349 |
glVertex2i(Texture^.w + X, Y); |
|
350 |
||
351 |
glTexCoord2f(1, 1); |
|
352 |
glVertex2i(Texture^.w + X, Texture^.h + Y); |
|
353 |
||
354 |
glTexCoord2f(0, 1); |
|
355 |
glVertex2i(X, Texture^.h + Y); |
|
356 |
||
357 |
glEnd() |
|
4 | 358 |
end; |
359 |
||
775 | 360 |
procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real); |
361 |
var hw, hh: LongInt; |
|
362 |
begin |
|
777 | 363 |
DrawRotatedTex(SpritesData[Sprite].Texture, |
364 |
SpritesData[Sprite].Width, |
|
365 |
SpritesData[Sprite].Height, |
|
366 |
X, Y, Angle) |
|
367 |
end; |
|
368 |
||
369 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real); |
|
370 |
begin |
|
775 | 371 |
glPushMatrix; |
372 |
glTranslatef(X, Y, 0); |
|
373 |
glRotatef(Angle, 0, 0, 1); |
|
374 |
||
777 | 375 |
glBindTexture(GL_TEXTURE_2D, Tex^.id); |
775 | 376 |
|
377 |
glBegin(GL_QUADS); |
|
378 |
||
379 |
glTexCoord2f(0, 0); |
|
380 |
glVertex2i(-hw, -hh); |
|
381 |
||
382 |
glTexCoord2f(1, 0); |
|
383 |
glVertex2i(hw, -hh); |
|
384 |
||
385 |
glTexCoord2f(1, 1); |
|
386 |
glVertex2i(hw, hh); |
|
387 |
||
388 |
glTexCoord2f(0, 1); |
|
389 |
glVertex2i(-hw, hh); |
|
390 |
||
391 |
glEnd(); |
|
392 |
||
393 |
glPopMatrix |
|
394 |
end; |
|
395 |
||
689 | 396 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt; Surface: PSDL_Surface); |
4 | 397 |
begin |
398 |
r.y:= r.y + Height * Position; |
|
399 |
r.h:= Height; |
|
755 | 400 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface) |
4 | 401 |
end; |
402 |
||
371 | 403 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt; Surface: PSDL_Surface); |
755 | 404 |
var r: TSDL_Rect; |
4 | 405 |
begin |
755 | 406 |
r.x:= 0; |
407 |
r.w:= SpritesData[Sprite].Width; |
|
408 |
r.y:= Frame * SpritesData[Sprite].Height; |
|
409 |
r.h:= SpritesData[Sprite].Height; |
|
410 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface) |
|
4 | 411 |
end; |
412 |
||
371 | 413 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface); |
43 | 414 |
var r: TSDL_Rect; |
415 |
begin |
|
416 |
r.x:= FrameX * SpritesData[Sprite].Width; |
|
417 |
r.w:= SpritesData[Sprite].Width; |
|
418 |
r.y:= FrameY * SpritesData[Sprite].Height; |
|
419 |
r.h:= SpritesData[Sprite].Height; |
|
755 | 420 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface) |
43 | 421 |
end; |
422 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
423 |
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
424 |
var r: TSDL_Rect; |
198 | 425 |
begin |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
426 |
r.x:= 0; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
427 |
r.w:= Source^.w; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
428 |
r.y:= Frame * Height; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
429 |
r.h:= Height; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
430 |
DrawFromRect(X, Y, @r, Source, Surface) |
198 | 431 |
end; |
432 |
||
371 | 433 |
procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface); |
4 | 434 |
var clr: TSDL_Color; |
435 |
tmpsurf: PSDL_Surface; |
|
436 |
r: TSDL_Rect; |
|
437 |
begin |
|
438 |
r.x:= X; |
|
439 |
r.y:= Y; |
|
189 | 440 |
clr.r:= $FF; |
441 |
clr.g:= $FF; |
|
442 |
clr.b:= $FF; |
|
355 | 443 |
tmpsurf:= TTF_RenderUTF8_Solid(Fontz[Font].Handle, Str2PChar(s), clr.value); |
208 | 444 |
if tmpsurf = nil then |
445 |
begin |
|
446 |
SetKB(1); |
|
447 |
exit |
|
448 |
end; |
|
4 | 449 |
SDL_UpperBlit(tmpsurf, nil, Surface, @r); |
450 |
SDL_FreeSurface(tmpsurf) |
|
451 |
end; |
|
452 |
||
762 | 453 |
procedure DrawLand(X, Y: LongInt); |
4 | 454 |
begin |
762 | 455 |
DrawTexture(X, Y, LandTexture) |
4 | 456 |
end; |
457 |
||
762 | 458 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
95 | 459 |
begin |
762 | 460 |
DrawTexture(X - Source^.w div 2, Top, Source) |
4 | 461 |
end; |
462 |
||
371 | 463 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Surface: PSDL_Surface); |
761 | 464 |
var l, r, t, b: real; |
4 | 465 |
begin |
761 | 466 |
|
467 |
t:= Pos * 32 / HHTexture^.h; |
|
468 |
b:= (Pos + 1) * 32 / HHTexture^.h; |
|
469 |
||
470 |
if Dir = -1 then |
|
471 |
begin |
|
472 |
l:= (Step + 1) * 32 / HHTexture^.w; |
|
473 |
r:= Step * 32 / HHTexture^.w |
|
474 |
end else |
|
475 |
begin |
|
476 |
l:= Step * 32 / HHTexture^.w; |
|
477 |
r:= (Step + 1) * 32 / HHTexture^.w |
|
478 |
end; |
|
479 |
||
480 |
glBindTexture(GL_TEXTURE_2D, HHTexture^.id); |
|
481 |
||
482 |
glBegin(GL_QUADS); |
|
483 |
||
484 |
glTexCoord2f(l, t); |
|
485 |
glVertex2i(X, Y); |
|
486 |
||
487 |
glTexCoord2f(r, t); |
|
488 |
glVertex2i(32 + X, Y); |
|
489 |
||
490 |
glTexCoord2f(r, b); |
|
491 |
glVertex2i(32 + X, 32 + Y); |
|
492 |
||
493 |
glTexCoord2f(l, b); |
|
494 |
glVertex2i(X, 32 + Y); |
|
495 |
||
496 |
glEnd(); |
|
497 |
||
4 | 498 |
end; |
499 |
||
500 |
procedure StoreRelease; |
|
501 |
var ii: TSprite; |
|
502 |
begin |
|
503 |
for ii:= Low(TSprite) to High(TSprite) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
504 |
begin |
759 | 505 |
FreeTexture(SpritesData[ii].Texture); |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
506 |
if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface) |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
507 |
end; |
761 | 508 |
|
509 |
FreeTexture(HHTexture); |
|
510 |
FreeTexture(LandTexture); |
|
511 |
||
512 |
SDL_FreeSurface(LandSurface) |
|
4 | 513 |
end; |
514 |
||
762 | 515 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
432 | 516 |
var w, h: LongInt; |
351 | 517 |
Result: PSDL_Surface; |
95 | 518 |
begin |
355 | 519 |
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h); |
762 | 520 |
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2, |
521 |
32, RMask, GMask, BMask, AMask); |
|
107 | 522 |
TryDo(Result <> nil, 'RenderString: fail to create surface', true); |
95 | 523 |
WriteInRoundRect(Result, 0, 0, Color, font, s); |
762 | 524 |
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
525 |
RenderStringTex:= Surface2Tex(Result); |
|
526 |
SDL_FreeSurface(Result) |
|
95 | 527 |
end; |
528 |
||
4 | 529 |
procedure RenderHealth(var Hedgehog: THedgehog); |
95 | 530 |
var s: shortstring; |
4 | 531 |
begin |
351 | 532 |
str(Hedgehog.Gear^.Health, s); |
762 | 533 |
if Hedgehog.HealthTagTex <> nil then FreeTexture(Hedgehog.HealthTagTex); |
534 |
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16) |
|
4 | 535 |
end; |
536 |
||
518 | 537 |
function LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface; |
30 | 538 |
var tmpsurf: PSDL_Surface; |
753 | 539 |
//Result: PSDL_Surface; |
355 | 540 |
s: shortstring; |
4 | 541 |
begin |
542 |
WriteToConsole(msgLoading + filename + '... '); |
|
355 | 543 |
s:= filename + '.' + cBitsStr + '.png'; |
544 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 545 |
|
74 | 546 |
if tmpsurf = nil then |
351 | 547 |
begin |
355 | 548 |
s:= filename + '.png'; |
549 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 550 |
end; |
80 | 551 |
|
552 |
if tmpsurf = nil then |
|
553 |
if critical then OutError(msgFailed, true) |
|
554 |
else begin |
|
555 |
WriteLnToConsole(msgFailed); |
|
351 | 556 |
exit(nil) |
80 | 557 |
end; |
351 | 558 |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
559 |
if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
753 | 560 |
//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf) |
561 |
// else Result:= SDL_DisplayFormat(tmpsurf); |
|
620 | 562 |
{$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF} |
351 | 563 |
WriteLnToConsole(msgOK); |
753 | 564 |
LoadImage:= tmpsurf//Result |
565 |
end; |
|
566 |
||
567 |
procedure SetupOpenGL; |
|
568 |
begin |
|
756 | 569 |
glLoadIdentity; |
753 | 570 |
glViewport(0, 0, cScreenWidth, cScreenHeight); |
754 | 571 |
glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0); |
572 |
glTranslatef(-cScreenWidth / 2, -cScreenHeight / 2, 0); |
|
756 | 573 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
753 | 574 |
glMatrixMode(GL_MODELVIEW) |
4 | 575 |
end; |
576 |
||
510 | 577 |
//////////////////////////////////////////////////////////////////////////////// |
766 | 578 |
var ProgrTex: PTexture = nil; |
534 | 579 |
Step: integer = 0; |
510 | 580 |
|
581 |
procedure AddProgress; |
|
582 |
var r: TSDL_Rect; |
|
766 | 583 |
texsurf: PSDL_Surface; |
510 | 584 |
begin |
585 |
if Step = 0 then |
|
586 |
begin |
|
587 |
WriteToConsole(msgLoading + 'progress sprite: '); |
|
766 | 588 |
texsurf:= LoadImage(Pathz[ptGraphics] + '/Progress', false, true, true); |
589 |
ProgrTex:= Surface2Tex(texsurf); |
|
590 |
SDL_FreeSurface(texsurf) |
|
510 | 591 |
end; |
766 | 592 |
glClear(GL_COLOR_BUFFER_BIT); |
775 | 593 |
glEnable(GL_TEXTURE_2D); |
510 | 594 |
r.x:= 0; |
766 | 595 |
r.w:= ProgrTex^.w; |
596 |
r.h:= ProgrTex^.w; |
|
597 |
r.y:= (Step mod (ProgrTex^.h div ProgrTex^.w)) * ProgrTex^.w; |
|
598 |
DrawFromRect((cScreenWidth - ProgrTex^.w) div 2, |
|
599 |
(cScreenHeight - ProgrTex^.w) div 2, @r, ProgrTex, SDLPrimSurface); |
|
775 | 600 |
glDisable(GL_TEXTURE_2D); |
766 | 601 |
SDL_GL_SwapBuffers(); |
510 | 602 |
inc(Step); |
603 |
end; |
|
604 |
||
605 |
procedure FinishProgress; |
|
606 |
begin |
|
607 |
WriteLnToConsole('Freeing progress surface... '); |
|
766 | 608 |
FreeTexture(ProgrTex) |
510 | 609 |
end; |
610 |
||
4 | 611 |
end. |