author | Wuzzy <Wuzzy2@mail.ru> |
Wed, 07 Feb 2018 07:38:37 +0100 | |
changeset 12915 | 4d3b52f1ba18 |
parent 11605 | dc8de75747f9 |
child 13039 | aed4b25ff242 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit uGame; |
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interface |
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||
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procedure DoGameTick(Lag: LongInt); |
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|
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//////////////////// |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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27 |
implementation |
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//////////////////// |
10116
dd27562b6f21
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
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29 |
uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions, |
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uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils |
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{$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}, uDebug; |
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|
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procedure DoGameTick(Lag: LongInt); |
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const maxCheckedGameDuration = 3*60*60*1000; |
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Trying to prevent audio mute from endlessly spamming. Untested.
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35 |
var i,j : LongInt; |
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s: ansistring; |
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begin |
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if isPaused then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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exit; |
8472
da6b569ac930
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr
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|
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if (not CurrentTeam^.ExtDriven) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
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42 |
begin |
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Replace tabs with spaces using 'expand -t 4' command
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NetGetNextCmd; // its for the case of receiving "/say" message |
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if not allOK then exit; |
2948
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Replace tabs with spaces using 'expand -t 4' command
unc0rr
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isInLag:= false; |
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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FlushMessages(Lag) |
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Replace tabs with spaces using 'expand -t 4' command
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end; |
8472
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- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
unc0rr
parents:
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if GameType <> gmtRecord then |
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begin |
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if Lag > 100 then |
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Lag:= 100 |
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else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then |
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Lag:= 2500; |
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5130
3602ede67ec5
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
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55 |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
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56 |
if (GameType = gmtDemo) then |
7180 | 57 |
if isSpeed then |
8027
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
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begin |
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i:= RealTicks-SpeedStart; |
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if i < 2000 then Lag:= Lag*5 |
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else if i < 4000 then Lag:= Lag*10 |
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else if i < 6000 then Lag:= Lag*20 |
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else if i < 8000 then Lag:= Lag*40 |
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else Lag:= Lag*80; |
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8027
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
parents:
7837
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end |
e5ba3dd12531
make stats-only mode work headless. also skip a few things to save time/memory.
nemo
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else if cOnlyStats then |
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begin |
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if GameTicks >= maxCheckedGameDuration then |
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begin |
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gameState:= gsExit; |
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exit; |
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end; |
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||
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Lag:= maxCheckedGameDuration + 60000; |
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end; |
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end; |
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if cTestLua then |
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Lag:= High(LongInt); |
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||
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nemo
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inc(SoundTimerTicks, Lag); |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
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if SoundTimerTicks >= 50 then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
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begin |
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SoundTimerTicks:= 0; |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
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if cVolumeDelta <> 0 then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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begin |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
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j:= Volume; |
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i:= ChangeVolume(cVolumeDelta); |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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89 |
if isAudioMuted and (j<>i) then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume) |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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else if not isAudioMuted then |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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|
92 |
begin |
10127 | 93 |
s:= ansistring(inttostr(i)); |
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AddCaption(FormatA(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
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8471
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Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
8204
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95 |
end |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
parents:
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96 |
end; |
7681d14b9f01
Trying to prevent audio mute from endlessly spamming. Untested.
nemo
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97 |
end; |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
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PlayNextVoice; |
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i:= 1; |
11539 | 100 |
while (GameState <> gsExit) and (i <= Lag) and allOK do |
89 | 101 |
begin |
351 | 102 |
if not CurrentTeam^.ExtDriven then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
103 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
104 |
if CurrentHedgehog^.BotLevel <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
105 |
ProcessBot; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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106 |
ProcessGears; |
9651 | 107 |
{$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF} |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
108 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
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|
109 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
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changeset
|
110 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
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changeset
|
111 |
NetGetNextCmd; |
11532 | 112 |
if not allOK then exit; |
113 |
||
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
114 |
if isInLag then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6341
diff
changeset
|
115 |
case GameType of |
4075 | 116 |
gmtNet: begin |
10861
d84c725fe332
Also update wind indicator on lag when joining midgame
unc0rr
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diff
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117 |
// update health bars and the wind indicator |
4075 | 118 |
AddVisualGear(0, 0, vgtTeamHealthSorter); |
10861
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Also update wind indicator on lag when joining midgame
unc0rr
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changeset
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119 |
AddVisualGear(0, 0, vgtSmoothWindBar); |
4075 | 120 |
break; |
121 |
end; |
|
7386
e82a076df09b
Fix bug with isInLag picture displayed at end of some videos.
Stepan777 <stepik-777@mail.ru>
parents:
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122 |
gmtDemo, gmtRecord: begin |
11026
b8022f4bea14
Put diagnostic message into log when quitting due to end of input in demo replay mode
unc0rr
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123 |
AddFileLog('End of input, halting now'); |
4 | 124 |
GameState:= gsExit; |
125 |
exit |
|
72 | 126 |
end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
127 |
gmtSave: begin |
72 | 128 |
RestoreTeamsFromSave; |
519 | 129 |
SetBinds(CurrentTeam^.Binds); |
7670
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Stop messages without possible desync on load from save
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130 |
StopMessages(gmLeft or gmRight or gmUp or gmDown); |
7061 | 131 |
ResetSound; // restore previous sound state |
5809 | 132 |
PlayMusic; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3663
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133 |
GameType:= gmtLocal; |
4049
fe799b5d601b
fix issue 63 and draw health bars right away for savefiles
koda
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4048
diff
changeset
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134 |
AddVisualGear(0, 0, vgtTeamHealthSorter); |
5357
ec36f3d53f3c
Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
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135 |
AddVisualGear(0, 0, vgtSmoothWindBar); |
4048 | 136 |
{$IFDEF IPHONEOS}InitIPC;{$ENDIF} |
10015 | 137 |
{$IFNDEF PAS2C} |
8204 | 138 |
with mobileRecord do |
139 |
if SaveLoadingEnded <> nil then |
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SaveLoadingEnded(); |
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8446
c18ba8726f5a
Fix sources so pas2c written in haskell could render them again
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141 |
{$ENDIF} |
72 | 142 |
end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
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143 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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144 |
else ProcessGears |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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145 |
end; |
89 | 146 |
inc(i) |
162 | 147 |
end |
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end; |
149 |
||
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end. |