author | nemo |
Sun, 24 Mar 2024 14:33:57 -0400 | |
changeset 16024 | 4c523ed1d35c |
parent 15921 | 5b3beb90e1a6 |
child 16045 | 4933920eba89 |
permissions | -rw-r--r-- |
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Some refactoring of qmlfrontend. It now shows land preview generated by hedgewars-engine
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#ifndef ENGINEINSTANCE_H |
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#define ENGINEINSTANCE_H |
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#include <QImage> |
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#include <QObject> |
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#include <QOpenGLContext> |
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#include <memory> |
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#include "engine_interface.h" |
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#include "game_config.h" |
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class EngineInstance : public QObject { |
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Q_OBJECT |
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public: |
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explicit EngineInstance(const QString& libraryPath,const QString& dataPath, |
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QObject* parent = nullptr); |
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~EngineInstance(); |
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Q_PROPERTY(bool isValid READ isValid NOTIFY isValidChanged) |
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void sendConfig(const GameConfig& config); |
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void renderFrame(); |
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void setOpenGLContext(QOpenGLContext* context); |
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QImage generatePreview(); |
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bool isValid() const; |
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signals: |
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void isValidChanged(bool isValid); |
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public slots: |
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void advance(quint32 ticks); |
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void moveCamera(const QPoint& delta); |
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void simpleEvent(Engine::SimpleEventType event_type); |
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void longEvent(Engine::LongEventType event_type, |
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Engine::LongEventState state); |
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void positionedEvent(Engine::PositionedEventType event_type, qint32 x, |
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qint32 y); |
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private: |
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std::unique_ptr<Engine::EngineInstance, Engine::cleanup_t*> m_instance; |
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Engine::hedgewars_engine_protocol_version_t* |
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hedgewars_engine_protocol_version; |
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Engine::start_engine_t* start_engine; |
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Engine::generate_preview_t* generate_preview; |
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Engine::dispose_preview_t* dispose_preview; |
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Engine::cleanup_t* cleanup; |
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Engine::send_ipc_t* send_ipc; |
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Engine::read_ipc_t* read_ipc; |
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Engine::setup_current_gl_context_t* setup_current_gl_context; |
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Engine::render_frame_t* render_frame; |
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Engine::advance_simulation_t* advance_simulation; |
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Engine::move_camera_t* move_camera; |
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Engine::simple_event_t* simple_event; |
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Engine::long_event_t* long_event; |
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Engine::positioned_event_t* positioned_event; |
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bool m_isValid; |
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}; |
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#endif // ENGINEINSTANCE_H |