author | koda |
Sat, 24 Nov 2012 18:31:49 +0100 | |
changeset 8124 | 499151efdd72 |
parent 7974 | 7ac6699b6228 |
child 8145 | 6408c0ba4ba1 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
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21 |
unit uInputHandler; |
4 | 22 |
interface |
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
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|
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28 |
function KeyNameToCode(name: shortstring): LongInt; inline; |
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29 |
function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt; |
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30 |
//procedure MaskModifier(var code: LongInt; modifier: LongWord); |
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31 |
procedure MaskModifier(Modifier: shortstring; var code: LongInt); |
6917 | 32 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
6992 | 33 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
34 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
|
35 |
||
4 | 36 |
procedure ResetKbd; |
948 | 37 |
procedure FreezeEnterKey; |
4 | 38 |
procedure InitKbdKeyTable; |
39 |
||
167 | 40 |
procedure SetBinds(var binds: TBinds); |
41 |
procedure SetDefaultBinds; |
|
42 |
||
2428 | 43 |
procedure ControllerInit; |
44 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
45 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
46 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
47 |
||
4 | 48 |
implementation |
4403 | 49 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 50 |
|
7193 | 51 |
const |
52 |
LSHIFT = $0200; |
|
53 |
RSHIFT = $0400; |
|
54 |
LALT = $0800; |
|
55 |
RALT = $1000; |
|
56 |
LCTRL = $2000; |
|
57 |
RCTRL = $4000; |
|
58 |
||
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59 |
var tkbd: array[0..cKbdMaxIndex] of boolean; |
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60 |
quitKeyCode, closeKeyCode: Byte; |
4 | 61 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
6982 | 62 |
CurrentBinds: TBinds; |
3697 | 63 |
|
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64 |
function KeyNameToCode(name: shortstring): LongInt; inline; |
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65 |
begin |
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66 |
KeyNameToCode:= KeyNameToCode(name, ''); |
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67 |
end; |
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68 |
|
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69 |
function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt; |
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70 |
var code: LongInt; |
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|
71 |
begin |
6917 | 72 |
name:= LowerCase(name); |
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73 |
code:= cKeyMaxIndex; |
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74 |
while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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75 |
|
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76 |
MaskModifier(Modifier, code); |
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77 |
KeyNameToCode:= code; |
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78 |
end; |
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79 |
(* |
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80 |
procedure MaskModifier(var code: LongInt; Modifier: LongWord); |
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81 |
begin |
7193 | 82 |
if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT; |
83 |
if(Modifier and KMOD_RSHIFT) <> 0 then code:= code or LSHIFT; |
|
84 |
if(Modifier and KMOD_LALT) <> 0 then code:= code or LALT; |
|
85 |
if(Modifier and KMOD_RALT) <> 0 then code:= code or LALT; |
|
86 |
if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL; |
|
87 |
if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL; |
|
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88 |
end; |
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89 |
*) |
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90 |
procedure MaskModifier(Modifier: shortstring; var code: LongInt); |
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91 |
var mod_ : shortstring; |
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92 |
ModifierCount, i: LongInt; |
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93 |
begin |
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94 |
if Modifier = '' then exit; |
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|
95 |
ModifierCount:= 0; |
7202 | 96 |
|
97 |
for i:= 1 to Length(Modifier) do |
|
98 |
if(Modifier[i] = ':') then inc(ModifierCount); |
|
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99 |
|
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100 |
SplitByChar(Modifier, mod_, ':');//remove the first mod: part |
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|
101 |
Modifier:= mod_; |
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102 |
for i:= 0 to ModifierCount do |
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|
103 |
begin |
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|
104 |
mod_:= ''; |
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105 |
SplitByChar(Modifier, mod_, ':'); |
7193 | 106 |
if (Modifier = 'lshift') then code:= code or LSHIFT; |
107 |
if (Modifier = 'rshift') then code:= code or RSHIFT; |
|
108 |
if (Modifier = 'lalt') then code:= code or LALT; |
|
109 |
if (Modifier = 'ralt') then code:= code or RALT; |
|
110 |
if (Modifier = 'lctrl') or (mod_ = 'lmeta') then code:= code or LCTRL; |
|
111 |
if (Modifier = 'rctrl') or (mod_ = 'rmeta') then code:= code or RCTRL; |
|
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112 |
Modifier:= mod_; |
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113 |
end; |
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114 |
end; |
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115 |
|
6917 | 116 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
117 |
var |
|
118 |
Trusted: boolean; |
|
119 |
s : string; |
|
120 |
begin |
|
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121 |
if not(tkbd[code] xor KeyDown) then exit; |
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122 |
tkbd[code]:= KeyDown; |
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123 |
|
6917 | 124 |
Trusted:= (CurrentTeam <> nil) |
125 |
and (not CurrentTeam^.ExtDriven) |
|
126 |
and (CurrentHedgehog^.BotLevel = 0); |
|
127 |
||
6942 | 128 |
// ctrl/cmd + q to close engine and frontend |
129 |
if(KeyDown and (code = quitKeyCode)) then |
|
130 |
begin |
|
131 |
{$IFDEF DARWIN} |
|
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132 |
if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then |
6942 | 133 |
{$ELSE} |
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134 |
if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then |
6942 | 135 |
{$ENDIF} |
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136 |
ParseCommand('halt', true); |
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137 |
end; |
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138 |
|
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139 |
// ctrl/cmd + w to close engine |
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|
140 |
if(KeyDown and (code = closeKeyCode)) then |
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|
141 |
begin |
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|
142 |
{$IFDEF DARWIN} |
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143 |
// on OS X it this is expected behaviour |
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144 |
if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then |
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145 |
{$ELSE} |
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146 |
// on other systems use this shortcut only if the keys are not bound to any command |
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|
147 |
if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then |
7871 | 148 |
if ((CurrentBinds[KeyNameToCode('left_ctrl')] = '') or |
149 |
(CurrentBinds[KeyNameToCode('right_ctrl')] = '')) and |
|
150 |
(CurrentBinds[closeKeyCode] = '') then |
|
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151 |
{$ENDIF} |
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|
152 |
ParseCommand('forcequit', true); |
6942 | 153 |
end; |
154 |
||
6917 | 155 |
if CurrentBinds[code][0] <> #0 then |
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156 |
begin |
7964
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Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
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|
157 |
if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) and (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) then bShowAmmoMenu:= false; |
7118 | 158 |
|
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|
159 |
if KeyDown then |
6580
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|
160 |
begin |
6917 | 161 |
ParseCommand(CurrentBinds[code], Trusted); |
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162 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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163 |
ParseCommand('gencmd R', true) |
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|
164 |
end |
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165 |
else if (CurrentBinds[code][1] = '+') then |
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|
166 |
begin |
6917 | 167 |
s:= CurrentBinds[code]; |
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168 |
s[1]:= '-'; |
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|
169 |
ParseCommand(s, Trusted); |
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|
170 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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171 |
ParseCommand('gencmd R', true) |
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172 |
end; |
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173 |
end |
6917 | 174 |
end; |
175 |
||
6992 | 176 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
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177 |
var code: LongInt; |
6917 | 178 |
begin |
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179 |
code:= event.keysym.sym; |
7199 | 180 |
//MaskModifier(code, event.keysym.modifier); |
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181 |
ProcessKey(code, event.type_ = SDL_KEYDOWN); |
6917 | 182 |
end; |
183 |
||
184 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
|
185 |
begin |
|
186 |
case event.button of |
|
187 |
SDL_BUTTON_LEFT: |
|
188 |
ProcessKey(KeyNameToCode('mousel'), ButtonDown); |
|
189 |
SDL_BUTTON_MIDDLE: |
|
190 |
ProcessKey(KeyNameToCode('mousem'), ButtonDown); |
|
191 |
SDL_BUTTON_RIGHT: |
|
192 |
ProcessKey(KeyNameToCode('mouser'), ButtonDown); |
|
193 |
SDL_BUTTON_WHEELDOWN: |
|
194 |
ProcessKey(KeyNameToCode('wheeldown'), ButtonDown); |
|
195 |
SDL_BUTTON_WHEELUP: |
|
196 |
ProcessKey(KeyNameToCode('wheelup'), ButtonDown); |
|
197 |
end; |
|
4 | 198 |
end; |
199 |
||
200 |
procedure ResetKbd; |
|
7117
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reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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|
201 |
var t: LongInt; |
4 | 202 |
begin |
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|
203 |
for t:= 0 to cKbdMaxIndex do |
7141
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|
204 |
if tkbd[t] then |
7117
7df6386f7090
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Xeli
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changeset
|
205 |
ProcessKey(t, False); |
4 | 206 |
end; |
207 |
||
208 |
procedure InitKbdKeyTable; |
|
2428 | 209 |
var i, j, k, t: LongInt; |
4 | 210 |
s: string[15]; |
211 |
begin |
|
6917 | 212 |
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps? |
6909 | 213 |
KeyNames[1]:= 'mousel'; |
214 |
KeyNames[2]:= 'mousem'; |
|
215 |
KeyNames[3]:= 'mouser'; |
|
216 |
KeyNames[4]:= 'wheelup'; |
|
217 |
KeyNames[5]:= 'wheeldown'; |
|
218 |
||
219 |
for i:= 6 to cKeyMaxIndex do |
|
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220 |
begin |
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221 |
s:= shortstring(sdl_getkeyname(i)); |
7870 | 222 |
//WriteLnToConsole('uInputHandler - ' + IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex)); |
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223 |
if s = 'unknown key' then KeyNames[i]:= '' |
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|
224 |
else |
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225 |
begin |
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226 |
for t:= 1 to Length(s) do |
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227 |
if s[t] = ' ' then |
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228 |
s[t]:= '_'; |
6917 | 229 |
KeyNames[i]:= LowerCase(s) |
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230 |
end; |
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231 |
end; |
2613 | 232 |
|
7071 | 233 |
quitKeyCode:= KeyNameToCode(_S'q'); |
7869
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close engine shortcut, from the discussion in issue 317
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|
234 |
closeKeyCode:= KeyNameToCode(_S'w'); |
167 | 235 |
|
6909 | 236 |
// get the size of keyboard array |
237 |
SDL_GetKeyState(@k); |
|
238 |
||
2428 | 239 |
// Controller(s) |
240 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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241 |
begin |
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242 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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243 |
begin |
4374 | 244 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
245 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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246 |
inc(k, 2); |
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|
247 |
end; |
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248 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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249 |
begin |
4374 | 250 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
251 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
252 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
253 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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254 |
inc(k, 4); |
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|
255 |
end; |
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256 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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257 |
begin |
4374 | 258 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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259 |
inc(k, 1); |
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260 |
end; |
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261 |
end; |
2581 | 262 |
|
6917 | 263 |
DefaultBinds[KeyNameToCode('escape')]:= 'quit'; |
7876
a366fbe91b58
Fix 440, used 'grave' rather than '`' in default binds
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|
264 |
DefaultBinds[KeyNameToCode(_S'`')]:= 'history'; |
6917 | 265 |
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask'; |
2379 | 266 |
|
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|
267 |
//numpad |
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|
268 |
//DefaultBinds[265]:= '+volup'; |
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|
269 |
//DefaultBinds[256]:= '+voldown'; |
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|
270 |
|
7071 | 271 |
DefaultBinds[KeyNameToCode(_S'0')]:= '+volup'; |
272 |
DefaultBinds[KeyNameToCode(_S'9')]:= '+voldown'; |
|
7403 | 273 |
DefaultBinds[KeyNameToCode(_S'8')]:= 'mute'; |
7071 | 274 |
DefaultBinds[KeyNameToCode(_S'c')]:= 'capture'; |
7180 | 275 |
DefaultBinds[KeyNameToCode(_S'r')]:= 'record'; |
7071 | 276 |
DefaultBinds[KeyNameToCode(_S'h')]:= 'findhh'; |
277 |
DefaultBinds[KeyNameToCode(_S'p')]:= 'pause'; |
|
278 |
DefaultBinds[KeyNameToCode(_S's')]:= '+speedup'; |
|
279 |
DefaultBinds[KeyNameToCode(_S't')]:= 'chat'; |
|
280 |
DefaultBinds[KeyNameToCode(_S'y')]:= 'confirm'; |
|
1051
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unc0rr
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changeset
|
281 |
|
6909 | 282 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
7974 | 283 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
284 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
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|
285 |
|
6909 | 286 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
1051
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|
287 |
|
2786 | 288 |
|
6917 | 289 |
DefaultBinds[KeyNameToCode('mousel')]:= '/put'; |
290 |
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu'; |
|
291 |
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump'; |
|
292 |
DefaultBinds[KeyNameToCode('tab')]:= 'switch'; |
|
293 |
DefaultBinds[KeyNameToCode('return')]:= 'ljump'; |
|
294 |
DefaultBinds[KeyNameToCode('space')]:= '+attack'; |
|
6909 | 295 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
296 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
297 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
298 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
299 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
2754
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|
300 |
|
7088
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|
301 |
|
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|
302 |
DefaultBinds[KeyNameToCode('j0a0u')]:= '+left'; |
dbec9bae4de1
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Xeli
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|
303 |
DefaultBinds[KeyNameToCode('j0a0d')]:= '+right'; |
dbec9bae4de1
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|
304 |
DefaultBinds[KeyNameToCode('j0a1u')]:= '+up'; |
dbec9bae4de1
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Xeli
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changeset
|
305 |
DefaultBinds[KeyNameToCode('j0a1d')]:= '+down'; |
6909 | 306 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
307 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
|
4131
e89d11f6361c
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo
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4046
diff
changeset
|
308 |
|
2754
ad4f81fbfb76
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koda
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|
309 |
SetDefaultBinds(); |
4 | 310 |
end; |
311 |
||
167 | 312 |
procedure SetBinds(var binds: TBinds); |
7184
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|
313 |
{$IFNDEF MOBILE} |
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|
314 |
var |
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|
315 |
t: LongInt; |
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|
316 |
{$ENDIF} |
167 | 317 |
begin |
6654
120e95c10532
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
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diff
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|
318 |
{$IFDEF MOBILE} |
3971 | 319 |
binds:= binds; // avoid hint |
3663
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koda
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|
320 |
CurrentBinds:= DefaultBinds; |
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koda
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|
321 |
{$ELSE} |
7191
9419294e5f33
first attempt at implementing support for keys with modifiers
Xeli
parents:
7184
diff
changeset
|
322 |
for t:= 0 to cKbdMaxIndex do |
7184
211ab9e2cb15
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Xeli
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|
323 |
if (CurrentBinds[t] <> binds[t]) and tkbd[t] then |
211ab9e2cb15
only reset those keys which actually change their bindings
Xeli
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|
324 |
ProcessKey(t, False); |
211ab9e2cb15
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Xeli
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|
325 |
|
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|
326 |
CurrentBinds:= binds; |
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|
327 |
{$ENDIF} |
167 | 328 |
end; |
329 |
||
330 |
procedure SetDefaultBinds; |
|
331 |
begin |
|
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332 |
CurrentBinds:= DefaultBinds; |
167 | 333 |
end; |
334 |
||
948 | 335 |
procedure FreezeEnterKey; |
336 |
begin |
|
7141
ea6ad9a97fca
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
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7140
diff
changeset
|
337 |
tkbd[3]:= True; |
ea6ad9a97fca
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
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changeset
|
338 |
tkbd[13]:= True; |
ea6ad9a97fca
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Xeli
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|
339 |
tkbd[27]:= True; |
ea6ad9a97fca
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
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|
340 |
tkbd[271]:= True; |
948 | 341 |
end; |
167 | 342 |
|
2591
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
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2590
diff
changeset
|
343 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 344 |
|
2428 | 345 |
procedure ControllerInit; |
346 |
var i, j: Integer; |
|
347 |
begin |
|
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348 |
ControllerEnabled:= 0; |
7088
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first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
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|
349 |
{$IFDEF IPHONE} |
3663
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|
350 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3493
diff
changeset
|
351 |
{$ENDIF} |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents:
2671
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changeset
|
352 |
|
3663
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reduce the number of keywords used and switch to BMP format for screenshots
koda
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3651
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changeset
|
353 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents:
2671
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|
354 |
ControllerNumControllers:= SDL_NumJoysticks(); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
355 |
|
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|
356 |
if ControllerNumControllers > 6 then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
357 |
ControllerNumControllers:= 6; |
2428 | 358 |
|
4374 | 359 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 360 |
|
361 |
if ControllerNumControllers > 0 then |
|
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|
362 |
begin |
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|
363 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
364 |
begin |
7151 | 365 |
WriteLnToConsole('Using game controller: ' + shortstring(SDL_JoystickName(j))); |
2948
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|
366 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
367 |
if Controller[j] = nil then |
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|
368 |
WriteLnToConsole('* Failed to open game controller!') |
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|
369 |
else |
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|
370 |
begin |
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|
371 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
372 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
373 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
374 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 375 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
376 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
377 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
378 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
2948
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|
379 |
ControllerEnabled:= 1; |
3697 | 380 |
|
6580
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lovelacer
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changeset
|
381 |
if ControllerNumAxes[j] > 20 then |
6155187bf599
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lovelacer
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|
382 |
ControllerNumAxes[j]:= 20; |
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|
383 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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changeset
|
384 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
385 |
if ControllerNumHats[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff
changeset
|
386 |
ControllerNumHats[j]:= 20; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff
changeset
|
387 |
|
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
388 |
if ControllerNumButtons[j] > 20 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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changeset
|
389 |
ControllerNumButtons[j]:= 20; |
3697 | 390 |
|
2948
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|
391 |
// reset all buttons/axes |
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|
392 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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393 |
ControllerAxes[j][i]:= 0; |
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|
394 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
395 |
begin |
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396 |
ControllerBalls[j][i][0]:= 0; |
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|
397 |
ControllerBalls[j][i][1]:= 0; |
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|
398 |
end;*) |
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|
399 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
400 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
401 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
402 |
ControllerButtons[j][i]:= 0; |
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|
403 |
end; |
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|
404 |
end; |
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|
405 |
// enable event generation/controller updating |
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|
406 |
SDL_JoystickEventState(1); |
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|
407 |
end |
3697 | 408 |
else |
2948
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|
409 |
WriteLnToConsole('Not using any game controller'); |
2428 | 410 |
end; |
411 |
||
412 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
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first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
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changeset
|
413 |
var |
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|
414 |
k: LongInt; |
2428 | 415 |
begin |
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diff
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|
416 |
SDL_GetKeyState(@k); |
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Xeli
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|
417 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
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parents:
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diff
changeset
|
418 |
ProcessKey(k + axis*2, value > 20000); |
dbec9bae4de1
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Xeli
parents:
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diff
changeset
|
419 |
ProcessKey(k + (axis*2)+1, value < -20000); |
2428 | 420 |
end; |
421 |
||
422 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
7088
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Xeli
parents:
7071
diff
changeset
|
423 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
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diff
changeset
|
424 |
k: LongInt; |
2428 | 425 |
begin |
7088
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Xeli
parents:
7071
diff
changeset
|
426 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
427 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
428 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 0, (value and SDL_HAT_UP) <> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
429 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 1, (value and SDL_HAT_RIGHT)<> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
430 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 2, (value and SDL_HAT_DOWN) <> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
431 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 3, (value and SDL_HAT_LEFT) <> 0); |
2428 | 432 |
end; |
433 |
||
434 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
435 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
436 |
k: LongInt; |
2428 | 437 |
begin |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
438 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
439 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
440 |
ProcessKey(k + ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + button, pressed); |
2428 | 441 |
end; |
442 |
||
3038 | 443 |
procedure initModule; |
2716
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changeset
|
444 |
begin |
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|
445 |
end; |
b9ca1bfca24f
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changeset
|
446 |
|
3038 | 447 |
procedure freeModule; |
7026
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koda
parents:
6994
diff
changeset
|
448 |
var j: LongInt; |
2716
b9ca1bfca24f
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koda
parents:
2714
diff
changeset
|
449 |
begin |
7026
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koda
parents:
6994
diff
changeset
|
450 |
// close gamepad controllers |
8d1724e1337e
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koda
parents:
6994
diff
changeset
|
451 |
if ControllerEnabled > 0 then |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
452 |
for j:= 0 to pred(ControllerNumControllers) do |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
453 |
SDL_JoystickClose(Controller[j]); |
2716
b9ca1bfca24f
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koda
parents:
2714
diff
changeset
|
454 |
end; |
4 | 455 |
|
456 |
end. |