hedgewars/uVisualGearsList.pas
author unc0rr
Wed, 18 Mar 2015 23:18:52 +0300
changeset 10862 4575977d3ce0
parent 10634 35d059bd0932
child 10876 d012728b89b9
permissions -rw-r--r--
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsList;
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interface
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uses uTypes;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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procedure DeleteVisualGear(Gear: PVisualGear);
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function  VisualGearByUID(uid : Longword) : PVisualGear;
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const
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    cExplFrameTicks = 110;
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var VGCounter: LongWord;
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    VisualGearLayers: array[0..6] of PVisualGear;
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implementation
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uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers;
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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begin
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    // adjust some visual gear types if underwater
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    if CheckCoordInWater(X, Y) and ((Kind = vgtBeeTrace) or (Kind = vgtSmokeTrace) or (Kind = vgtEvilTrace)) then
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        Kind:= vgtBubble;
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    AddVisualGear:= AddVisualGear(X, Y, Kind, 0, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, Critical, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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var gear: PVisualGear;
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    t: Longword;
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    sp: real;
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begin
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AddVisualGear:= nil;
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if ((GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) or fastScrolling) and // we are scrolling now
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   ((Kind <> vgtCloud) and (not Critical)) then
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       exit;
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if ((cReducedQuality and rqAntiBoom) <> 0) and
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   (not Critical) and
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   (not (Kind in
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   [vgtTeamHealthSorter,
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    vgtSmallDamageTag,
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    vgtSpeechBubble,
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    vgtHealthTag,
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    vgtExplosion,
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    vgtSmokeTrace,
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    vgtEvilTrace,
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    vgtNote,
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    vgtSmoothWindBar])) then
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        exit;
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inc(VGCounter);
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New(gear);
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FillChar(gear^, sizeof(TVisualGear), 0);
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gear^.X:= real(X);
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gear^.Y:= real(Y);
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gear^.Kind := Kind;
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gear^.doStep:= doStepVGHandlers[Kind];
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gear^.Tint:= $FFFFFFFF;
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gear^.uid:= VGCounter;
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with gear^ do
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    case Kind of
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    vgtFlake:
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                begin
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                Timer:= 0;
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                tdX:= 0;
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                tdY:= 0;
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                Scale:= 1.0;
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                if SuddenDeathDmg then
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                    begin
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                    if vobSDFrameTicks > 0 then
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                        FrameTicks:= random(vobSDFrameTicks);
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                    Frame:= random(vobSDFramesCount);
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                    end
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                else
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                    begin
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                    if vobFrameTicks > 0 then
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                        FrameTicks:= random(vobFrameTicks);
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                    Frame:= random(vobFramesCount);
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                    end;
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                Angle:= random(360);
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                dx:= 0.0000038654705 * random(10000);
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                dy:= 0.000003506096 * random(7000);
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                if random(2) = 0 then
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                    dx := -dx;
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                if SuddenDeathDmg then
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                    dAngle:= (random(2) * 2 - 1) * (vobSDVelocity + random(vobSDVelocity)) / 1000
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                else
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                    dAngle:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) / 1000
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                end;
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    vgtCloud:
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                begin
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                Frame:= random(4);
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                dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind
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                timer:= random(4096);
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                Scale:= 1.0
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                end;
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    vgtExplPart,
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    vgtExplPart2:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(95) + 70);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                Frame:= 7 - random(3);
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                FrameTicks:= cExplFrameTicks
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                end;
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        vgtFire:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= random(8)
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                end;
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         vgtEgg:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   168
                    dy := -dy;
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unc0rr
parents:
diff changeset
   169
                FrameTicks:= 650 + random(250);
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unc0rr
parents:
diff changeset
   170
                Frame:= 1
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unc0rr
parents:
diff changeset
   171
                end;
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unc0rr
parents:
diff changeset
   172
        vgtShell: FrameTicks:= 500;
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unc0rr
parents:
diff changeset
   173
    vgtSmallDamageTag:
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unc0rr
parents:
diff changeset
   174
                begin
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unc0rr
parents:
diff changeset
   175
                gear^.FrameTicks:= 1100
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unc0rr
parents:
diff changeset
   176
                end;
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unc0rr
parents:
diff changeset
   177
    vgtBubble:
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unc0rr
parents:
diff changeset
   178
                begin
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unc0rr
parents:
diff changeset
   179
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   180
                dy:= 0;
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unc0rr
parents:
diff changeset
   181
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   182
                    dx := -dx;
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unc0rr
parents:
diff changeset
   183
                FrameTicks:= 250 + random(1751);
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unc0rr
parents:
diff changeset
   184
                Frame:= random(5)
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unc0rr
parents:
diff changeset
   185
                end;
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unc0rr
parents:
diff changeset
   186
    vgtSteam:
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unc0rr
parents:
diff changeset
   187
                begin
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unc0rr
parents:
diff changeset
   188
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   189
                dy:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   190
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   191
                    dx := -dx;
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unc0rr
parents:
diff changeset
   192
                Frame:= 7 - random(3);
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unc0rr
parents:
diff changeset
   193
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   194
                end;
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unc0rr
parents:
diff changeset
   195
    vgtAmmo:
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unc0rr
parents:
diff changeset
   196
                begin
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unc0rr
parents:
diff changeset
   197
                alpha:= 1.0;
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unc0rr
parents:
diff changeset
   198
                scale:= 1.0
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unc0rr
parents:
diff changeset
   199
                end;
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unc0rr
parents:
diff changeset
   200
  vgtSmokeWhite,
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unc0rr
parents:
diff changeset
   201
  vgtSmoke:
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unc0rr
parents:
diff changeset
   202
                begin
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unc0rr
parents:
diff changeset
   203
                Scale:= 1.0;
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unc0rr
parents:
diff changeset
   204
                dx:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   205
                dy:= 0.0002 * (random(45) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   206
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   207
                    dx := -dx;
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unc0rr
parents:
diff changeset
   208
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   209
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   210
                end;
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unc0rr
parents:
diff changeset
   211
  vgtDust:
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unc0rr
parents:
diff changeset
   212
                begin
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unc0rr
parents:
diff changeset
   213
                dx:= 0.005 * (random(15) + 10);
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unc0rr
parents:
diff changeset
   214
                dy:= 0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   215
                if random(2) = 0 then dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   216
                if random(2) = 0 then Tag:= 1
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unc0rr
parents:
diff changeset
   217
                else Tag:= -1;
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unc0rr
parents:
diff changeset
   218
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   219
                FrameTicks:= random(20) + 15;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   220
                end;
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unc0rr
parents:
diff changeset
   221
  vgtSplash:
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unc0rr
parents:
diff changeset
   222
                begin
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unc0rr
parents:
diff changeset
   223
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   224
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   225
                FrameTicks:= 740;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   226
                Frame:= 19;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   227
                Scale:= 0.75;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   228
                Timer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   229
                end;
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unc0rr
parents:
diff changeset
   230
    vgtDroplet:
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unc0rr
parents:
diff changeset
   231
                begin
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unc0rr
parents:
diff changeset
   232
                dx:= 0.001 * (random(180) - 90);
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unc0rr
parents:
diff changeset
   233
                dy:= -0.001 * (random(160) + 40);
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unc0rr
parents:
diff changeset
   234
                FrameTicks:= 250 + random(1751);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   235
                Frame:= random(3)
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   236
                end;
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unc0rr
parents:
diff changeset
   237
   vgtBeeTrace:
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unc0rr
parents:
diff changeset
   238
                begin
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unc0rr
parents:
diff changeset
   239
                FrameTicks:= 1000;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   240
                Frame:= random(16);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   241
                end;
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unc0rr
parents:
diff changeset
   242
    vgtSmokeRing:
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unc0rr
parents:
diff changeset
   243
                begin
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unc0rr
parents:
diff changeset
   244
                dx:= 0;
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unc0rr
parents:
diff changeset
   245
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   246
                FrameTicks:= 600;
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unc0rr
parents:
diff changeset
   247
                Timer:= 0;
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unc0rr
parents:
diff changeset
   248
                Frame:= 0;
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unc0rr
parents:
diff changeset
   249
                scale:= 0.6;
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unc0rr
parents:
diff changeset
   250
                alpha:= 1;
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unc0rr
parents:
diff changeset
   251
                angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   252
                end;
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unc0rr
parents:
diff changeset
   253
     vgtFeather:
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unc0rr
parents:
diff changeset
   254
                begin
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unc0rr
parents:
diff changeset
   255
                t:= random(1024);
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unc0rr
parents:
diff changeset
   256
                sp:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   257
                dx:= hwFloat2Float(AngleSin(t)) * sp;
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unc0rr
parents:
diff changeset
   258
                dy:= hwFloat2Float(AngleCos(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   259
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   260
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   261
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   262
                    dy := -dy;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   263
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   264
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   265
                end;
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unc0rr
parents:
diff changeset
   266
  vgtHealthTag:
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unc0rr
parents:
diff changeset
   267
                begin
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unc0rr
parents:
diff changeset
   268
                Frame:= 0;
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unc0rr
parents:
diff changeset
   269
                Timer:= 1500;
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unc0rr
parents:
diff changeset
   270
                dY:= -0.08;
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unc0rr
parents:
diff changeset
   271
                dX:= 0;
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unc0rr
parents:
diff changeset
   272
                //gear^.Z:= 2002;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   273
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   274
  vgtSmokeTrace,
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unc0rr
parents:
diff changeset
   275
  vgtEvilTrace:
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unc0rr
parents:
diff changeset
   276
                begin
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unc0rr
parents:
diff changeset
   277
                gear^.X:= gear^.X - 16;
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unc0rr
parents:
diff changeset
   278
                gear^.Y:= gear^.Y - 16;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   279
                gear^.State:= 8;
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unc0rr
parents:
diff changeset
   280
                //gear^.Z:= cSmokeZ
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   281
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   282
vgtBigExplosion:
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unc0rr
parents:
diff changeset
   283
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   284
                gear^.Angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   285
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   286
      vgtChunk:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   287
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   288
                gear^.Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   289
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   290
                sp:= 0.001 * (random(85) + 47);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   291
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   292
                dy:= hwFloat2Float(AngleCos(t)) * sp * -2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   293
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   294
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   295
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   296
      vgtNote:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   297
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   298
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   299
                dy:= -0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   300
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   301
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   302
                Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   303
                FrameTicks:= random(2000) + 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   304
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   305
  vgtBulletHit:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   306
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   307
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   308
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   309
                FrameTicks:= 350;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   310
                Frame:= 7;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   311
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   312
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   313
vgtSmoothWindBar:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   314
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   315
                Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   316
                Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   317
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   318
 vgtStraightShot:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   319
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   320
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   321
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   322
                dx:= 0.001 * random(45);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   323
                dy:= 0.001 * (random(20) + 25);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   324
                State:= ord(sprHealth);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   325
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   326
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   327
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   328
                FrameTicks:= random(750) + 1250;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   329
                State:= ord(sprSnowDust);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   330
                end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   331
  vgtNoPlaceWarn:
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   332
                begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   333
                FrameTicks:= 2000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   334
                Tint:= $FF0000FF;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   335
                Scale:= 1.0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   336
                end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   337
        end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   338
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   339
if State <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   340
    gear^.State:= State;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   341
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   342
case Gear^.Kind of
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   343
    vgtFlake: if cFlattenFlakes then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   344
        gear^.Layer:= 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   345
              else if random(3) = 0 then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   346
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   347
                  gear^.Scale:= 0.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   348
                  gear^.Layer:= 0   // 33% - far back
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   349
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   350
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   351
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   352
                  gear^.Scale:= 0.8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   353
                  gear^.Layer:= 4   // 22% - mid-distance
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   354
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   355
              else if random(3) <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   356
                  gear^.Layer:= 5  // 30% - just behind land
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   357
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   358
                  gear^.Layer:= 6   // 7% - just in front of land
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   359
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   360
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   361
                  gear^.Scale:= 1.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   362
                  gear^.Layer:= 2;  // 7% - close up
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   363
                  end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   364
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   365
    vgtCloud: if cFlattenClouds then gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   366
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   367
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   368
                  gear^.Scale:= 0.25;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   369
                  gear^.Layer:= 0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   370
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   371
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   372
                  gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   373
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   374
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   375
                  gear^.Scale:= 0.4;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   376
                  gear^.Layer:= 4
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   377
                  end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   378
    vgtNoPlaceWarn: gear^.Layer:= 6;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   379
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   380
    // 0: this layer is very distant in the background when in stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   381
    vgtTeamHealthSorter,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   382
    vgtSmoothWindBar: gear^.Layer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   383
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   384
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   385
    // 1: this layer is on the land level (which is close but behind the screen plane) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   386
    vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   387
    vgtEvilTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   388
    vgtLineTrail,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   389
    vgtSmoke,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   390
    vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   391
    vgtDust,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   392
    vgtFire,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   393
    vgtSplash,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   394
    vgtDroplet,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   395
    vgtBubble: gear^.Layer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   396
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   397
    // 3: this layer is on the screen plane (depth = 0) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   398
    vgtSpeechBubble,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   399
    vgtSmallDamageTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   400
    vgtHealthTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   401
    vgtStraightShot,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   402
    vgtChunk: gear^.Layer:= 3;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   403
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   404
    // 2: this layer is outside the screen when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   405
    vgtExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   406
    vgtBigExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   407
    vgtExplPart,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   408
    vgtExplPart2,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   409
    vgtSteam,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   410
    vgtAmmo,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   411
    vgtShell,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   412
    vgtFeather,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   413
    vgtEgg,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   414
    vgtBeeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   415
    vgtSmokeRing,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   416
    vgtNote,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   417
    vgtBulletHit,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   418
    vgtCircle: gear^.Layer:= 2
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   419
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   420
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   421
if Layer <> -1 then gear^.Layer:= Layer;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   422
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   423
if VisualGearLayers[gear^.Layer] <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   424
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   425
    VisualGearLayers[gear^.Layer]^.PrevGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   426
    gear^.NextGear:= VisualGearLayers[gear^.Layer]
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   427
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   428
VisualGearLayers[gear^.Layer]:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   429
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   430
AddVisualGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   431
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   432
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   433
procedure DeleteVisualGear(Gear: PVisualGear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   434
begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   435
    FreeAndNilTexture(Gear^.Tex);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   436
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   437
    if Gear^.NextGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   438
        Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   439
    if Gear^.PrevGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   440
        Gear^.PrevGear^.NextGear:= Gear^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   441
    else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   442
        VisualGearLayers[Gear^.Layer]:= Gear^.NextGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   443
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   444
    if lastVisualGearByUID = Gear then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   445
        lastVisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   446
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   447
    Dispose(Gear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   448
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   449
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   450
function  VisualGearByUID(uid : Longword) : PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   451
var vg: PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   452
    i: LongWord;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   453
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   454
VisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   455
if uid = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   456
    exit;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   457
if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   458
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   459
    VisualGearByUID:= lastVisualGearByUID;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   460
    exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   461
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   462
// search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   463
for i:= 2 to 5 do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   464
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   465
    vg:= VisualGearLayers[i mod 4];
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   466
    while vg <> nil do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   467
        begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   468
        if vg^.uid = uid then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   469
            begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   470
            lastVisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   471
            VisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   472
            exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   473
            end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   474
        vg:= vg^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   475
        end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   476
    end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   477
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   478
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   479
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   480
end.